16 months ago
Level 96 Crit Rain of Arrows Raider3.23
Life: 3,994124%
ES: 51
Mana: 149
eHP:
24,739
Resistances: 75%/75%/75%/48%
Evade: 95%
Evasion: 51,680
DPS: 6,142,834
Speed: 4.45
Hit Chance: 100%
Crit Chance: 100.00%
Crit Multi: 562%
Config: Pinnacle, 12% Shock, Frenzy, Power
Bandit: Kill All
Pantheon: Soul of Lunaris
Gear























Gems
Skills
Vaal Rain of Arrows
Trinity
Inspiration
Mirage Archer
Increased Critical Damage
Elemental Damage with Attacks
Lightning Arrow
Inspiration
Manaforged Arrows
Burning Arrow
Ice Shot
Ensnaring Arrow
Flame Dash
Sniper's Mark
Lifetap
Mark On Hit
Grace
Anger
Haste also works well instead of Anger
Power Charge On Critical
Inspiration
Manaforged Arrows
Frenzy
Precision
Tree Preview


- 60% increased Critical Strike Chance against Blinded Enemies

- Increases and Reductions to Projectile Speed also apply to Damage with Bows

- +25% to Critical Strike Multiplier against Unique Enemies

- Hits have 25% chance to treat Enemy Monster Elemental Resistance values as inverted

- 10% of Leech is Instant

- +50 to maximum Life
- Skills Cost Life instead of 30% of Mana Cost
- 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour

- Auras from your Skills have 10% increased Effect on you
Notes
For full levelling notes on skills and pathing please see written document linked in video description of youtube build guide: https://docs.google.com/document/d/1chq-LRqHydYjkJCSPFmZtRLFyybWbe4jtr5MZL612OY/edit?usp=sharing At end game if you are only mapping you can drop ballista set up for Manaforged Arrow - Inspiration + 4 Bow Gems (Burning Arrow, Lightning Arrow, Ensnaring Arrow and Ice Shot is what I use but this is probably not optimal) Trade Regex: g-g-r|g-[gr]-g|r-g-g|g-g|nne|rint (This is for links and early gear in act 1-2. Paste the above string into the vendor search bar to highlight potential items Added a tree for Ultimatum Ruin Keystone. This is theory crafting at this stage as I do not know if this mechanic can be evaded/dodged. In Ultimatum league it could be so am assuming it is the same. With this tree you also need to find 14% suppression on gear. You will then have: 95% chance to Evade Attacks 75% chance to dodge spells 50% less damage from enemy hits (which basically negates losing spell suppression This is experimental but is what I am aiming for