2 weeks ago
Level 97 CI MoM Crit Forbidden Rite of Soul Sacrifice Occultist3.26
Life: 1
ES: 11,636
Mana: 578%
eHP:
252,834
Resistances: 80%/79%/81%/-60%
Armour: 34,537
DPS: 33,508,770
Speed: 7.68
Hit Chance: 100%
Crit Chance: 58.56%
Crit Multi: 413%
Config:
Power, 15x Wither, Custom Mods
Bandit: Kill All
Pantheon: Soul of Arakaali, Soul of Tukohama
Gear
























Gems
Forbidden Rite of Soul Sacrifice
Spell Echo
Void Manipulation
Greater Multiple Projectiles
Increased Critical Damage
Arcane Surge
Bladefall of Trarthus
Temporal Chains
Hextouch
Less Duration
Shield Charge
Faster Attacks
Automation
Vaal Molten Shell
Discipline
Determination
Tempest Shield
Enlighten
EnemyExplode
EnemyExplode
Zealotry
Despair
Envy
<unknown>
Tree Preview
Runegraft of Blasphemy
30% chance to Curse non-Cursed Enemies with a random Hex on Hit
Limited to 1 Runegraft of Blasphemy
Runegraft of Treachery
15% increased Reservation Efficiency of Skills
Auras from your Skills which affect Allies also affect Enemies
Limited to 1 Runegraft of Treachery
Runegraft of the Fortress
10% reduced Attributes
40% increased Global Defences
Limited to 1 Runegraft of the Fortress
Runegraft of the Warp
Buffs on you expire 30% slower
Debuffs on you expire 30% faster
Limited to 1 Runegraft of the Warp







- Recover 5% of Energy Shield over 1 second when you take Physical Damage from an Enemy Hit
- 100% increased Armour and Energy Shield from Equipped Body Armour if Equipped Helmet, Gloves and Boots all have Armour and Energy Shield

- +5 to Strength per Allocated Mastery Passive Skill

- 25% chance to open nearby Chests when you Cast a Spell

- Deal 10% more Chaos Damage to enemies which have Energy Shield

- Nearby Enemies cannot gain Power, Frenzy or Endurance Charges

- 50% increased Effect of non-Damaging Ailments you inflict with Critical Strikes
- You take 30% reduced Extra Damage from Critical Strikes

- 100% increased Energy Shield from Equipped Helmet
- Regenerate 2% of Energy Shield per second
Notes
=============================== Eviscerix's Aegis FRoSS mapper ============================== Overview: This build farms t17 abyss with ease and can do basically everything except ubers. would probably need significantly more investment to do with eyes closed but with mageblood you can probably tank basically anything in the uber fight without moving you ideally want around 35k armour or above to comfortably feel immortal in t17s so aegis recovers enough ES on block. MAP MODS TO AVOID: less defences (obviously) Reduced armour/reduced block (basically turns off aegis recovery and you die) reduced effect of auras (this is doable if it rolls on risk, it's a bit sketchy if you run it flat out since having your auras turned off makes aegis a lot less reliable) ====================== MERC (IMPORTANT) ====================== Cruel Mistress This merc is REQUIRED to make the build buttery smooth for damage. without the merc the damage probably halves. It will map fine, but trust me this is worth investing into. Getting a perfect one with envy+zelaotry not essential but needs to have zealotry at least. Merc gear: Crusader influenced staff (NOT WARSTAFF) chaos spam until t1 zealotry effect String of servitude belt 50%+ zealotry effect Replica Deodre's Damning ring Works in conjunction with anathema for free curse effect Anathema ring gives 3 max curse limit so the merc doesn't override your bladefall setup OR your profane bloom setup Garb of the Ephemeral pretty standard for mercs, makes fortress boss + abomination boss super easy since their action speed slows won't apply to you. crit immunity is a nice bonus too. Any Unique helmet Corrupted Special corrupt from ultimatum helmet can roll 15% increased effect of non curse auras from your skills as an implicit. get anything that's cheap doesn't really matter. Defiance of destiny rolled with above 15% missing life before being hit ideally, this keeps your merc alive against most bosses including the fortress boss spin beam Annoint this with Influence (verdant teal gold) for 14% aura effect or tolerance (crimson crimson opalescent) to cap chaos res Fill out rest of resists with gloves and boots Optional QOL for boots implicit is brittle ground, the merc AI is garbage and they walk on top of bosses a lot so it's active more than you think ======================= FLASKS (IMPORTANT) ======================= MAKE SURE YOUR FLASKS HAVE GAIN 3 CHARGES WHEN HIT. 2 charges is fine if you get sick of rolling them. i get it. YOU NEED T1 OR T2 %ARMOUR SUFFIX ON ONE FLASK. Everything else is pretty flex but i personally like: - curse reduction % - 3% life regen during effect (crafting bench) - shock avoid % (if you want to use a diff boot implicit) - spell dmg leeched as ES (not as important as you think since it turns off at full ES which is constantly with aegis recovery bouncing you back to full) - rarity (crafting bench) can be fun since there isn't much else to really put here Granite Flask It's an aegis build. use a granite flask. thank me later. Quicksilver Flask Kinda self explanatory. Also nice for moving around in hideout town etc or while looting. you can drop it if you want but i just hate feeling sluggish Quartz flask This is legitimately ONLY to deal with the frost wall monsters that are fucking everywhere, they piss me off that much im using an entire flask to fix it. It's even more problematic if you have headhunter because you end up spawning frostwalls you can't shield charge through constantly Ruby Flask Ideally i'd like to run 3 elemental flasks but since frost walls aggravate me i opted to drop the sapphire flask in exchange for quartz since you get some max cold res from aegis and it doesn't feel awful to drop it. Topaz Flask ^ see ruby flask same thing ======================== CRAFTING RARE GEAR ======================== Helm + gloves + boots For all 3 slots you want to buy a fractured t2+ hybrid base and then use deafening woe essences. The reason for this is because woe essences roll flat ES which shares the same family as the base flat armour/energy shield so instead of rolling the innate flat 30 armour 20 energy shield (scaled by increased armour es) you instead roll around 60 flat ES In the end you have an item with still sizeable armour but a LOT more energy shield. For the boots you can skip this and use essence of torment for shock avoid instead if you want to get ailment immune via boots. The build can be fully ailment immune without this though. Implicits: Physical taken as chaos, spell crit, unnerve on gloves, shock avoid boots, increased armour from gloves and helmet are nice to have. Body armour i86+ Twilight regalia with high base percentile. Spam dense fossils in single socket resonators until you have t2/t2/t2 or higher prefixes then eldritch ichor for eater dominance and eldritch chaos to finish suffixes. Implicits: phys taken as chaos and aura effect helps push armour up to a good level. =================== CLUSTER JEWELS =================== 2x Large chaos cluster One of them needs to have overwhelming malice to enable full wither uptime via unholy might, the other can be whatever you like. Optionally you can use spell dmg cluster as the second one to cap spell block and drop some points from the tree, flexible up to you don't 1:1 copy my cluster onto trade here the one i have has overwhelming malice on the front of the wheel and it's 10x more expensive just get a different variation of nodes note: DO NOT USE WICKED PALL NODE it breaks your coiling whisper 1x small 2 passive armour cluster enduring composure gives full endurance charge uptime as FRoSS hits you but doesn't deal damage since CI ====================================== REQUIRED UNIQUES AND CORRUPTIONS ====================================== MYSTIC REFRACTOR WAND CORRUPTED power charge on crit Needs +3 projectiles and ideally a high projectile speed roll. There is no other way to generate power charges without sacrificing a support gem which is not ideal with less than 10 power charges so needs power charge corrupt THREAD OF HOPE JEWEL (LARGE) IMPORTANT Thread of hope with large radius lets you spec glancing blows and saves you about 5 points, if you can't afford it you can drop the 2nd large cluster and you should be fine to path to it. AEGIS AURORA SHIELD Just get one with the highest armour and es you can afford. shouldn't be too expensive. WHISPERS OF INFINITY AMULET OPTIONAL CORRUPTED 5% chance to block attack damage (lets you drop shield mastery) Higher ES value is better, if you can get one with a higher reduced mana (closer to 60% reduced) it will stop bladefall from draining ES Annoint Window of opportunity to enable coiling whisper setup STORMSHROUD JEWEL self explanatory, use Boots crafted with shock avoid (essence of torment) and shock avoid implicit for ailment immunity WATCHERS EYE JEWEL Arcane surge on hit enables using arcane surge support gem (it won't activate otherwise since you don't spend mana) COILING WHISPER RING To get this working you need amulet annoint and a dusk ring in left slot. setup is Lv1 bladefall of trarthus, Lv1 hextouch(no quality), lv1 temporal chains(no quality), and Lv20 Less duration (20% quality) MILITANT FAITH JEWEL Needs to be dominus for vast power keystone everything else is whatever, if you want to minmax get defences from shield and aura effect per 10 devotion HEADHUNTER BELT I designed the build to work around headhunter but it's not required. you can swap into a mageblood and be insanely tanky with triple res flask + granite if you prefer. alternate options are crystal belt or micro distillery or tides of time, it's pretty flexible. ============== MASTERIES ============== Armour and energy shield mastery 1 100% increased armour and energy shield from equipped body armour if equipped helmet, gloves, and boots, all have armour and energy shield You need to run hybrid helmet gloves boots so this doubles the amount of ES your twilight regalia gives you. Armour and energy shield mastery 2 Recovery 5% of energy shield over 1 second when you take physical damage from a hit generally useful and helps keep you alive since you recover 500 ES when hit by phys. Shield mastery 1% chance to block attack damage per 5% chance to block on equipped shield helps cap attack block with glancing blows Caster Mastery 25% chance to open nearby chests when you cast a spell basically just for abyss, you can drop it if you aren't doing abyss and spec the aoe on final repeat for qol instead Attribute mastery +5 strength per allocated mastery passive skill it's relatively hard to get enough strength to run determination at level 20 so this is the best use for attribute mastery Energy shield mastery 100% increased energy shield from equipped helmet Big boost for ES when you craft your gear with fractured t1 hybrid bases and woe essences Chaos Mastery Deal 10% more damage to enemies which have energy shield This is always active because runegraft of treachery is giving enemies your discipline aura basically free 10% more damage taking advantage of what would usually be a downside ================ RUNEGRAFTS ================ RUNEGRAFT OF TREACHERY 15% increased reservation efficiency of skills, auras from your skills which affect allies also affect enemies Build needs this to run tempest shield+determ+discipline, but it means you can't use offensive auras or you will buff enemies. You need cruel mistress merc for dps auras and curse RUNEGRAFT OF THE FORTRESS 40% increased global defences, 10% reduced attributes Huge buff for armour and energy shield, comes with some reduced attributes try to fix this on ring or gloves if you can RUNEGRAFT OF THE WARP Buffs on your expire 30% slower, Debuffs on you expire 30% faster Super huge QoL bonus, makes hh buffs last longer, makes the "deal no damage for 3 sec every 10 sec" map mod last 2 seconds instead, makes shrines last longer. 100% worthwhile using RUNEGRAFT OF BLASPHEMY 30% chance to curse non-cursed enemies with a random hex on hit This enables profane bloom on ascendancy, if you don't need pops you can respec profane bloom to withering presence for 15% more dmg. needs whispers of doom (+1 curse) on tree to function without bricking coiling whisper setup