5 months ago
Level 94 Poisonous Concoction of Bouncing Pathfinder3.25
Life: 3,975108%
ES: 59
Mana: 44
eHP:
86,596
Resistances: 75%/75%/75%/75%
Evade: 75%
Armour: 7,733
Evasion: 25,503
DPS: 4,050,176
Speed: 2.38
Hit Chance: 95%
Config: 8x Wither
Bandit: Alira
Pantheon: Soul of the Brine King, Soul of Gruthkul
Gear
















Gems
Poisonous Concoction of Bouncing
Greater Volley
Greater Multiple Projectiles
Unbound Ailments
Void Manipulation
Vicious Projectiles
Despair
Malevolence
Hex Bloom
Vaal Grace
Withering Step
Plague Bearer
Increased Area of Effect
Empower
Shield Charge
Precision
Faster Attacks
Blood Rage
Flame Dash
Steelskin
Cast when Damage Taken
Tree Preview
Tattoo of the Tasalio Tideshifter
10% chance to Avoid being Stunned


- +500 to Accuracy Rating
- -2 to Accuracy Rating per Level

- 5% increased Attack Speed per Enemy in Close Range

- 5% chance when you inflict Withered to inflict up to 15 Withered Debuffs instead

- +15% chance to Suppress Spell Damage if Equipped Helmet, Body Armour, Gloves, and Boots all have Evasion Rating

- 25% chance to gain a Flask Charge when you deal a Critical Strike

- 10% of Leech is Instant

- Poisons you inflict on non-Poisoned Enemies deal 300% increased Damage
- Plague Bearer has 20% increased Maximum Plague Value

- Projectiles deal 20% increased Damage with Hits and Ailments for each time they have Chained

- 8% increased Damage for each of your Aura or Herald Skills affecting you
Notes
LEVELING NOTES Guide by animeprincess https://www.twitch.tv/animeprincess https://www.youtube.com/@anime.princess https://discord.gg/anime-princess-111244942860460032 SUMMARY: This is a budget leaguestart progression for pathfinder Poison Concoction. The endgame gearing is pretty tame and this build can be played in SSF. BANDITS Alira for 15% res ENDGAME GEARING The build suggests a few common uniques. Some substitutions: Body Armor: Lightning Coil, or Doppelganger Guise, or Rare Evasion armor with Phys taken as eldrith implicit Amulet: Fury Valve, or Rare Amulet with Damage over time Multiplier and Life Shield: Dawnbreaker is a common Searing Exarch drop, and is a cheap source of phys to ele, and prioritize the phys taken as fire roll. Lepers Alm's has more damage and less phys mit than Dawnbreaker. I would prefer Dawnbreaker shield until at least I have a Lightning Coil 6-Linked. Rare Shaper Shield with life gain on block can be another option here. Pristine Fossils would be a good way to craft this. Flasks: Rumi's is a good source of block and coupled with Dawnbreaker and our anoint Aggresstive Bastion, puts us very close to block cap Sulphur Flask is an option for more damage Topaz Flask is another option if we are using Lightning Coil and do not need the extra block Rest of Gear: The rest of the gear should just fix your stats. Ele Res, Chaos Res, Strength, a Suppression Roll. Prioritize evasion bases as we are scaling this stat, and the 15% suppress mastery requires evasion helm, boot, glove. To acquire powerful SSF gear, I suggest sending Crimson Ore and Bars to Te Onui with your Kingsmarch ships, which will return well-rolled evasion gear. I was also using Faustus to gamble for my evasion gear, which has a good chance of being well-rolled. ENDGAME GEMS Obviously we already have the gems all shown in the skills tab, but for some context: Swap Blood Rage to Culling Strike support for the important endgame boss fights. You can shield charge to cull them quickly, and blood rage is a mapping skill only. Awakened gems are NOT mandatory, but I have included them to make sure you are aware that they are good upgrades to aim for. I did not use them to clear all the void stones in my practice GSF run last week. Awakened Unbound Ailments, Awakened Void Manipulation, Awakened Vicious Projectiles POISON CONCOCTION OF BOUNCING SWAP This entails prioritizing # of projectiles as well as the Projectile Mastery for inc damage per chain. There is also a Projectile Damage medium cluster that can be chaos spam crafted to get the 'Follow-Through' node, which gives us alot of damage. Obviously we also want to have both Greater Volley and Greater Multiple Projectiles supports when we swap to this gem. Having all these projectiles will put strain on your life flasks, which is why the tree has support for regaining life flask charges. (All these changes are already noted in the Skill and Tree tabs for the Pconc Swap, which I did after campaign but if you want you can do it beforehand. PANTHEON: MAJOR: Brine King for Freeze immunity MINOR: Gruthkul for phys mitigation, altho this choice is flexible depending on your weakness. CONCLUSION: I will be streaming this start live on twitch. I will be posting build updates that take this past this budget starter guide on Youtube. I plan to eventually transition this character into <<<POISON SPARK>>>, and will be making a transition guide on Youtube for this. This is a pconc guide so if you want to make that PSpark transition with me you will get support for that in a dedicated future video guide. My ingame chat channel is /global 8686 Feel free to ask for help in twitch chat, or in my discord community (link can be found at the top of this notes page). Hope to see you around in Settlers 2.0!!!! -animeprincess MISC FAQ: charges are not configured in pob? We get endurance charge on kill via anoint, and frenzy on kill if you remember to press Blood Rage at the start of the map. I am not including these in the POB because it's not going to affect boss damage, but we are primarily going to be mapping so yes you will usually have charges do we need tattoos? You will ideally have 1 avoid stun tattoo to push us from 96 to 100% stun avoidance. Stun immunity is very important when doing endgame bossing, where a shaper ball stunning you could mean the difference between getting hit once and walking it off, or dying. You may also need 1 poison chance tattoo if you do not opt to get it on the glove eldritch implicit