2 years ago
Level 100 Crit Lightning Strike Raider3.22
Life: 4,413139%
ES: 29
Mana: 51
eHP:
60,727
Resistances: 75%/75%/75%/68%
Evade: 83%
Supp: 100%
Evasion: 38,413
DPS: 8,849,633
Speed: 13.24
Hit Chance: 99%
Crit Chance: 99.00%
Crit Multi: 583%
Config: Pinnacle, Focused, 300% Shock, Frenzy, Power
Bandit: Kill All
Gear





















Gems
Steelskin
Cast when Damage Taken
Anomalous Lightning Strike
Awakened Added Lightning Damage
Awakened Elemental Damage with Attacks
Trinity
Awakened Multistrike
Nightblade
Whirling Blades
Lifetap
Rage
Faster Attacks
Sniper's Mark
Lifetap
Mark On Hit
Ancestral Protector
Berserk
Flame Dash
Anger
Enlighten
Precision
Grace
Tree Preview
Tattoo of the Ramako Makanga
Skills fire an additional Projectile
Tattoo of the Tasalio Tideshifter(x3)
15% chance to Avoid being Stunned
Tattoo of the Tukohama Warmonger
+1 to Melee Strike Range


- +500 to Accuracy Rating
- -2 to Accuracy Rating per Level

- 3% increased Damage per Endurance, Frenzy or Power Charge

- Skills Supported by Nightblade have 40% increased Effect of Elusive

- 50% increased Effect of non-Damaging Ailments you inflict with Critical Strikes

- Elusive also grants +40% to Critical Strike Multiplier for Skills Supported by Nightblade

- Hits have 25% chance to treat Enemy Monster Elemental Resistance values as inverted

- 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour

- 15% more Projectile Speed
Notes
this build using high elemental high critical strike chance claw and stacking elemental projeciles damage. claw implicit come with "life gain on hit" , we hits enemies up to min 90-180(nimis double) times per second. so we will have 5k-10k life gain per second. when we stack up our projectiles damage , we will also deal very huge dps. FOR OFFENSIVE DPS TAG we looking for : attack / AOE(molten strike) / projectiles / claw / elemental / one-handed / when holding shield / damage(global). -GEARS- UNIQUE: Yoke of Suffering -this amulet allow all our elemental damage to shock(increased damage taken to enemies) , so we can inflict stronger shock effect on enemies to amplify this effect we can take "critical mastery" critical "50% increased effect of non-damage ailments" and "elemental focus(notable)". -and also make enemies take 5% increased damage for each type ailment inflicted on them we have chill , ignite , shock , brittle(boots) ,poison(poison chance"small passive skill") and also you can bleed with ancestral protector supported by chance to bleed. there are 30% increased damage taken to enemies. -anointment : go to items on POB , double click on amulet , click on anoint , sort by hit dps , anoint the top notable. Chains of Emancipation -this is how we gain rage and curse immune , combo with life flask and sustained by "whirling blade" supported by "rage support" Nimis -the returned projectiles will hit the target 1 additional tiime , basically double up our damage. -RARE- (Make sure all gears is evasion base) Helmet's (necessary modifiers) - % increased mana reservation efficiency (suffix) - % increased mana reservation efficiency (eater of world implicit) -projectiles pierce 1 addtional time (lightning strike only) Body Armour's (necessary modifiers) -Melee hits have % chance to fortify (eater of world implicit) Gloves's (necessary modifiers) -non-vaal strike skill target 2 addtional nearby enemies (hunter modify) - +1 to maximum frenzy charges (warlord modify) Boots's (necessary modifiers) -drop brittle ground (searing exarch implicit) DEFENSIVE (where do we get?) Resistances: any gears , passive skill tree or else. Spell suppression : raider's ascendancy "quart infusion" , gears and passive skill tree(try to get all of these on gears) Stun avoid : body armour veiled crafting / essence of scorn on helmet , gloves or boots / searing exarch implicit on boots / passive skill tree "heart of oak" / passive skill tree "perfectionist" / tattoo of the tasalio tideshifter Enemy crit extra damage reduction : soul of solaris / critical mastery / letha pride / shield(require armour base and not recommended) Elemental ailments avoid : raider's ascendancy"avatar of the veil" / passive skill tree "thick skin" / shield mastery / boots suffix(essence of loathing) / boots implicit(eater of world) / shield suffix FLASK prefix: on our prefix we need "gain (2-3) charges when you are hit by an enemy" or "chance to gain a flask charge when you deal a critical strike" life flask suffix : we need "removes curses" , we can use "beast crafting" by "blood altar" in "einhar" base "The menagerie" other utility flask suffix : Immune bleed(necessary) / attack speed / critical strike chance / evasion / immune poison offensive utility flask(all time) : sulphur flask / diamond flask defensive ultility flask(swaping) : topaz and sapphire for eater of world farming / ruby and amethyst for searing exarch farming