2 years ago
Level 92 Wave of Conviction Elementalist3.18
Life: 5,041155%
ES: 130
Mana: 94
eHP: 29,580
Resistances: 77%/75%/75%/26%
Armour: 15,289
DPS: 1,301,076
Speed: 1.77
Config: Pinnacle, 15% Shock
Bandit: Kill All
Gear
Gems
Flame Surge
Arcanist Brand
Flammability
Combustion
Wave of Conviction
Cruelty
Burning Damage
Added Fire Damage
Inspiration
Ignite Proliferation
Malevolence
Portal
Herald of Purity
Determination
Flame Dash
Arcane Surge
Vitality
Cast when Damage Taken
Increased Duration
Primal Aegis
Tree Preview
Elemental Overload
Armour Mastery
- You take 30% reduced Extra Damage from Critical Strikes
- Determination has 25% increased Mana Reservation Efficiency
Damage Over Time Mastery
- 15% increased Duration of Ailments on Enemies
- 15% increased Skill Effect Duration
Elemental Mastery
- Gain 10% of Physical Damage as Extra Damage of a random Element
Fire Mastery
- +20% to Fire Damage over Time Multiplier
- -30% to Fire Resistance
- Fire Exposure you inflict applies an extra -5% to Fire Resistance
- Recover 2% of Life when you Ignite a non-Ignited Enemy
Life Mastery
- 10% increased maximum Life
- 10% reduced Life Recovery rate
- +50 to maximum Life
Mana Mastery
- 10% reduced Mana Cost of Skills
Notes
This is PoE Academy's league starter for 3.19 Lake of Kalandra. The video guide can be found here: General Gearing Recommendations - +1 to level of you skill gems is where your damage comes from. Luckily, all of these tags work: Spell, Physical, lightning, and fire - doryani's lesson on cluster jewel is a lot of QoL due to life leech! - regenerate life on armour bases is a nice stat to have - you are missing 1 dex with Malevolence level 20 -> either keep it at lvl 19 or get 1 dex somewhere on the tree - get chaos resistances on gear! Solving Mana issues - Get Reduced cost of mana mastery + life/red. mana nodes at templar - mana reservation implicit on helmet (eldritch currency) or mana reservation craft on body armour helps with mana sustain - as a rule of thumb: unreserved mana ~ 2x mana cost Ascendancies (Shaper of Storms vs. Heart of Destruction) IMO you can pick either one. Heart of Destruction might even be better since the damage can snap shot, but I like consistency better which is why I went for Shaper of Storms. Ignite Prolif. There are 3 sources of prolif: - Ignite prolif support gem - Bereks respite - Ignite prolif implicit on gloves to be finished Leveling Full speedrun by Balaar: https://www.youtube.com/watch?v=IpY870E7DNM -> Follow the different leveling skill tree and skill gem sets -> Use the vendor recipe for cold/fire added spell damage. If you don't know the recipe by now, check out the video below Added Elemental Damage Vendor Recipe https://youtu.be/P0k-vY765z0 Vendor Regex Act 1 until Level 23: "!to b|bow|hand|claw|dag" scep|b-.|.-b|nn 24 and Beyond (for 4Ls or 4 sockets): "sockets .-.-.|([rgbw][ -.]){3}" Leveling FAQ (taken from Balaar's video description What does the 1-23 regex do? That regex was designed to show a lot of items with at least one blue socket linked to at least one other socket of any color. However, I found that this would highlight to many items and be too permissive as I didn't care about things like shields, staves, bows, claws, two-handed axes/swords, daggers, and so on, that had a blue socket linked to something else. Thus, that regex above will make it so I will see all sceptres regardless of links/colors and any glove, boot, body armour, or helm that has at least one blue socket linked to at least one other socket. As a result, I can still be pretty permissive in what items I see, but the range of items that gets highlighted is much more limited making it easier to find what I need. I only use this regex at the armour vendor as theres no point in doing it at wand/jewellery vendor. Why do you swap from Orb of Storms to Hydrosphere? I find hydrophere to be a little less limiting than OoS in terms of how you can position relative to the boss and as a result requires less recasting than OoS does. As a result, even if OoS does more damage on paper than hydrosphere, hydrosphere allows for better uptime and flexibility for my primary DPS skill Wave, which I found to result in better performance overall for the build. Moreover, hydro is a lot nicer to use to just tap packs with to kill them or to get stragglers as compared to OoS. There is also nice synergy with fact that Hydro benefits from Herald of Ash while OoS really doesn't in any meaningful sense. Why herald of ash/herald of purity? Herald of Ash and Herald of Purity both scale very nicely with the physical damage components of Wave, Stormburst, and Hydrosphere. Eventually, we transition away from Purity in order to use a 50% defensive aura like determination. Herald of Ash also provides nice clear utility as Wave typically with overkill most mobs allowing a decent sized burn to pick up pack stragglers.