3 months ago

Ascendancy ThumbnailLevel 92 Summon Holy Relic of Conviction Necromancer3.28

Life: 5,602173%
ES: 555
Mana: -217
eHP:
105,957
Resistances: 77%/76%/76%/73%
DPS: 1,275,440
Speed: 3.62
Hit Chance: 100%
Config:
15x Wither, Custom Mods
Bandit: Kill All
Pantheon: Soul of Lunaris, Soul of Shakari

Gear

Elegant FoilFossilised Spirit ShieldGeofri's CrestOccultist's VestmentPrecursor GauntletsZealot BootsLapis AmuletAmethyst RingAmethyst RingLeather Belt
Divine Life FlaskGranite FlaskQuartz FlaskAmethyst FlaskQuicksilver Flask
Large Cluster JewelCareful PlanningGhastly Eye JewelGhastly Eye Jewel

Gems

Despair
Desecrate
Bone Offering
Frostblink
Faster Attacks
Shield Charge
Animate Guardian
Raise Spectre
Meat Shield
Minion Life
Summon Holy Relic of Conviction
Chance to Poison
Unbound Ailments
Void Manipulation
Minion Damage
Added Chaos Damage
Tempest Shield
Arctic Armour
Malevolence
Generosity
Determination
Flesh and Stone
Lancing Steel of Spraying
Life Gain on Hit
Withering Touch
Returning Projectiles

Tree Preview

Resolute TechniqueResolute Technique
Armour MasteryArmour Mastery
  • You take 30% reduced Extra Damage from Critical Strikes
Block MasteryBlock Mastery
  • +2% to maximum Chance to Block Attack Damage
  • +1% Chance to Block Spell Damage per 5% Chance to Block Attack Damage
Life MasteryLife Mastery
  • Skills Cost Life instead of 15% of Mana Cost
  • 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour
Mana MasteryMana Mastery
  • 12% increased Mana Reservation Efficiency of Skills
Minion Defence MasteryMinion Defence Mastery
  • Minions Leech 1% of Damage as Life
Minion Offence MasteryMinion Offence Mastery
  • Minions have 20% increased Cooldown Recovery Rate
  • Minions have 30% increased Area of Effect

Notes

Summon Holy Relic Guide
This build is centered around Summon Holy Relic, using fast attacks to trigger powerful AoE pulses that clear packs and deal consistent boss damage.
Instead of traditional minion gameplay, you actively attack to trigger your relics. 
Holy Relic offers a strong balance between damage and survivability, making it a great option for players who want a tanky setup without sacrificing clear speed. 
With the right scaling, the build becomes very comfortable to play and handles both mapping and bosses with ease.

Holy Relics trigger a pulse AoE every time you hit an enemy, so the entire build revolves around:
- High hit frequency (attack speed)
- Cooldown recovery for relic triggers
- Scaling minion damage + AoE

Pros
- Very tanky with strong defensive layers
- Consistent and reliable damage output
- Smooth and satisfying playstyle
- Good clear speed with automatic AoE pulses
- Active playstyle compared to typical minion builds

Cons
- Requires attack speed to feel smooth
- Needs proper scaling to reach full potential
- PoB can't represent the exact dmg we do

If you have questions, I am happy to answer your questions:
Discord https://discord.com/invite/rGYKDqzfcC 
Twitch https://www.twitch.tv/isallonda
YouTube Guide: Coming soon

Leveling
You can level either with Absolution or Summon Raging Spirits - see the leveling skills and passive tree (if you play absolution skill additionally  "Lightning Walker" in the skill tree)

- Try to level your skill gems, which you need later as soon as you can in your second weapon slot (eg. Animated Guardian/Bone offering/Chance to poisonetc.)
- Raise Zombies can be combined with summon phantasm support to create more minions but not a must
- Always check your elemental resistance - you need to have them always high as you can (cap 75%)
- Use fear essences for you wands (minion dmg) - end Act2 use convening wands only (minion dmg wand)
- You can use Golems: Stone for more def or Carrion for more minion dmg
- When you go into the lab, always have a green or blue skill gem in your chest (normal and cruel lab) small chance to get your desired gems. Take Holic relic and lancing steel into Merciless Lab with you.

Spectre for leveling:
Act2 - Stygian Silverback
Act6 - Tukuhamas Vanguards (They summon totems which reduce fire resistance, which is nice for SRS)
Act7 - Carnage Chieftain + Host Chieftain (host is nice for crit - not needed if you play srs with poison)

After Cruel Lab
- When stwitching to malevolence, you can add generosity for more effect for your minions
- Ghastly jewels with minions have chance to poison will greatly increase your dmg output, as we just have 40% chance to poison from our gem
- Skill "Minion cooldown recovery" wihen you switch to holy relic
- For switching to Holy relic you need:
	- a sword with a base ideally 1.60 Attacks per second
	- Geofris Crest Helmet
	- lancing steel of spraying
	- holy relic of conviction with 14% quality

Early Maps gear
- You can start maps with SRS or Absolution - sometimes Holy Relic and Lancing steel gems are expensive. You can farm them if you go Merciless Labyrinth. (use this website: https://www.poelab.com/owhki/) Try to get a dark shrine with an extra divine font useage to double your chances.
- You can run all reflect maps when you play on poison SRS or Holy relic poison 
- Use you animated guardian when he is around level 17 or higher with the starting equipment displayed in "items" under "animated guardian". Summon AG first when you have the full set ready to go!
- Try to get a mid level rapier that your dex requirements are not that high - you aim for a 2.0 attacks oer second weapon (endgear)
- To reach your dex requirements, you can use the jewel careful planning
- Six link your body armour: beat crafting with Black Morrigan, Omen of connections, or just use a fusing and be lucky ;) 

Endgame gear
You aim to get at least 90% chance to poison without the "chance to poison" gem:
you achieve that with 2x Ghastly jewels in your Darkness Enthroned belt and 2 additional Ghastly jewels with chance to poison in your skill tree (4 total)
- As soon you skill "Protection Mastery" (you cannot be inflicted by corrupted blood) change your minior god from Ralakesh (less bleeding)  to Shakari (less poison duration)
- When you equip your animated guardian with "garb of Ephemeral" you can respect the armour mastery as you are crit immune now


Min/Max Gear
- Switch your frostblink to your gloves or a ring with socket - Svalinn shield will trigger frostblink otherwise

Auras and Movement skill
- For more dmg you can use Malevolence with generosity or you use a Perfect Conjuror of Rot as spectre which gives you Malevolence
- In HC I use Determination and later flesh and stone when I have enough -mana cost
- As soon as shield charge has a high level I change faster attacks with the stone golem for more defence
- you can use whirling blades or shield charge both works as movement
- Frostblink is an extra movement as we need to blink quickly out of dangerous areas

Jewels
We use Ghastly Eye Jewels with Priority List:
1. Minions Have x% chance to poison (till you are capped)
2. Max Life
3. Added flat physical or Chaos Damage to your Minions (about the same)
4. Attributes or Resistances if needed

Thanks to Darkness Enthroned  we can put our best Ghastly Eye Jewels in there to further scale those modifiers. Try to get at least 74% on the belt role.

Endgame Spectre and Ritual Corpse Spectres (for Endgame later)
We will use a Carnage Chieftain for frenzy charges to allies.

Good Ritual Spectre: 
Perfect Conjuror of Rot: Casts Malevolence -> change your aura to Determination
Perfect Warlord: Uses Enduring Cry / Casts Vitality.
Perfect Guardian Turtle: Owner gains 5% Physical Damage Reduction / Casts Determination.

Damage Scaling
1. Minions levels
2.Most important: Cooldown recovery of minions (see breakpoints for important dmg chances)

How do we get quality on our Holy Relic Gem?
- Quality on Gem (including 23 corrupted outcome)
- Diallas malefaction body armour in a green socket
- Ashes of the stars amulet
- Enhance support
. Mastery skill tree: Minions have 20% cooldown recovery

Anoint Options
Death Attunement: allows you to have one extra spectre
Decay Ward: For more Minion defense

Upgrade List Priority 
Always buy what you can afford when you can afford it, here is still a priority list of upgrades:
1. Darkness Enthroned
2. Diallas Malefaction
3. The Surrender
4. Amanamus Gaze
5. Ashes of the stars

Crafting
You find the crafting for "trigger socketed gems"  in the Refinery -> Find the loose gate on the ground
-mana cost for non-channelling skills will be unlocked in the wasteland map

Important Details
Relic Breakpoints of Quality for Cooldown Reduction: 2, 14, 30, 52 (5 attacks per second), 82 (6 attacks per second), 128 (7.58 attacks per second)
Most worthwhile breakpoints are 52, 82 and 128

Chance to Poison calculation = you find it under calcs / socket groups Holy Relic / show minion atats

The faster you attack, the better the build will feel

PoB has no way of accurately representing Holy Relics true DPS!