10 months ago

Ascendancy ThumbnailLevel 100 Hybrid Crit Poisonous Concoction of Bouncing Trickster3.25

Life: 3,294109%
ES: 1,68941%
Mana: 88
eHP:
60,041
Resistances: 75%/76%/75%/75%
Evade: 81%
Evasion: 28,642
DPS: 2,781,380
Speed: 3.05
Hit Chance: 96%
Crit Chance: 28.40%
Crit Multi: 180%
Config: Pinnacle, Frenzy, 15x Wither
Bandit: Kill All
Pantheon: Soul of Solaris, Soul of Ryslatha

Gear

Ezomyte Spiked ShieldVaal MaskThe Restless WardAsenath's Gentle TouchRalakesh's ImpatienceReplica Badge of the BrotherhoodAmethyst RingEXPENSIVE (READ NOTES!) AnathemaOlesya's Delight
note!) Full-bodied Divine Life Flasknote!) Full-bodied Divine Life Flasknote!) Full-bodied Divine Life FlaskQuartz FlaskSilver Flask
Forbidden FleshForbidden FlameThe Perandus PactWatcher's EyeLethal Pride

Gems

Poisonous Concoction of Bouncing
Greater Multiple Projectiles
Greater Volley
Awakened Void Manipulation
Awakened Unbound Ailments
Lifetap
Precision
Arrogance
Automation
Blood Rage
Grace
Malevolence
Purity of Elements
Enlighten
Shield Charge
Lifetap
Frostblink
Lifetap
Despair
Enfeeble
Poacher's Mark
EnemyExplode
Temporal Chains

Tree Preview

Ghost DanceGhost Dance
Accuracy MasteryAccuracy Mastery
  • +500 to Accuracy Rating
  • -2 to Accuracy Rating per Level
Chaos MasteryChaos Mastery
  • Deal 10% more Chaos Damage to enemies which have Energy Shield
Charge MasteryCharge Mastery
  • 3% increased Damage per Endurance, Frenzy or Power Charge
Evasion MasteryEvasion Mastery
  • 100% increased Evasion Rating from Equipped Body Armour
Evasion and Energy Shield MasteryEvasion and Energy Shield Mastery
  • 30% increased Evasion Rating while you have Energy Shield
Flask MasteryFlask Mastery
  • Life Flasks gain 1 Charge every 3 seconds
  • Mana Flasks gain 1 Charge every 3 seconds
  • 25% chance to gain a Flask Charge when you deal a Critical Strike
Leech MasteryLeech Mastery
  • 10% of Leech is Instant
Life MasteryLife Mastery
  • +30 to maximum Life
Mana MasteryMana Mastery
  • 12% increased Mana Reservation Efficiency of Skills
Poison MasteryPoison Mastery
  • Enemies Poisoned by you cannot deal Critical Strikes
  • Poisons you inflict deal Damage 20% faster
Projectile MasteryProjectile Mastery
  • Projectiles deal 20% increased Damage with Hits and Ailments for each time they have Chained
Reservation MasteryReservation Mastery
  • 8% increased Damage for each of your Aura or Herald Skills affecting you
Spell Suppression MasterySpell Suppression Mastery
  • Prevent +3% of Suppressed Spell Damage

Notes

3.25 UPDATES
Added 2 passive points, one small and one big -> Survivalist - Gives us extra 1% more cold resistance and also gives us all elemental resistances to fill the gap from Endurance charges
Amethyst ring -> now requires additional elemental resistance to fill in the gap for what we have lost in Endurance Charges (They do not have +4% to elemental resistance now!)
Perandus pact has been renamed to "The Light Of Meaning Prismatic Jewel" ["That which was taken away" (KEKW)] and it now drops from "The Nameless King" that drops its key fragment
from Ritual league (favor system). You can grab it in trade as well, nothing changed there.
Otherwise, Pconc and Bouncing got ~8% buffed & we're more tanky!
Grace lost ~1000 evasion, but we got better bases and multiplication on quality on bases, therefore we shouldn't feel this change "too much". We still use it though.

BIG NOTE:
Lethal pride with 3x 20% Fire Resistance is *NOW MANDATORY* (link is down below in the notes for all of those)

CONCLUSION:
Build is now even more viable in Simulacrum, however it might be a bit more expensive (up to 60div instead of up to 50!)

SPECIAL NOTE:
This build may be better depending on the new "rune-crafting bench" that adds modifiers from unique items to rare crafted items. This will require testing, HOWEVER, you
do **NOT** need it to make the build work. The build works as is.


(small note: gems are still not updated at the time of edit: 20.7.2024, they will be updated in time, however besides grace nerf, pconc got a buff in damage. Happy playing!)
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Regular Poisonous Concoction Leaguestart 100c budget (you can do chaos orb recipe for this, video link here: https://www.youtube.com/watch?v=VxjmG1hT62U&t=1s )

Snakebite Gloves - 2c
Mark of Submission - 1c
Ring #2 - 1c + 6transmutes for craft
Chest - 7c but can be up to 40c at league start!
Helmet - 10c, it could be up to 20c at league start!
Amulet - 2c, it could be up to 5c at league start!
Shield - 2c, it could be up to 5c at league start!
Boots - 1c
Belt - 1c
Total: ~76 chaos at league start or 27 chaos 2 months in

Notes for trees and regular Poisonous Concoction:
White and Yellow maps shouldn't cost more than 100 chaos at league start, but before you swap to Poisonous Concoction of Bouncing (PROPERLY!!!), you need the following:
------
Boots: Ralakesh's Impatience (usually ~3-5 divines first 2 weeks of the league)
Gloves: Asenath's Gentle Touch with "+1 to Maximum Frenzy Charges" Implicit corrupt (usually 30-50 chaos first 2 weeks of the league)
Belt: Olesya's Delight Belt (usually ~20 chaos first 2 weeks of the league)
Amulet: Replica Badge of The Brotherhood (usually ~1-2 divines first 2 weeks of the League)
Ring: Anathema (usually ~1-2 divines first 2 weeks of the league)
Chest: The Restless Ward (~1-10c item)
Unique Jewel: Lethal Pride (ANY LETHAL PRIDE WILL WORK, we use it for STR statstick! - Usually sub 1 divine first 2 weeks of the league)
2x Life Flasks with 20% quality that have as much of "x% Increased Amount Recovered" as possible. This later gets upgraded to 30% quality flasks which are 1 divine each
for the base and then you roll them yourself!
Helmet: Jun unveil for Trigger on focus (this is for curses!) which you later get as a crafting recipe!
---------------------------------- This is ~10 divine investment for the build to work in semi-final form, as it uses the mechanics that connect all of those items! --------------------------------


The biggest problem when you fully swap to bouncing are the requirements and the upfront cost. You have two options here:
Option 1 - Get suppress on the passive tree and resistances on the gear
Option 2 - Invest more into suppress on gear, change passives on the tree and invest into a BIG resistance ring (which may be very expensive to cap chaos resistance out)

HOWEVER, I have made a cheaper version to swap to bouncing (see "3. Cheap Swap") if you want to start it earlier. It is not that much different versus regular concoction, but it still
requires a bit of planning. To use the full potential of bouncing, you will need those items listed above.

For Youtube Comments write "HeavyBounces" so I know you have read the PoB!


LETHAL PRIDE (with 3x +20% to Fire Resistance):
Link 1 - https://www.pathofexile.com/trade/search/Necropolis/r8Q8XaGfQ
Link 2 - https://www.pathofexile.com/trade/search/Necropolis/8YMYwonuV
Link 3 - https://www.pathofexile.com/trade/search/Necropolis/98Ml4KySK

Keep in mind, the less players a league has, the more expensive these become!



While changing from regular Concoction to Bouncing, you want to add frenzy charges last, mana reservation efficiency is needed and also projectile mastery is MANDATORY (As it
increases damage A LOT, with every chain!!!).


Heavy's current gear cost is ~64 divines (2 things to mention here, ring was crafted to oblivion and it was ~15 divines and forbidden flame+flesh were bought for total of 18divines. If you
follow what i've done in #5&6 for upgrades, the build will cost you a lot less as the price of the ring and stuff will drop down. I am confident that you can make the build sub 50 divines).
[Prices are based on the month of june 2024]


REGEX: "!ask|r el|o al|s rec|non|re he|eec|gen|f ph|h el"
Reflect phys (shield charge kills us), cannot regen, cannot leech, -#% max res, #% less recovery, hexproof, #% reduced effect of non-curse auras, monster chaos res, #% reduced flask charges
players are cursed with ele weakness (you can change this one for "-#% to amount of suppressed spell damage prevented" once you get at least 15 to all res higher than your maximum)


PANTHEON:
Solaris  - "crit immunity" and overall damage reduction
Abberath - Anti-Searing Exarch mods for maps (burning etc)
Ryslatha - BIS for life flask charges gain as we do not use life flasks that often (or at all), plus reduced life recovery of monsters is great!


Links (streams every day other than Friday from 7PM CEST):
https://www.twitch.tv/heavyheals
https://www.youtube.com/@heavyheals7546
https://discord.gg/jgM4pU5