3 years ago

Ascendancy ThumbnailLevel 95 Crit Infernal Blow Slayer3.18

Life: 5,671145%
Mana: 94
eHP: 39,442
Resistances: 83%/79%/81%/75%
Supp: 52%
Armour: 26,654
DPS: 2,625,381
Speed: 5.96
Hit Chance: 100%
Crit Chance: 90.04%
Crit Multi: 516%
Config: Pinnacle, 15% Scorch, 4% Brittle, 10% Sap
Bandit: Kill All
Pantheon: Soul of Arakaali, Soul of Garukhan

Gear

Ezomyte BladeRoyal BurgonetFull DragonscaleDragonscale GauntletsTwoTonedArEvLeadership's PriceAmethyst RingAmethyst RingStygian Vise
Diamond FlaskGranite FlaskDivine Life FlaskQuartz Flask
Murderous Eye JewelLarge Cluster JewelWatcher's EyeFluid MotionCrimson JewelCrimson JewelCrimson Jewel

Gems

Anomalous Infernal Blow
Increased Critical Damage
Awakened Elemental Damage with Attacks
Divergent Close Combat
Anomalous Inspiration
Awakened Fire Penetration
Arrogance
Precision
Assassin's Mark
Mark On Hit
Determination
Anomalous Defiance Banner
Anger
Phantasmal Ancestral Protector
Blood Rage
Multiple Totems
Hydrosphere
Leap Slam
Vaal Ancestral Warchief
Cast when Damage Taken
Phantasmal Infernal Cry
Enhance

Tree Preview

Call to ArmsCall to Arms
Vaal PactVaal Pact
Armour MasteryArmour Mastery
  • 50% increased Stun Threshold
  • Determination has 25% increased Mana Reservation Efficiency
Attack MasteryAttack Mastery
  • Strike Skills which target additional Enemies can do so from 30% further away
Critical MasteryCritical Mastery
  • 50% increased Effect of non-Damaging Ailments you inflict with Critical Strikes
Fire MasteryFire Mastery
  • 40% of Physical Damage Converted to Fire Damage
Fortify MasteryFortify Mastery
  • Melee Hits Fortify
  • -3 to maximum Fortification
Leech MasteryLeech Mastery
  • 20% increased Maximum total Life Recovery per second from Leech
Life MasteryLife Mastery
  • +50 to maximum Life
  • 10% increased maximum Life
  • 10% reduced Life Recovery rate
Sword MasterySword Mastery
  • 8% chance to gain a Frenzy Charge when you Hit a Unique Enemy
  • 120% increased Critical Strike Chance with Swords
  • -20% to Critical Strike Multiplier with Swords
Two Hand MasteryTwo Hand Mastery
  • 40% increased Damage with Hits against Rare and Unique Enemies

Notes

The tiny Build notes section although this is not catered to new players:

Leveling: Generic Physical 2h skill tree so you re more flexibel with random 2h id drops, until around lvl 60 or so.
Use Spectral Helix for an easy campaign or anything else that scales with 2h weapons if you feel like it. Strikes need Ancestral Cry with Tribal Fury + Mastery to be playable.
Leech etc. by feel as usual.  Axes is usually strongest. Use Precision early, press your banners and keep blood rage up.

Labs:  Take Headsman last, the other 3 spec in any you prefer or think you need right at the moment.
Pantheons: Fully Upgraded Arakaali + Garkhun for maps to reach near Shock Immunity
					Solaris + situational Minor God for Endgame bosses.

After the campaign
Save up for an Oros while doing the content you like, respec some passives, to switch to pure elemental base + crit. Sword mastery with inc crit support does the heavy lifting and then blast some maps. get your cluster jewel + crimsons ready, buy or craft. Look for a 6l Body. When you feel like you hit a wall, craft yourself a basic Phys sword with 600+ pdps
on the Heist base. Blast some more content and begin crafting yourself an Enzomyte Blade. Imo a nice hybrid base, decent top end, good aps, alright base crit.

Abyssus can cheese damage well but personally I hate the item :D
Flasks: Instant Life Flask + Quartz + Granite + Diamond + Quicksilver. All with the charges when hit prefix even though it got nerfed. The other prefixer are just more shite.

Possible to save up for Leadership Price and the corruption Oils.  Good Watchers Eye next, lotta great usable mods to either get thiccer and smack harder. 

tl;dr play by feel, this build won t be an uber bosser besides Shaper and Uber uber Elder without unreasonable investment (MB, Melding ...). Big Brittle from Explosion, Slick and fun mapper, great sound.