3 years ago

Ascendancy ThumbnailLevel 100 Spark Inquisitor3.20

Life: 2,61143%
ES: 117
Mana: 869
eHP:
7,772
Resistances: -33%/-5%/10%/-60%
Armour: 5,113
DPS: 328,507
Speed: 2.97
Hit Chance: 100%
Config:
Pinnacle, 15% Shock, Custom Mods
Bandit: Alira
Pantheon: Soul of the Brine King

Gear

Driftwood SceptreDriftwood SceptreCrusader HelmetFull RingmailRingmail GlovesRingmail BootsJade AmuletTwoStoneCLTwoStoneCLHeavy Belt
Divine Life FlaskEternal Mana FlaskSilver FlaskQuicksilver FlaskGranite Flask

Gems

--------(Act 1-2)------------------
Spark
Pierce
Added Lightning Damage
--------(Act 3)---------------------
Spark
Inspiration
Faster Casting
Pierce
--------(Mapping)----------------
Spark
Inspiration
Spell Echo
Increased Critical Strikes
Pierce
Increased Critical Damage
--------Endgame Links----------
Spark
Divergent Inspiration
Awakened Added Lightning Damage
Awakened Spell Echo
Increased Critical Damage
Pinpoint
Phantasmal Sigil of Power
Tornado
Divergent Frost Shield
Lifetap
Anomalous Vaal Molten Shell
Anomalous Cast when Damage Taken
Flame Dash
Divergent Arcane Surge
Shield Charge
Faster Attacks
Sniper's Mark

Tree Preview

Elemental OverloadElemental Overload
Life MasteryLife Mastery
  • +50 to maximum Life

Notes

LEVELING NOTES 



-----------Regex for Tarkleigh----------------------
This string searches for movement speed boots and BBB BBG 3 links from the vendor

b-b-g|b-[bg]-b|g-b-b|nne|rint|derha|s:.+sc

------------------------ACT1---------------------------
-Make a Ranger first, to mule Pierce support to our Templar character
-Favor using sceptre over wand, to enable Leapslam from Act 2 onwards

Spark - Pierce - Added Lightning (B-B-G)

Frostbomb (B) [cast into packs as you frostblink thru them]

Frostblink - Arcane Surge (B-B) [leave arcane surge at level 1]

Holy Flame Totem (Optional) (R) [regen + extra damage, used for bosses]

Flame wall (Optional) (B) [used for bosses]

Orb of Storms (Optional) [used for bosses]

Clarity (B)

Leap slam (R) [this is our main movement skill once we get it]

------------------------ACT2----------------------------

[Bandits: Help Alira]

Spark - Pierce - Faster Casting (B-B-G)

Herald of Thunder (B)

Herald of Ice (G) (Optional)


------------------------ACT3----------------------------

[Notes: In temple of Lunaris, you unlock the prefix craft 'lightning damage to spells', which you can craft onto sceptres for more damage]

Spark - Pierce - Faster Casting - Inspiration (library) (B-B-G-R)

Orb of Storms - Elemental Proliferatiion - Innervate (library) - Ice Bite (library) (B-B-B-G) [stand inside OOS and cast spark, in order to generate Frenzy charges and freeze enemies][we can drop Frostbomb and Flame Wall]

Leap slam - Faster Attacks (library) (R-G)

Snipers Mark (library) [cast on bosses only]

Determination (library) [drop herald of ice]


------------------------ACT4----------------------------

You can drop Faster Casting for Spell Echo at the end of Act 4.  This is an optional gemswap, which gives us MORE damage at the expense of SLIGHTLY LESS mobility (because we can't move until we cast twice).  
This is entirely personal preference.  

------------------------ACT5----------------------------

Sigil of Power (Optional) [stand inside these for bosses]

------------------------ACT6----------------------------

[Notes: Cap your elemental resistances right now.  Teleport to your hideout and manually craft resistances onto all open suffixes via the crafting bench.  If you are dying it is due to your res not being at 75%]

Tornado [used for bossing]


------------------------ACT7---------------------------

[Notes: After Completing cruel lab and speccing into the Sovereignty passive, you should drop Herald of Thunder for Zealotry.  You will likely have to drop Clarity as well because it will be too high a level.  Feel free to grab a level 1 Clarity and level it up a few times to help with mana, if you need]

Zealotry



-------------------Shield Swap----------------------
If you find a strong ES based shield with good offensive stats, you can drop a sceptre and use either shield charge or leapslam for your movement skill.  If you are swapping to shield charge, this opens up the option to use wands and rune daggers instead of sceptre.

Shield Charge - Faster Attacks

Flame Dash - Arcane Surge



-----------------Final Links For Leveling---------------

Spark - Faster Casting - Pierce - Inspiration (B-B-G-R)

Orb of Storms - Elemental Proliferation - Innervate - Ice Bite (B-B-B-G)

Sigil of Power - Tornado

Frost Shield

Snipers Mark

Tempest Shield - Zealotry - Determination [Don't worry about Tempest Shield until you are far into maps.  Tempest Shield requires a shield equipped, however early in maps we can use double Sceptres for more damage]

Leap Slam - Faster Attacks [Shield Charge instead of leap slam after we add in Tempest Shield]

Flame Dash - Arcane Surge

Molten Shell - Cast When Damage Taken  (R-R) [Optional, if you have sockets available]




-----------------Skill Tree Swap into Crit---------------

Throughout the entire leveling process, we have specced into the Elemental Overload Keystone and the Lightning Mastery 'Lightning Damage with Non-Critical Strikes is Lucky' 

This is strong and can carry us past leveling and even through early maps if we want.  Remember to unspec BOTH of these points when you decide to swap to the endgame crit tree.

By the time you're doing uber lab, you should probably be swapped over.  I would NOT switch before 3rd lab or before having at least a 5 link.