a day ago
Level 100 Poisonous Concoction of Bouncing Pathfinder3.25
Life: 2,96683%
ES: 262
Ward: 169
Mana: 13
eHP:
1,101,445
Resistances: -56%/87%/-56%/81%
Evade: 46%
Evasion: 5,024
DPS: 1,279,693
Speed: 2.66
Hit Chance: 100%
Config: Frenzy, 15x Wither
Bandit: Kill All
Pantheon: Soul of Lunaris
Gear



























Gems
Poisonous Concoction of Bouncing
Awakened Greater Multiple Projectiles
Greater Volley
Awakened Unbound Ailments
Awakened Void Manipulation
Awakened Deadly Ailments
Tempest Shield
Petrified Blood
Purity of Ice
Enlighten
Precision
Arrogance
Frostblink
Malevolence
Guardian's Blessing
Raise Spectre
Blood Rage
Flesh and Stone
Herald of Agony
Steelskin
Automation
---------------------
EnemyExplode
Aspect of the Spider
Despair
Enfeeble
Temporal Chains
Unhinge
Tree Preview
Tattoo of the Ramako Shaman(x3)
+2% chance to Suppress Spell Damage
Tattoo of the Tasalio Warrior(x2)
5% chance to Blind Enemies on Hit with Attacks
Tattoo of the Tawhoa Naturalist(x2)
8% increased Life Recovery from Flasks
Tattoo of the Valako Shieldbearer
+1% Chance to Block Attack Damage


- +500 to Accuracy Rating
- -2 to Accuracy Rating per Level

- +1% Chance to Block Spell Damage per 5% Chance to Block Attack Damage

- +1% to maximum Chaos Resistance

- Life Flasks gain 1 Charge every 3 seconds
- Mana Flasks gain 1 Charge every 3 seconds

- 12% increased Mana Reservation Efficiency of Skills

- Enemies Poisoned by you cannot deal Critical Strikes

- 8% increased Damage for each of your Aura or Herald Skills affecting you
Notes
Guide by Allie https://www.twitch.tv/Allliee_ https://www.youtube.com/c/Alliee I stream on Twitch every single day! If you have a question feel free to come by and ask! >>>>>PLEASE READ THIS<<<<< >>>>>PLEASE READ THIS<<<<< I have a Leveling Run from Level 1 all the way to Act 10 which will hold your hand and show you what to do on YouTube. If you are new to the game or would like to level along with me, you can find it here. I will also be playing this build on Day 1 of Secrets of the Atlas on Twitch if you would like to come and watch it all live! Leveling Run - >>>>>PLEASE READ THIS<<<<< >>>>>PLEASE READ THIS<<<<< Note - All Trade Links will be for Settlers but once 3.26 starts, they will automatically redirect to Secrets of the Atlas. Act 1 Look for MS boots in town & use a Bow. Try to buy a Flat Phys quiver and Iron Rings if/when you can afford them. Vendor Armor Scraps or Whetstones for more Wisdoms. Look for GGG anything in town before going to Coast. If there is no GGG, then look for a GG 2-Link at a minimum. Also, look for GGG on anything that ISN'T a Bow for later on. Try to find a good Shield before Level 12, ideally with a Movement Speed implicit. >>>>Please make sure you have 2 Mana Flasks before Brutus and Merveil or you will have a bad time with mana<<<< Act 1 Regex (shows 4-Links, GGG, GG, MS Boots Quivers & Bows): -\w-.-|g-g|nne|rint|s:.+bow|s:.+qu phys| Copy this and then paste it into the search box on Gear Vendors to highlight these things if they have them. Level 1 Take Caustic Arrow from the quest and link it to Momentum. Get 1 Green socket anywhere to start leveling Burning Arrow for Brutus. Use Caustic Arrow for all clearing up to Brutus. Really try to look for a Serrated Arrow Quiver from Tarkleigh in Town before you leave. If he doesn't have one, check back later when you go back to Town. Level 4 After Mud Flats is over and you are in The Submerged Passage, teleport back to The Coast waypoint and go get the Medicine Chest from the Tidal Island. Take Mirage Archer from Nessa. Take Sniper's Mark & Dash from Tarkleigh. Buy Pierce from Nessa. Link Caustic Arrow - Mirage Archer - Pierce You can let the Mirage Archer do most of the work. Attack once to trigger it then keep moving forward, attacking as needed to keep it active. Use Sniper's Mark on any Rares & Bosses as a DPS increase. Use Dash on cooldown as your Movement Skill. Try to buy Iron Rings and a Rustic Sash from Nessa if you can afford them Pre-Brutus. Look for a Short Bow from Tarkleigh if you can. If you end up finding an Essence Monster, you can kill them and use the Essence on this Bow for what is likely a useful stat. You will get a guaranteed Essence from the Dweller which can be used on your Short Bow or any Bow you have if it is White Rarity. ~Level 8-9 Start looking for a Shield for Level 12 if you havent already. Killing Brutus: Replace your Caustic Arrow with Burning Arrow in your links. Use Burning Arrow to kill Brutus. Once Brutus is dead, put Caustic Arrow back in and drop the Burning Arrow on the ground. In Town: Take Void Manipulation from the quest reward offered by Nessa. Socket it somewhere so it can gain experience for the PConc swap. Take Precision from the quest reward offered by Tarkleigh. Socket this when you can and activate the Aura. Make sure to not level this too much as you will quickly run into mana issues. I recommend leaving it at ~Level 3-4 at most. You can Right-Click the + notification when it is ready to level to dismiss it. Buy Frostblink from Nessa and replace Dash. You will have enough Int to use it with Primal Spirit. You should leave your Frostblink at Level 3 to make sure you don't have any issues with not having enough Intelligence later on. Frostblink only gains a minor amount of reduced Cooldown per Level which is not very important. In the Endgame you can Level it up as much as you can for slightly faster Mapping but don't worry about it for now. Level 12 Swap to Poisonous Concoction once you hit Level 12. Nessa will give you a free Poisonous Concoction once you enter Merveil's Caverns for the first time. Get to Level 12 before you get to Merveil, use PConc to kill her as it will be significantly faster with a good roll on your Life Flasks & Withering Step. In Town: Buy Volley, Withering Step, Shield Charge & Faster Attacks from Nessa. Your links are now Poisonous Concoction - Void Manipulation - Volley Remove your Bow and put on a Shield, ideally use a Shield Base that gives Movement Speed or later on one with Elemental Resistances on it. Otherwise, look for Life, Resistances & any Attrbutes you might need. Starting in Act 2 you can also craft any Resistances you might need with the Crafting Bench in your Hideout after you get your Herald of Agony in the Chambers of Sin. Drop Caustic Arrow, Mirage Archer & Pierce. You just need Frostblink, Shield Charge, Sniper's Mark, Withering Step and PConc. Use Sniper's Mark on bosses until Act 3 when you get Temporal Chains. Dont bother with it on anything else as its not worth the mana otherwise. Use Withering Step to apply Wither to Bosses, otherwise dont use it as it puts Frostblink on cooldown. You can use Frostblink in the middle of a Shield Charge to cancel it early, do this as often as you can. If this is too annoying, just use Shield Charge for most of your movement and Frostblink for gaps. You will likely have issues with both having enough sockets for this & having a high amount of Strength. If needed, simply use Shield Charge with no Faster Attacks but try to fit in Faster Attacks ASAP. You can also keep Shield Charge at a lower level. This is not advised as Shield Charge gains a lot of extra Movement Speed from leveling it but is fine early on to aid with any Attribute issues. >>>>>Note on Poisonous Concoction Usage<<<<< TLDR: From now on you will need to upgrade your Life Flask every time you can. PConc scales like crazy off of the "Recovers X Life" value and it is your main damage scaler for Acts 1-10. Bigger number on the flask the better. You should Transmute your Flasks in hopes of a x% Increased Recovery Prefix. Starting at Level 42 when you get Hallowed Life Flasks, use some Alterations to roll for a better roll if possible. You don't care about the mods that roll on the flask. Look at the number the flask would say it heals you for, the duration doesn't matter. As long as the number is big you are good to go. Try to be a bit conservative with your Alteration use on your Flasks until you finish Act 3. There are a lot of Skill Gems we need to buy using said Alts. Allways use a Transmute if you can though. Try to always have 2-3 Life Flasks at all time. You will go through Flask Charges too fast and will lose a significant amount of DPS on Bosses without them. You will never be able to fully sustain your charges on Bosses and should aim to be conservative with them. Try to not randomly attack while waiting through their Immunity Phases. Act 2 BANDITS: Help Alira, +15% Elemental Resistance is too good for Leaguestart. Later, we will swap to Eramir for +1 Passive Point once we are in Maps. The swap to Eramir will happen once you have a Topaz Flask & an Elemental Resistance during Flask Effect Suffix on one of your Flasks in Maps. Given how much Resistance that will give you, it should be fairly easy to lose the 15% Elemental Resistances that Alira gives. To swap to Eramir in Maps, simply vendor 20 Orbs of Regret AND 1 Onyx Amulet together and you will recieve a Book. Wiki Page - https://www.poewiki.net/wiki/Deal_with_the_Bandits Level 16 Take Herald of Agony as your quest reward from Greust. Buy Blood Rage from Yenna. Blood Rage will give you a buff that gives you a chance to gain a Frenzy Charge on every kill along with a big increase to Attack Speed. Every time you kill a mob with this buff active you will refresh it. You should put this on a comfortable keybind and press it once at the start of every zone. This will become even more important with Shield Charge as the Attack Speed from both Blood Rage & the Frenzy Charges will drastically increase your Shield Charge speed. Level 20 Take Vicious Projectiles from Silk after you kill The Weaver, put this somewhere to gain experience. You will use this as your 4-Link on PConc. Act 3 Start looking for: GGGG for Poison Concoction - Lesser Multiple Projectiles - Void Manipulation - Vicious Projectiles GGGB for Act 6 and beyond where you replace Vicious Projectiles with Unbound Ailments in Act 6 from Lilly. RGG for Shield Charge - Faster Attacks - Momentum You can buy Momentum from Nessa in Act 1 when you have the space to fit it in. Pick up all Yellow items, you are going to need lots of Alterations to buy all of the gems. Level 24 Take Grace from Clarissa's reward and buy Temporal Chains & Purity of Elements from her. Use Purity of Elements alongside Herald of Agony as your 2 Auras. Grace will be added in later in Act 6 once you have Charisma along Thrill of Battle & it's Mana Mastery. For now, you should put Grace into a slot so it can gain experience and be a high level once you do use it. Get rid of Sniper's Mark. Use Temporal Chains over Sniper's Mark as your curse on Rares & Bosses. You can skip going to the Library and doing Siosa's Quest, just move on to Act 4. You will buy the Gems you missed in Act 6 from Lilly. Act 4 Go to Act 1 and buy an extra Poisonous Concoction from Nessa before doing Lab. Once you complete it, you are given one use of the Font. The Font will allow you to change a Skill Gem into a random Transfigured Skill Gem of the same color. Simply use your extra PConc for this and pray for the somewhat low chance for you to be offered PConc of Bouncing. Starting with the Act 10 Lab, there is a chance to get an option that says something along the lines of "Change a Skill Gem into its transfigured version." This will instantly allow you to change PConc into PConc of Bouncing which is the superior version of the skill. Do Lab after Level 31 when your gems upgrade. If you feel scared when fighting Izaro, you can turn off Purity of Elements and use Grace for the fight. While Izaro has some Elemental skills, his Heavy Attack & Auto-Attacks are significantly deadlier. If you happen to get PConc of Bouncing you should use it ASAP over your normal PConc. Bouncing will make it so you now only throw one Flask that bounces a few times based on how many extra Projectiles you have. Not only will this consume less Flask Charges but, it simply has a higher DPS ceiling than normal PConc. With Bouncing you should upgrade to Greater Volley which can be bought in Act 4 as soon as you can. You should also replace Vicious Projectiles with Greater Multiple Projectiles from the same vendor. If you do not have the Orbs of Alchemy for this, you can always upgrade in Act 6 with Lilly if you get the Orbs of Alchemy by then. NOTE: It's completly ok if you do not get PConc of Bouncing while leveling. Obtaining it will be our first goal as soon as as we get to Maps anyways and it is simple to farm if you wish to get your own. Think of it as a lucky outcome if you do end up getting Bouncing earlier. Act 6 In Act 6 you will pick up Charisma along Thrill of Battle & its Mana Mastery that gives you 12% increased Mana Reservation Efficiency. With these three things, you can now drop Precision and turn on Grace. This will give you a big defensive layer and make the rest of the Campaign a lot comfier. Do Lilly's Quest to clear the Beach as soon as you get to Act 6. From Lilly buy: Steelskin, Automation & Unbound AiIments. This will be the only major "hurdle" of playing PConc, fitting in all of the Skill Gems from Lilly all at once. You will likely not have enough sockets at this point for everything mentioned below. If you need to sacrifice something, simply don't use Automation & Steelskin until later on. Link Steelskin - Automation You will then need to turn on Automation just like you would an Aura. This will automatically use Steelskin for you on cooldown. Lastly, add Unbound Ailments to your PConc link as soon as you get a 4-Link to do so. Until then, if you have any sockets left over, you can put it on so it gains levels. You can keep using Vicious Projectiles all the way up until PConc of Bouncing, Unbound Ailments is just slightly stronger than Vicious Projectiles if you get GGGB. >>>>>PLEASE READ THIS<<<<< >>>>>PLEASE READ THIS<<<<< Once you get to Act 6, you can start setting up Heist so you can go and do 1-2 Hours of Heist as soon as you get to the end of Act 10 which will make you ~100-200 Chaos Orbs. With this you will easily have more than enough currency to buy starting items such as Asenath's, Fury Valve, Replica Sorrow of the Divine and good Rare items in all slots. Most importantly, this will guarantee you will have a Poisonous Concoction of Bouncing the moment you step into Maps making progresion a lot comfier. You can choose to not do Heist but, Earlygame Maps earn you basically 0 currency meaning you will have to wait quite a while to see any of the core items. While this is fine as PConc can handle all content very well, if you wish to have the easiest time possible, I STRONGLY recommend to do Heist. You don't even need to do all Contracts, simply doing enough to buy both PConc of Bouncing & good Rare items is enough. Heist is extremely easy to do but it is something you NEED to start working on Act 6. You will need to stop every level and buy Contracts from the Heist vendor to stock up before finishing Act 10. Faustus, the Auction House NPC is avaliable in Act 6 as a way to trade with other players. Buy 1 Chaos worth of Rogue Markers from the Auction House in Kingsmarch to get you going ASAP when it comes to collecting Contracts. You can also buy Chance Orbs if you ever run out of them and you can quickly make 1-2 Chaos by doing 1-2 Lockpicking Contracts. Use this Regex to buy Contracts - Lockp|Percept|Demo If you are a new player following this guide, I would most likely recommend going down the Heist path. It will not only set you up with more than enough money to begin but, it will teach you one of the best possible starting routes for currency. While for more advanced players rushing to T16 Maps might be better, I personally think spending 1-2 Hours in Heist is a better and easier option for most people. Please keep in mind, you DO NOT want to kill Kitava in Act 10. Do all of your Heisting and once its done, THEN go kill Kitava in Act 10. If you plan to do Heist, I recommend to watch the video guide I have on it. Heist Guide - https://youtu.be/v4PBenCGMIo >>>>>PLEASE READ THIS<<<<< >>>>>PLEASE READ THIS<<<<< Act 7 You can now go do your second Lab and pick up Master Toxist. This should make your clear feel a bit better while also giving you more DPS while you keep your Utility Flasks active during Bosses. Act 10 After rescuing Bannon from the Rooftop (the first quest in Act 10), you can go back to Town and take a Silver Flask as your reward. With this, you can drop Graceful Assault and put those points elsewhere. If you prefer to not constantly press your Silver Flask for Onslaught, you can keep Graceful Assault up until ~Level 80 or until you unlock the Hybrid "Movement Speed & Onslaught on Kill" Boot craft which you should swap to ASAP. In Act 10 you can now go and do your third Lab and pick up Nature's Adrenaline. This will give you better uptime on your Flasks while also setting you up to add in Replica Sorrow of the Divine once you buy it. Make sure to do the Lab before fighting Kitava so you do not have to do it with the -30% Elemental Resistance penalty. After doing Lab is when you should go run all of your Heist Contracts if you are doing Heist. ------------------------------------------------------------- NOTE ON FORMATTING: As this PoB & Guide aims to be an all-in-one guide from Level 1 to ~200 Divines, the rest of the Note Section will be split up into Earlygame, Midgame & Endgame chapters going over important topics for each progession point. All sections will be clearly marked as: Earlygame - Midgame - Endgame - You might notice some sections with no marker at the start of it. These sections are things that generally will apply to all stages of the build. ------------------------------------------------------------- ============================================================================================================================================================================================================================================================== ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------Earlygame---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ============================================================================================================================================================================================================================================================== NOTE - Please use the Loadouts in the Top Right to swap between the Endgame, Midgame & Earlygame versions of the build. This will swap your Items, Skills, Passive Tree & Configs around automatically. Earlygame - Mapping Once you make it past Kitava in Act 10 there are a few things we want to prioritize doing with the first and foremost being obtaining PConc of Bouncing, the alternative Transfigured version of the gem. On top of this you will want to start making currency to afford Replica Sorrow of the Divine along with Lightning Coil for defence and, if you can afford them Asenath's Gentle Touch for more clear. You should do your fourth Lab at ~Level 80 once you have PConc of Bouncing, Replica Sorrow & either Mark of Submission or Asenath's if you could afford them. Another thing you will want to look out for will be Mark of Submission which is a great Ring to pick up until you get a pair of Asenath's. While Asenath's is a Midgame item in this build, if they are cheap and if you happen to have the money for them, you should pick them up ASAP. You can also socket Temporal Chains inside of them, making you never have to use it manually. The downside here is that you will lose a Ring slot on an otherwise useless item but it is well worth it if the price is ~3-5 Chaos Orbs or lower. Outside of that, I need to remind you that you are a Pathfinder. Flasks for a Pathfinder can be considered ACTUAL ITEMS due to you easily having 100% uptime on them with Nature's Adrenaline where on other Ascendancies, Flasks are temporary buffs. This means that you can gain a lot of permanent stats for them where other classes cannot rely on them the way we do. Ideally, you want to get the Flasks mentioned below quickly and to keep upgrading them to capitalize on your main benefit as a Pathfinder. You also ideally want to use five Instilling Orbs & Glassblowers in the Crafting Bench to craft the "Used when Charges reach Full" on every Utility Flask to automate them. As for your playstyle, you simply just want to keep spamming Shield Charge & Frostblink on cooldown while rushing forward as fast as possible. This will feel even better once your Quicksilver Flask is automated with Instilling Orbs. With PConc of Bouncing, you will very quickly stack a lot of poisons on 1-2 monsters in a pack which Asenath's and Master Toxist will prolif into everything else nearby instantly clearing the pack & potentially screen if enemies were close enough. Once you obtain Bouncing, you can drop Withering Step as you do not need it anymore. Bouncing will easily keep 15 Withers on it's own. You will start encountering quite a bit of Corrupting Blood in Maps. To deal with it, you should get Corrupting Blood Immunity on your Flask before swapping to "Grants x% of Life Recovery to Minions" mod once you setup your Aura Spectres. You can find more info on this in the Life Flask Section below. Earlygame - Poisonous Concoction of Bouncing PConc of Bouncing will be the upgrade to your normal PConc that will throw out only one Flask that will bounce in a few random directions per Projectile that you would've normally fired. With Greater Multiple Projectiles, Greater Volley, Fury Valve, Multishot & the two base Chains the skill has, this means each Flask will bounce 13 times in total. The issue with normal PConc is that if we had 13 Projectiles on it, we would need an absurd amount of AoE to make their individual explosions when they hit the ground be large enough to have all of them hit the same target. In PoE, if you have an ability that causes multiple AoE explosions, each individual AoE explosion can "Shotgun" the same target making our PConc do significantly more DPS than just the DPS of one Projectile. Normally, out of those 13 Projectiles, only ~4-5 of them would hit while with Bouncing, we can on average get up to 11-13 (it is pretty rng and better in small areas) to hit the same target giving us significantly more DPS. We cannot assume that all 13 bounces will hit due to the Flask drifting a bit and picking a random direction each bounce meaning it can sometimes just fly away and only do 1-2 hits on the same target if it happens to move too much. At the same time, we are picking up the Projectile Mastery at Trick Shot giving us 20% Increased Damage per Chain that a Projectile has done, meaning the last bounce of PConc will have... 260% increased Damage... if it actually hits that is. This along with us getting Follow-Through on our Medium Cluster Jewels as you progress further into the build which gives you 20% Increased Damage per Remaining Chain will cause the first and last bounce to do an incredible amount of DPS. With these two things combined and the Poison Mastery that gives us 300% increased Damage with the first Poison applied to an enemy that has no Poisons on it, will cause you to instantly nuke the first enemy you hit in a pack. Then, Master Toxist & Asenath will kill everything else. Earlygame - Obtaining PConc of Bouncing You have two options on how to go about getting yourself a PConc of Bouncing. 1. You simply buy it on the Trade Website from someone else. This will cost ~20-50 Chaos Orbs in the first few days and will quickly crash from there. 2. You can run the third Lab until you obtain your own. If you end up doing Heist and have ~150-200 Chaos, you should just buy it from someone else as it will save you a significant amount of time. If for some reason PConc of Bouncing costs an absurd amount (+100 Chaos Orbs), you should still go and farm your own in Lab after Heist. This is unlikely to happen but, keep it in mind as wasting 100 Chaos from Heist on Bouncing is not worth it. Trade Link - https://www.pathofexile.com/trade/search/Settlers/bMZGJrGTL If you are following this guide after the first few days of the season, I 100% recommend just buying Bouncing from someone else. It is not worth the time to get it yourself given how cheap it should be by this point. If you did not do Heist, you should go and obtain it manually in Lab. To do so, you are simply just going to do what we were already doing in previous Lab Runs; Run Lab and check the Font at the end for a PConc of Bouncing. With the third Lab in Act 10, you can now have the chance to see the Font option that "Changes a Skill Gem into its transfigured version" which will instantly convert a PConc into Bouncing. This will take on average ~10-15 Lab Runs to get but it could take more or less based on your luck. If you want to go get your own, you are likely to also make a decent profit doing so as most of the time you will simply be using the option to turn a PConc into a random Green Transfigured Gem. Most seasons a lot of Green Transfigured Gems are popular and are in high demand by other builds in the same way we are looking for PConc of Bouncing. This means that even if you do not get a PConc of Bouncing from the random option, you could still get a gem worth 5-10 or more Chaos. You should use Awakened PoE Trade to price check them and see their values before picking. Awakened PoE Trade Download Link - https://snosme.github.io/awakened-poe-trade/download Some Green Gems to be on the lookout for that are likely to be worth something are: Lacerate of Haemorrhage Elemental Hit of the Spectrum Mirror OR Blink Arrow of Bombarding Clones (they two different skills but are both the same price) Dual Strike of Ambidexterity Explosive Trap of Shrapnel Earlygame - Uniques to Prioritize After obtaining PConc of Bouncing, your next priority is to obtain some of the Unique items that are very strong for our build. Replica Sorrow of the Divine Trade Link - https://www.pathofexile.com/trade/search/Settlers/KnEvoPqF5 The first priority should be Replica Sorrow of the Divine as it will solve all mana problems with the Eldritch Battery that it provides. Eldritch Battery makes it so your Energy Shield protects your Mana instead of your Life meaning it cannot be damaged by taking a hit. Energy Shield will then be consumed before your Mana does and given that this consumption is not "damage" to the Energy Shield, your ES Recharge will always be active meaning you will gain ~60 ES/Second which can be thought of as 60 Mana/Second. Replica Sorrow also makes it so that your Life Flask applies to your Energy Shield & given we have Master Surgeon as our fourth Ascendancy, this gives you a permanent 1.3k ES/Second that can be used for skills. Please make sure to have 5 Instilling & Glassblowers ready to go so you can craft the "Used when Charges reach Full" enchant onto Replica Sorrow from your Crafting Bench as soon as you get it. This is required so it will automate itself as without Replica Sorrow you will not be able to attack. You do not want to be in a position where you forget to manually use it and not have any Mana to attack with. Lastly, once you do have Replica Sorrow, you can now add Precision back into your build and to level it as far as you can, likely to ~Level 7. This will give you a bit more Hit Chance while using up the last little bit of Mana you have as we do not care about our total Mana Pool anymore at all and can reserve all of it away. Leper's Alms Trade Link - https://www.pathofexile.com/trade/search/Settlers/E9vkJG0F5 This shield is just a very strong DPS option in the Earlygame that also provides a bit of Spell Suppression making getting to 100% easier. This should cost ~20 Chaos in the first few days and will very quickly drop in price from there. Keep in mind this means you lose a slot for the sake of getting Resistances & Attributes meaning you might want to wait until a bit later to pick this up once you have solved any potential issues. Fury Valve Trade Link - https://www.pathofexile.com/trade/search/Settlers/drvZYGocJ Fury Valve is an amulet that gives you two extra Projectiles and a bit of Elemental Resistances. The Split line on it is overridden by Bouncing's Chain line. Overall this is a ~10-15% DPS increase from the extra two bounces and the extra damage per Chain while making Resistance Capping a bit simpler. Usually this is ~30-40 Chaos Orbs early on and is not a high priority to pick up over the other items, it is just a nice to have and honestly, could also be skipped in favor of just going for a The Eternal Struggle earlier on. You can find more info about The Eternal Struggle in the Midgame Section below. As for an Anoint, Toxic Strikes is both very cheap and your strongest option for extra DPS. A Crimson Oil should only be 2-3 Chaos in the first few days and you should immediately go and buy the Oils for the Anoint as soon as you get Fury Valve. Lightning Coil Trade Link - https://www.pathofexile.com/trade/search/Settlers/lV20dLnhV Lightning Coil will be a major part of our Physical Damage Reduction by converting 50% of all Physical Damage taken into Lightning Damage. This means that the damage is calculated against our Lightning Resistance instead of our Armour which we have very little of. This also allows us to raise our Lightning Resistance past 75% giving us better defences against it and against Physical Damage. This will mainly be done through a Topaz Flask that not only makes up for the -60% Lightning Resistance that Lightning Coil has but also raises our Maximum to 82%. I recommend looking to buy one as soon as you can but ONLY after you have gotten a Topaz Flask and have put a craft on it in the Crafting Bench that automates it. More on this in the Flask Section below. Given we are using a Unique Chest in this build, 5 & 6-Linking it will be a bit difficult to do so and will be slightly expensive. To start off, getting a 5-Link should be simple by just using Jeweller's Orbs on your Lightning Coil until it has 5 Sockets then using Orbs of Fusing until all 5 Sockets are linked. This should take on average ~150-200 Fusings assuming your Lightning Coil is 20% Quality before attempting as Quality does impact odds. As for 6-Linking, you have several options which are all fairly expensive and you will need to compare to see which would be the cheapest. Make sure that your Lightning Coil has 6 Sockets on it before attempting any of the following otherwise you will waste your money. 1. First, you can simply use 1,500 Orbs of Fusing in the Crafting Bench to guarantee a 6-Link, this should be your last resort and only used if it is the cheapest option. 2. You can simply use an Omen of Connections on a Lightning Coil that has 6 Sockets on it to force it into becoming a 6-Link. These are usually expensive and likely more than the price of 1,500 Fusings for some reason. You can buy this directly from the Auction House, check it's price in both Chaos Orbs and Divine Orbs before buying. You might need to use the Trade Website to buy it if they are an odd price such as 3.4 Divine. Trade Link - 3. You can use a Craicic Sand Spitter & a Black Morrigan together at the Beast Altar with the "to Have Maximum Possible Links" crafting option to force the Lightning Coil into a 6-Link. This will require you to fight the monsters and to win otherwise you will lose the Beasts and thus your money. Usually this is the cheapest option. 4. You can use Tainted Orbs of Fusing on a Corrupted Lightning Coil to force a 6-Link. This will be by far the most expensive option. The benefit of this is that you can go buy a Corrupted Lightning Coil with a useful Implicit on it such as +2 to Socketed Projectiles or +1 to all Socketed Gems which would be a very large DPS increase. Trade Link for Corrupted Implicits - https://www.pathofexile.com/trade/search/Settlers/mRnneYrf6 NOTE: You can get very unlucky with Tainted Orbs of Fusing. It can take you as little as 2 Orbs or in my case... up to 37 Tainted Orbs before 6-Linking. Only do this in the Midgame or if you are an advanced player and know what you are getting into. First, you want to use Tainted Jeweller's Orbs on the Lightning Coil until you get to 6 Sockets if it is not already. Then, you want to put the Lightning Coil into the Crafting Bench and to use the "Four Linked Sockets" option to make it a 4-Link. From there, use 1 Tainted Orb of Fusing, this will either add or remove a Link. If it removes one and you go down to 3, use the "Four Linked Sockets" option again. If it adds a Link and you are at 5, use another Tainted Orb of Fusing and hope it adds another Link to 6. If it removes a Link and you are back to 4 again, try again. Asenath's Gentle Touch Trade Link - https://www.pathofexile.com/trade/search/Settlers/e694EkbcL Asenath's is not only an amazing pair of Gloves for the clear it offers through its explosions but, will be the main way we apply Temporal Chains onto everything through its guaranteed On Hit. These are going to be worth ~20-100 Chaos and their price is highly dependent on their popularity in a given season. You should look to try and pick up a pair as soon as you can but, you should at least get your Lightning Coil, Replica Sorrow, Fury Valve & Utility Flasks first before saving up for them. Until then, just use a normal pair of Rare Gloves. Adding Asenath's in will also require you to deal with the loss of your Gloves for the sake of Resistances which might cause its own issues. These are meant to be added into the build as a Midgame item but, are worth considering if cheap as an upgrade earlier than that. Due to the existence of the Gift of Asenath Divination Card and its low rarity, Asenath's very quickly drop in price while also throwing a lot of Corrupted pairs into the economy. In the extreme Endgame of the build we will want a pair that has Despair & Enfeeble on Hit as Corruption Implicits on it. As a Midgame upgrade, a pair of Asenath's with Despair is great as you will then gain the DPS increase of both Despair & Temporal Chains at the same time. You could also choose to go for Enfeeble as your second Curse on Hit over Despair in the Midgame if you prefer more defences. PLEASE KEEP IN MIND - Any Corrupted Asenath's that has ANY other Curse on Hit on them is a BRICK if you DO NOT have Anathema yet which is a Ring we are aiming for in the Midgame. By default your curse limit is only 1 meaning the Temporal Chains that Asenath's applies and needs for its explosions to work will constantly get overridden. Do not accidentally buy a pair that is bricked or with Enfeeble or Despair on it without being close to affording Anathema as well. Corrupted Asenath Trade Link - https://www.pathofexile.com/trade/search/Settlers/PVGQXqZhL Earlygame - Resistance Capping & Flasks As mentioned, you are a Pathfinder and due to Nature's Adrenaline, Careful Conservationist & Natural Remedies, it is fairly simple for us to reach 100% uptime on our Flasks passively through the Charges we gain every second. Due to this, you need to look at your Flasks as items that give permanent stats and not as temporary buffs. What im trying to say here is that you should always aim to upgrade your Flasks and to try and get perfectly rolled Flasks when you can afford them. Our Flask setup will be pretty simple, we need: A Life Flask for both PConc & Master Surgeon Replica Sorrow to fix our Mana issues A Quicksilver for Movement Speed A Topaz Flask for Resistances A Jade Flask for more Evasion Rating Life Flask Trade Link - https://www.pathofexile.com/trade/search/Settlers/r4nngRRTQ While there is a higher tier Eternal Life Flask, we want to use a Divine Life Flask as it gives you higher base recovery than an Eternal Life Flask. Given how important the recovery is, it would be a good idea to try and look for a 30% Quality Flask as it would give you a fairly large recovery and DPS increase. As for the mods we are looking for, on your Prefix you want the Hybrid "x% increased Amount Recovered, x% reduced Recovery rate" Mod. This will not only make the duration longer for Master Surgeon requiring less maintenance but will also drastically increase the DPS on PConc when it does eat charges. For your Suffix, you want to start off with the Immunity to Bleeding & Corrupted Blood Suffix and eventually swap to the "Grants x% of Life Recovery to Minions" mod once you setup your Aura Spectres. Once do swap your Flask Suffixes, you will need to look for Immunity to Corrupting Blood on a Jewel. (Jewels with useful stats are likely to be expensive, feel free to look for things such as DoT Multi or Life if you wish to spend more) Trade Link - https://www.pathofexile.com/trade/search/Settlers/5M7m6z2Sa More on Spectres below in the Spectre Section. To get yourself an Earlygame Flask easily, we can just craft it ourselves. Simply use Orbs of Alteration until you hit the Hybrid Prefix with NO Suffix on the Flask, then go to the Menagere and use the Beast Altar to craft the Bleed Immunity Suffix onto it. Your Life Flask will be something you want to focus on quite a bit as it will not only make your recovery better but it will also increase PConc DPS. One thing to note is that you will NEVER be able to sustain your Flask Charges with PConc. It simply uses too many charges per second. In this setup we are gaining ~7.3 Charges a Second in the Midgame setup while PConc at 2 APS requires a minimum of 16 Charges a Second to maintain it. This is why PConc is set to No Flask for the Main Skill in PoB. With that said, it will still eat your charges as it can and with 7.3 Charges a Second we can add ~40% More DPS to our PConc to get the true DPS value. At the same time we will be running Master Surgeon as one of our Ascendancy Points. This makes your Life Flask not turn off when you reach Full Health if it still has some duration left on it. With this, we can basically have our Life Flask active at all times, turning it into ~1.6k HP/Second in the Earlygame going up to ~2.8k in the Midgame with Tides of Time. Master Surgeon is something you will either love or hate, on one side, it is an absurd amount of extra recovery that is always active but on the other, you do need to press your Life Flask every ~6 Seconds. For some people this isn't fun and if you don't enjoy that gameplay, you can simply pick Nature's Boon as your fourth Ascendancy Point. To note: If you are simply just holding down your PConc key at all times, it will simply consume your charges too fast and you will never have a chance to use the Life Flask yourself for Master Surgeon. This will require you to pay a bit of attention to the duration and to possibly stop attacking for a second on Bosses to be able to turn it back on. This honestly isn't a big deal given you will have times where you need to dodge or deal with mechanics and are likely not standing there for multiple seconds holding it down anyways. While mapping, the charges gained from enemies along with the downtime between packs makes it fairly simple to use. Lastly, this will become a lot simpler to do in the Midgame with Tides of Time as the up to 3 Life Flask Charges every 3 seconds greatly helps with this. Replica Sorrow of the Divine Trade Link - https://www.pathofexile.com/trade/search/Settlers/KnEvoPqF5 As mentioned previously, Replica Sorrow will give you Eldritch Battery which will take care of all Mana problems. Please make sure to have 5 Instilling & Glassblowers ready to go so you can craft the "Used when Charges reach Full" enchant onto Replica Sorrow from your Crafting Bench as soon as you get it. This is required so it will automate itself as without Replica Sorrow you will not be able to attack. You do not want to be in a position where you forget to manually use it and not have any Mana to attack with. You will not have 100% uptime on Replica Sorrow by default and will need to get it to 20% Quality as soon as you can by using 20 Glassblowers on it. This is not a high priority as Replica Sorrow will last ~18 Seconds with a medium Duration roll on it. This should make it so you don't encounter any awkward situations on Bosses and you will always almost have a second swig of it ready to go which can just be manually used if needed. Once it is 20% Quality, you will never have to think about it and will become passive. Quicksilver Flask Trade Link - https://www.pathofexile.com/trade/search/Settlers/r4n4m4ztQ A Quicksilver Flask is basically required in every build due to Movement Speed being king in PoE. Luckily for us its fairly easy to get 100% uptime on it which will give us a significant Speed increase over other builds. To start off, you want to look for a Quicksilver with a "x% increased Duration" or "x% reduced Charged per use" Prefix on it. You will ideally want to try and find a fairly high tier roll as it will be needed for good uptime. This along with 20% Quality should get you very close to it with it likely being ~90-95% based on your Prefix roll. For general Mapping this is more than enough. Once you push further into the build and get a Medium Cluster Jewel with Spiked Concoction on it, the Alchemist's Genius buff should have near 100% uptime and will guarantee your Quicksilver is always active. As for the Suffix, we want to put the "x% increased Movement Speed during Effect" mod here as the other two Suffixes on our other Utility Flasks are very important and will need 100% uptime which we cannot guarantee on the Quicksilver to begin. Topaz Flask Trade Link - https://www.pathofexile.com/trade/search/Settlers/DgDgkBdI5 The Topaz Flask will be the second most important Flask behind Replica Sorrow as this will make up the -60% Lightning Resistance from Lightning Coil while also raising your Maximum Lightning Resistance to 82%. Given that 50% of all Physical Damage is now taken as Lightning Damage, this will make you take ~40% Less Damage from any Lightning damage you take. With this Flask, you will be able to add in a Lightning Coil to your build and feel significantly tankier. At the same time, given that the Resistance Flasks have a very high base duration, it has 100% uptime by default acting as a reliable source of Lightning Resistance. We can also put the "x% additional Elemental Resistances during Effect" Suffix on the flask to make it give us ~25-30% Fire & Cold Resistance and ~80-85% Lightning Resistance at all times. Your main priority here is to get this Flask ASAP with the Elemental Resistance Suffix and to automate it with the "Used when Charges reach Full" enchant from your Crafting Bench. Ideally, you should also try and find the Hybrid "x% reduced Duration, 25% increased effect" Prefix as you will still have 100% uptime AS LONG as the x% reduced Duration is 26% or lower AND you have 20% Quality on the Flask. DO NOT get this Prefix without 20% Quality or you will not have good uptime on this. YOU NEED 100% UPTIME ON YOUR TOPAZ FLASK - If this Flask is ever disabled, you suddenly take 400% More Lightning Damage & ~100% More Fire & Cold Damage. Jade Flask Trade Link - https://www.pathofexile.com/trade/search/Settlers/Gn0alabsb Lastly, we will be adding in a Jade Flask for extra Evasion Rating that should push your Evade Chance from ~69% to 80%. While this might not seem like much, you are going from every 3/10 Attacks landing on you to only every 2/10 Attacks which is a 33% reduction. This will instantly feel very good to play with and should make your Earlygame progression a lot more comfier. Just like the Quicksilver Flask, you are looking for either "x% increased Duration" or "x% reduced Charged per use" as a Prefix on it. You do not need a high tier of this and a Tier 4 or higher roll with 20% Quality will be more than enough for 100% uptime. As for your Suffix, you are simply looking for "x% increased Evasion Rating during Effect" roll and, ideally you should try to get as high of a tier as possible. Earlygame - Spell Suppression Capping Spell Suppression is unfortunately... basically required in every build due to how poor PoE's tuning currently is. Spell Damage is very deadly and some combo of Elemental/Spell Damage will likely be the cause of most of your deaths. What Suppression does is give you a chance to reduce that damage by 50%. Due to the nature of this being a binary check, once we get past the first few Tiers of Maps, you will need to have a 100% chance to Suppress. The best way to think of 99% Spell Suppression is this way: You have a 1% chance to just die. To start off, we will have ~83% chance to Suppress Spell Damage with the "Chance to Suppress Spell Damage is Lucky" (which simply rolls your chance twice which PoB averages) Mastery from Inveterate along with Quickstep & Intuition. This should be more than enough for Heist and early Maps. At ~Level 75 and higher, you will want to swap out your "+15% increased Maximum Life if your Body Armour has no Life Modifier Mastery" from Herbalism out for the "+15% chance to Suppress Spell Damage if you Helmet, Body Armour, Gloves & Boots all have Evasion Rating" Mastery at Revenge of the Hunted. By this point you are looking to pick up a Lightning Coil with your Heist currency which has Maximum Life on it making that Mastery worthless. This does require your Helmet, Body Armour, Gloves & Boots to all have Evasion Rating on their base (the stat at the top of the item that will either say Armour, Evasion Rating or Energy Shield). Hybrid bases that give multiple types are ok as long as those slots have Evasion. With the extra 15% you will be at 97% with the Lucky Mastery and eventually 100% once you pick up Entrench a few levels later. Make sure to swap out your Lucky mastery for the "Prevent +3% of Suppressed Spell Damage" Mastery to raise it from a 50% reduction to a 53% reduction. Note on Asenath's Asenath's is a pure Energy Shield base meaning the +15% Suppress Mastery will not work. When upgrading to Asenath's this will require you to make up the 15% loss which you will do by getting a Suppression roll on both your Helmet & Boots. Any combination of tiers will work for this as long as it is 15% in total. You will likely get two lower tiers as they are significantly cheaper on Rare items. If your plan is to directly rush for Asenath's with your Heist currency then you need to plan around this when buying the rest of your gear. Raise Spectre & Guardian's Blessing Allie... this is a PConc guide. Why are there Spectres here? Well.. through the use of Dark Marionettes, we can get a free Aura of our choosing with minimal investment! Dark Marionettes are a special corpse rarely found in Ritual Encounters which can be turned into a Spectre through Raise Spectre. As Spectres they will act like any other minion with Marionettes having a special interaction that they Self-Revive on death. This allows us to link Guardian's Blessing to them along with Malevolence. Normally, it is basically impossible to try and keep a minion alive through Guardian's Blessing degeneration but, given Marionettes simply Revive 4 seconds later, we can let them die as much as they want. While alive, they will have a Malevolence Aura around them which is an incredible DPS boost. With us linking Meat Shield to them, not only will they die slower as the Less Damage applies to the degen from Guardian's Blessing, but they will be Defensive meaning they will stick to you. To make this even better, given we will have a near-permanent uptime on our Life Flask, we can get the "Grants x% of Life Recovery to Minions" Suffix on our Life Flask giving the Dark Marionettes ~4k HP/Second and up to ~10k HP/Second in the Midgame with Tides of Time. This on its own will completely out-regen the degen from Guardian's Blessing giving you even better uptime on Malevolence than previously possible. I do want to note that this isn't something you should really worry or think about. Simply keep using your Life Flask as before to maintain Master Surgeon on yourself while having it benefit the Marionettes too. This will not stop them from dying, they are pretty squishy but, they are meant to die, you are just keeping them alive a bit more. There are three different versions of the Corpse: Imperfect, "Normal" with no Prefix before their name & Perfect. Each tier makes the Spectres "better" but due to us being a Chaos build and not caring about the Scorch that they apply when Perfect, we simply just want any version as all three tiers have the same amount of health. Sadly there is no easy way to search for all three so I will include all of the Trade Links here, buy two of any tier that are the cheapest. Imperfect Trade Link - https://www.pathofexile.com/trade/search/Settlers/PdZ8zD7hL Normal Trade Link - https://www.pathofexile.com/trade/search/Settlers/5oPQRLmsa Perfect Trade Link - https://www.pathofexile.com/trade/search/Settlers/7lqWVOyC5 You will also need a Level 20 Raise Spectre for this to work well. While you could use a lower level gem, each Level on Raise Spectre raises the Marionettes base health making them a lot tankier. Once you have your Raise Spectre gem & your Dark Marionettes it is time to Spectre them. NOTE - IF YOU EVER REMOVE YOUR RAISE SPECTRE GEM FROM YOUR GEAR YOUR SPECTRES WILL REVERT BACK INTO CORPSES ON THE GROUND. Please remember this and be ready to Re-Spectre them BEFORE you leave the Zone/Hideout you took off your Raise Spectre gem otherwise you will lose them and will have to buy new ones. 1. First, go into your Options and Keybind your Enable Corpse Targeting to any Key on your Keyboard, ideally your Numpad or a Key you don't use. 2. Right Click on the Corpses to throw them out of your Inventory onto the ground (YOU CANNOT EVER RECLAIM THESE FROM THIS POINT ON) 3. Put Raise Spectre on your Action Bar, hold down your Corpse Targeting Keybind and hover over their Corpses. There should be a Red Outline around them and their Health Bar should show up at the top of your screen. 4. While targeting the Corpses, press your Raise Spectre Key to Raise them. 5. Remove the Raise Spectre off of your Action Bar to not accidentally Raise a random Corpse in a Map and override your Marionettes. You should now have two Dark Marionettes which will provide you with a Malevolence aura around them with very high uptime! If both Dark Marionettes end up dying at the same time, the Malevolence will deactivate and you will need to turn it back on. With this, you will have one less button to worry about and can just put Malevolence where you previously had Blood Rage. One other thing to keep in mind, your clear will be very good as it is and you don't really need Malevolence. If keeing it up feels annoying, you can just only activate it on Bosses as a burst DPS button, you will not even notice the loss while clearing. I do want to mention that there is some rare bug that can happen where if your Marionettes die as you leave a Zone they will just... disappear and not respawn in the next Zone. It is very rare but I have had it happen to myself a few times since these have been released. You shouldn't worry about it but, if you are randomly missing your Spectres, this is likely why. Earlygame - Cluster Jewels As you make your way to Level 90+ it will be time to consider adding Cluster Jewels to your build. These are Jewels that can only be added to the outer Jewel sockets of your Passive Tree which give you more Passive Points to pick up based on the stats of the Cluster Jewel. To start off we will want to use a Large Chaos Cluster Jewel along with two Medium Cluster Jewels socketed into the two Jewel Sockets in the Large Cluster Jewel. For the Large Cluster Jewel, we are going to skip the node in the back and simply pick up two Notables along the path to the Jewel Sockets. The way the Notables spawn on a Cluster Jewel are based on a priority order and due to this, we can get specific combinations of Cluster Jewels to get the Notables that we want along the quickest path to the Jewel Sockets. All Cluster Jewels also have a "Adds x Passive Skills" roll on them that will determine how big the Cluster is. In some cases you might want a bigger one but in our case we want a 8 Passive Large Cluster and either 4 or 5 (they are the same thing) Passive Medium Cluster Jewels. Typically 8 Passive Cluster Jewels are slightly more expensive and it is ok to simply just use a 9 Passive Large Cluster and to upgrade later at the cost of one extra Passive Point. As for the Medium Cluster Jewels, we will want one that is a Flask Cluster Jewel and a second one that is a Projectile Cluster Jewel. More info and Crafting Guides on these Cluster Jewels can be found below. Large Cluster Jewel On our Large Cluster Jewel we are looking to pick up Unwaveringly Evil & Wicked Pall along the path to the Jewel Sockets. To position everything correctly, this requires the Cluster Jewel to also have either Unspeakable Gifts or Unholy Grace as a third Notable. If you simply wish to buy one there is a Trade Link below, you can change the "Adds x Passive Skills" filter to a maximum of 9 or higher if you wish to try and find a cheaper option. These are likely to be very expensive and in short supply for the first few days of a season. Trade Link - https://www.pathofexile.com/trade/search/Settlers/aKno5kMie Your best bet is to likely just craft the Cluster Jewel yourself. It will be somewhat expensive to do, costing ~2-3 Divines to do so assuming average luck. Large Cluster Jewel Crafting Guide Buy an Item Level 75-83 Chaos Damage Large Cluster Jewel that has 8 Added Passive Skills. Cluster Jewel Base Trade Link - https://www.pathofexile.com/trade/search/Settlers/brnZMoaSL 1. Buy Aberrant Fossils & 1 Socket Primitive Chaotic Resonators, you will need ~70 of both on average. 2. Socket your Aberrant Fossils into your Primitive Chaotic Resonators, you need to split your Resonators into stacks of one in your Inventory to be able to do this. 3. Use your Socketed Resonators on the Cluster Jewel until you get both Unwaveringly Evil & Wicked Pall as Prefixes AND either Unspeakable Gifts or Unholy Grace as a Suffix, this is a ~1/70 chance. 4. If you have an Open Suffix, you can use an Exalted Orb to add an extra stat to it. Flask Medium Cluster Jewel On the Flask Medium Cluster Jewel we are looking for both Spiked Concoction & Mender's Wellspring. Spiked Concoction will give you Alchemist's Genius for 4 seconds every time you use a Flask which gives you 10% increased Flask Effect and 20% increased Flask Charges gained. This buff will not only allow you to have 100% uptime on your Quicksilver Flask but also make your Topaz Flask give you an extra 1% Maximum Lightning Resistance along with more Movement Speed, Damage & Evasion. Mender's Wellspring will simply give you more Life Flask Charges making it easier to maintain high uptime on Master Surgeon. Another option is to get Special Reserve, Brewed for Potency, Peak Vigour or Distilled Perfection in place of Mender's Wellspring. The Trade Link below will have all of these added to the Trade Filter and it is up to you if you wish to toggle them on to look for the alternative options. There are two seperate Medium Cluster Jewel bases for Flasks and Brewed for Potency & Peak Vigour can only roll on the Flask Duration version of the Clusters. Both bases are fine to use and you should simply look for the cheapest option. Due to how Medium Cluster Jewels are, a Adds 4 and Adds 5 Passive Points Cluster are the same due to you being able to path around the extra small Passive Point added meaning you can just ignore it. I do not recommend trying to craft one of these as there are simply too many good Notables alongside Spiked Concoction that it is more time and currency efficient to just buy something from someone else. Later on, given how simple these are to create, there should be plenty for sale at a cheap price if there is a specific Notable you want such as Brewed for Potency. Trade Link - https://www.pathofexile.com/trade/search/Settlers/lWnrW2kFV Projectile Medium Cluster Jewel On the Projectile Medium Cluster Jewel we are looking for specifically Follow-Though & Repeater. Follow-Though is an absurdly powerful Notable giving you 15% increased Damage per remaining Chain on a Projectile. This means your first bounce from PConc will just do 195% increased Damage, the second 180%, third 165% and so on. With this, along with the 300% increased Damage with the first Poison applied onto an enemy from the Poison Mastery, you should be able to instantly apply a massive Poison onto one enemy which will quickly prolif with Master Toxist and kill the whole pack. Repeater just ends up being the next best option and while it is a slight DPS increase, the Attack Speed making Shield Charge faster is the most valuable part of this Notable in my opinion. While you can go and buy this combo, I highly recommend to craft it yourself given how simple it is to make. Trade Link to buy a finished Cluster Jewel - https://www.pathofexile.com/trade/search/Settlers/oqDogRGUl Projectile Medium Cluster Jewel Crafting Guide Crafting this Jewel will take you less than 5 minutes and if you are fast enough, less than a minute. All we will have to do is simply buy the base and then use the Harvest Bench to reforge it ~35 times. Buy an Item Level 68-83 Projectile Damage Medium Cluster Jewel with either 4 or 5 Added Passive Skills. Cluster Jewel Base Trade Link - https://www.pathofexile.com/trade/search/Settlers/DgDvlawH5 1. You will need to have the Harvest Crafting Bench unlocked in your Hideout, to unlock it, simply complete one full Harvest inside your Maps once. 2. Buy ~3,000 Wild Crystallised Lifeforce either on the Auction House or on the Trade Website. Check if it is cheaper to do so with either Chaos Orbs or Divine Orbs. 3. Go to the Harvest Crafting Bench and use the "Reforge a Rare Item... including an Attack modifier" option on the Cluster Jewel until you get Follow-Though & Repeater, this is a ~1/35 chance. 4. If you have Open Suffixes, you can use Exalted Orbs to add extra stats onto it. Earlygame - Tattoos Ideally, you should try and get yourself 1-3 Tattoos of the Tasalio Warrior and add them to your Passive Tree if you can. This specific Tattoo will give you a 5% chance to Blind enemies per Tattoo which will reduce their Accuracy & Evasion Ratings. This will be a slight DPS increase as your Hit Chance will reach 100% from ~96% and your Evade Chance will go from ~73% to 77% which is a fairly large defensive increase. Normaly Tattoos are very expensive but Tasalio Warrior is typically one that almost no one ever wants. If it happens to be wildly expensive (~+20 Chaos Orbs) you should skip out on this but, if you can find some for 5-10 Chaos Orbs, it is worth picking up. This is something you will keep for the rest of your time on this build so it is worth investing into early. If you can get 2-3 of them it will make it even more consistent as a 5% chance from just one won't have the greatest uptime even with the amount of Hits PConc does. Attribute Requirements Intelligence You might notice that you will run into some potential Attribute issues as you keep pushing the build. This will mostly come from both Shield Charge and later on, Raise Spectre. It will be quite a while until you end up setting up the Aura Spectres meaning that you only need 98 Intelligence for Level 20 Purity of Elements until then instead of 155. With 98 Intelligence you can also level your Frostblink to Level 11 to benefit from a slight reduction in it's cooldown. This should be simple to get to with you only requiring 1-2 Intelligence rolls on any item between your Helmet, Rings, Belt, & Boots. This should easily be taken care of by just a few simple Crafting Bench crafts. Strength As for your Strength, you will need 96 Strength to put on Lightning Coil as your highest requirement early on. This should also be simple to take care of in the same way as your Int. While that is the case, it is not a bad idea to get more Strength than just 96 as Strength also gives you extra Life and can be seen as "Life but as a Suffix." This will let you level your Shield Charge to Level 11 but, you should ideally try to get more to push it's Level even higher due to the Movement Speed increase it gains per Level. Midgame Attributes As you push further into the build you will need 123 Strength to be able to equip Svalinn. This means that you will need to look for a stronger Strength roll on both of your Rings given our Belt will be replaced with Tides of Time. By this point you will want to upgrade from a Fury Valve to a The Eternal Struggle which comes with a large amount of all three Attributes on it. Ideally you look for one with a high Strength & Int roll while not caring about the Dex roll. This will also play a big role in your Endgame setup so if you can find a good one, it is worth going for. Earlygame - Gear Trade Links For all of your rare gear you are simply looking for Life & Resistances if you need them along with any Strength or Intelligence you might need. Here you can find Trade Links for all of the rare gear not mentioned in any sections above. Try to get Chaos Resistance anywhere you can as an extra stat if you are only looking for Life on an item. Note - You can use the Harvest Bench to swap one Elemental Resistance with another, this means you can look for an equivalent Fire or Cold Resistance roll if you are looking Lightning Resistance as an example. Helmet You will need to eventually look for a Helmet with Spell Suppression on it once you obtain Asenath's. Until then, any Evasion base with Life is enough. Non-Suppression Helmet Trade Link - https://www.pathofexile.com/trade/search/Settlers/VwBgwe2Cp Suppression Helmet Trade Link - https://www.pathofexile.com/trade/search/Settlers/3aweaYgC5 Gloves Given we will replace our Gloves with Asenath's fairly quickly, just look for Life here. You could get some Resistances as well but, keep in mind you will need to upgrade other items to make up for it when swapping. If you can find an Attack Speed roll that would also feel great for the added Movement Speed on Shield Charge. Gloves Trade Link - https://www.pathofexile.com/trade/search/Settlers/aKo3Pm8ie Boots The same can be said for the Boots as the Helmet. You want Life & a high Movement Speed roll that will then have to be upgraded to a pair of Boots with Spell Suppression Post-Asenath's. You can either look for a high Movement Speed roll or to craft the Onslaught on Kill Hybrid once you unlock it in the Crafting Bench. Non-Supression Boots Trade Link - https://www.pathofexile.com/trade/search/Settlers/oJ879g4Il Suppression Boots Trade Link - https://www.pathofexile.com/trade/search/Settlers/9plDObzSK Ring On a Ring you would ideally look for a bit of Accuracy Rating but it is not a high priority. Otherwise, find a high Strength roll along with Life. You will have this Ring for a while so it is a good idea to try and get the majority of your Attributes on it to make gearing easier. You will likely still need to craft Strength or Intelligence on a few items if you do not get a very high roll especially until you get The Eternal Struggle in the Midgame. Ring Trade Link - https://www.pathofexile.com/trade/search/Settlers/r45m5QGHQ Belt Your Belt can be thought of as a second Ring. Simply look for Strength along with Life and Resistances. Tides of Time will take a while to get to so feel free to find a good belt, ideally a Stygian Vice base for an extra Socket. Jewels There are many options for Jewels in terms of useful DPS modifiers. Below there will be a Weighted Sum Trade Link that will do all the work for you when it comes to finding Jewels. Simply click Search then click on the Sum: #### number below any item to filter by it. This will organize all Jewels from highest Sum to lowest. The higher the Sum the better. Note - If there are more than 10000 items listed (it will say 10000+ items at the top) you will need to modify the filter as it will not show all items. Simply go to the Min value at the top of the Weighted Sum filter and set it to a higher number until you do not get 10000+ items anymore. Ideally, this is where we will get Corrupted Blood Immunity through an Implicit once you have swapped to Spectres and have gotten rid of the roll on your Life Flask. General Jewel Trade Link - https://www.pathofexile.com/trade/search/Settlers/oJ87v34sl Corrupted Blood Trade Link - https://www.pathofexile.com/trade/search/Settlers/OBJdeK0fE Earlygame - Eldritch Implicits Once you get yourself a new pair of Boots & Helmet with Spell Suppression on them, it is worthwhile to use Eldritch Embers & Ichors to put extra stats on them. These will be somewhat expensive early on so you should simply just use the Lesser versions of the currency. On your Helmet, you should get Temporal Chains Curse Effect with Searing Exarch Embers & "x% of Physical Damage from Hits taken as Lightning Damage" with Eater of Worlds Ichors. There are four versions of the Physical Damage taken as Fire/Cold/Lightning/Chaos mods and any of them are fine as long as it is NOT Chaos. Ideally you want Lightning but any are fine. On your Boots, you should get "x% increased Action Speed" or "x% increased Movement Speed" with Searing Exarch Embers. With Eater of Worlds Ichors you should look for "Poisons you inflict deal Damage x% faster." ============================================================================================================================================================================================================================================================== ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------Midgame------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ============================================================================================================================================================================================================================================================== The Midgame section will have it's own update video on Youtube that should be out 3-4 days after the launch of 3.26. It will go over all of the things mentioned below. This section is 100% complete and is here for you to look at if you wish to jump ahead and you know what you are doing. Midgame - Tides of Time (You will need to go into the filters and adjust the minimum charges if you are looking for a better Belt than the bare minimum) Trade Link - https://www.pathofexile.com/trade/search/Settlers/EWWdP04i5 To start off the Midgame, our first important item that our whole build will be based on will be Tides of Time. This is a Belt that comes from Uber Shaper that will be rare in the first few days until people start farming him more as the week progresses. This will be your first big purchase and you can expect it to cost ~3-5 Divine Orbs in the first week. Tides of Time on a Pathfinder is... the single most broken item in the game and, is significantly stronger than even a Mageblood on almost any other build. This does mean that we do not want a Mageblood and this will be your Endgame Belt. Tides of Time not only almost doubles the effect of your Life Flask giving you ~2.6k HP/Second from ~1.6k HP/Second but, it also gives you up to 3 Life & Utility Flask Charges per 3 Seconds with a high roll. With a high Utility Flask roll you will be able to have 100% uptime on your Quicksilver, Topaz & Jade/Bismuth Flasks with the Hybrid "x% reduced Duration, 25% increased effect" Prefix on them making them even stronger with no downside. Not only that but, Tides of Time comes with its own 25% increased Flask Effect that works on Unique Flasks as well making this a slight DPS increase due to Replica Sorrow. Where Times of Time will show its true face will be in the Endgame with Progenesis. This Flask is already absurdly strong at a baseline and the 25% increased Effect only makes it better. To start off, you can simply look for a Tides of Time with 1 Utility Charge as that will give you 100% uptime on your Flasks with the execption of your Quicksilver with the Increased Effect Prefix. If you can find a 2 Utility Charge Tides, that will also give you a 100% uptime on your Quicksilver. Do not bother with a 3 Utility Charge Tides as that is completly useless in our build. From there, if you wish to look for a better one, try to find as many Life Flask Charges as you can. Your ideal Tides of Time would be 2 Uitlity & 3 Life Flask Charges. Once you buy it, try to get yourself 20 Fertile Catalyst as soon as you can afford it. This will raise the Increased Life Recovery from 100% to 120%. New Flasks This also means we will now need new Flasks. These will be the same exact Flasks as before but with the Hybrid "x% reduced Duration, 25% increased effect" Prefix. As you push further into the build and upgrade to Anathema, you will likely need to drop your Jade Flask for a Bismuth Flask to be able to get to the Resistance Cap. The Bismuth Flask will still have the same Suffixes as before. At this point given you will always have 100% uptime on all of your Flasks with Tides, it does not matter where you put your Flask Suffixes anymore like it did at the start. You simply need to get all three Suffixes; Increased Movement Speed, Elemental Resistances & Evasion Rating across your three Utility Flasks. I do recommend to still make sure you put your Elemental Resistance Suffix on either your Topaz/Jade/Bismuth Flasks and not your Quicksilver due to the Drought Bringer rare mob affix. This is a very very minor minmax though and you should not worry about this when buying new Flasks. Below there will be Trade Links for the new Flasks, due to the fluid nature of the Suffixes, there will be a Count setup with all of the Suffixes on it. Your job is to look at your options and buy the cheapest from the different combos possible. Once you've bought one, you can turn off that Suffix in the Filters for the other Flasks to get rid of it when searching. NOTE - To have 100% uptime on a Quicksilver Flask with a 2 Utility Charge Tides, you will need a 25% reduced Duration or better (the lower the number the better) roll. On your Topaz/Jade/Bismuth Flasks, ANY roll on the Duration Prefix will give you 100% uptime, do not waste extra money on a better Prefix and put that money on a stronger Suffix. Quicksilver Flask Trade Link - https://www.pathofexile.com/trade/search/Settlers/EWWbn74i5 Topaz Flask Trade Link - https://www.pathofexile.com/trade/search/Settlers/q664m33ug Jade Flask Trade Link - https://www.pathofexile.com/trade/search/Settlers/mRR4WyMS6 Bismuth Flask Trade Link - https://www.pathofexile.com/trade/search/Settlers/DggbmZ5I5 Midgame - Anathema & Asenath's Asenath's Trade Link - https://www.pathofexile.com/trade/search/Settlers/e694EkbcL Anathema Trade Link - https://www.pathofexile.com/trade/search/Settlers/L7b8adZun If you have not already bought Asenath's Gentle Touch, now would finally be the time to upgrade to them. Asenath is an amazing increase to your clear speed while also providing you a way to apply Temporal Chains. This will allow you to get rid of your Mark of Submission and get either a rare Ring or upgrade to Anathema shortly after. Asenath's is a pure Energy Shield base meaning the +15% Suppress Mastery will not work. When upgrading to Asenath's this will require you to make up the 15% loss which you will do by getting a Suppression roll on both your Helmet & Boots. Any combination of tiers will work for this as long as it is 15% in total. You will likely get two lower tiers as they are significantly cheaper on Rare items. From here in the Midgame, we can look at getting a Corrupted Asenath's with another Curse on Hit as an Implicit. The issue with this is that by default you only have a Curse Limit of 1 meaning any extra Curse on Hit you might have as an Implicit will override Asenath's Temporal Chains and basically brick the gloves. This is where Anathema comes in to solve everything by setting your Maximum Curse Limit to that of your Maximum Power Charges which is 3 by default. I recommend when you go about upgrading from a Mark of Submission to Asenath's to do so in a way that makes the Ring you might get as an intermediary to Anathema to not have any Resistance/Attributes you might need that might make letting go of the Ring difficult. This then allows us to apply up to two extra Curses on an enemy along with Asenath's Temporal Chains. With this, you can look for a pair of Asenath's with either Despair for more DPS or Enfeeble for more EHP. In the Endgame, you would ideally want a pair with both but these are likely to be rare and expensive. Corrupted Asenath Trade Link - https://www.pathofexile.com/trade/search/Settlers/PVGQXqZhL Midgame - Crafting A New Helmet We will want to look into crafting a new Helmet in the Midgame, this will look like your previous Helmet with Life & Spell Suppression but we will also be adding in a Mana Reservation Efficiency roll from an Essence of Loathing. With this Helmet, you will have enough Mana to add in both Petrified Blood & Flesh and Stone into your Aura setup making you significantly tankier. Before doing this, I do recommend reading the Eternal Struggle section below and to try and look for the Amulet with a 9% Mana Reservation Efficiency of Skills Implicit roll on it first. If you can find one for cheap, I'd recommend buying that first and add in the two new Auras that way. If those are too expensive, then you will craft this Helmet to add the Auras in. This Helmet will still need to be crafted even if you get an Eternal Struggle to be able to fit in Tempest Shield with Svalinn later on but can be put off until then. Helmet Crafting Guide This Helmet will cost ~5-7 Divine to craft with the majority of the cost being on the Helmet base itself. To craft this, you will need a Fractured Spell Suppression Helmet. Fractured items have a stat on them that cannot be removed or modified in any way making crafting the rest of the item a lot easier. Buy an Item Level 75 or higher Evasion Helmet with a 10% or higher Chance to Suppress Spell Damage Fractured mod. If you can afford it, get an Item Level 85 Helmet to be able to roll for Tier 1 Accuracy Rating. Look for a Majestic Pelt base if possible, otherwise buy the best base you can. Item Level 75+ Helmet Trade Link - https://www.pathofexile.com/trade/search/Settlers/7kobDrlt5 Item Level 85+ Helmet Trade Link - https://www.pathofexile.com/trade/search/Standard/YgPMLDrUY 1. Use Deafening Essences of Loathing on the Helmet to guarantee the "#% increased Mana Reservation Efficiency of Skills" roll until you get Tier 3 or Tier 2 Accuracy Rating. If you bought a Tier 85 Helmet, you should roll for Tier 1 Accuracy Rating only. It is a ~1/43 chance for Tier 3 or higher & a ~1/87 chance for Tier 1 on an Item Level 85 base. From here you have two options, you can simply just craft "+x to maximum Life" on an Open Prefix and move on to Eldritch Implicits or use Veiled Chaos Orbs to make the Helmet slightly better. If you do not have an Open Prefix to craft Life & your Helmet did not roll with Life, use an Searing Exarch Ember on the Helmet, then use an Eldritch Orb of Annulment. If you wish to make the Helmet slightly better, follow the steps below otherwise skip to the Eldritch Implicit section. 2. If you do not have an Open Prefix on your Helmet, use a Searing Exarch Ember on the Helmet, then use an Eldritch Orb of Annulment. 3. Craft "Suffixes Cannot be Changed" on the Helmet then use a Veiled Chaos Orb. This will randomly re-roll your Prefixes while giving you a Veiled Modifier. 4. If you have an Open Prefix on the Helmet, craft the "+1 to maximum Zombies" Hybrid mod BEFORE Unveiling. This will drastically improve your odds to Unveil something useful. If you do not have an Open Prefix, proceed with Unveiling. Once you have done so, you can Unveil the Helmet. You are looking for one of the following: x% increased Area of Effect, +2 to Level of Socketed AoE Gems x% increased Evasion Rating, +x to maximum Life +x to maximum Life, Regenerate 5.3 Mana per second If you do not happen to get one of those three modifiers, you can simply use another Eldritch Orb of Annulment to get an Open Prefix if needed and go back to Step 3. 5. Craft "+x to maximum Life" in an Open Prefix. Eldritch Implicits Once you have a Helmet you are happy with, you will want to use Eldritch Embers & Ichors to put extra stats on it. Use Searing Exarch Embers to get Temporal Chains Curse Effect & Eater of Worlds Ichors to get "x% of Physical Damage from Hits taken as Lightning Damage." There are four versions of the Physical Damage taken as Fire/Cold/Lightning/Chaos mods and any of them are fine as long as it is NOT Chaos. Ideally you want Lightning but any are fine. You should ideally use Grand Embers & Ichors but if those are too expensive, use Lesser. Midgame - The Eternal Struggle The Eternal Struggle will be your next upgrade from Fury Valve, taking care of a large chunk of your Attributes while also providing some extra stats. Eternal Struggle is an Influenced item having both an Eater of Worlds and a Searing Exarch Implicit on it offering a variety of stats. At the same time, based on which of the two Implicits has the highest tier, either the 15% Cull or Malignant Madness which will apply a 10% Less Damage dealt debuff to enemies on Crit. Ideally in our case we will want a Searing Exarch dominance as the 15% Cull is very strong but either of the two effects is fine to begin with. You are looking to shop for good Implicits as your #1 priority as we specifically want an Eternal Struggle with a "9% increased Mana Reservation Efficiency of Skills" or higher Implicit. This 9% roll will be required to allow us add in Flesh and Stone & Petrified Blood into the build. Later, this along the new Helmet and a Level 3 Enlighten will give you the Mana Reservation Efficiency needed to also add in Tempest Shield with Svalinn. If a Reservation Eternal Struggle is too expensive then the Helmet Craft can also work. In that case the Eternal Struggle would be used to fit in Tempest Shield. Ideally look for this Amulet first and if they are too expensive, craft the Helmet. In that case, you should still get an Eternal Struggle as an upgrade where you make sure the Searing Exarch is dominant for the Cull. To begin with, simply find any Eternal Struggle with 9% or more Reservation Efficiency. Ideally, try to get one with a high Strength roll on it as it will greatly help. Don't worry about what Influence is dominant and whatever you get on the other Implicit is up to you, id recommend to just buy the cheapest unless there is something good up for sale. Make sure to use 20 Intrinsic Catalysts on it to increase the power of the Attributes by up to 20%. If you wish to Min-Max, there are a few modifiers that are great as a second Implicit, these will be added in a Trade Filter in the second Trade Link below. Lastly, the third Trade Link will have all 2-Mod Eternal Struggles where the Exarch Implicit is dominant over the 9% RMR. Please keep in mind the odds of these existing is very very low. Reservation Eternal Struggle Trade Link - https://www.pathofexile.com/trade/search/Settlers/yeeK3KeUR Reservation + Useful Second Stat Eternal Struggle Trade Link - https://www.pathofexile.com/trade/search/Settlers/Qm6QRLwSw (SUPER ENDGAME) Reservation + Dominant Exarch Eternal Struggle Trade Link - https://www.pathofexile.com/trade/search/Settlers/q6yWWX3Tg Midgame - Ailment Immunity Ancestral Vision Trade Link - https://www.pathofexile.com/trade/search/Settlers/PaoYlVDhL Our goal is to get enough Mana Reservation either through a Helmet Craft or an Eternal Struggle to be able to remove Purity of Elements from the build while adding in both Petrified Blood & Flesh and Stone. In doing so, you will lose out on the Ailment Immunity that Purity of Elements grants along with its Resistances. To make up for the Resistances, you will swap out your Jade Flask for a Bismuth Flask with the same Suffix as you had on your Jade Flask. For the Ailment Immunity, we will need to pick up the full Thick Skin Life Wheel on the Passive Tree along with Ancestral Vision & an Essence of Loathing "x% chance to Avoid Elemental Ailments" roll. These three things together will give you a 100% chance to Avoid Elemental Ailments which will make you Ailment Immune. Ancestral Vision will cost anywhere between 2-5 Divine Orbs with its price being heavily dependent on popularity. The Boot Craft will cost ~5-7 Divine Orbs depending on the prices of the Fractured base & luck. Boots Crafting Guide The Boots will be crafted using the same exact crafting steps as the Helmet you made earlier. First, buy an Item Level 81 or higher Evasion/ES Hybrid pair of Boots with a 10% or higher Chance to Suppress Spell Damage Fractured mod. We ideally want to use an Evasion/ES Hybrid Boot base to get more Energy Shield for Replica Sorrow to use. While ES values as low as ~60 are fine, sitting at ~150 will feel better. If they are too expensive, simply get a normal Evasion base. Look for a Phantom Boots base if possible, otherwise buy the best base you can. Fractured Evasion/ES Boot Base Trade Link - https://www.pathofexile.com/trade/search/Standard/gye5zBOUQ Fractured Evasion Boot Base Trade Link - https://www.pathofexile.com/trade/search/Standard/EW8Ozl4h5 1. Use Deafening Essences of Loathing to guarantee "x% chance to Avoid Elemental Ailments" until you get Tier 1 Chaos Resistance. This is a ~1/264 chance. If you wish to do this on a budget, you can look for Tier 2 Chaos Resistance which is a ~1/132 chance or Tier 3 which is ~1/88 chance. You can also try to go for a Tier 1 Elemental Resistance but I don't recommend it. 2. If your Boots do not have an Open Prefix, use a Searing Exarch Ember then use an Eldritch Orb of Annulment. 3. Craft "Suffixes cannot be Changed" on the Boots then use a Veiled Chaos Orb. This will randomly re-roll your Prefixes while giving you a Veiled Modifier. 4. If you have an Open Prefix on the Boots, craft the "+x to maximum Life, Regen x Mana per second" Hybrid mod BEFORE Unveiling. This will drastically improve your odds to Unveil something useful. If you do not have an Open Prefix, proceed with Unveiling. From the Unveil you are looking for the "% increased Movement Speed, x% chance to gain Onslaught for 4 seconds on Kill" mod. You also have a chance to see the "% increased Movement Speed if you haven't been Hit Recently" & "100% chance to Avoid being Chilled" versions of the Movement Speed mod. It is up to you if you wish to settle on any of the three or if you wish to keep trying until you get the Onslaught version of the mod. If Veiled Chaos Orbs are not too expensive, I do recommend trying to get Onslaught. If you wish to try again, simply get an Open Prefix on the Boots with an Eldritch Orb of Annulment then go back to Step 3. 5. Craft "+x to maximum Life" if you have an Open Prefix. Eldritch Implicits Once you have a pair of Boots you are happy with, you will want to use Eldritch Embers & Ichors to put extra stats on it. Use Searing Exarch Embers to get "x% increased Action Speed" or "x% increased Movement Speed." Action Speed is slightly better and is a DPS increase while Movement Speed is slightly worse. With Eater of Worlds Ichors you should look for "Poisons you inflict deal Damage x% faster." You should ideally use Grand Embers & Ichors but if those are too expensive, use Lesser. Midgame - Flesh and Stone & Petrified Blood With a Reservation Eternal Struggle or the Helmet Craft, you will now have enough Mana to fit in both Flesh and Stone & Petrified Blood. This will also require you to drop Purity of Elements which will cause you to now need a Bismuth Flask to make up the Resistances & an Ancestral Vision along with a new pair of Boots to be Immune to Elemental Ailments. To find out more about this, please go read the Elemental Ailments section above. Flesh and Stone will have two modes, Sand and Stone stance. You want to keep it in Sand stance as we want the Less Damage taken. Given PConc is basically a melee build, you should have very good uptime on the 19% Less Damage taken while fightning Bosses. It is important to note that this 19% gets weaker the further an enemy is from you with it being 0% at the edge of the Sand circle that will apear around you. While mapping you shouldn't worry about this while on Bosses you will ideally want to stand on top of them. Do keep in mind walking in a tight circle around a Boss as you attack is typically the safest place to be anyways. Petrified Blood will now stop 40% of all damage that happens to you below 50% Life and instead deal it back to you over 4 seconds. In our case due to our very strong Life Flask, if we can keep high uptime on it with Master Surgeon, that 40% of staggered damage can just be ignored as you will out-regenerate it. At the same time, the only way to go above 50% Life while Petrified Blood is active is by using a Life Flask which... is always the case for us meaning Petrified Blood is even stronger in our case than it normally is in other builds. Midgame - Awakened Gems At this point it is also worth considering upgrading some of the Support Gems in your PConc's 6-Link to their Awakened versions. Awakened Gems are simply "Level 21+" versions of their counterparts going from Level 1-5 where Level 5 is equivalent to Level 25 on the normal version of the support. At the same time, they usually have some extra benefit on top such as Awakened Greater Multiple Projectiles getting 5 Additional Projectiles instead of just 4. In our case, we will want: Awakened Greater Multiple Projectiles Awakened Unbound Ailments Awakened Void Manipulation Awakened Deadly Ailments All of these Awakened Gems should be ~2-5 Divine Orbs at most with the exception of Awakened Greater Multiple Projectiles which can range from 5-10 Divine Orbs all the way up to +100 Divine Orbs based on popularity. Awakened Unbound Ailments will be the biggest DPS increase followed by Awakened Void Manipulation. Awakened Deadly Ailments will only be a slight DPS increase and you could look for Awakened Vicious Projectiles as an alternative as well although, it is weaker than Awakened Deadly Ailments. Do not expect to buy Awakened Greater Multiple Projectiles until the Endgame and even if it is only 10-20 Divine Orbs, it is not worth buying until much later into the build. There are much better things to spend that currency on. Midgame - Watcher's Eye (The filter in the Trade Link include all Watcher's Eye mods mentioned as disabled filters you can turn on if you wish to look for alternatives.) Trade Link - https://www.pathofexile.com/trade/search/Settlers/ZaaJnn9UQ Watcher's Eye is a Jewel that will offer various benefits if you have certain Auras active. There are 2 versions of this Jewel, one that comes from normal Elder and the other from Uber Elder offering 2 & 3 different Aura modifiers respectively. In our case, we are interested in a Watcher's Eye with the "+x% to Damage over Time Multiplier while affected by Malevolence" mod. This will be a pretty significant DPS increase although it will be a bit expensive. There are a few other Watcher's mods that are worthwhile to consider as well. While you could find a Watcher's Eye with multiple of these on it, that will be extremely expensive and not worth considering until the extreme Endgame of the build. If you wish for something more defensive, the "+x% chance to Evade Attack Hits while affected by Grace" mod is extremely powerful and would be something you would want to Divine Orb to 8%. This will put you at 83% Evade Chance reducing all Attack Hits you take by 33% making you feel significantly tankier. The "x% increased Movement Speed while affected by Grace" mod is also useful but, this would be a candidate as a second mod and not the primary mod you are buying the Watcher's Eye for. Lastly, there is the "Damaging Ailments you inflict deal Damage x% faster while affected by Malevolence" mod which simply causes your Poisons to deal their full damage faster. This does not actually increase your DPS and is simply good for giving you a faster clear speed while Mapping and nothing else. ENDGAME NOTE - Currently, the Endgame version of this build drops Grace and only runs Malevolence. I would like to find a way to fit Grace into the Endgame setup but it currently is not possible. Due to this, if you wish to purchase a 2-Mod Watchers with Grace Evade and a Malevolence mod, you would likely have to replace it in the Endgame as the Grace mod would be useless. There will be an update to this guide on Youtube post 3.26 launch that will go over the Endgame setup in more detail. If I find a way to fit in Grace by then, it will be included in the update. Midgame - The Light of Meaning Trade Link - https://www.pathofexile.com/trade/search/Settlers/DyVyBVvi5 The Light of Meaning is a Jewel that offers various stats based on which version you have as an added stat on every Passive Point within its radius. In our case we want to look for a Light of Meaning that has "Passive Skills in Radius also grant 6% increased Chaos Damage" as this will be about a ~25-30% DPS increase on its own. This Jewel will be rare and very expensive ranging anywhere from 5-10 Divine Orbs if not more based on popularity. This should be a high priority item for you to try and look for in the Midgame but, if Svalinn (more on that below) happens to only be 15-30 Divine Orbs, you might be better off saving for Svalinn at this point. While there are other versions of this Jewel such as Maximum Life & Chaos Resistance, in my opinion a normal rare Jewel is better until you can get a Chaos Damage Light of Meaning. Midgame - Tattoos If you didn't add in two Tattoos of the Tasalio Warrior as mentioned in the Earlygame section due to them being too expensive, this is now the time to do so. These will give you Blind on Hit which will cause enemies to have a lower Accuracy & Evasion Rating. This will increase your Hit Chance while increasing your Evasion Chance. Blind is a very powerful buff and it should help on Bosses and Rare monsters quite a bit. Due to each Tattoo only being 5%, you ideally want at least two in order to have good uptime. You will still have quite a lot of extra Dexterity that isn't doing much which we will either fill with 10 Tattoos of the Tasalio Tideshifter or Tattoo of the Tawhoa Naturalist. Ten Tideshifter Tattoos will give you Stun Immunity which will feel great for general mapping and for making it so you can Block every hit against you with Svalinn. Every time you Block you receive a Mini-Stun which stops you from being able to Block during it. This can possibly leave you open to any multi hit skills that do 3-4 attacks within one second. Being Stun Immune completely removes this possibility while also making it so enemies can't randomly Stun you. Tattoos of the Tawhos Naturalist will give you more recovery from your Life Flask making dealing with Petrified Blood even easier. These Tattoos will especially feel good in the Endgame when you get Progenesis and cause 85% of all damage dealt to you to be staggered. Keep in mind, fitting the 8-10th extra Tattoo on top of the 2 Tasalio Warrior Tattoos will require a slightly higher Dexterity roll on your Eternal Struggle. Assuming you have no Dexterity as an extra stat on your Cluster Jewels, you will need a roll of 44 for the 10th Tattoo. Midgame - Swapping to Svalinn Svalinn Trade Link - https://www.pathofexile.com/trade/search/Settlers/ldkvWYkhV Replica Reckless Defence Trade Link - https://www.pathofexile.com/trade/search/Settlers/a9V6PJ8ce The main change in the Midgame will be to add Svalinn into the build. This Shield gives you "Chance to Block is Lucky" which makes it very easy for us to not only reach the 75% Attack & Spell Block cap but also surpass it, getting us to 88% Chance to Block Attacks & a 89% chance for Spells. This means that 9/10 Attacks & Spells against you will just be... ignored. The only downside here is that every time you Block you will go through a Block Recovery which will cause you to not be able to Block again until it's over. Ideally, you will try to get 10 Tattoos of the Tasalio Tideshifter to be Stun Immune causing Block Recovery to not apply anymore. With 88% Attack Block, an enemy attack first needs to win the Block roll, then win the ~73% Evade Chance roll to actually deal damage to your character. This means on average you have ~5% chance to actually be Hit by any Attack. For Spells, you have a 1/10 chance to be hit and while Evade doesn't work on them, we have a 50% reduction to Spell Damage through Spell Suppression. As you can see, Svalinn & Block will make you very very safe. With that said, that does not mean you can't be hit, it will just be rare. With all of the other defensive layers we have along with the addition of Petrified Blood & Flesh and Stone, when a Hit does connect, you will have ways to deal with it so you don't die. Svalinn will be fairly expensive at ~15-30 Divine Orbs but it is well worth the price. I recommend you try and pick one up when you can, even if you can't use it yet as its price will likely only go up during the first week. To make the swap to Svalinn happen you will need to take care of a few things first. You will need to have enough Mana Reservation Efficiency to be able to add in a Tempest Shield into your build. This will require you to have crafted the Midgame Helmet, have a 9% Reservation Efficiency Eternal Struggle & to buy a Level 3 Enlighten. To make that happen, you will also need to drop Purity of Elements which requires the Boot Craft along with Ancestral Vision. Once you have taken care of those things, you can then put on Svalinn and become very tanky. While Tempest Shield will take care of the majority of your Spell Block, you will still need to get a few Replica Reckless Defence to get all the way to the cap. In our case we will want to add in three of them to begin with. The downside on Reckless will be ignored due to us having 100% chance to Avoid Elemental Ailments making them impossible to be applied anyways. Ideally you will want to look for maxrolled versions but these are likely to be expensive. It is fine to get lower rolled ones and to upgrade later as you get more money. ============================================================================================================================================================================================================================================================== ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------Endgame------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ============================================================================================================================================================================================================================================================== The Endgame section will be added after the launch of 3.26 and will have it's own video discussing the changes. It is simply too much to finish before launch & I would like to test all of it myself before telling you what to do. The proposed setup is included in this PoB if you would like to look at it ahead of time. You can expect this to be updated ~4-5 days after launch once I have had a chance to try everything myself and validate it. Until then you can follow the setup at your own risk but no matter what, the Progenesis will always be included if you wish to work towards something. Endgame - Progenesis Endgame - Glorious Vanity & Taste of Hate Endgame - Doppelganger Endgame - Onslaught Ring Endgame - New Helmet .