5 hours ago
Level 100 Ground Slam of Earthshaking Slayer3.27
Life: 5,572107%
Mana: 148
eHP:
97,184
Resistances: 87%/85%/85%/74%
Armour: 30,504
DPS: 50,669,368
Speed: 2.25
Hit Chance: 100%
Config: Frenzy
Bandit: Kill All
Pantheon: Soul of the Brine King, Soul of Garukhan
Gear






















Gems
Vaal Ground Slam of Earthshaking
Awakened Brutality
Awakened Melee Physical Damage
Volatility
Cruelty
Fortify
Herald of Purity
Flesh and Stone
Pride
Enlighten
Autoexertion
Seismic Cry
War Banner
Vulnerability
Frostblink
Blood Rage
Rallying Cry
Urgent Orders
Cast when Damage Taken
Leap Slam
Faster Attacks
Static Strike
Maim
Tree Preview
Runegraft of Treachery
15% increased Reservation Efficiency of Skills
Auras from your Skills which affect Allies also affect Enemies
Limited to 1 Runegraft of Treachery
Tattoo of the Kitava Shaman(x5)
Attacks have 5% chance to cause Bleeding
Tattoo of the Kitava Warrior(x13)
5% increased Physical Damage
Tattoo of the Ngamahu Firewalker
+6% to Fire Resistance
Tattoo of the Ramako Shaman(x3)
+2% chance to Suppress Spell Damage
- +1% to all maximum Elemental Resistances if Equipped Helmet, Body Armour, Gloves, and Boots all have Armour
- 8% increased Evasion Rating per Frenzy Charge
- 8% increased Armour per Endurance Charge
- Bleeding you inflict deals Damage 15% faster
- Moving while Bleeding doesn't cause you to take extra Damage
- 25% chance to Aggravate Bleeding on targets you Hit with Exerted Attacks
- +3% to Damage over Time Multiplier for Bleeding per Endurance Charge
- 15% increased Duration of Ailments on Enemies
- 15% increased Skill Effect Duration
- 25% increased Maximum total Life, Mana and Energy Shield Recovery per second from Leech
- You count as on Full Life while at 90% of maximum Life or above
- 12% increased Mana Reservation Efficiency of Skills
- 10% increased Armour per Red Socket on Main Hand Weapon
- 10% increased Evasion Rating per Green Socket on Main Hand Weapon
Notes
3.27 Bleed Slams Slayer Ground Slam of Earthshaking, Sunder, and Earthquake Video Guide: https://youtu.be/FE5EXr4Fx0I Written Guide: https://mobalytics.gg/poe/profile/phazeplays/builds/bleed-slams-slayer-ground-slam-of-earthshaking-breach-destroyer twitch.tv/PhazePlays youtube.com/@PhazePlays_ Mapping Filter: 3.27_BleedSlamsMaps_PZ at https://www.pathofexile.com/account/view-profile/phazeplays-4855/item-filters == Grafts == Will update Grafts after the patch-day datamine ================================== ********************* SLAMS ******************** ================================== These Slams all have different mechanics and damage patterns Bleed damage should be very similar for all of them All of these are viable! == Ground Slam of Earthshaking == Transfigured Slam with a wide frontal cone slam with huge AoE and a higher chance to stun The bread and butter for mapping! Vaal Ground Slam Huge omni-directional AoE slam that's near-spammable. This skill feels great 4 charges, 15 souls per use, 1 second soul gain prevention Cannot be empowered by Fist of War It CAN be exerted unlike every other Vaal Slam For mapping, it's best to alternate between these skills between packs Getting Vaal Ground Slam of Earthshaking on leaguestart may be rough, staying Sunder for awhile may be a good route to go == Sunder == Slam with a long narrow cone Most enemies hit by Sunder send out shockwaves when they get hit, so this skill destroys tightly clumped groups of enemies Sunder shockwaves can aggravate bleeds, and trigger the 20% Cull from Slayer Only one Sunder can be activate at a time (though all Sunders get at least 2 waves) Great option if you're regularly running narrow maps, or need some extra range for a particular boss == Earthquake == Slam with two parts: a smaller initial AoE, and a big Aftershock afterwards that does much more damage Earthquake cannot be spammed as a crack must erupt before another one can be created Always link Earthquake with Less Duration A downside of Earthquake is fewer life leech instances which hurts Slayer Don't take the "Ailment Duration & Skill Effect Duration" mastery if you use Earthquake Great option if you prefer an omni-directional ability ================================== ********************** MISC ********************* ================================== == Uniques == Ryslatha's Coil - this is huge damage, and is the only unique that's required later on The most important roll is a high "more Maximum Attack Damage" Quality it with Abrasive Catalysts (Attack) Writhing Jar - alternative to a life flask, maintains your leech damage reduction and fortify when there's nothing around you to hit Also recovers mana which is really nice with tincture Haemophilia - optional for giga clear pops Expensive Option: Vulnerability on hit corruption Light of Meaning - Physical - Maurauder jewel socket - huge damage jewel Redblade Banner - Offhand this eventually - Enduring Cry either in your links, or an offhand socket Lethal Pride - an option at the outside Marauder or Slayer jewel socket. Slayer socket locks out running Iron Reflex, however The Tempest Rising - makes enemies within 8 meters always count as aggravated, and up to 25% faster bleeds, drops from Uber Sirus Death Rush - Great early-midgame unique for raw mapping speed Foulborn The Red Dream New item this league, gives an absurd amount of Life Put it in the outside Marauder jewel socket surrounded by fire resistance tattoos (Tattoo of the Ngamahu Firewalker) instead of Light of Meaning Decent chance it's absurdly expensive, may not be accessible for most people