2 weeks ago

Ascendancy ThumbnailLevel 100 Ground Slam of Earthshaking Slayer3.27

Life: 5,94989%
Mana: 123
eHP:
104,482
Resistances: 87%/85%/85%/75%
Armour: 19,079
DPS: 48,242,892
Speed: 2.55
Hit Chance: 100%
Config: Frenzy
Bandit: Kill All
Pantheon: Soul of the Brine King, Soul of Garukhan

Gear

Vaal AxeHaunted BascinetMarshall's BrigandineWyvernscale GauntletsWyvernscale BootsTurquoise AmuletAmethyst RingAmethyst RingRyslatha's Coil
Gold FlaskBlood Sap TinctureRuby FlaskSapphire FlaskTopaz Flask
Spiking UulgraftMolten XophgraftLarge Cluster JewelLarge Cluster JewelMedium Cluster JewelMedium Cluster JewelSmall Cluster JewelThe Light of MeaningViridian JewelViridian JewelViridian JewelViridian JewelViridian Jewel

Gems

Vaal Ground Slam of Earthshaking
Awakened Brutality
Awakened Melee Physical Damage
Volatility
Cruelty
Fortify
Herald of Purity
Flesh and Stone
Pride
Enlighten
Autoexertion
Seismic Cry
Rallying Cry
Urgent Orders
Vulnerability
Blood Rage
Static Strike
Maim
Ancestral Call
More Duration
Leap Slam
Faster Attacks
Momentum
Frostblink

Tree Preview

Runegraft of Treachery
15% increased Reservation Efficiency of Skills Auras from your Skills which affect Allies also affect Enemies Limited to 1 Runegraft of Treachery
Tattoo of the Kitava Shaman(x4)
Attacks have 5% chance to cause Bleeding
Tattoo of the Kitava Warrior(x15)
5% increased Physical Damage
Tattoo of the Ngamahu Firewalker
+6% to Fire Resistance
Tattoo of the Ramako Shaman(x3)
+2% chance to Suppress Spell Damage
Iron ReflexesIron Reflexes
Resolute TechniqueResolute Technique
Unwavering StanceUnwavering Stance
Armour MasteryArmour Mastery
  • +1% to all maximum Elemental Resistances if Equipped Helmet, Body Armour, Gloves, and Boots all have Armour
Axe MasteryAxe Mastery
  • Bleeding you inflict deals Damage 15% faster
Bleeding MasteryBleeding Mastery
  • Moving while Bleeding doesn't cause you to take extra Damage
  • 25% chance to Aggravate Bleeding on targets you Hit with Exerted Attacks
  • +3% to Damage over Time Multiplier for Bleeding per Endurance Charge
Life MasteryLife Mastery
  • 10% more Maximum Life if you have at least 6 Life Masteries allocated
Mana MasteryMana Mastery
  • 12% increased Mana Reservation Efficiency of Skills

Notes

3.27 Bleed Slams Slayer
Ground Slam of Earthshaking, Sunder, and Earthquake
Video Guide: https://youtu.be/FE5EXr4Fx0I
Build Update: https://youtu.be/IcJ-dNYeSc0
Written Guide: https://mobalytics.gg/poe/profile/phazeplays/builds/bleed-slams-slayer-ground-slam-of-earthshaking-breach-destroyer

twitch.tv/PhazePlays
youtube.com/@PhazePlays_

Mapping Filter: 3.27_BleedSlamsMaps_PZ at https://www.pathofexile.com/account/view-profile/phazeplays-4855/item-filters

== Sunder or Ground Slam ==
Sunder is very powerful at low gear levels due to the shockwaves
Run Sunder until an 800+ physical DPS axe, or until you get Vaal Ground Slam of Earthshaking

== Grafts ==
Seize the Flesh (Spiking Uulgraft)
	When you Warcry, spires of bone erupt on the ground
	After exerting an attack, they explode for massive damage
	This is our #1 priority Graft
Return to Dust (Battering Uulgraft)
	Also known as the Fist Slammer
	Four hands erupt from the ground and slam a nearby Rare or Unique Enemy
	Does a lot of damage, but may be slightly buggy for some bosses as they even stun Uber Bosses
		Best Uulgraft Mods:
			% increased maximum Life
			% increased Graftblood Gained
			+% to Damage over Time Multiplier
			% increased Global Physical Damage
			Attacks have % chance to cause Bleeding
			% increased Maximum total Life Recovery per second from Leech
Heart of Flame (Molten Xophgraft)
	Automatically triggered Steelskin-like defensive with 80% damage absorb
	Consider running the "you count as full life while above 90% life mastery" to prevent Blood Rage and chip damage from triggering it
		Best Xophgraft Mods:
			% increased Graftblood Gained
			Damaging Ailments deal damage % faster
			% increased Warcry Cooldown Recovery Rate
			% increased Area of Effect
			+(1-2)% to maximum Fire Resistance
			Skills used by this Graft have % increased Cooldown Recovery Rate
			+4 to level of Skills used by this Graft
			An additional (5-10)% of Damage from Hits is taken from Heart of Flame Buff used by this Graft before Life or Energy Shield

Seize the Flesh and Heart of Flame are generally recommended

== Some Genesis Tree Crafts ==
2H Axe: https://files.catbox.moe/wgoxxs.png
Glove / Boot / Helm: https://files.catbox.moe/ieqad3.png
	This won't create finished items, it's for targeting Suppress or Life fractures
Belt: https://files.catbox.moe/t8hcvy.png
	SSF belts pre-Ryslatha's

== Cluster Jewels ==
Large Clusters  8 passive Axe/Sword -- ilvl 50-67 is cheaper to roll, ilvl 68-83 is fine otherwise
	Craft using Harvest Reforge Attack or Speed

Medium Clusters  4 or 5 passive Physical Damage over Time -- ilvl 68+
	Harvest Reforge Physical until any two of ( Rend / Flow of Life / Wound Aggravation / Circling Oblivion / Wasting Affliction )
	Rend & Wound Aggravation is the best bang for your buck here, Flow of Life is hard to land

== Warcries cannot Exert Travel Skills == 
This is only critical when running Intimidating Cry, since it only has 2 baseline Exerts
Lategame we don't really need it because Seismic Cry has far more baseline exerts (6) than Intimidating Cry (2)
Even with leap slam eating exerts it's a non issue, since running out of Exerts just means 1 or 2 attacks with a bit less AoE
Be sure you quality Seismic Cry though

== Gem Quality Priority ==
Your Primary Slam, Vulnerability, Pride, Seismic Cry, Blood Rage
Everything else is minor

== Vaal Axe vs Sundering Axe ==
Sundering Axe is great for early to mid mapping when attack speed and damage over time multiplier are more scarce
Mid to lategame, Vaal Axe is ideal as it's a nice balance of attack speed and weapon damage for bleed
Don't fixate too much on Axe bases though, if you have a high dps axe use it!

== Support Gems ==
	Fortify
	Melee Physical Damage
	Brutality
	Fist of War
	Cruelty / Volatility (Cruelty for mapping, swap it out for Volatility for any serious bossing)
Other options:
	Damage on Full Life
	Awakened Increased Area of Effect
	Pulverize (doesn't scale bleed, decent for mapping AoE though)
	If you're stuck with a Green socket, Sadism or Swift Affliction are usable temporarily
	
== Mageblood / Headhunter ==
Mageblood
	Consider running 3 Large Clusters with this to make up for losing Ryslatha

Headhunter
	Drop Brutality Support if you run a Headhunter
	Possibly try to fit in Intimidating Cry, the +1 Exert cluster (Measured Fury), and Warcries Cannot Exer Travel skills

== 4th Ascendancy ==
Impact
	Great for extra AoE while mapping and some extra hit damage, not amazing but helps quite a bit for clear
Endless Hunger
	Nice chunk of attack speed, potentially saves 4 points (drop Unwavering, Iron Reflexes, and the Bleeding while Moving mastery)
	This is a decent option
Otherworldly Appendages
	Unlocked by defeating the Breach Duo Bosses (Hivebrain Gland in the map device)
	With a Uulgraft (Seize the Flesh) and Xophgraft (Heart of Flame) this grants:
		15% less physical and fire damage taken
		100% increased damage taken by enemies from your Grafts
That didn't happen!
	Defensively this is incredibly strong, but means you can't run non-cluster jewels which costs a bit of damage
	40% less damage taken on the initial hit makes armour much stronger, and our overleech means you won't even feel the damage aftershocks
	
== Other ==
Haeomphilia seems to be interact weirdly with either with Slayers Cull or killing enemies on hit before they bleed out, wouldn't recommend them
War Banner & Runegraft of Treachery should never be combined unless you like losing XP

==================================
********************* SLAMS ********************
==================================
These Slams all have different mechanics and damage patterns
Bleed damage should be very similar for all of them
All of these are viable!

== Ground Slam of Earthshaking ==
Transfigured Slam with a wide frontal cone slam with huge AoE and a higher chance to stun
The bread and butter for mapping!

	Vaal Ground Slam
		Huge omni-directional AoE slam that's near-spammable. This skill feels great
		4 charges, 15 souls per use, 1 second soul gain prevention
		Cannot be empowered by Fist of War
		It CAN be exerted unlike every other Vaal Slam

For mapping, it's best to alternate between these skills between packs
Getting Vaal Ground Slam of Earthshaking on leaguestart may be rough, staying Sunder for awhile may be a good route to go

== Sunder ==
Slam with a long narrow cone
Most enemies hit by Sunder send out shockwaves when they get hit, so this skill destroys tightly clumped groups of enemies
Sunder shockwaves can aggravate bleeds, and trigger the 20% Cull from Slayer
Only one Sunder can be activate at a time (though all Sunders get at least 2 waves)


Great option if you're regularly running narrow maps, or need some extra range for a particular boss

== Earthquake ==
Slam with two parts: a smaller initial AoE, and a big Aftershock afterwards that does much more damage
Earthquake cannot be spammed as a crack must erupt before another one can be created
Always link Earthquake with Less Duration
A downside of Earthquake is fewer life leech instances which hurts Slayer
Don't take the "Ailment Duration & Skill Effect Duration" mastery if you use Earthquake
Great option if you prefer an omni-directional ability

==================================
********************** MISC *********************
==================================

== Uniques ==
Ryslatha's Coil - this is huge damage, and is the only unique that's required later on
	The most important roll is a high "more Maximum Attack Damage"
	Quality it with Abrasive Catalysts (Attack)
Writhing Jar - alternative to a life flask, maintains your leech damage reduction and fortify when there's nothing around you to hit
	Also recovers mana which is really nice with tincture
	Great for Bossing
Light of Meaning - Physical - Maurauder jewel socket - huge damage jewel
Redblade Banner - Offhand this eventually - Enduring Cry either in your links, or an offhand socket
Lethal Pride - an option at the outside Marauder or Slayer jewel socket. Slayer socket locks out Iron Reflex, however
Death Rush - Great early-midgame unique for raw mapping speed
Foulborn The Red Dream New item this league, gives a big chunk of Life
	Put it in the outside Marauder jewel socket surrounded by fire resistance tattoos (Tattoo of the Ngamahu Firewalker) instead of Light of Meaning
	Decent chance it's absurdly expensive, may not be accessible for most people