3 months ago

Ascendancy ThumbnailLevel 100 Chieftain3.28

Life: 3,816156%
eHP:
483,140
Resistances: 90%/90%/90%/75%
Hit Chance: 10%
Config: Covered in Ash
Bandit: Kill All
Pantheon: Soul of Arakaali, Soul of Tukohama

Gear

NebulisLinden Kite ShieldHonourhomeCloak of FlameTitan GauntletsMartyr BootsDefiance of DestinyValyriumDeath RushMageblood
Cinderswallow UrnSulphur FlaskRuby FlaskQuicksilver FlaskAmethyst Flask
Large Cluster JewelLarge Cluster JewelLarge Cluster JewelMedium Cluster JewelBloodnotchImmutable ForceWatcher's EyeStormshroudCrimson JewelCrimson JewelCrimson JewelCrimson JewelViridian JewelViridian Jewel

Gems

Unearth
Enhance
Empower
Cast when Stunned
Firestorm of Pelting
Cast when Stunned
Punishment
Bladefall
Detonate Dead
Cast when Stunned
Lifetap
Deadly Ailments
Flesh and Stone
Petrified Blood
Vitality
Righteous Fire
Burning Damage
Lifetap
Efficacy
Increased Area of Effect
Elemental Focus
Malevolence
Eternal Blessing
Frostblink
EnemyExplode

Tree Preview

Runegraft of Treachery
15% increased Reservation Efficiency of Skills Auras from your Skills which affect Allies also affect Enemies Limited to 1 Runegraft of Treachery
Tattoo of the Ngamahu Warmonger(x8)
5% chance to Ignite
Blood MagicBlood Magic
The AgnosticThe Agnostic
Damage Over Time MasteryDamage Over Time Mastery
  • 10% less Damage Taken from Damage over Time
Fire MasteryFire Mastery
  • +12% to Fire Damage over Time Multiplier
  • 50% increased Ignite Duration on you
Life MasteryLife Mastery
  • You count as on Low Life while at 55% of maximum Life or below
  • 10% more Maximum Life if you have at least 6 Life Masteries allocated
  • 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour
  • Skills Cost Life instead of 15% of Mana Cost
  • +30 to maximum Life
  • You count as on Full Life while at 90% of maximum Life or above
Recovery MasteryRecovery Mastery
  • 3% chance to Recover all Life when you Kill an Enemy
Stun MasteryStun Mastery
  • Hits against you Cannot be Critical Strikes if you've been Stunned Recently

Notes

-------------------------------------items------------------------------------

weapon-10% increased+chance to ignite+spell damage(our main dmg source)-40divine
helmet-2 divine
body armour 6link-3 divine
amulet-17 divine
first ring-cannot be poisoned-7 divine
second ring-cheap and free
gloves-11 divine
boots-8divine
belt-mageblood 4 flasks good rolls -167divine(flasks-5 divine for magic 10 divine for uniqe)
shield-34divine

-----------------------------------gems------------------------------------------------------------
cast when stunned 20/23X3-2divine
detonate dead with swift affliction imbued-10divine
empower-level 4-14divine
enhance level 4-4divine
unearth 21/23-8divine

rest of the gems are 60-150chaos or so-4divine for all of them

--------------------------jewels--------------------------------- 
meduim cluster jewel-30divine (fracted mode from difrenet base into burning base)
3 larage cluster jewels-7divine ea=21divine total
bloodnotch-2divine
watchers eye -7 divine
stormshroud-1divine
all rare jewels beside 1+immutable force-3 divine
last rare jewel is 4divine(life max fire rest chance to ignite)

---------------notes about the build-----------------------------

THIS IS FAR FROM BOSS KILLER when your facing a single uniqe enemy you need to use the hateful accuser ring (included in the build) to summon phantom and when they die and explode they have a chance to transfer the ignite to the unqie enemy

build is built around a lot of mobs exploding and transfering a VERY VERY strong ignite around(the dps number here count a single ignite)

this build is immune to aliemnts can pretty much afk simu and do ultimatem very ez can do very juiced maps huge explosions and AGAIN not a boss killer!!

--------------------------------------total price 400 divine---------------------------