
2 days ago
Level 72 Infernal Cry Titan0.3
Life: 2,1628%
Mana: 537
eHP:
4,728
Resistances: 58%/60%/62%/52%
Armour: 9,796
DPS: 0
Speed: 0.12
Hit Chance: 100%
Config: None
Gear
















Gems
Mace Strike
Martial Tempo
Brink
Ancestral Call
Infernal Cry
Tireless
Raging Cry
Overwhelming Presence
Vitality
Hammer of the Gods
Heavy Swing
Rageforged
Aftershock
Fist of War
Seismic Cry
Raging Cry
Leap Slam
Berserk
Cannibalism
Boneshatter
Impact Shockwave
Ancestral Call
Martial Tempo
Magnified Effect
Tree Preview
Notes
general thoughts: - boneshatter feels good, but if you are one shotting mobs or one stunning them we can never use boneshatter so don't go too hard on damage. - sprint feels terrible for wasd. protip from reddit: after activating sprint let go of wasd and just use mouse to guide your dude. - for me i still have to hold space bar even after toggling the menu option. - if you run into a pebble or wall whatever, you can dash out of the "stun" animation - volcanic fissure + earthquake feels pretty good - sunder feels good, really slow though. I prefer sunder for abyss. Just sit super far away and spam it. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- video 1 above - supercharged slam, still trash early, will test later on. sadge - the most annoying thing about the campaign is still the zone layouts. I feel like I full cleared way too many zones looking for the objectives. - the rest of the campaign after act 3 was pretty easy. Every boss is trivial after hammer of the gods - weapon swapping is really huge. Make sure you are using set 1 for bossing and set 2 for aoe! - you can assign skills to use only certain weapon sets. I have hammer of the gods always using set 1, and boneshatter / mace strike always using set 2 - if gem isn't supported by pob I added it to the skill description Level 1 - 10: - mace attack into boneshatter for packs - same for bosses but after heavy stun cast infernal cry then continue mace attack Level 10 - 20: - pretty much same as above, i tried perfect strike doesn't feel good yet. just mace attack for bosses. Level 20 - 30: - game is getting painful. You need to get a good weapon or else single target damage is BAD. Farm zones. Check vendors. - I am now using leap slam to prime mobs for stun and then bone shatter - bosses is still mace attack lol Level 30 - 40: - much less painful after getting a good weapon - still using leap slam / boneshatter for mobs, but also mixing in sunder which is nice because we can hit from a distance - bosses I am now spamming perfect strike on. when primed for stun, boneshatter. Try to keep infernal cry up 100% - not really using mace strike anymore unless finishing a mobs last bit of hp - for the tough bosses utilize weapon swap. weapon set 1 is for boss damage, weapon set 2 is for mob clear (aoe), you can assign your single or dual wield weapons to both sets now --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- video 1 above Level 40 - 50: - act 3 pretty challenging after the portal. had to upgrade weapon again - starting to use mostly sunder for pack clear and damaging boss from far away - still using perfect strike as main boss dps - kinda crazy combo you can use when boss is close to being heavy stunned - forge hammer - sunder - infernal cry - seismic cry - sunder. Get aftershock on sunder and enjoy. Level 50 - 60 - hammer of the gods = bosses are now piss easy, though if you can't stun the boss big sadge - finally did my ascendency after act 4 like lvl 56. Was suuuuper easy. Feelsgoodman - mobs clear is just sprinting into sunder then back into sprint. There is an animation canceling and feel to this. Once you get the rythym down it's pretty smooth. - boss fights is either, mace attack close up or sunder from range, until primed for stun, into infernal cry / seismic cry, into hammer of the gods, into sunder - don't be afraid to shop for items, use the in game trade interface! Level 60 - 70 (hit maps at lvl 66) - have enough aoe now that i swapped to mace attack / boneshatter to clear packs. Boneshatter with ancestral cry and aoe is delicious. - sunder still works great if you need ranged damage - chaos res at 0 feels bad against abyss and wildwood - should have a ton of currency by now from campaign etc to buy some decent mapping gear. 50ish chaos res, 75 elemental, 5k armour Early Mapping (wip) - this is mostly just gear and skill gems, I have only done trial 3 and like 10 maps so far. - setup is comfortable but I will continue working on this and getting some comfortable mace titan gameplay setup - i opted for dual wield weapons for the speed. damage still feels good, nothing final just trying stuff out. - make sure you get honour resist before attempting trial 3 ascendency Gameplay (streams): - Acts 1, 2, a bit of 3 https://www.youtube.com/live/S5lWaxHE0o8 - Act 3 start https://youtube.com/live/iyD95Mf1stM - Act 3, 4 https://www.youtube.com/live/cJfY32Uec68 - Act 4, ascendency trials 1 & 2 https://youtube.com/live/afUcLdCH-zY - Interlude Acts https://youtube.com/live/Wgfh-QFHFCo https://youtube.com/live/KZdmjylX3c0 - early maps + trial 3 https://youtube.com/live/6VONJW6LJxY (before league stuff) My Current Plan: I am playing warrior mace, don't care if it's "bad". - pretty much no matter what something broken is going to pop up on every class. I will find what it is for warrior mace archetype. I will try to keep a PoB with my loadout for every ten levels in the game and will post a daily update for the first few days of the league. - so if you are interested in seeing the path I took for leveling through the campaign and early maps etc... I have a feeling campaign gameplay is going to be similar to last run. - skill to get mobs primed for stun (leap slam, rolling slam, something else) - boneshatter to one shot packs of mobs that are primed for stun (aoe was nerfed all around the board for warrior sadge) - perfect strike for single target (it was nerfed pretty hard though) smith of kitava early -> titan endgame - smith gets a lot of free stats that make league start more comfy - titan gets 50% inc passive effect for some crazy endgame scaling when you have neough passive points - depending on new passive nodes it might be worth just going straight into titan BUT smith did get hit with a bunch of nerfs. So I will make the decision after I see the tree and play the game for a bit. I will have 40ish levels before forced to pick ascendancy anyways. Weapon Swap Tech - shield for mapping with block nodes - crazy aoe for mapping - damage, ignite, or bleed for single target TODO: filterblade exiled exchange 2 League Goal: - make a supercharged slam build that can clear all content. (hopium) BIG: You are now able to log directly into town or hideout by holding Ctrl while selecting a character (or Left-trigger + A/X when using a Controller). NEW: Added a new Aiming Mode Input option that allows you to pick between Cursor Targeting and Ground Targeting when using a mouse and keyboard. Cursor Targeting causes skills that travel directly forward (such as most projectiles and strikes) to pass directly through your cursor's position. Ground Targeting (i.e. the pre-0.3 targeting behaviour) causes these skills to pass over the ground location targeted by the cursor. Skills that directly target the ground will do so at your cursor's location regardless of this setting. By default, Cursor Targeting is enabled for WASD and Ground Targeting is enabled for click to move. NEW: Added a new Keep Sprinting while moving Gameplay Interface option. When this option is enabled, you will continue to Sprint even after releasing the dodge button until you stop moving or use a Skill. NEW: Added the option to assign your equipped weapon(s) to both of your weapon sets instead of needing to use different items in each weapon set. This can be enabled by right clicking the weapon set icon on keyboard and mouse, or holding Y/triangle with the weapon highlighted on controller. KEEP FILTERS UPDATED - neversink Notable Changes for Warrior Mace User (imo): new hammer throw skill looks sick will definitely try it out Smith of Kitava (nerfs) - The Flowing Metal Notable Passive Skill now causes Body Armour to grant 50% of Armour to also applies to Elemental Damage from Hits (previously caused Body Armour to grant +5% to Maximum Fire Resistance). - The Leather Bindings Notable Passive Skill now causes Body Armour to grant regenerate 3% of maximum Life per second (previously 5%). - The Manifest Weapon Skill granted by the Living Weapon Notable Passive Skill no longer grants Minions from this Skill have 1% increased Accuracy Rating per 3 of your Dexterity. Instead, Minions from this Skill now have 1% increased Attack Speed per 3 of your Dexterity. - The small Passive Skills providing Fire Resistance now have values of 8% (previously 15%). - The small Passive Skill prior to Living Weapon now grants 5% increased Strength, instead of Minions deal 20% increased Damage. Supercharged Slam: Attack Damage is now 146-254% at Gem levels 11-20 (previously 101-156%), and now has 40% more Damage with Hits for each stage (previously 60%). Quality now provides +0 -1 to Maximum Stages (previously +0-2). (less stages, less damage per stage, more base damage - i love this skill but it was trash and probably still is but I will try it again) Temporal Chains: Now has a minimum Gem level of 7 (previously 13). Now has Curse Slows targets by 46-59% at Gem levels 7-20 (previously 24-28%). (temp chains aura normal and blue mobs will be SLOW) Banners are juiced - Defiance Banner: Aura now grants 30% more Armour and Evasion Rating (previously 6-9%), and 30% increased movement speed (previously 5%). Now has a duration of 7.4-9.8 seconds at Gem levels 8-20 (previously 6.35-6.9 seconds), and Banner is no longer removed when you leave the Aura. Quality now provides 0-10% increased Reservation Efficiency (previously +0-2% more Aura Magnitudes per Valour). - Dread Banner: Aura now grants 0.5 Flask charges per second (previously 0.17), 60% more Elemental Ailment Threshold (previously 12-15%), and also now grants +4% to all Maximum Elemental Resistance. It no longer provides 12-15% more Stun Threshold. Now has a duration of 8.6-9.8 seconds at Gem levels 14-20 (previously 6.65-6.9 seconds), and Banner is no longer removed when you leave the Aura. Quality now provides 0-10% increased Reservation Efficiency (previously +0-2% more Aura Magnitudes per Valour). - War Banner: Aura now grants 25% more Attack damage (previously 5-6%), 50% increased Accuracy Rating (previously 30%), and also now grants 25% increased Attack Speed. Now has a duration of 6.6-9.8 seconds at Gem levels 4-20 (previously 6.15-6.9 seconds), and Banner is no longer removed when you leave the Aura. Quality now provides 0-10% increased Reservation Efficiency (previously +0-2% more Aura Magnitudes per Valour). Weapon swapping better than ever. Abuse it Tribal Fury passive node = 1.5m strike splash , no need for cultist greathammer?