19 months ago
Level 81 Crit Elemental Hit Raider3.21
Life: 2,95988%
ES: 70
Mana: 91
eHP:
13,829
Resistances: 13%/13%/28%/-17%
Evade: 79%
Supp: 100%
Evasion: 26,531
DPS: 1,375,951
Speed: 2.54
Hit Chance: 98%
Crit Chance: 56.05%
Crit Multi: 338%
Config:
Boss, 15% Shock, 10% Scorch, 2% Brittle, 6% Sap, Frenzy, Power, Custom Mods
Bandit: Alira
Gear
Gems
Elemental Hit
Trinity
Elemental Damage with Attacks
Barrage Support
Inspiration
Hypothermia
Elemental Hit
Trinity
Elemental Damage with Attacks
Chain
Inspiration
Mirage Archer
Sniper's Mark
Elemental Weakness
Enhance
Inspiration
Steelskin
Dash
Second Wind
Grace
Summon Skitterbots
Precision
Sniper's Mark
Hydrosphere
Onslaught
Power Charge On Critical
Tree Preview
Point Blank
Accuracy Mastery
- +500 to Accuracy Rating
- -2 to Accuracy Rating per Level
Critical Mastery
- 50% increased Effect of non-Damaging Ailments you inflict with Critical Strikes
Dagger Mastery
- Critical Strikes have Culling Strike
Life Mastery
- +50 to maximum Life
Spell Suppression Mastery
- You have Phasing if you have Suppressed Spell Damage Recently
- +8% chance to Suppress Spell Damage while Phasing
Notes
Gems Needed A1 - Elemental Hit x2, Steelskin, Onslaught, Dash A2 - Trinity x2, Elemental Damage with Attacks x2, Summon Skitterbots, Power Charge on Crit A3 - Grace, Second Wind, Sniper's Mark, Inspiration (Library) x3, Hypothermia (Library) A4 - Chain, Barrage Support, Mark on Hit A6 - Hydrosphere, Elemental Weakness Rush Elemental Equilibirum and Point Blank for early damage boost for leveling Don't swap into barrage until after getting Avatar of the Veil and refunding the EE/Avatar of the Hunt points or it'll brick your damage Uniques Widowhail looks like a dream starter bow for Elemental Hit because we don't rely on the bow's damage stats at all. I'm not a big fan of quill rain because of the damage penalty and the fact that it is in high demand for other bow starters. Asenath's Mark divination card is back so that's a nice target farm for QoL https://www.poewiki.net/wiki/A_Note_in_the_Wind Drop Mark on Hit once you get Asenath's. Hydrosphere is just for the power charge/onslaught generation, eventually I craft a hunter/crusader chest for power charge generation and extra curse. At that point we can drop hydrosphere and power charge on crit and add elemental weakness and enhance. Inspiration just helps the mana cost Jewels Lethal Pride in the Wind Dancer socket for as much double damage chance as you want to spend, this also gives all the strength we need Watcher's Eye - % Additional Chance to Evade with Grace, can upgrade to a 2 mod with Precision later Ascendancy Way of the Poacher > Avatar of the Slaughter > Quartz Infusion > Avatar of the Veil. You can do Rapid Assault and respec but I personally found it too costly at league start. I played 3.20 with 3 and 4 base projectiles and the chain/AOE Deadeye: I think the addition of extra projectiles on the tree makes Deadeye less attractive. In order to go Deadeye, you need additional spell suppression on gear and are basically forced to roll 50% avoidance boots or give up jewel slots. Asenath's makes Focal Point somewhat redundant and you can't easily get the full benefit of Far Shot the way that Tornado Shot works. Deadeye will also need the Corrosive Elemental notable and mastery for 18% exposure, unlike Raider's instant 20%. Slayer: On the flip side, the extra projectiles on the tree is a big plus for Slayer. If you are looking to just league start and switch to another build, I would say Slayer with AoF is probably the better choice. The Overwhelm ascendancy point will offset the lack of brittle and Slayer culling is really strong plus the Marked for Death cluster had a slight nerf. 3.21 Changes Prismatic Burst - possibly a good damage boost while leveling. Not sure how the element selection RNG would combine with EH. Manaforged Arrows - EH mana cost is naturally high without Inspiration and mana cost reductions, maybe there's some cool synergy that's possible Vengeant Cascade - projectile return was reworked, I don't know if there's some crazy interaction we can use with Tornado+Arcanist Brand to massively boost single target the way Hydrosphere used to work. Anomalous barrage support gives +2 pierce so that is something I'll be checking out. Crucible trees - we can replace The Interrogation with a Crucible tree on our bow, this will likely be an endgame min/max thing and not expected at league start.