7 days ago
Level 100 Hybrid Crit Sunder Polytheist3.25.alternate
Life: 5,557145%
ES: 2,05731%
Mana: 96
eHP:
78,031
Resistances: 82%/90%/81%/76%
Armour: 12,676
DPS: 17,267,384
Speed: 0.56
Hit Chance: 100%
Crit Chance: 28.05%
Crit Multi: 150%
Config:
Custom Mods
Bandit: Kill All
Gear















Gems
Herald of Purity
Vaal Molten Shell
Rallying Cry
Frostblink
Sunder
Overexertion
Fist of War
Melee Physical Damage
Awakened Brutality
Volatility
Intimidating Cry
Infernal Cry
Seismic Cry
Autoexertion
Desecrate
Battlemage's Cry
Vulnerability
Autoexertion
Autoexertion
General's Cry
Culling Strike
Rupture
Static Strike
Maim
Shock Ground
Tree Preview





- You take 30% reduced Extra Damage from Critical Strikes

- 100% increased Armour and Energy Shield from Equipped Body Armour if Equipped Helmet, Gloves and Boots all have Armour and Energy Shield

- 25% chance to Aggravate Bleeding on targets you Hit with Exerted Attacks
- +3% to Damage over Time Multiplier for Bleeding per Endurance Charge
- 80% increased Critical Strike Chance against Bleeding Enemies

- 10% less Damage Taken from Damage over Time

- Melee Hits Fortify
- -3 to maximum Fortification

- 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour

- 10% more Maximum Physical Attack Damage

- Corrupted Blood cannot be inflicted on you
- Damaging Ailments Cannot Be inflicted on you while you already have one
- Non-Damaging Ailments Cannot Be inflicted on you while you already have one

- Recover 2% of Energy Shield when you Block Spell Damage while wielding a Staff
- Recover 2% of Life when you Block Attack Damage while wielding a Staff

- Attacks with Two Handed Weapons deal 60% increased Damage with Hits and Ailments
- 10% reduced Attack Speed
- 10% increased Armour per Red Socket on Main Hand Weapon
- 10% increased Evasion Rating per Green Socket on Main Hand Weapon

- Warcries have a minimum of 10 Power