21 months ago

Ascendancy ThumbnailLevel 100 Lightning Arrow Champion3.21

Life: 5,408140%
ES: 412
Mana: 316
eHP:
76,636
Resistances: 75%/75%/55%/-13%
Evade: 67%
Supp: 100%
Armour: 28,644
Evasion: 17,183
DPS: 1,694,340
Speed: 5.17
Hit Chance: 100%
Config: Pinnacle, 50% Shock, Frenzy
Bandit: Kill All
Pantheon: Soul of the Brine King, Soul of Garukhan

Gear

Thicket BowPrimal Arrow QuiverLion PeltShroud of the LightlessSlink GlovesBubonic TrailVoice of the StormAmethyst RingTwoStoneCLPerseverance
Divine Life FlaskGranite FlaskJade FlaskQuartz FlaskQuicksilver Flask
Searching Eye JewelSearching Eye JewelSearching Eye JewelSearching Eye JewelSearching Eye JewelLarge Cluster JewelThread of HopeUlaman's GazeLethal PrideSearching Eye JewelSearching Eye JewelSearching Eye JewelSearching Eye Jewel

Gems

Lightning Arrow
Lesser Multiple Projectiles
Mirage Archer
Elemental Damage with Attacks
Focused Ballista
Lightning Penetration
Artillery Ballista
Elemental Damage with Attacks
Determination
Haste
Sniper's Mark
Flame Dash
Tornado
Cast when Damage Taken
Molten Shell
Shade Form
Focused Ballista
Lightning Penetration
Elemental Damage with Attacks
Death Walk
Cast when Damage Taken

Tree Preview

Ghost DanceGhost Dance
Point BlankPoint Blank
Precise TechniquePrecise Technique
Accuracy MasteryAccuracy Mastery
  • +500 to Accuracy Rating
  • -2 to Accuracy Rating per Level
Bow MasteryBow Mastery
  • +100 to Accuracy Rating per Green Socket on Equipped Bow
Elemental MasteryElemental Mastery
  • Hits have 25% chance to treat Enemy Monster Elemental Resistance values as inverted
Evasion MasteryEvasion Mastery
  • +15% chance to Suppress Spell Damage if Equipped Helmet, Body Armour, Gloves, and Boots all have Evasion Rating
Leech MasteryLeech Mastery
  • 10% of Leech is Instant
Life MasteryLife Mastery
  • Skills cost Life instead of 30% of Mana Cost
  • +50 to maximum Life
Mark MasteryMark Mastery
  • 10% chance to gain a Frenzy Charge when you Hit your Marked Enemy

Notes

CHAMPION vs DEADEYE
	-Champion is the better build overall, tanky, similar damage.
	-Deadeye will most likely have a bit more damage in practice, and clear faster. But significantly worse defenses.

LEVELING
	-Galvanic Arrow with Pierce + Momentum (or Prismatic Burst? would require Scion Mule) will carry until Level 12 - which is when you can use Lightning Arrow
	-Caustic Arrow is another option with Pierce + LMP
	-Sniper's Mark will be avaible at level 4 next patch (make sure you grab this for bosses!)
	-Lightning Arrow as soon as you hit Level 12, you will want LMP + Mirage Archer (in that order, WED/Pierce later or LIGHTNING PEN)
	-Shrapnel Totem ASAP helps quite a bit for early single target, we can replace this later with Artillery, or a Ballista Totem (such as Storm Rain, or Galvanic)

AURAS
	-We will want to run Haste early on and only replace it when we get Perseverance for Grace
	-Determination always.
	-Defiance Banner once we get Inspiration node from Uber Lab (it will be FREE!)
	-Can potentially run a 3rd 50% aura with Bubonic later on! (this will require both Charisma, Revelry + mana mastery, and probably a jewel or two)

LAB ORDER
	-First to Strike Last to Fall is the best first option, you can utilize weapon swapping with CF to self inflict damage to proc the 20 second adrenaline (this is a bit more advanced! use at your own risk)
	-You can either take Inspirational from 2nd lab but you'll have to respec later, or take the useless Unstoppable Hero node. 
	-If you took Inspirational, you'll want to respec to Unstoppable Hero and take Fortitude

WEAPON SWAPPING CORRUPTING FEVER
	-Corrupting fever, Second Wind, Life Tap to self proc adrenaline, this is more advanced *USE AT OWN RISK IN HC

ITEMS TO KEEP AN EYE OUT FOR!
	-Voice of the Storm has received a rework (the esh amulet) and now has Lucky Lightning Damage, this will likely be our BIS amulet - unless crucible has this mod on weapons!
	-Perseverance is the ideal belt for Champion, Perma Onslaught is huge, and it will let us run Grace for more Dmg/Tanky
	-Another belt option is Darkness Enthroned (this also received a buff/change it now goes from 50 to 100 effect from always 75%!)
	-Shroud of the Lightless, a key item end-game, this will let us stack abyss jewels for PEN which works very nicely with the new INVERTED res mastery.
	-Bubonic Trail, these boots also come from Abyss and will let us either drop all mana efficiency nodes or try to run another aura all together! (this will probably be quite expensive!)
	-Large Thread of Hope at Ranger hits almost every node we want and will save a ton of points!
	-Lethal Pride is an easy way to fix our Strength problems but its not required for any keystone.

RARE ITEM KEY AFFIXES!
	-We want Life/Suppression/Res everywhere possible, this build will become quite unique heavy so we will need as much res as possible.
	-+Arrows on Bow+Quiver will be very big, as well as flat lightning damage and % elemental damage with attacks where possible (belt, rings,amulet, quiver, weapon)

GHOST DANCE
	-You can switch tree to run Ghost Dance once you run Grace, otherwise it is not worth it.

POTENTIALLY GEM SWAP ON HARD BOSSES!
	-Mirage or LMP (early on) swap to Barrage for bigger single target

CRIT VS NON-CRIT
	-crit seems to be VERY gear dependent on Champion especially (hard to beat non-crit)
	-easier to go crit on Deadeye

BALLISTA TOTEM OPTIONS - lots of options Storm Rain, Barrage, Lightning Arrow Barrage, or Galvanic Arrow // Siege Ballista // Artillery Ballista
	-personally leaning towards Artillery Ballista early on at least *until vegeant cascade
(probably personal preference, some are better in certain situations)

VENGEANT CASCADE DOUBLES DAMAGE 
	-Projectiles (??) theoretically should hit both on the way out and the way back
	-this might change the totem set-up

INVERTED elemental mastery is a huge DPS increase (we stack pen, and no -res)