12 months ago

Ascendancy ThumbnailLevel 91 LL Summon Reaper Elementalist3.21

Life: 2,422166%
ES: 562
Mana: 139
eHP:
32,531
Resistances: 82%/81%/81%/-2%
Armour: 17,694
DPS: 103,269
Speed: 0.84
Hit Chance: 100%
Config:
Pinnacle, 15% Shock, Custom Mods
Bandit: Kill All
Open

Gear

Convoking WandFossilised Spirit ShieldBone HelmetSaintly ChainmailCrusader GlovesCrusader BootsCoral AmuletGold RingGold RingLeather Belt

Gems

PrimalAegis
Divergent Summon Reaper
Empower
Minion Damage
Brutality
Maim
Culling Strike
Determination
Petrified Blood
Anomalous Purity of Elements
Arrogance
Clarity
Arctic Armour
Anomalous Vitality
Anomalous Summon Chaos Golem
Anomalous Summon Stone Golem
Meat Shield
Feeding Frenzy
Cast when Damage Taken
Purifying Flame
Frost Bomb
Enfeeble
War Banner
Vulnerability
Hex Bloom
Faster Casting
Flame Dash

Tree Preview

Armour MasteryArmour Mastery
  • 20% increased Armour per second you've been stationary, up to a maximum of 100%
  • You take 30% reduced Extra Damage from Critical Strikes
  • +1% to all maximum Resistances if Equipped Helmet, Body Armour, Gloves, and Boots all have Armour
Mana MasteryMana Mastery
  • 12% increased Mana Reservation Efficiency of Skills
Minion Defence MasteryMinion Defence Mastery
  • Minions Leech 1% of Damage as Life
Minion Offence MasteryMinion Offence Mastery
  • Minions Attacks Overwhelm 20% Physical Damage Reduction
Recovery MasteryRecovery Mastery
  • Nearby Enemies have 50% reduced Life Regeneration Rate
Reservation MasteryReservation Mastery
  • +1% to all maximum Elemental Resistances if you have Reserved Life and Mana
  • 20% increased Life Reservation Efficiency of Skills

Notes

ALL OF MY BUILDS ARE DESIGNED TO BE:
  - SSF HC, with no required gear/mods. 
    - So that means, defence before offence, life before glory, /deaths = 0 before damage.
  - As Stress-Free as possible.
    - Stress-Free refers to having only one main button/skill to press, with (maybe) an occasional secondary button/skill. It also means that the defensive setup of the character shouldn't require quick reaction time or fast character movement. We should be able to zone out, take damage, and react slowly with our flasks, to easily survive.
    - Stress-Free also refers to item/mod dependency. I like Path of Exile to be a game of discovery and excitement. I want every item that I ID to have the potential to be better than what I have equipped. I also don't like "needing" a specific fancy mod or item for my build to actually function. So, as mentioned, I design my builds to not require specific gear or mods. I think of gear as a bonus to my build. (Obviously, we want good gear, but we won't be crippled until you get it. SSF, am I right?)


Build Summary:
- This is a Reaper Elementalist build.
  - Our main skill is the Reaper (and a movement skill of your choice, if you like).
  - Our auto-spawning golems are a major reason for the selection of the Elementalist, though the other two Ascendancy keystones suit the build perfectly.
  - All of our reservation skills are defensive including Petrified Blood. Petrified blood coupled with the Infused Flesh cluster gives us a couple of different versions of life recovery over time (great for slow reactions).
    - Petrified Blood does not defend against DOTs though. So you'll still need to be wary of DOTs. Get that Chaos resist up!
  - We'll have 82/81/81% elemental resists + 2500 Elemental "ES" (Bastion of Elements) which allow us a substantial space for physical damage mitigation investment. You're made to get hit. (You're not immortal, though.)
- Being Stationary has its perks with this build, so be stationary when you can. A few different perks pop up the longer we're stationary (capping at 5 seconds). Don't be shy! Stop and smell the roses ;-) .
- (Pay attention to the skills and notables when you're allocating them to the build. TAKE YOUR TIME within the game itself to get used to the differences of each addition as they come. The build's details are easy to remember that way.)


Notes:
- Reaper:
  - I decided to focus on supports that apply to ALL of the Reaper's different skills. Not all of her skills are tagged as Melee but they are all Attacks. Not even all of her Attacks are tagged with Area of Effect if you can believe it.
    - I opted to focus on the Reaper's Hits, instead of her Bleed. Without items, her Bleed only has a 50% chance of happening. The Reaper's strongest skill has a 4-second cooldown. If that skill doesn't inflict Bleed, we have to wait another 4 seconds to attempt the Reaper's strongest bleed again. To me, Hit-based Reapers have more consistent DPS during battles. Those familiar with my builds know that I prefer consistency over fluctuation in PoE.
  - The Reaper really benefits from extra gem levels. As Melee Physical Support doesn't suit my above preferences, as soon as I find an Empower Support, I'll happily get rid of Melee Physical Support.

- Golems:
  - I keep two Stone and Chaos golems summoned each. That way, when the Reaper consumes one of the golems, I still retain the buff to my character that each golem provides.
  - Golem buffs do not stack. Having two Chaos Golems summoned does not provide double the physical damage mitigation.

- The Passive Tree:
  - The Passive Tree takes you to character level 91.
  - We need 111 Dex. for Culling Strike but only get 34 Dex. from the tree. 
    - Don't be shy to use the +30 Dex. nodes until you find some gear you love that totals 77+ Dex. (to bring you up to 111 or higher).

- Reservation Skills:
  - There are three reservation clusters to select on the tree.
  - We'll EVENTAULLY have just under 50% life reservation. We'll reserve more than 50% of our life while levelling (until we have all of our reservation nodes). Once setup, having average life rolls on gear (as displayed in the Equipment tab) will easily have us just under 50% life reservation (which is the goal using Petrified Blood).
    - Until then, pick and choose which reservation skills you'd prefer enabled until all reservation clusters have been selected.
  - Something to keep in mind, is builds with trigger skills (like this one) require decent amounts of mana regen along with space to cast their expensive mana costs. So tinker at your own risk.

- Levelling:
  - Levelling is easy. There's no wrong way to level, but the build is quite dependent on reservation skills.
  - For me, when I league-start this build, I rush the three reservation/mana clusters. Once I have those setup, I go back to the start of the tree and start taking all of the nodes, in order as they come, without skipping any.