12 months ago
Level 98 MoM Crit Hexblast Mine Saboteur3.22
Life: 16,635246%
Mana: 28%
Str: 1,181
eHP:
48,479
Resistances: 76%/75%/75%/13%
Spell Block: 12%
DPS: 2,071,840
Speed: 3.58
Hit Chance: 100%
Crit Chance: 100.00%
Crit Multi: 345%
Config: None
Bandit: Kill All
Pantheon: Soul of the Brine King
Gear
























Gems
Anomalous Flammability
Eternal Blessing
Blasphemy
Divergent Berserk
Enhance
Anomalous Withering Step
Detonate Mines
Wither
Spell Totem
Multiple Totems
Vitality
Shield Charge
Faster Attacks
Momentum
Flame Dash
Hexblast
Minefield
High-Impact Mine
Awakened Fire Penetration
Anomalous Charged Mines
Awakened Void Manipulation
Wave of Conviction
Cast when Damage Taken
Combustion
Elemental Weakness
Tree Preview
Honoured Tattoo of the Oak(x20)
2% increased maximum Life
Honoured Tattoo of the Wise
+1 to Level of all Intelligence Skill Gems
Limited to 1 Attribute Notable Tattoo
Loyalty Tattoo of Maata
Trigger Summon Spirit of Maata Skill when you reach Low Life while
a Unique Enemy is in your Presence
Limited to 1 Loyalty Tattoo






- +5 to Strength per Allocated Mastery Passive Skill

- You count as on Full Life while at 90% of maximum Life or above
- You count as on Low Life while at 55% of maximum Life or below
- +50 to maximum Life
- Skills Cost Life instead of 30% of Mana Cost
- 10% more Maximum Life if you have at least 6 Life Masteries allocated
- 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour

- You gain 5% increased Area of Effect for each Mine

- Corrupted Blood cannot be inflicted on you
Notes
Gear Crafting Basic Steps: Wand -> Fractured Multi iLvl 55-82 -> Three socket Fossil(metallic+shuddering+corroded) 1/12 on avg to hit 6 mods(aka +2) -> anul empty suffix benchcraft throw speed or do prefix can't be changed + veil(block dot multi) unveil -> benchcraft Starter Boots -> Delirium Essence fractured life boots until decent str -> benchcraft movespeed or do bristle matron + veil to get move speed good boots -> glyphic+hollow+fundamental+sanctified -> high str + abyss socket + cannot be poison -> socket bleed avoid jewel with corrupt blood immune(this allows you to save 4 points on bleed avoid wheel) -> get pen enchant for max dps Decent Amulet -> Fractured all attribute -> rage/scorn essence till str+multi+all attribute suffix -> suffixes can't be changed reforge chaos(guaranteed +1 chaos) -> craft life Ele weakness ring craft -> spam reforge caster on hunter ilvl82+ until weakness on hit + some decent suffixes or good life roll then benchcraft good affix Gloves -> Eventually get ele weakness Kaom's gloves then replace weakness ring with another good ring Good Ring: Fractured life + scorn essence till solid affixes + benchcraft (eventually upgrade to synth str mod ring and consider kalandra ring if you make a really GG ring) Belt: Magnate First Then -> Synth str% belt + Zeal essence till good str and okay res -> benchcraft life(this can obviously be min-maxed more, do so at your own cost/risk)(Yes mageblood will work for eventual min-maxing, im not your babysitter, if you can afford a mageblood you can figure out how to use it) Helmet: Use gull until you can afford sandstorm, with gull you need inc crit strikes as support until you get sandstorm(yes I did 83 sanctums with gull, its solid, yes sandstorm is like 30-40% more damage) Body armour: I recommend Blunderbore, but if you find a good +2 belly or really well crafted rare chest, those will do well. Coloring Blunderbore -> Off color 3/4 sockets then vorici /Omen of blanching / Tainted chromes after corrupted/ 6socket -> double corrupt for six whites, then tainted fuse Blunderbore is not mandatory, just a very high life chest that is common and cheaply corrupted that comes with aoe, if you would prefer no knockback it can be replaced. Rare Jewel: Get A fractured(mine throw speed/Crit multi/multi with spell/%life -> reforge life/crit/speed or use deft+prist fossils on jewels) IF the fractures get obstructively expensive settle for buying 2 mod jewels off trade as that should still be strong enough to be worth using. Unique Jewels: Min-maxing Split personalities with life/str are solid As well as Rational Doctrine for curse reduction and better berserk uptime. MANDATORY to start build: Rathpith / Dissolution / Brutal Restraint + Res Flasks setup correctly BANDITS USE ALIRA until overcapped res with jewel/gear/flask pieces(my build has one jewel with some res and 15 fire res on belt that allows me to drop alira) PANTEHON: Use Abberath always(burn ground is very bad for dissolution builds) / Brine King until you make GG boots with chill and freeze immune on prefixes(then use solaris IMO) Dissolution TLDR: Red life = resource Reserved Gray life = DEAD -> Duck away from fights or dodge for 2 second window to unreserve life. 2 second window of not taking damage = all reserved life unreserved damage dealt to you reserves life instead of taking away from red life pool. ETERNAL YOUTH: MANDATORY to sustain our life pool to as resource to throw mines, regen is being used for rage gen, recharge via eternalyouth is for life sustain as a resource pool. I DO NOT RECOMMEND LEVELING AS THIS CHARACTER, you can swap at lvl 70 to it when you have mandatory pieces like rathpith, before then you will deal no damage. Some Thoughts: I believe the best version of this build is probably a scion just because scion can much more effectively life stack, probably using guardian+pathfinder(this allows for lethal pride use instead of brutal restraint). That being said the tree would look quite a bit different and I am not trying to relevel and remake the build just because I believe in theory scion might be stronger, test at your own risk :) -Explosive experts -> with void manipulation we do not apply ignite so we need ignite from cwdt WoC, as for chill I am not sure, the wiki states frozen enemies count as "chilled" which may work for 10 pen but I am not sure as I do not recall seeing the chill icon on enemies, so I included spite glove enchant which places chilled ground for the 10 pen.