2 weeks ago
Level 100 CI Molten Strike of the Zenith Trickster3.26
Life: 1
ES: 22,539
Mana: 332
Int: 2,143
eHP:
956,076
Resistances: 90%/-15%/-18%/-60%
Evade: 91%
Evasion: 60,759
DPS: 2,767,956,224
Speed: 10.89
Hit Chance: 100%
Config:
Focused, 10% Shock, Custom Mods
Bandit: Kill All
Pantheon: Soul of Solaris, Soul of Tukohama
Gear
































Gems
Automation
Sniper's Mark
More Duration
Awakened Enhance
Immortal Call
Mark On Hit
Molten Strike of the Zenith
Volatility
Awakened Multistrike
Awakened Greater Multiple Projectiles
Concentrated Effect
Slower Projectiles
Void Sphere
Cast when Damage Taken
Sigil of Power
Purity of Fire
Arctic Armour
Blood and Sand
Enduring Cry
Urgent Orders
Leap Slam
Aspect of the Spider
EnemyExplode
Tree Preview
Runegraft of Treachery
15% increased Reservation Efficiency of Skills
Auras from your Skills which affect Allies also affect Enemies
Limited to 1 Runegraft of Treachery
Tattoo of the Hinekora Deathwarden
6% reduced Effect of Curses on you
Tattoo of the Ramako Shaman(x2)
+2% chance to Suppress Spell Damage
Tattoo of the Tasalio Scout(x4)
4% increased Effect of your Marks
Tattoo of the Valako Shaman
5% chance to Shock







- Gain Accuracy Rating equal to your Intelligence

- Recover 5% of Energy Shield over 1 second when you take Physical Damage from an Enemy Hit

- 5% increased Attributes

- 100% increased Energy Shield from Equipped Helmet

- 1% increased Evasion Rating per 5 Intelligence
- Dexterity provides no inherent bonus to Evasion Rating

- 10% of Leech is Instant

- Marked Enemy cannot deal Critical Strikes

- Chance to Suppress Spell Damage is Lucky
Notes
Try playing the still-powerful Molten Strike of The Zenith as a CI Int-stacking Trickster in 3.26!
This build is optimized for Valdo farming, and it performs reliably and comfortably even in Void mods and against The Feared.
Since it uses a two-handed weapon, one of the biggest advantages is that it can enter maps with full power even under 10% less dmg per EQ mod without needing to remove any gear.
In 3.25, the build used Anathema to apply multiple curses, reducing enemy resistances and damage. However, since weapon rune enchantments were removed in 3.26, Nimis is now required, and to free up ring slots, Anathema is no longer used. Instead, -200 lightning resistance-reducing Merc setup using unique armor Doryani's Prototype. (Refer to the Gear PoB for Merc settings.)
In the ideal setup, curse effect reduction is obtained through multiple jewel implicits, which allows one suffix on the flask to be freed. However, if that's difficult, you can drop movement speed from the flask suffix and opt for curse effect reduction instead.
It's possible to gain over 2k Energy Shield through 3+ Reflection multipliers + a Simplex Amulet with All Attributes / Int / ES%, but this comes at the cost of over 23% DPS, which I felt wasn't worth it.
As for the Helical Reflection Ring, I chose Minimum Frenzy Charge over All Attributes, which results in a loss of around 400-500 ES, but a gain of over 12% DPS, making it a better trade-off in my opinion.
The PoB below reflects a fully min-maxed version of this build as it currently stands. (My current setup is detailed in the Showcase description.)
The Showcase demonstrates how this build clears difficult mods in Valdo maps.
merc ideal gear pob : https://pobb.in/cooEgy6czmw7