2 years ago

Ascendancy ThumbnailLevel 91 Snipe Elementalist3.17

Life: 4,156158%
ES: 792
Mana: 53
eHP: 14,674
Resistances: 75%/75%/35%/-52%
Evade: 52%
PDR: 12%
Supp: 72%
Evasion: 9,899
DPS: 1,169,541
Speed: 5.37
Hit Chance: 93%
Config: Shaper, 15% Shock, Covered in Ash
Bandit: Kill All

Gear

Highborn BowPenetrating Arrow QuiverAssailum +DmgAssassin's GarbShagreen GlovesSlink Boots
Polaric DevastationGold RingDyadian Dawn
Quartz FlaskSilver FlaskQuicksilver FlaskGranite FlaskDivine Life Flask
Mantra of FlamesCareful Planning

Gems

Vaal Burning Arrow
Burning Damage
Ignite Proliferation
Deadly Ailments
Greater Multiple Projectiles
Swift Affliction
Burning Arrow
Burning Damage
Deadly Ailments
Unbound Ailments
Arcanist Brand
Wave of Conviction
Flame Surge
Combustion
Anger
Summon Skitterbots
Grace
Flame Wall
Flame Dash
Anomalous Summon Lightning Golem
Summon Ice Golem
Anomalous Summon Chaos Golem
Flammability
Snipe
Burning Damage
Deadly Ailments
Unbound Ailments

Tree Preview

Ghost DanceGhost Dance
Damage Over Time MasteryDamage Over Time Mastery
  • 15% increased Duration of Ailments on Enemies
  • 15% increased Skill Effect Duration
Elemental MasteryElemental Mastery
  • +15% to all Elemental Resistances
Fire MasteryFire Mastery
  • Fire Exposure you inflict applies an extra -5% to Fire Resistance
  • +20% to Fire Damage over Time Multiplier
  • -30% to Fire Resistance
Life MasteryLife Mastery
  • 10% increased maximum Life
  • 10% reduced Life Recovery rate
Reservation MasteryReservation Mastery
  • 15% increased Mana Reservation Efficiency of Skills
Spell Suppression MasterySpell Suppression Mastery
  • +10% chance to Suppress Spell Damage if your Boots, Helmet and Gloves have Evasion

Notes

Vile Power - 5 card DoomFletch Prism
Carcass - Core - Phantasmagoria - The Rotting Core - Toxic Sewer - Waste Pool

Imperial Legacy - 22 card 6L Imperial Bow
Desert - Desert Spring - Dry Sea - Dunes -Pillars of Arun

It's Veiled Mod - %Fire as Extra Chaos

Use Poacher's Mark w/Doomfletch

Bow Crafting
Essence T1 Added Elemental
Hit High Tier added flat ( bigger number better)
Craft #% Fire as Extra Chaos


Echoist + Soul Conduit = Mirror Image
Toxic + Sentinel + Steel Infused = Treant
Deadeye + Vampiric = Assassin
Gargantuan + Vampiric = Rejuvinator
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Problems and Fixes.

Heavy Dex Requriements. Tree Dex is taken till proper gear is found.

Problem: Mana Reservation
With just the Templar Reserve Node, you have slightly too little mana

Fixes (Pick one)
1. Enlighten with the Auras - Expensive
2. Helm Enchant for Reduced Reserve - Strong Damage Loss over BA Damage Enchant
3. Shaper Amulet w/Reduced Reserve - Slight damage loss vs a +2 Gem Amu. Not easy to get early.
4. Drop Skitterbots till one of the above

Problem: Attack Speed
Snipe channels based on Attack Speed. Burning Arrow has reduced Attack Speed and witch has poor access to Attack Speed

Fixes:
1. Minion Attack Speed Nodes near templar. Spiritual Command makes minion AS increases your own. This makes the templar minion nodes the best tree source of attack speed for witch.
2. Lightning Golem - Further buffed by elementalist and the golem nodes
3. Quiver and Bow - Craft AS to comfort.
4. Onslaught Flask

2.6 Attack Rate feels comfortable for me. Adjust as you wish.

Problem: Ignite Duration
Usually, A smaller Ignite Duration is objectively better, but with BA it causes some issues. Deselecting "Enemy is Ignited" will halve your dps. BA get's most of it's added fire from attacking a burning target. 
With Dyadan Dawn and the faster ignites from the tree, some of our ignites could be a low as 2.5 seconds, thus threatening to fall off before the snipe finishes. 

Fixes:
1. Damage over Time Mastery - Increased Ailment Duration adds some time without any damage loss.
2. Combustion on the Wave of Conviction should be frequent enough to keep an ignite on a single target.

Problem: Gear overlap with Meta Builds
This build shares gear as well as general trees with EA Totems. This can cause certain uniques to be expensive.

Fixes:
Dyadan Dawn is a core Unique to EA Totems. While ususually common, expect to have to save or aggressively chance for it.

Hyri's Ire is a late game upgrade to EA Totems and this build. Only really giving extra flat damage. While the best for raw DPS, a rare would work fine.

Problem: Sockets
Very Gem Starved.No room for portal or a guard skill.

Fixes:
1)Body armor should be a 4L 2L. Do not link arcanist brand with the golems.
2)Unset ring to add in a guard skill.