12 months ago

Ascendancy ThumbnailLevel 100 LL Crit Power Siphon Totem Hierophant3.21

Life: 360%
ES: 6,776
Mana: 9,559
Str: 524
Int: 1,172
eHP:
116,135
Resistances: 75%/75%/75%/68%
Evade: 72%
Evasion: 17,286
DPS: 132,234,536
Speed: 1.25
Hit Chance: 100%
Crit Chance: 100.00%
Crit Multi: 533%
Config: Pinnacle, 40% Shock
Bandit: Kill All
Open

Gear

Imbued WandPrism GuardianIndigonThe Ivory TowerShaper's TouchSorcerer BootsEyes of the GreatwolfAnathemaAmethyst RingHeavy Belt
The Wise OakQuicksilver FlaskBottled Faith
Large Cluster JewelLarge Cluster JewelMedium Cluster JewelForbidden FleshHealthy MindForbidden FlameSplit PersonalityWatcher's EyeBrutal RestraintImpossible Escape

Gems

Power Siphon
Anomalous Barrage Support
Phantasmal Ballista Totem
Increased Critical Damage
Awakened Lightning Penetration
Awakened Elemental Damage with Attacks
Anomalous Purity of Elements
Grace
Discipline
Arcanist Brand
Anomalous Conductivity
Elemental Weakness
Enfeeble
Divergent Arcane Cloak
Increased Duration
Anomalous Arcane Surge
Phantasmal Sigil of Power
Sniper's Mark
Flame Dash
Awakened Enhance
Haste
Divine Blessing
Clarity
Arrogance

Tree Preview

Ancestral BondAncestral Bond
Iron WillIron Will
Minion InstabilityMinion Instability
Zealot's OathZealot's Oath
Attributes MasteryAttributes Mastery
  • 5% increased Attributes
Critical MasteryCritical Mastery
  • +25% to Critical Strike Multiplier against Unique Enemies
Lightning MasteryLightning Mastery
  • Increases and reductions to Maximum Mana also apply to Shock Effect at 30% of their value
Mana MasteryMana Mastery
  • Recover 10% of Mana over 1 second when you use a Guard Skill
Reservation MasteryReservation Mastery
  • 20% increased Life Reservation Efficiency of Skills
Wand MasteryWand Mastery
  • Increases and Reductions to Spell Damage also apply to Attacks while wielding a Wand
  • Wand Attacks fire an additional Projectile

Notes

Disclamer

I know Spark has been nerfed at 3.21, wands recipes removed, removed Onslaught Support, lightning damage lucky mastery gone
but the skill we be fine for leveling.

I made a run Act I with Spark + Pierce with no others skills gems, no supports (arcane surges, ..), no movement skills and
with WHITE items.
Result of this, I killed Merveil in 42 min (I'm not a speed runner) with 1 death so in regular situation with Arcane surge, Flamme Wall, etc .. it will be totally fine.

ACT I

Buy 2 wands, Spark and mule a other character to pick Pierce Support or ask a friend ;).
Use Flamme Wall with Arcane Surge lvl1 to gain an extra flat damage and cast speed for Spark

ACT II

Same skills setup, add Herald of Thunder for extra damage.

ACT III

Same skills setup, add Orb of Storm for later.

ACT IV

Many changes here, we probably able to find 4L items.
Main skill Spark / Faster Proj / Pierce / inspiration (for reduce mana cost)
Now as secondary skill we use Orb of Storm to trigger Arcane Surge and Innervate.
For Auras, Herald of Thunder / Haste (extra movement speed)
For extra single target, Arcanist Brand with Wave of Conviction (Exposure), Conductivity (reduce lightning res) and Flame wall
At this point, we close of the final leveling setup
For extra quality of life, we can buy the Karui Ward Amulet for (1/2) chaos on the market or if you have some Einhar craft it can drop easy.
Add cast speed craft on both wands with benchcraft

ACT V

No changes


ACT VI

No changes

ACT VII

No changes

ACT VIII

Now we adding some Mana mechanics, Mind Over Matter, I should have enough mana substain at this point.
For skills some little changes.

Orb of Storm drop Arcane Surge for Culling Strike
Drop Herald of Thunder and use Haste with Eternal Blessing Support
Add a new cluster with Arcane Cloak / Arcane Surge / Sigil of Power / inc Duration

ACT IX

No changes

ACT X

If you found a 5L or more add Spell Echo on the main skill

Endgame (White Map)

I recommend to stay with Spark and grind the Atlas, you should not have difficulty at all to face this level of content.
The passives tree take a ton of elemental resistances so you will not have a hard time to cap your resistance

Endgame (Yellow Map)

You can do the swapping to Power Siphon but you need some items before 

MANDATORY
Prism Guardian
The Ivory Tower
Mind Of The Council / Indigon
Shaper's Touch

It for the Aura setup with this combo you can run 5 auras without touch your mana pool !
Take one of those Helmet better option is Indigon if you can afford it. 
Shaper's Touch is for capping the Accuracy and nice Energy Shield boost

RECOMMANDED
Anathema Ring
Piscator's Vigil Wand
Astramentis Amulet
The Magnate
Medium Cluster with Sleeping Sentries (Onslaught)

Prices (data from first week of Sanctum league)

- Mind of the council = 1c
- Piscator's Vigil = 1c
- Ivory Tower = 1c
- Prism Guardian 30-64 c
- Astramentis = 38 c
- Anathema ring = 60 c
- Romira's Banquet = 1c
- Shaper's Touch = 3c
- Sin Trek = 1c
- The Magnate = 65c
- The Wise Oak = 1c
- Healthy mind = 6c
- Brutal Restraint = 70c

Total 278 / 312 chaos


Endgame (Red Map)

Configure your flasks setup with a Brutal Restraint with Balballa keystone with this you can run 3 permanents flasks:

The Wise Oak (Remove all resistances from rare gears or cluster, to fully activate this flask)
QuickSilver Flask (with attacks speed)
Diamond Flask (with extra crit)

Get a The Ivory Tower with 6L

Pinnacle

The ultimate goal now is to pick Forbidden's jewels, it's very expensive but those jewels DOUBLE your damages !
Craft your endgame gear Wand, Belt, Ring, Boot

To craft your items use Essences to target Intelligence or Strength
For the wand combine a Imbued Hunter Wand with lightning per Int with a Crusader wand with attack with this weapon penetrate * lightning resistances with attack speed and local critical strike chance

Uber Pinnacle

Thank to go this far !
Upgrade your gear and stay safe Exile :)

Vengeant Cascade

If it work as intended, it will double the current damage arround 200 M DPS, maybe need some ajustement to get 1 pierce instead of 2 for single target

Why Arcane cloak has 68% quality

If you remove 1% of quality you see a big DPS drop but this is a bug fix for POB calculation