3 months ago

Ascendancy ThumbnailLevel 100 Hybrid Enduring Cry Saboteur3.26

Life: 4,588112%
ES: 1,96925%
Mana: 220
eHP:
57,556
Resistances: 75%/75%/75%/75%
Evade: 70%
Evasion: 14,453
DPS: 13,799,223
Speed: 0.18
Hit Chance: 100%
Config:
15% Shock, Frenzy, Power, Custom Mods
Bandit: Alira
Pantheon: Soul of Solaris, Soul of Tukohama

Gear

Prophecy WandSupreme Spiked ShieldSandstorm VisageNecrotic ArmourMurder MittsCarnal BootsAmber AmuletAmethyst RingRuby RingThe Arkhon's Tools
Divine Life FlaskQuicksilver FlaskQuartz FlaskJade FlaskCinderswallow Urn
Large Cluster JewelMedium Cluster JewelMedium Cluster JewelCobalt JewelCobalt JewelCrimson JewelCrimson JewelCrimson Jewel

Gems

Enduring Cry
Urgent Orders
Clarity
Shield Charge
Lifetap
Faster Attacks
Flame Dash
Rolling Magma
High-Impact Mine
Greater Volley
Charged Mines
Minefield
Increased Critical Damage
Sniper's Mark
Lifetap
Flame Wall
Arcanist Brand
Flesh and Stone
Summon Skitterbots
Awakened Unbound Ailments
Steelskin
Detonate Mines
Automation
Arctic Armour

Tree Preview

Ghost DanceGhost Dance
Elemental MasteryElemental Mastery
  • Exposure you inflict applies at least -18% to the affected Resistance
Mana MasteryMana Mastery
  • 12% increased Mana Reservation Efficiency of Skills
Mine MasteryMine Mastery
  • Each Mine applies 2% increased Damage taken to Enemies near it, up to 10%
  • Each Mine applies 2% reduced Damage dealt to Enemies near it, up to 10%
  • Regenerate 2.5% of Life per Second if you've Detonated a Mine Recently

Notes

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UPDATES AFTER 3.26 LEAGUE LAUNCH

GREATER VOLLEY VS VOLLEY
	-Greater Volley seems to be more consistent mapping over Volley
	-Single Target seems similar
	-Likely because it overlaps more without Slower Projectiles, this also means you can get away with Fire Penetration Support

MANA MORE OF AN ISSUE EARLY
	-Mana is a bit more of an issue than expected
	-Enduring Mana Flask is likely the solution until you get -mana rings
	-The -mana ring cost is gated behind T14 recipe craft, you can consider using Scouting Reports once you have all of your White Map completion to have a chance to get it earlier
	-Anoint Dreamer early if you need to, it's very cheap

MERCENARIES THAT LOOK PROMISING
	-Mercenaries seem VERY good for this build heres a couple skills to keep in mind
	-Absolution Templar Mercenary adds a lot of damage through Zealotry + Battlemagecry, this Mercenary also has minions to tank for you!
	-Molten Strike Mercenary adds damage through Anger, Punishment, and Infernal Cry, this adds potentially even more damage, but less minion meat shields.
	-Fortify / Endurance Charge Mercenary can be very nice defensively.

5-LINK IS MASSIVE (more than most builds)
	-You really want BOTH Minefield AND Volley / Greater Volley ASAP
	-To be honest, I am not sure which I prefer in the 4-link, they both are very, very good.
	-Minefield is a bit clunkier, but more damage.

CONSIDER REDUCED PROJECTILE SPEED NODES FOR BOSSES	
	-If your gear isn't amazing when you reach Eater/Exarch, considering temporarily speccing into Adjacent Animosity and the Chain Damage Mastery
	-This will help single target but reduce clear speed, I would recommend it for the Voidstone bosses

PSA: Automation is a gem that you can toggle on/off. A lot of people have asked me why their Mines aren't being automatically detonated, make sure you have it turned on!
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IDEA BEHIND THE BUILD AND WHY IT SHOULD WORK WELL:
	-Rolling Magma skill changes how chains work by turning them into "bounces". It also have up to +6 chain or bounces built into the gem. 
	-From a single cast, each bounce has a chance to deal damage, however, normally Rolling Magma travels in a straight line, making it unlikely to hit more than a few times even on big targets.
	-In 3.26 Saboteur Ascendancy will be gaining the modifier "Projectiles are fired in random directions" - which before was only found on Nimis unique ring, a very expensive endgame chase item.
	-This causes Rolling Magma to overlap much better on single target and clear, because instead of a straight line, it bounces back and forth and it can hit every bounce.

REGEX LEVELING: (\w\W){5}|(-\w){5}|g-g-g|b-b-|-b-b|b-.-b|nne|Flam

ACT 1-3 SELF CAST ROLLING MAGMA WITH ELE PROLIF + COMBUSTION
	-Make sure you go for double crafted Fire to Spells off Solaris 2 recipe. (4 transmutes per craft - total 8 transmutes)
	-With Dark Arts make sure you use two different weapon types, you can whirling blades with a claw/dagger or sword/dagger.
	-Can weapon swap wands early for damage on single target before Dark Arts.
	-You can mule a Templar for Ele prolif / Rolling Magma to ease gem pressure early. (fresh start shadow needs a lot of wisdoms/transmutes)

NORMAL LAB WILL BE THE NEW NODE "Shrapnel Specialist" 
	-This is basically Nimis ring for Rolling Magma.
	-All we really care about is the projectiles go in random directions. (the Return Projectile is basically +1 chain, which is alright but mostly about the other part)
	-You can opt to go for "BORN IN SHADOWS" for HC if you want, it's one of the best defensive nodes in the game, personally I will take it from Cruel Lab though.

THE MINE SWAP 31+
	-At 31, and after you grab Normal Lab you can swap to Mines, ideally you want a 4-link, either 3B1G or 4B
	-The most important links are High Impact and Charged Mines. The 4th link can be Volley until level 38, then you switch to Minefield when you can.
	-Make sure you grab Automation and Detonate Mines from Library as well.

DROPPING DARK ARTS
	-Whenever you find a good shield and better weapon, consider dropping Dark Arts and going Shield Charge instead. (likely around Act 6+)

IF YOU EVER HAVE ISSUES WITH MANA YOU CAN TAKE ELDRITCH BATTERY (MAKE SURE YOU HAVE ES ON GEAR SOMEWHERE)
	-Ideally endgame you run two -mana cost rings, that combined with some reduced mana cost should be enough to drop EB
	-Likely will have to use a MANA FLASK throughout the campaign, once you get Dreamer, should be enough to drop.

CRUEL LAB WILL BE BORN IN SHADOWS (or Shrapnel Specialist if you took it first)

MERC LAB CAN BE EITHER BOMB SPECIALIST OR DEMOLITION SPECIALIST - UBER LAB SHOULD BE PYROMANIAC BUT BOMB SPECIALIST IS BETTER EARLY

PREPARING FOR MAPS
	-You'll want to start getting Suppression nodes and more %HP
	-If you are playing on SC you can start looking into going for the Crit nodes
	-Dexterity might be an issue, keep an eye out for dex gear, possibly take the +30 dex node.
	-Can add in Arctic Armor if mana allows
	-MAKE SURE YOU GET 2% CDR ON A JEWEL FOR SERVER TICK RATE ON DETONATE MINES (also 20/20 Automation and 1/20 Detonate Mines are important)
	-There is a 2nd breakpoint at 22% cdr (this requires 20% cdr belt or a combination of belt/jewel/boot implicit)
	-GOOD ANOINTS ARE FRENZY CHARGE, DISCIPLE OF UNYIELDING, ADJACENT ANIMOSITY / Might need Suppression annoint with cluster set-up

**KEEP AN EYE OUT FOR ESSENCE OF ZEAL TO THROW ON BELTS** (this gives Mine Throw speed which is super important for both QoL and damage)

UNIQUES TO KEEP AN EYE OUT FOR
	-Elevore for early suppression / sustain
	-Lightning Coil or Cloak of Flames are good for Physical Mitigation
	-Kongmings shield is good for Spell damage Mitigation
	-Gloomfang is a good DPS option early on
	-Dying Sun could be OK flask option, though bad uptime
	-Sandstorm Visage / Prophecy Wand could be endgame set-up for cap crit
	-Anathema with multi curse could also be very strong option
	-Enmity's Embrace is super OP new ring (likely really rare chase item)
	-Replica Dragonflight with +3 to Rolling Magma will be hard to beat for Amulet, Ashes could be interesting as well, or +level multi rare amulet
	
**KEEP AN EYE OUT FOR +2 CHAIN GLOVE MOD FROM MERCENARIES**
	-Might be rare/high level maps/unknown

SLOW PROJECTILES / LESS PROJECTILE SPEED IS GOOD FOR OVERLAPPING SINGLE TARGET, BUT BAD FOR CLEAR (you can swap in Faster Projectiles or Trap and Mine if you'd like instead, or just use Fire Pen for both)