16 months ago

Ascendancy ThumbnailLevel 90 Crit Lightning Arrow Deadeye3.23

Life: 3,300101%
Mana: 53
eHP:
17,151
Resistances: 75%/76%/75%/36%
Evade: 85%
Evasion: 32,348
DPS: 1,723,993
Speed: 4.37
Hit Chance: 100%
Crit Chance: 83.18%
Crit Multi: 331%
Config:
Pinnacle, 25% Shock, Frenzy, Power, Custom Mods
Bandit: Kill All
Pantheon: Soul of the Brine King

Gear

Spine BowPrimal Arrow QuiverSilken HoodDestiny LeatherSlink GlovesShagreen BootsHyrri's TruthAmethyst RingDeath RushHeavy Belt
Quicksilver FlaskAny Good TinctureDiamond FlaskJade FlaskDivine Life Flask

Gems

Vaal Lightning Arrow
Mirage Archer
Trinity
Inspiration
Returning Projectiles
Elemental Damage with Attacks
Manaforged Arrows
Lifetap
Storm Rain
Blast Rain
Power Charge On Critical
Manaforged Arrows
Frenzy
Grace
Haste
Sniper's Mark
Mark On Hit
Flame Dash
Nothing for 30% MS from Warden
Precision

Tree Preview

Coated BladeCoated Blade
Nature's ConcoctionNature's Concoction
Oath of the MajiOath of the Maji
Attack MasteryAttack Mastery
  • Monsters cannot Block your Attacks
Blind MasteryBlind Mastery
  • 60% increased Critical Strike Chance against Blinded Enemies
Bow MasteryBow Mastery
  • Increases and Reductions to Projectile Speed also apply to Damage with Bows
Critical MasteryCritical Mastery
  • 50% increased Effect of non-Damaging Ailments you inflict with Critical Strikes
Elemental MasteryElemental Mastery
  • Hits have 25% chance to treat Enemy Monster Elemental Resistance values as inverted
Evasion MasteryEvasion Mastery
  • +15% chance to Suppress Spell Damage if Equipped Helmet, Body Armour, Gloves, and Boots all have Evasion Rating
Flask MasteryFlask Mastery
  • Enemies you Kill that are affected by Elemental Ailments grant 100% increased Flask Charges
Leech MasteryLeech Mastery
  • 10% of Leech is Instant
Life MasteryLife Mastery
  • 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour
  • +50 to maximum Life
  • Skills Cost Life instead of 30% of Mana Cost
Mark MasteryMark Mastery
  • Marked Enemy cannot Regenerate Life
Reservation MasteryReservation Mastery
  • 8% increased Damage for each of your Aura or Herald Skills affecting you

Notes

Follow me on all of my Socials for updates on this and other guides or videos

	https://youtube.com/bigducks - For Video guides about Path of Exile and other ARPGs
	https://twitch.tv/bigducks - Livestreams of me being terrible at Path of Exile
	https://twitter.com/big_ducks - Roast my terrible takes, mostly me complaining about stuff
	https://www.patreon.com/bigducks - If you want to support me directly

------------------------------------------------------------------------------
This PoB has references from a few different creators for leveling, item/tech ideas, and passive trees.

havoc
Ruetoo
Crouching Tuna

Support them and their content.
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NOTE: This PoB is literally designed for me. I made it for me to follow during league start. You can follow it as well if you like but it may not be 100% suited for a very
new player. That said I have done my best to get all the relevant info in here.

There are 3 different versions of this PoB:

Early -> League Start and up to probably yellow-ish maps.
Crit -> Transition around Red maps once we find a crit bow.
Tornado Shot -> After we have gear, basic currency, and a decent build setup.

--------------------
Introduction
--------------------

This is my own personal plan for league starting in 3.23 that I have attempted to convert into a basic guide. It will not be as detailed as something like my SRS Guardian.
If you enjoy my builds and want a full league start guide with step by step progression and extensive notes and information follow that one.

This build starts as Lightning Arrow / Storm Rain + Blast Rain + Manaforged Arrows and transitions into Tornado Shot once we have enough gear. It is probably the absolute
strongest build for people wanting to push Atlas extremely quickly and make lots of currency in the first few days. Bows are ABSOLUTELY BROKEN in 3.23 and will be one of the
most powerful builds in the game.

This build focuses on going as fast as possible, doing as much AoE damage as possible, from as far away as possible. It is not meant to be extremely tanky, but it does have decent
survivability once everything is going.


--------------------------------
Affliction Ascendancy
--------------------------------

Early on I feel you will almost assuredly go Warden of The Maji, 30% Movement Speed is amazing and worth giving up a few links for as this build doesn't have insane socket
pressure.

Fast Option -> Warden of The Maji - Most likely to use Early
	
	Oath of The Maji - Movement Speed all day.
	Coated Blade - Allows us to equip Tinctures which will influence our flasks as well as our weapon. Very strong.
	Nature's Concoction - Makes flasks adjacent to our tincture stronger and have more uptime. Very strong.
	Wildwood Blessing? Detect Evil? - Depends heavily on numbers for Barkskin.

Probably Useless? -> Warlock of the Mists - Heavily depends on Soul Splitting

	Soul Splitting - Heavily depends on what this is, if it is an additional Effigy that you can damage as well as the boss it is great.
	Blood Hunt - Just overall decent node, more damage to monster types, not amazing for us as we focus on clearing many monster types. Also slow.
	Nothing else really useful here unfortunately. The curses aren't great for us, and we can't go blood magic.

Overall Best -> Wildwood Primalist - Most likely to use Late

	Might of the Bear - Who doesn't want 20 more inventory slots?
	All Charm Sockets - Ascendancy charms are insanely strong.
		Most likely use cases but IDK if any of these exist yet:
		
		In no particular order besides +proj being S+++ tier

			Deadeye - Additional Proj / Tailwind
			Pathfinder - Flask Mods
			Raider - Suppression, Onslaught Effect, Frenzy Mods, Exposure
			Slayer - Damage, Accuracy, Base Crit, +1 Frenzy
			Champion - Aura Effect, Fortify, Adrenaline, Intimidate
			Gladiator - Explody, Challenger Charges
			Juggernaut - Accuracy
			Berserker - Damage, Rage, Crit
			Chieftain - Explody
			Inquisitor - Crit, Elemental Damage
			Heirophant - Mana Cost, Reservation Efficiency
			Guardian - Relics but I doubt it
			Occultist - Explody maybe, +1 Curse
			Elementalist - Damage, Aegis
			Necromancer - Not much here, Maybe Resists or Damage?
			Assassin - Elusive, Crit
			Trickster - Suppression, Damage
			Saboteur - Crit, Crit Multi, Ele Pen, Blind

----------------------------------------
Frequently Asked Questions
----------------------------------------

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	Q: I've watched the video, read through all of this, checked everything and the answer isn't here... where do I find it?

		A: Join my Discord Linked here -> https://discord.gg/WusyaTYXwA and ask in the Dedicated Thread for this build. I will do my best to answer as I get time. Others may also answer
		but take their info with a grain of salt, anyone can answer any question. Generally trust Admins / Mods / Helpers though.


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	Q: Should I play this build as a new player?

		A: Very dependent on your tolerance for dying. As a new player you will most likely die a decent amount if you don't know how to setup your defenses properly and play from range. 


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	Q: How far can this build go? What is it designed for?

		A: This build has one purpose, and one purpose only. CLEAR MAPS FAST. You can do early Eater + Exarch but they will be a bit slow and it won't be great. This build excels at 
		insanely fast map clear and currency farming.

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	Q: How do we sustain Berserk? Where is Sniper's Mark?

		A: There is new tech having to do with Warlord's Mark, I first saw this from Rue but idk who made it. You use the Mark Transfer Mastery + Warlord's Mark + Stun Tincture(early)
		to generate huge amounts of rage while clearing. It won't work on bosses but this is a clear build so who cares. We set this up in a Manaforged Arrows + Frenzy + Cast on Crit +
		Lifetap + Warlord's Mark link to automate the entire process. Very cool.


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	Q: What Helm Enchant do I use? You don't have it listed here.

		A: They don't exist anymore.


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	Q: Should I use any of these Transfigured Gems? This one looks cool!

		A: Maybe? We have not seen all of them as of making this guide and relying on transfigured gems for league start will probably be a mistake. That said, if it looks good, use it!


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	Q: Do I have to level with Lightning Arrow? Tornado Shot looks way cooler!

		A: Technically you can level as Tornado Shot, havoc did it but it was worse I think. Safer to start Lightning Arrow and transition with a little gear.


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	Q: Why do we have no gems in our boots?

		A: Speed is king early on and 30% Movement Speed is HUGE. This build doesn't have insane socket pressure so early you can just use no gems in boots once you have the
		first Maji node. Feel free to go tinctures and such early if you have difficulty with socket pressure.


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	Q: Manaforged Arrows is killing me, what am I doing wrong?

		A: Manaforged Arrows + Lifetap is insanely broken in that it just procs every time, but it will eat your life. You need to have the leech nodes as well as a life flask to help with this.


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	Q: Why is Dread Banner linked to Generosity?

		A: We only use Dread Banner to reduce the accuracy of enemies. Generosity improves this ability.


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	Q: When do I swap to the different versions?

		A: There are 3 "versions" of this build. Early -> Crit -> Endgame.
		
		Typically you swap to Crit when you find a good Ele Crit bow.
		Typically you swap to Endgame once you have some currency, at least one 6 link and pretty decent gear.

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	Q: Which pieces of gear should I upgrade first?

		A: Magic Flasks -> Max Ele Res + Positive Chaos Res -> Attributes -> Capped Spell Suppression -> Shadows and Dust -> Hyrri's Truth -> Decent Ele Crit Bow 
		-> Galesight (if cheap) -> 6 Link Chest -> 6 Link Bow -> Galesight (if expensive) -> Dying Sun -> Jewels -> Hyrri's Ire


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-----------
Leveling
-----------

Gods and Bandit options are in the Configuration.

Start as Galvanic Arrow / Shrapnel Ballista -> Swap into Rain of Arrows and continue until you get to 28~ Swap into Lightning Arrow when you have two 4 links and slot in your Manaforged
Arrows setups. Swap from Fork -> Returning Projectiles once you have pierce on the tree.


Things to Look for at certain levels and quests:

NOTE: I won't be doing gems here, this is a more advanced build and I just don't have time. Grab all the gems you see in the level up pob.

--------
Act 1:
--------


Mercy Mission:
	Quicksilver Flask #1


--------
Act 2:
--------

The Great White Beast
	Quicksilver Flask #2

--------
Act 3:
--------

This is the act where you will want to finish your first lab/

A Fixture of Fate - (Library) - This is where you will buy any gems you couldn't get from vendors

--------
Act 4:
--------

N/A

--------
Act 5:
--------

The Key to Freedom
	Jade Flask

The Ravenous God (NOTE: After this quest make sure to check your resists and update them)

--------
Act 6:
--------

Fallen from Grace (NOTE: This is the quest that brings Lilly to your hideout, she sells every single normal gem in the game and you can aquire any gems you may
have missed or skipped from her, albeit at Level 1.

--------
Act 7:
--------

This is the act where you can finish your second Lab.

The Silver Locket
	Diamond Flask

--------
Act 8:
--------

Nothing of Note.

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Act 9:
--------

Nothing of Note.

---------
Act 10:
---------

This is the act where you can finish your third Lab, and obtain an increase to survivability.

Safe Passage
	Silver Flask

An End to Hunger (NOTE: If you are going to do 3rd lab now, I suggest you do it before you complete this quest, after you complete it you will need to update
your resistances once again.

------------------------------
Entering the Endgame:
------------------------------

This is the point where you will want to double check resistances and make sure that you have all of your skill gems purchased and begin to level them.

This is also the point where you will be doing your 4th lab, after you find one of the trials in a Yellow or higher tier map. You will need the key from the end to enter the
final lab.

Basic Explanation of Endgame Mapping:

	Once you reach endgame in Path of Exile and a little bit before, you will start to notice these items called Maps begin to drop. These are important and the main
	method with which you experience the endgame.

	In general you will want to take these maps, roll them with currency, and then place them into the map device that will open 6 special portals to a new zone. This zone will have
	special modifiers that make the area more difficult, you will see these on the stats of the Map after rolling it. Be VERY aware of these modifiers as some of them will make things
	extremely dangerous.

	If you are interested in Atlas Strategies I have videos pertaining to this, look for one around league start time.

	Generally while you are completing your Atlas you will want to follow this basic guide

	Roll White (Tier 1-5) Maps as Magic with Transmutes and Augments
	Roll Yellow (Tier 6-10) Maps as Rare with Alchemys or Bindings
	Roll Red (Tier 11-16) Maps as Rare with Alchemys or Bindings and then use a Vaal orb to Corrupt It

	You do not always have to Vaal orb your Red Maps, once you have gotten them marked for completion and the bonus on your atlas, you can Vaal them if they roll terribly.

	Note that Vaal'ing a map can have many different outcomes and the final result may not be possible for your build.


--------------------
Gameplay Loop and Farming Plans
--------------------

Early game you will be mainly using Rain of Arrows and a Shrapnel Ballista. You will drop your Shrapnel Ballista and fire a Rain of Arrows occasionally to keep your Mirage Archer
going and then keep moving.

As you get towards the middle of the campaign you will swap into Lightning Arrow and Manaforged Blast Rain / Storm Rain. This will happen around the time you get two separate
4 links. Try to not put any gems in your boots once you get the Maji node so that you can GO FAST.

Once you hit maps you will be working towards getting a better bow, capping your spell suppression, and fixing your flasks. Start completing your Atlas and when you get to around 93~
with halfway decent gear and two 5 links or better its probably about time to try and swap into Tornado Shot. If you are not confident in the swap I suggest you only do it after completing Eater
and Exarch.

From here my plan is to Farm Expedition, Exarch Altars, Maybe Ultimatum if it isnt crazy, and short Delirium (open the mirror and get 5 rewards and end).

My first goal while farming this content will be finishing my Atlas and buying carries for Maven / Uber Elder.

Once I have enough currency to make my build strong enough I will most likely move towards doing Logbooks with Rog and crafting some bows, sell the failures or old ones and push
towards being strong enough to do Delirium Orb'd maps.

If I can get to doing Delirium Maps early enough I'll most likely open some stacked decks and sell what comes out. Otherwise I'll just start farming them up and selling in bulk until I can
afford my full endgame setup and then work towards Headhunter.

Once I have Headhunter I'll transition into 100% Delirious maps with as much juice as I can manage. From there I will gather currency for the next few builds.

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Atlas Trees and Info
--------------------

Initial Atlas Tree

Wandering Path Atlas Completion -> https://poeplanner.com/a/uDT

	The goal of this tree is to beeline for Wandering Path as quickly as possible, fill in to 100% chance to drop a connected map and then take map drop nodes. This should be the
	fastest method of going from Tier 1 Maps -> Eater and Exarch Completion -> Farming T16s

	Any additional points should either be saved or put into the next Atlas Tree

Early Alch + Go Stream of Consciousness -> https://poeplanner.com/a/uDK

	This is your early farming tree, try to get as many map mechanics into your map that are farmable by this build. It doesn't require anything special, just choose your favorite map,
	(I will personally be living in Dunes or Mesa or Somewhere Outdoors and Open in the Sunlight) alch it, and go.
	NOTE: This tree has Ultimatum in it, I have NO IDEA how dangerous it will be for this build early, if it isn't doable just drop those nodes.

	Sources of Money: Logbooks, Rog Crafting, Expedition Currency, Exarch Altar Drops, Exarch Invitations, Raw Currency from Legion, Ultimatum Rewards,
	maps you don't need, general drops.

Late Game Juice -> https://poeplanner.com/a/uDV

	This is a HIGHLY JUICED and HIGHLY DANGEROUS farming strategy. You REALLY need to have the entire build going before swapping to this.

	You will be doing 80% Divination Card or Scarab - Delirious Orb'd Dunes Maps that are 20% Quality and Alch'd to be as high of Pack Size / Quantity as your build / skills can handle.

	Alongside this you will be using:
		Polished Abyss (higher is fine but not better)
		Rusted Breach Scarab (higher is fine but not better)
		Gilded Harbinger Scarb (lower is fine, but it is worse)
		Polished Legion Scarab (higher is fine, but will be SIGNIFICANTLY more difficult)

	You can also use specific Sextants if you would like, but I have never found it worth the time/money unless you are bulk buying them on TFT.
		IMO roll random sextants that give you additional monsters in map, or good mods.

	Sources of Money: Stack Decks + Divination Cards OR Scarabs, Raw Currency, Simulacrum Splinters, Unique Cluster Jewels, Exarch Altar Drops, Exarch Invitations, Surplus Maps,


------------------------
Crafting + Gearing
------------------------

Early on just get what you can off the ground, replace really terrible pieces with stuff from Trade and focus on Essence Crafting and moving forward. Pick up basically any bow you can
and check for mods. See if you can craft something to make it worth updating.

Most of your gear will not be crafted, the only thing that really matters is your Bow. You will be using a lot of uniques, and getting most of your resists from Belt/Rings/Boots.


	Weapons:

		Early Bow: - Find something on the ground with fast base attack speed, and a lot of added elemental damage. Craft Ele Damage or Attack Speed.

		Crit Bow: - If you can find a 1.5~ attack speed base with really solid ele damage rolls, you can craft crit chance and swap to crit.

		Endgame Bow: - Obtaining an actual good bow has a few separate methods early in the league.

			You are looking for Tri-Elemental Added Damage to attacks, Critical Strike Chance, Attack Speed, Additional Arrow(VERY optional)

			Option 1: Doing Rog Logbooks and using his currency to craft a good Ele bow. Sell any ones you make that are still good, but worse than your current one.

			Option 2: Have a live search up for fractured Elemental Damage Bases and use added elemental damage essences until you get the 3rd Elemental Added. Multimod Crit + Attack Speed.

			Option 3: Buy a leftover or old bow on trade.

			Option 4: Get REAL lucky and find a decent bow on the ground.
		
	
	Flasks:

		% Inc Effect / Reduced Duration is the ideal prefix on all flasks, this build gets a LOT of flask charges.

		You don't have to get the corresponding suffix on the matching flask, get them anywhere.

		You can roll flasks yourself relatively easily with Alteration orbs and Augment orbs.

		Roll Flask 1 -> +3 on hit + any of the suffixes.

		Roll Flask 2 -> +3 on hit + any of the suffixes.

		Roll Flask 3 -> +3 on hit + better but same suffix as Flask 1

		Roll Flask 1 -> +3 on hit + any of the suffixes.

		Etc.

		Or just buy them, it is WAY easier.

		Dying Sun: - This flask is super strong for Tornado Shot, and with Tinctures + flask nodes on the tree it should provide 3 projectiles.

		


	Jewels:

		Watcher's Eye: - Get Evasion /w Grace and any other good mods you can afford that work for you build.

		Lethal Pride: - Keystone doesn't matter, use the Timeless Jewel Finder to get As many Double Damage as you can, and probably Intimidate Chance. Mainly
								used for strength.

		Ancestral Vision: - More Suppression = More Ele Ailment Avoid, that Plus Boot Implicit = No Ele Ailments :okay:

		



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This is a guide for me, if it didn't work for you I'm sorry but I warned you.