17 months ago
Level 98 MoM Crit Penance Brand Inquisitor3.23
Life: 5,109162%
ES: 1,204
Mana: 00%
eHP:
69,889
Resistances: 76%/75%/75%/17%
Evade: 75%
Armour: 26,902
Evasion: 24,901
DPS: 2,344,484
Speed: 3.59
Hit Rate: 1.35
Hit Chance: 100%
Crit Chance: 100.00%
Crit Multi: 538%
Config: Pinnacle, 30% Shock, Frenzy, Power
Bandit: Kill All
Gear



















Gems
Increased Critical Damage
Physical to Lightning
Increased Critical Strikes
Concentrated Effect
Penance Brand
Hypothermia
Penance Brand
Increased Critical Strikes
Increased Critical Damage
Physical to Lightning
Hypothermia
Faster Casting
Molten Shell
Assassin's Mark
Increased Duration
Cast when Damage Taken
Vitality
Arrogance
Righteous Fire
Defiance Banner
Shield Charge
Flame Dash
Faster Attacks
Determination
Haste
Grace
Hatred
Inspiration
Divine Blessing
Tree Preview






- 50% increased Effect of non-Damaging Ailments you inflict with Critical Strikes

- 10% more Skill Effect Duration

- +15% chance to Suppress Spell Damage if Equipped Helmet, Body Armour, Gloves, and Boots all have Evasion Rating

- +50 to maximum Life
- 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour

- Auras from your Skills have 10% increased Effect on you
- 8% increased Damage for each of your Aura or Herald Skills affecting you

- Prevent +3% of Suppressed Spell Damage
Notes
This pob is for Penance Brand of Dissipation which is not in POB right now. The DPS etc. numbers are completely irrelevant until POB adds the Dissipation version. I estimate this to be about 20-25m dps because I one-phased most uber bosses. Penance Brand of Dissipation is an amazing bossing skill so this is what this build excels at. It is also very good at Sanctum. There is a mapping version (check other tree and gear set) included that is optimized for better mapping to make it more bearable, but it is not an amazing mapper. The pob is very basic and cheap and there are lots of ways to improve the build with more investment, i tried to keep it cheap and easy to acquire. Also the pob is pretty tanky. Of course you can get way more dps if you sacrifice some defenses if that's what you want. Check the different trees for bossing and mapping. Some general Penance Brand of Dissipation notes: it's a ramping brand but we reach max stacks pretty quickly (2-3 seconds). Duration is still good for boss dps to avoid having to "re-ramp" so often. Runebinder is mandatory for single target. Swiftbrand is very bad for bossing because duration goes down to 2-3 seconds. Okay for mapping but i prefer Faster Casting so far (more testing required) BOSSING on this build: We want to scale Duration for bossing. Apply 2 brands & Assassin's Mark on the boss and we are done for 10-12 seconds. Do not cast a new brand on the boss until the first 2 ran out, we don't want to lose stacks. Assassin's Mark quality gives power charge on crit and Charms give Frenzy on hit to generate them while bossing. SIlver and Diamond Flask (cast speed and crit suffixes) for extra dps while bossing. Culling Strike charm is nice for bossing. I use Zealotry instead of Grace for bossing, as Evasion is not very useful in most boss fights and Zealotry is huge damage (enables Sanctuary ascendancy). Use Concentrated Effect for bossing as losing area is irrelevant for bossing. MAPPING on this build: Stack as much AoE as possible for mapping to make the clear less shit. Explosions (Inpulsa's, Oriath's End etc.) are probably amazing to fix clear, but I have not found one to try it yet. Overcharged for charge generation is nice for mapping (and useless while bossing) Onslaught on Kill charm is important for clear speed (alternatively onslaught on kill boots) We want access to a brand mastery for mapping for the "jumping" brands mastery. It improves clear significantly (it might be bugged tho). Duration scaling is nearly useless while mapping. Extra Brands (from Brand Equity anoint) are very good to improve clear, but useless for bossing. (Choose your anoint depending on what you prioritize. Brand Equity for better mapping, Ash & Frost and Storm is good for pure dps) replace Concentrated Effect with something like Faster Casting or Increased Area of Effect to improve clear (dps on map bosses will be fine do not worry) Notes about Defenses and mechanics: Make sure all items are evasion bases so we can use +15 Suppression from Evasion mastery If you can not cap suppression yet, run lucky suppression mastery. Defenses come from auras and aura effect, make sure auras are high level. Only run Righteous Fire once you have enough regen to sustain it and more - you don't want RF to eat all your recovery so u can't tank hits. We can run exactly 3x 50% auras and Defiance Banner with just auras nodes on the tree. No reservation gear/jewels/charms required. ES on gear is just as good as life. Need at least 700ish ES to activate the Blessing. Do not run no regen maps. Do not turn on RF in less recovery and -max resist maps. some crafting/gearing notes: Use Magebane if needed for suppression. Lucky Suppression mastery if you can't hit 100% suppression yet. Caster Reforge is guaranteed cast speed on rings. +1 Physical and +1 Lightning Recipe for the sceptre are useful in ssf. (vendor white sceptre with gems with physical (or lightning) tag that add up to 40 quality. Aug and Regal into any useful mod and craft cast speed and it is a useable sceptre. Alira is an option if gear lacks a bit of resists. Ideas to improve build past this basic low budget stage - add hatred crit watchers eye to possibly replace Increased Crit Strikes support with something better (Hypothermia?, Awakened added lightning? Energy leech?) - add 50% conversion from gloves (and tree) to replace Physical to Lightning support with something better - Inpulsa or Oriath End for clear - Extra mana efficiency to fit in Wrath (Charms, Shield, Helmet, Body armor can all be places for reservation efficiency) - Arcane Blessing Forbidden Jewels - 8 link Helmet? Horror Essence, hypo, conc, +2 aoe