4 hours ago
Level 99 Crit Static Strike Scavenger3.28.alternate
Life: 4,948126%
Mana: 107
eHP:
86,271
Resistances: 79%/77%/77%/75%
Evade: 47%
Armour: 14,353
Evasion: 7,698
DPS: 5,169,607
Speed: 1.64
Hit Rate: 3.75
Hit Chance: 100%
Crit Chance: 89.24%
Crit Multi: 475%
Config: 10% Shock, Power
Bandit: Kill All
Pantheon: Soul of the Brine King
Loadout
Gear






















Gems
Static Strike
Void Shockwave
Melee Physical Damage
Added Fire Damage
Trinity
Increased Critical Damage
Autoexertion
General's Cry
Sunder
Melee Physical Damage
Pulverise
Increased Critical Strikes
Determination
Herald of Ash
Desecrate
War Banner
Precision
Blood Rage
Arrogance
Assassin's Mark
Mark On Hit
Frostblink
Intimidating Cry
Tawhoa's Chosen
EnemyExplode
Tree Preview
- +500 to Accuracy Rating
- -2 to Accuracy Rating per Level
- Gain 5 Valour when you Warcry, if able
- 50% increased Effect of non-Damaging Ailments you inflict with Critical Strikes
- 10% more Skill Effect Duration
- Hits have 15% chance to treat Enemy Monster Elemental Resistance values as inverted
- +15% chance to Suppress Spell Damage if Equipped Helmet, Body Armour, Gloves, and Boots all have Evasion Rating
- 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour
- 12% increased Mana Reservation Efficiency of Skills
- Nearby Enemies are Intimidated while you have Rage
- Recover 2% of Energy Shield when you Block Spell Damage while wielding a Staff
- Recover 2% of Life when you Block Attack Damage while wielding a Staff
- Attacks with Two Handed Weapons deal 60% increased Damage with Hits and Ailments
- 10% reduced Attack Speed
Notes
- LEVELING NOTES - IF YOU'RE NEW JUST FOLLOW THE QUESTS AND KILL THINGS. There are some non-essential quests, but truthfully if you just do them all you get very powerful and it makes the campaign feel better. Kill basically any enemy that walks near you while progressing through a zone. Racers don't do this, but racers are also very carefully managing XP and have lots of practice. While leveling you can use whatever weapon works with Sunder (Axe, Mace, Sceptre, Stave) but eventually during maps you swap to Maces/Staves. Keep that in mind and be on the lookout for something around a8-a10. - Act 1 - Use a Ranger as a Mule to get Momentum + Wisdom Scrolls. Check Vendors for 2h sword or axe + Links. Links are listed in gems tab. Put any gear and wisdom scrolls you want to keep in your stash and pick them up on the Scion. (Start of Act you want G-R or G-G-R. By end of act need at least G-R and R-R-R) When you kill Dweller be sure to keep the essence you get. You'll use this on a level 12-13 weapon base (Mallet, Woodsplitter, Iron Staff if you have the int requirement) Good points to gamble for weapons is level 8-9 and later 12-13. That's when you get access to base upgrades for Staves and Maces (which are the two weapons you'll be using, eventually settling into one). At Merveil's Caverns switch to Sunder. You need a R-R minimum but ideally you want R-R-R. You want to prioritize Chance to Bleed. - Act 2 - Progress in whatever order is comfortable. If you're a new player just folow the quests, it'll be much more enjoyable and you'll end up more powerful by the end of the act. If you don't have a 3 link or level 12-13 weapon base (Mallet, Woodsplitter, Iron Staff if you have the int requirement), entering act 2 is prime gambling time. Make sure to be checking vendor for a Turquoise Amulet. We need both Int and Dex early, and we don't get super early access on tree. After Chamber of Sins make sure to pick up Herald of Ash from Greust. You can then buy Blood Rage from Yeena, which will help you generate Frenzy Charges. Also be sure to pick up a Melee Physical Damage from Silk after Weaver. We pick Alira as our bandit for resistances. Notably if you're super socket pressured, dropping Frostblink and Blood Rage is fine. If your gear just doesn't have the spare blue or green that's ok, just work towards getting them eventually. It's more important to keep moving in campaign than it is to optimize for QoL gems. Good gamble levels are 17-22. - Act 3 - First lab doesn't matter, truthfully you could skip it and wait until second to be more efficient, but you do lose out on some rewards/character power. For Curse we grab Vulnerability after clearing The Crematorium. Hard cast this on rares and Bosses. We also want to get Autoexertion for our Intimidating Cry and Seismic Cry. Make sure to keep your mana flask upgraded. Good points to gamble for 4 links and weapons is level 28 and 33. You get weapon base upgrades at both those points, and they're reasonably fast. - Act 4 - After killing Malachai grab Fist of War and Overexertion. You will need an Orb of Alchemy for this. - Act 5 - No gem pickups. A good point to weapon gamble is level 45. - Act 6 - Upon completing Lily's quest to clear the Twilight Strand, grab a Static Strike and Shockwave to put in your offhand. Also grab a Determination while you're here. Now be on the lookout for Staff bases, as we are gearing up for a Static Strike swap by the end of campaign. Good level to Gamble for weapons is level 49. - Act 7 - No gem pickups, just be sure to upgrade weapon as you go. - Act 8 - Upon completing lab you get your first real point, there are two solid points to plop it. Either Blunderbore or Cloak of Flame will give you decent tank. Blunderbore is slightly more damage, Cloak of Flame solves your Physical Mitigation. - Act 9 - Unless your weapon really sucks I wouldn't gamble until later in a10, ideally we save as much gold as we can for our gem swap. - Act 10 - Once we complete lab we get access to the ascendancy notable Tawhoa's Felling. This allows us to create copies of ourselves. Due to how Static Strike works it allows us to have multiple copies out at once. This gives us a huge single target bump before we swap to life stacking. Now's the time we need either a Staff or a Mace. I slightly prefer staff for the early defenses. Pick whichever weapon is higher DPS for you. This will depend on what you drop. - EARLY MAPPING - Prioritize getting a 5/6 link. Your clear is solid enough to run early Breach. You should run that and use the wombgifts to craft gear. Honestly just throw in your highest tier map and blast. Should do 2 stone just fine. 4 stone will depend largely on your weapon, but there are lots of solid options. To craft a servicable weapon, grab an ilvl 75+ weapon base (Maelstrom Staff or Colossus Mallet are best) and use Orbs of Alteration on it until you roll a t4+ flat physical damage. Then sell it to a vendor with a Granite Flask and Orb of Augmentation. Doing this will upgrade the tier and clear the suffix. You want to use an aug to roll a suffix, ideally hitting attack speed of any tier. If you don't hit it it's not the end of the world, just repeat the process until you have either any attack speed or t2 phys After this, use a Regal Orb and craft % Physical damage on it. This should give you a 500dps mace or so w/o attack speed, and a decent bit more with. Attack speed doesn't matter a super ton for this build as we aren't persistently attacking, but it's still very nice to have. - MIDGAME - As for Midgame setup, just focus on getting good crafted pieces. Build up Suppress as you can get it. With Cloak of Flame you don't need near as much armour so you can get away with Armour Evasion. And since you swap to Staves (whenever you craft a good one) you also have block. This makes for what feels like a VERY thick character. From here just save up for lifestack swap. Prioritize a 6 link and good staff, everything else is very flexible. - LIFESTACK SWAP - Ultimately if you're getting this far I'm gonna assume you're fairly experienced with the game, if you have any specific questions you can pop into my stream on Youtube or ping me on discord @arminyou. Bare minimum pieces include Crown of Eyes, Rathpith Globe and The Grey WInd. You don't necessarily need an Apostate, as Kaom's Heart and some good crafted rare gear can get you into a bridge setup until you can afford it. Though you really should save up for all 4 pieces. Just run a rare crafted belt with high life until you can afford Mageblood. Running Quicksilver, Silver, Ruby and Bismuth Flasks will get you enough speed to bridge into a Mageblood while you farm for it.