2 months ago

Ascendancy ThumbnailLevel 100 Crit Static Strike Gladiator3.28

Life: 3,730103%
Ward: 37,165
Mana: 71
eHP:
3,041,682
Resistances: 77%/77%/77%/75%
Armour: 11,428
DPS: 300,226,432
Speed: 2.16
Hit Rate: 3.75
Hit Chance: 100%
Crit Chance: 100.00%
Crit Multi: 938%
Config:
10% Shock, Frenzy, Power, Custom Mods
Bandit: Kill All
Pantheon: Soul of Arakaali

Loadout

Gear

ParadoxicaAzadi CrestRunic CrownConquest LamellarRunic GauntletsRunic SabatonsMarylene's FallacyLe Heup of AllLe Heup of AllYnda's Stand
Prismatic TinctureThe Wise OakBottled FaithIron FlaskQuicksilver Flask
Large Cluster JewelLarge Cluster JewelForbidden FleshForbidden FlameThe Light of MeaningWatcher's EyeHeroic TragedyImpossible EscapeUnnatural InstinctCrimson JewelViridian Jewel

Gems

Blood Rage
Assassin's Mark
Cast on Ward Break
Hydrosphere
Lifetap
Ambush
Cast on Ward Break
Summon Stone Golem
Lifetap
Precision
Flesh and Stone
Phase Run
Automation
Herald of Ice
Enlighten
Tempest Shield
Purity of Elements
Static Strike
Hypothermia
Bonechill
Invert the Rules
Increased Critical Damage
Elemental Damage with Attacks
Inspiration
Immortal Call
More Duration
Cast on Ward Break
Lifetap

Tree Preview

Runegraft of Treachery
15% increased Reservation Efficiency of Skills Auras from your Skills which affect Allies also affect Enemies Limited to 1 Runegraft of Treachery
Runegraft of the Fortress
10% reduced Attributes 40% increased Global Defences Limited to 1 Runegraft of the Fortress
Runegraft of the Warp
Buffs on you expire 30% slower Debuffs on you expire 30% faster Limited to 1 Runegraft of the Warp
Tattoo of the Kitava Blood Drinker
0.5% of Attack Damage Leeched as Life
Tattoo of the Ngamahu Firewalker(x2)
+6% to Fire Resistance
Tattoo of the Tukohama Warmonger(x12)
5% increased Melee Damage
Enhanced StarlightEnhanced Starlight
Runic BoonRunic Boon
Eternal YouthEternal Youth
Iron ReflexesIron Reflexes
Unwavering StanceUnwavering Stance
Block MasteryBlock Mastery
  • +1% Chance to Block Spell Damage per 5% Chance to Block Attack Damage
Cold MasteryCold Mastery
  • Enemies permanently take 5% increased Damage for each second they've ever been Frozen by you, up to a maximum of 50%
Duration MasteryDuration Mastery
  • 10% more Skill Effect Duration
Elemental MasteryElemental Mastery
  • Hits have 15% chance to treat Enemy Monster Elemental Resistance values as inverted
Life MasteryLife Mastery
  • +30 to maximum Life
  • 10% more Maximum Life if you have at least 6 Life Masteries allocated
  • 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour
Mana MasteryMana Mastery
  • 12% increased Mana Reservation Efficiency of Skills
Rage MasteryRage Mastery
  • Nearby Enemies are Intimidated while you have Rage

Notes

3 Variants:
Breach + Risk: Takes can't block, reflect immune, could probably take reduced crits mastery, greater chain, fun flask, uses foulborn IL for buff steal. This is the variant I mostly use, very brain off.
PoB Warrior: What it could do at high end without getting too whacky. Tincture, Marylene's included here, have used in other variants and feels fine.
Bossing: Self explanatory, uber boss PoB. Worm flask helps pre proc ambush, emergency heal, recently killed, etc.

I'm not smart enough to know if Marylene's is actually good or whether it's just PoB warrioring, losing the 32% quality off Immortal Call CDR might matter? 
Ashes definitely seems like better all rounder, but Marylene's felt fine to play.
Remember you can just Kalandra ring one foulborn Le Heup, I had two coz I was trying to balance resists on a diff pathing.
Obviously rarity suffix on helm is super luxury, easy swap for resists, dex, str, whatever, can push a bunch more damage or QoL there if you want.

Build still dies to random crits from small packs of blue mobs while looting when flasks are down and before recently blocked kicks in. A reduced crits corrupt Azadi's probably would help.

I never actually used Bladestorm of Uncertainty and only briefly used Chain Hook of Trarthus and never liked either of them, I just pressed Static Strike twice (first proc does not benefit from ambush). ymmv.
Blood Rage used to gain excess frenzy charges whilst mapping because I don't like manually pressing phase run but if you don't have a LOT of charge gen then it will eat them all perma.
If you manually use Phase Run and are fine with that then you can drop Blood Rage and have a free socket.
Imbuing Lifetap on everything was probably a mistake, it kinda chunks you, Transfusion was safer if you can free up gem slots (such as dropping Automation or Blood Rage).

I tried pathing berserker side, and I tried the more common Unwavering Stance placement for timeless jewel. With my timeless jewels neither of them were more consistent.

Do not skip on max HP, use the less ward setting to see your actual defenses during the ward broken windows. 
Max HP significantly reduces one shots to hits in that window or things that go through Enhanced Starlight.

I'm no PoB expert or build expert, there are probably better ways to optimise this, but this did very well for what I wanted it to do. 
dm u/crashhy on reddit any questions or if you do manage to make it significantly better, would be interested.

EDIT: Removed runegraft of treachery coz I was trolling myself xdd