11 days ago

Ascendancy ThumbnailLevel 90 Crit Shattering Steel of Ammunition Champion3.26

Life: 3,36569%
Mana: 43
eHP:
25,976
Resistances: 75%/75%/75%/47%
Evade: 65%
Armour: 14,476
Evasion: 15,323
DPS: 344,962
Speed: 2.46
Hit Chance: 100%
Crit Chance: 61.29%
Crit Multi: 389%
Config:
Frenzy, Custom Mods
Bandit: Kill All

Gear

Vaal GreatswordClose HelmetDesert BrigandineHydrascale GauntletsShagreen BootsAgate AmuletAmethyst RingAmethyst RingPerseverance
Eternal Life FlaskSilver FlaskGranite FlaskSulphur FlaskQuicksilver Flask

Gems

Molten Shell
Culling Strike
Faster Attacks
Leap Slam
Herald of Purity
Flesh and Stone
Precision
Sniper's Mark
Mark On Hit
Guardian's Blessing
Determination
Blood Rage
Grace
Shattering Steel of Ammunition
Vicious Projectiles
Increased Critical Strikes
Increased Critical Damage
Returning Projectiles
Brutality

Tree Preview

Runegraft of the Jeweller
10% increased Damage for each unlinked Socket in Equipped Two Handed Weapon Limited to 1 Runegraft of the Jeweller
Point BlankPoint Blank
Accuracy MasteryAccuracy Mastery
  • 50% more Accuracy Rating at Close Range
  • 40% more Accuracy Rating against Unique Enemies
Bleeding MasteryBleeding Mastery
  • 80% increased Critical Strike Chance against Bleeding Enemies
Critical MasteryCritical Mastery
  • +25% to Critical Strike Multiplier against Unique Enemies
Life MasteryLife Mastery
  • Skills Cost Life instead of 15% of Mana Cost
  • +30 to maximum Life
Mana MasteryMana Mastery
  • 12% increased Mana Reservation Efficiency of Skills
Physical MasteryPhysical Mastery
  • Hits have 50% chance to ignore Enemy Physical Damage Reduction
Reservation MasteryReservation Mastery
  • 8% increased Damage for each of your Aura or Herald Skills affecting you
Sword MasterySword Mastery
  • 120% increased Critical Strike Chance with Swords
  • -20% to Critical Strike Multiplier with Swords
  • 8% chance to gain a Frenzy Charge when you Hit a Unique Enemy
Two Hand MasteryTwo Hand Mastery
  • 40% increased Damage with Hits against Rare and Unique Enemies

Notes

Possible improvements (not ordered):

1. use whispers of doom + vulnerability, ~ +40k hit dps
2. upgrade to lvl 100, can get at least +70k hit dps
3. forbidden jewels, non-uber can give ~ +60k phys dps + reflect immunity
4. fit herald of purity with guardian blessing & pride, ~ +70k phys as long as you can sustain this. Watcer eye is NOT working with this combination.
5. watcher eye, but only for survivability
6. eldrich implicits, can get pierce to improve clearing or defences (i doubt about damage)
7. better armour. Really, current gear is day1 trash.
8. awakened gems, not very much damage
9. better flasks and source of charges. I guess the choise is jade, granite, diamond and "rage on hit" tincture. Tincture is conditional