3 weeks ago

Ascendancy ThumbnailLevel 95 Crit Ice Crash Juggernaut3.25

Life: 3,94297%
Mana: 117
eHP:
53,737
Resistances: 76%/80%/75%/51%
Armour: 25,145
DPS: 104,184,024
Speed: 1.25
Hit Chance: 100%
Crit Chance: 100.00%
Crit Multi: 671%
Config: Pinnacle, 4x Frenzy, 4x Power
Bandit: Kill All
Pantheon: Soul of Lunaris, Soul of Garukhan

Gear

FleshripperEchoes of CreationRoyal PlateOskarmLeviathan GreavesThe PandemoniusSapphire RingAmethyst RingStygian Vise
Divine Life FlaskBottled FaithThe Wise OakTaste of HateLion's Roar
Murderous Eye JewelLarge Cluster JewelLarge Cluster JewelMedium Cluster JewelSmall Cluster JewelWatcher's EyeLethal PrideImpossible EscapeCrimson JewelViridian JewelViridian JewelViridian Jewel

Gems

Leap Slam
Faster Attacks
Molten Shell
Blood Rage
Cast when Damage Taken
Hatred
Ice Crash
Fist of War
Overexertion
Pulverise
Awakened Elemental Damage with Attacks
Awakened Melee Physical Damage
Autoexertion
Intimidating Cry
Seismic Cry
Rallying Cry
Frostbite
Battlemage's Cry
Infernal Cry
Urgent Orders
Blood and Sand
Enduring Cry
Precision
Arrogance
Assassin's Mark

Tree Preview

Tattoo of the Tukohama Warrior(x3)
Melee Hits which Stun have 5% chance to Fortify
Axe MasteryAxe Mastery
  • 30% increased Damage while in Blood Stance
  • 15% increased Area of Effect while in Sand Stance
Critical MasteryCritical Mastery
  • +25% to Critical Strike Multiplier against Unique Enemies
Rage MasteryRage Mastery
  • Warcries grant 1 Rage per 5 Enemy Power, up to 5
Two Hand MasteryTwo Hand Mastery
  • 40% increased Damage with Hits against Rare and Unique Enemies
Warcry MasteryWarcry Mastery
  • Warcries have a minimum of 10 Power
  • Recover 15% of Life when you use a Warcry

Notes

Notes
-----------------
 - I league started with this build and scaled it up over time. Nothing is absolutely essential, but there are a few pieces that are worth aiming for as you go.

 - Use Sand stance while mapping (extra Area of Effect is huge)

 - Use Blood stance for bosses and chonky rares (30% more damage)

 - Keep war cries up to boost damage with overexertion, and Ice Crash to clear screens. Enduring Cry is great, make sure to weave it in.

 - If you do NOT have the mana reservation efficiency to sustain auto-exerting 3 war cries, then just drop Rallying Cry. We don't need it, it just juices Overexertion DPS.

 - Similarly, if you don't have enough sockets, ditch Infernal Cry. This is the same concept - we do not really care about the gem itself, just using it for tiny bit of ignite damage & Overexertion DPS.

 - As we auto-exert 3 war cries, you only need to refresh Battlemage's Cry and Infernal Cry, which each exert 6 -7 attacks! So you do not need to use these often.

 - You can take the War Cry mastery 'War cries cannot exert travel skills' while levelling. If you can get this on a piece of gear (rings/belt) later on, even better - this frees up the passive point for a better mastery.

Gems
-----------------
 - Ice Crash + Melee Physical Damage + Elemental Damage with Attacks + Fist of War + Overexertion + Pulverise 
 - Intimidating Cry + Seismic Cry + Rallying Cry + Autoexertion
 - Enduring Cry
 - Cast When Damage Taken + Molten Shell + Blood Rage
 - Leap Slam + Faster Attacks

 - Hatred
 - Precision + Arrogance
 - Blood and Sand

 - Battlemage's Cry + Frostbite + Urgent Orders + Infernal Cry
 	- NOTE: These gems require Whispers of Doom annointed on your amulet first, in order to apply two curses (the other being Assassin's Mark from the Oskarm unique gloves)

Ascendancies
-----------------
 - LEVELLING: Undeniable / Unflinching / Unrelenting / Unyielding
	- This gets you accuracy (huge DPS increase), then lots of defences, then more DPS

 - ENDGAME: Unstoppable / Unbreakable / Unflinching / Unyielding
	- Only swap Undeniable out when you can guarantee 100% hit chance without it.
	- Only take Unstoppable if you are NOT using Kaom's Roots. If you do use Kaom's Roots, take Unrelenting for more defences.

Gear
-----------------
 - Fleshripper axe with as much Phys dps as possible (for the implicit 50% crit chance)

 - Rare gear with as much armour, life and resists as possible. Later on get eldritch implicits for boosting damage and survivability

 - Endgame: Jewels with as MUCH crit multiplier as possible. Best case 4 mods with crit multi, but very expensive. I don't have any of these yet.

Unique Gear
-----------------
 - Echoes of Creation
 - Helmet that gives a STAGGERING amount of damage to the build. Can add 40-70% damage.
 - Keep in mind you will hurt yourself when you attack, so make sure you are going to hit something when you Ice Crash. 

 - Oskarm Nubuck Gloves
 - Our way of getting a nice amount of crit and accuracy, and applying assassin's mark to targets that need it (any rare or unique enemies)

 - Pandemonius
 - Likely your first big purchase of the build, offers a great defensive layer in blinding and chilling enemies on hit, and slowing their action speed by 30%. ALWAYS. 
 - Really huge amulet, but any rare with a cheap annointment while gearing up does the job

 - Kaoms Roots (LEVELLING)
 - Great first budget unique while levelling, some still use this right through to endgame IF not using dual curse set up. Highly recommend dropping them eventually for two curses.
 - If you do go with these, get the Corruption for +1 endurance charges. You can also swap the 'Unstoppable' ascendancy for something else.

 - Bottled Faith
 - Very expensive unique flask that replaces your Diamond Flask in endgame. Huge damage buff, use an enkindling orb to give it increased effect.

Cluster Jewels
-----------------
 - Large Cluster Jewel #1
	- Brutal Infamy + Fuel the Fight + Martial Prowess
		- Gives you Mana leech, lots of 2H attack damage and attack speed.

 - Large Cluster Jewel #2
	- Blanketed Snow + Corrosive Elements + (Anything else at the BACK slot, you do not take this)
		- Gives you Cold Exposure and more cold penetration.

 - Medium Cluster Jewel
	- Lead By Example + Mob Mentality
		- Gives you permanent onslaught and permanent uptime on all endurance/power/frenzy charges.

 - Small Cluster Jewel
	- Spiteful Presence
		- Gives you a lot of reserved mana back to use in AutoExerting.

Flasks
-----------------
 - Life Flask with instant recovery for dicey situations
 - Diamond Flask for crit chance
 - Taste of Hate for more cold DPS
 - The Wise Oak with uncapped cold resist highest for more DPS and penetration
 - Lion's Roar for defences