7 days ago

Ascendancy ThumbnailLevel 100 Hybrid Crit Sunder Polytheist3.25.alternate

Life: 5,557145%
ES: 2,05731%
Mana: 96
eHP:
78,031
Resistances: 82%/90%/81%/76%
Armour: 12,676
DPS: 17,267,384
Speed: 0.56
Hit Chance: 100%
Crit Chance: 28.05%
Crit Multi: 150%
Config:
Custom Mods
Bandit: Kill All

Gear

Ezomyte StaffProphet CrownSacred ChainmailPaladin GlovesLegion BootsTurquoise AmuletAmethyst RingVentor's GambleStygian Vise
Divine Life FlaskBlood Sap TinctureQuicksilver FlaskGranite FlaskEternal Mana Flask
Hypnotic Eye Jewel

Gems

Herald of Purity
Vaal Molten Shell
Rallying Cry
Frostblink
Sunder
Overexertion
Fist of War
Melee Physical Damage
Awakened Brutality
Volatility
Intimidating Cry
Infernal Cry
Seismic Cry
Autoexertion
Desecrate
Battlemage's Cry
Vulnerability
Autoexertion
Autoexertion
General's Cry
Culling Strike
Rupture
Static Strike
Maim
Shock Ground

Tree Preview

Divine ShieldDivine Shield
Glancing BlowsGlancing Blows
Unwavering StanceUnwavering Stance
Versatile CombatantVersatile Combatant
Armour MasteryArmour Mastery
  • You take 30% reduced Extra Damage from Critical Strikes
Armour and Energy Shield MasteryArmour and Energy Shield Mastery
  • 100% increased Armour and Energy Shield from Equipped Body Armour if Equipped Helmet, Gloves and Boots all have Armour and Energy Shield
Bleeding MasteryBleeding Mastery
  • 25% chance to Aggravate Bleeding on targets you Hit with Exerted Attacks
  • +3% to Damage over Time Multiplier for Bleeding per Endurance Charge
  • 80% increased Critical Strike Chance against Bleeding Enemies
Damage Over Time MasteryDamage Over Time Mastery
  • 10% less Damage Taken from Damage over Time
Fortify MasteryFortify Mastery
  • Melee Hits Fortify
  • -3 to maximum Fortification
Life MasteryLife Mastery
  • 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour
Physical MasteryPhysical Mastery
  • 10% more Maximum Physical Attack Damage
Protection MasteryProtection Mastery
  • Corrupted Blood cannot be inflicted on you
  • Damaging Ailments Cannot Be inflicted on you while you already have one
  • Non-Damaging Ailments Cannot Be inflicted on you while you already have one
Staff MasteryStaff Mastery
  • Recover 2% of Energy Shield when you Block Spell Damage while wielding a Staff
  • Recover 2% of Life when you Block Attack Damage while wielding a Staff
Two Hand MasteryTwo Hand Mastery
  • Attacks with Two Handed Weapons deal 60% increased Damage with Hits and Ailments
  • 10% reduced Attack Speed
  • 10% increased Armour per Red Socket on Main Hand Weapon
  • 10% increased Evasion Rating per Green Socket on Main Hand Weapon
Warcry MasteryWarcry Mastery
  • Warcries have a minimum of 10 Power