8 weeks ago

Ascendancy ThumbnailLevel 97 Hybrid Crit Ice Shot of Penetration Totem Trickster3.25

Life: 4,455132%
ES: 1,40320%
Mana: 102
eHP:
64,247
Resistances: 75%/76%/75%/45%
Armour: 51,537
DPS: 20,927,738
Speed: 2.38
Hit Chance: 100%
Crit Chance: 99.68%
Crit Multi: 576%
Config: Frenzy, Power
Bandit: Kill All
Pantheon: Soul of Arakaali, Soul of Ralakesh

Gear

Spine BowFeathered Arrow QuiverWilma's RequitalHyrri's IreSoul AscensionStealth BootsAul's UprisingTwoStoneCLPolaric DevastationStygian Vise
Divine Life FlaskEternal Mana FlaskSilver FlaskBasalt FlaskBottled Faith
Searching Eye JewelWatcher's EyeLethal PrideImpossible Escape

Gems

Ice Shot of Penetration
Awakened Cold Penetration
Hypothermia
Ballista Totem
Awakened Elemental Damage with Attacks
Increased Critical Damage
Rain of Arrows of Saturation
Manaforged Arrows
Power Charge On Critical
Frenzy
Ensnaring Arrow
Life Gain on Hit
Frostblink
Bonechill
Assassin's Mark
Mark On Hit
Grace
Hatred
Precision
Purity of Elements
Enduring Cry
Molten Shell
Cast when Damage Taken
Tornado

Tree Preview

Tattoo of the Ramako Sniper(x3)
5% increased Projectile Speed
Tattoo of the Tasalio Scout(x4)
4% increased Effect of your Marks
Tattoo of the Tasalio Tideshifter(x7)
10% chance to Avoid being Stunned
Tattoo of the Tukohama Brawler
10% chance to Knock Enemies Back on hit
Iron ReflexesIron Reflexes
Armour and Evasion MasteryArmour and Evasion Mastery
  • 8% increased Evasion Rating per Frenzy Charge
  • 8% increased Armour per Endurance Charge
Bow MasteryBow Mastery
  • Increases and Reductions to Projectile Speed also apply to Damage with Bows
Cold MasteryCold Mastery
  • Enemies permanently take 5% increased Damage for each second they've ever been Frozen by you, up to a maximum of 50%
  • 40% of Physical Damage Converted to Cold Damage
Critical MasteryCritical Mastery
  • +25% to Critical Strike Multiplier against Unique Enemies
Elemental MasteryElemental Mastery
  • Hits have 25% chance to treat Enemy Monster Elemental Resistance values as inverted
Evasion MasteryEvasion Mastery
  • 100% increased Evasion Rating from Equipped Body Armour
Life MasteryLife Mastery
  • 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour
Mana MasteryMana Mastery
  • 12% increased Mana Reservation Efficiency of Skills
Projectile MasteryProjectile Mastery
  • 1% increased Projectile Damage per 16 Dexterity
Reservation MasteryReservation Mastery
  • 8% increased Damage for each of your Aura or Herald Skills affecting you
Totem MasteryTotem Mastery
  • Skills that would Summon a Totem have 30% chance to Summon two Totems instead
  • 5% of Damage from Hits is taken from your nearest Totem's Life before you

Notes

!!!3.26 update!!!
Minor trickster nerf, otherwise untouched.


!!!Levelling!!!
Recommended to Level using Rain of Arrows for general clear + Ballista for Single Target.
Recommended time to fully transition to Ballista build:
1- Allocated Watchtowers & Surveillance for +2 maximum ballista (also path through totem placement speed first in Watchtowers node)
2- Allocated Totem Mastery '30% chance to summon 2 totems'
3- Obtained Ice Shot of Penetration transfigured gem

Not ticked in POB- :
-Max soul eater stacks (only taking 15 cause that's what the build usually ends up with, can sometime scale to max stacks on certain scenario (i.e. ultimatum)
-Tornado reflect DPS contribution

Pros & Cons:
Pros
+ Totem gameplay
+ Decent clear for totem build
+ Good DPS (and uptime) for endgame because can summon totem and run around
+ Great survivability
+ Consistently inflict Freeze
+ Cheap to start & gear (niche uniques), but scaleable to 10++ mil dps
+ Can run many map mods (no leech, reflect, etc.)

Cons
- Totem gameplay (totems have active aggro range of only 60,  'You' is You but totem 'You' is sometimes not You, etc.)
- Unique dependent


Offensive layers:
1. Wilma's Requital + Soul Ascension attack speed double dipping
Wilma's Requital allows increase in cast speed to also affect attack speed. Soul Ascension gives huge stacks of attack & cast speed, which allows the build to doubledip.

2. Totem DPS consistency
As is with other non-selfcast / self-attack build, DPS do not drop when player character is evading.

Defensive layers:
1. Armor + Spell Suppression +  Stun Immunity + Elemental ailment immunity 
Armor conversion from Evasion via Iron Reflex keystone
%Evasion from tree
Flat evasion/armor from gear, Grace, Molten Shell, flasks.

Spell Suppression from body armor & skill tree.

Stun Immunity from tree &  tattoos 

Elemental ailment immunity from Purity of Elements

2. Trickster Ascendancy
Trickster have good QOL ascendancy for gameplay
- Action speed reduction immunity (Temp chain, etc.)
- Gain Evasion<>ES on body armor / helmet
- Improved spell suppression.

3. Chill & Freeze ailment + Totem playstyle
Inflicting chill & freeze ailment allows the build to focus heavily on dodging, on top of having the totem playstyle.



Mastery, Ascendancy, Bandits & Pantheon 
Important Mastery :
1. Totem mastery (30% chance to summon 2 totems instead)
2. Cold mastery (Enemies take increased damage per second frozen)
3. Cold mastery (Phys converted to Cold)
4. Mana mastery (reservation efficiency)
5. Elemental mastery (hits have chance to treat resistance as inverted)
6. Bow mastery (projectile speed applies to %damage)

Ascendancy :
1. One Step Ahead (Base action speed during levelling)
2. Polymath (Damage) !!!Start taking mastery liberally for DPS!!!
3. Escape Artist (Defense)
4. Spellbreaker (Improved Spell Suppression)

Bandits :
Kill all (1 points)

Pantheon :
Soul of Arakaali (Reduced DOT + Chaos Res against DOT) or Brine King if no Tattoo yet
Soul of Ryslatha for life flask 


Gem setup:
Main Skill (Ice Shot Totem):
Ice Shot of Penetration + Ballista Totem + Cold Penetration + Elemental Damage with Attacks + Increased Critical Damage + Hypothermia
Main skill. Everything adds damage to maximize average hit to inflict freeze
!!!Get quality on Ballista Totem for totem placement speed ASAP, rare mod to obtain but good QOL!!!
!!!Get quality on Ice Shot of Penetration to improve clear!!!

Manaforged Arrow Utility
Manaforged Arrow + Frenzy + Ensnaring Arrow + Rain of Arrows + Power Charge on Crit + Life Gain On Hit
Frenzy for frenzy charge
Ensnaring arrow for increased damage
Rain of Arrows for power charge on crit + life gain on hit
!!!Can split into 2 manaforged arrow links during early game when no 6L yet!!!

Movement skill
Frostblink + Bonechill
Movement skill. Frostblink leaves chilling area which when linked to bone chill can increase damage taken on enemies inside the area, so spam away when needed
Level frostblink as high as possible based on your intelligence roll.
!!!Careful not to do it for DPS if you think you need them to evade enemy attacks!!!

Mark on Hit
Assassin's Mark + Mark on Hit
Mark skill. Only applies when you yourself hit the enemies (not from totem hits), hence manaforged arrow setup is needed.

CWDT
CWDT + Molten Shell + Tornado
Standard Guard skill. Tornado helps for extra DPS & gain extra soul eater stacks.

Aura & Enduring Cry
Grace + Precision + Purity of Elements + Hatred + Enduring Cry (No link needed, socket wherever)
Hatred can be slotted in last once you get Aul's Uprising (can go for Hatred or Grace version, exactly the same effect so go for whichever cheaper atm)
Enduring Cry to get 10s of max endurance charge near tough bosses, since otherwise the build is not doing anything else after totem is summoned.
!!!Only use Enduring Cry on tougher enemies and not mob packs, slow casting speed can get you killed!!!


My Gear + Explanation:
Bow:
High Phys & Cold Bow (w. high crit chance, Spine bow base recommended)
Progressively upgrade into endgame version. Cheaper because does not require +projectile variants.

Quiver:
Hyrri's Bite > Ahuana's Bite > Rare DPS Quiver
Early game Hyrri's is great for attributes. End game life + as many DPS rolls as you can fit into.

Helmet:
Rares > Wilma's Requital > Wilma's Requital (corrupted)
Build-enabling unique, gives +1 max totem, accuracy & damage and great synergy with Escape Artist due to being ES helmet.
Also cheap most of the time, corrupting is accessible.	
Best corruption: +1 max power charge / life regen.

Body Armour:
5L eva rare > 6L eva Rare > 5L Hyrri's Ire > 6L Hyrri's Ire
Evasion + Damage + Spell Suppression. BIS.

Gloves:
Rares > Soul Ascension
Double dipping of Soul Eater stacks with Wilma's Requital. High max stack roll not as important as seldom can reach that amount.
Best Corruption : +1 Frenzy

Boots:
Rares > Double Influenced Rare
Life + Res + movement speed. Get atleast 11% spell suppression on boots (otherwise spend extra skill points to get spell suppression cap)
Best implict : Totem placement speed

Belt:
Rares > Rare Stygian Vise
Life + Res 

Rings:
Shavvronne's Revelation (for mana regen) + Rare > Rare (w. -mana cost of skills & Intelligence) + Polaric Devestation
Ring with Life, Res, Intelligence (enough to atleast equip Wilma's Requital)
Polaric Devestation for cover enemies in Frost
!!!-Mana cost of skills on ring craft not mandatory but it brings down mana cost of rain of arrows such that it triggers RoA at every ballista summon!!!

Amulet:
Rares > Karui Ward/Hyrri's Truth > Aul's Uprising (Grace / Hatred)
Early game Hyrri's Truth/Karui Ward is decent for levelling. Endgame Aul's Uprising for final aura setup. Grace or Hatred version identical for the build, get whichever cheaper.
Best anointment: Shaman's Dominion for DPS

Jewels:
- Lethal Pride w. chance to deal double damage + totem placement speed at Ranger tree (also solves your strength requirement problem)
- Watchers Eye with Flask charge on Crit w. Precision + Hatred cold penetration
- Impossible Escape (Wind Dancer)
- Abyss jewel for life + DPS (on belt)

Tattoos:
7 x 10% chance to avoid being stunned (to obtain stun immunity)
Inc. effect of marks
Projectile speed
Knockback on hit
Blind on hit

Flasks:
1.Bleed life flask
2.Enduring Eternal Mana Flask (with regen craft, obtained from Catarina's flask)
3.Silver Flask (Flexible suffixes - curse effect, %evasion)
4.Basalt Flask 
5.Bottled Faith (Best DPS, also flexible slot, can use whatever you want)