12 months ago

Ascendancy ThumbnailLevel 95 Summon Raging Spirit of Enormity Necromancer3.24

Life: 3,41328%
ES: 899
Mana: 69
eHP:
37,836
Resistances: 77%/77%/77%/65%
Evade: 30%
Block: 48%
Spell Block: 17%
Armour: 13,346
DPS: 44,088,068
Speed: 1.32
Hit Chance: 100%
Config:
Pinnacle, 28% Shock, 15x Wither, Custom Mods
Bandit: Kill All
Pantheon: Soul of Solaris, Soul of Ryslatha

Gear

Convoking WandThe SurrenderThe Formless InfernoThe Restless WardCarnal MittsRalakesh's ImpatienceTavukaiProfane ProxyBone RingMageblood
Sanctified Life FlaskQuartz FlaskBismuth FlaskGranite FlaskAmethyst Flask
Healthy Large Cluster Jewel of the SkyLarge Cluster JewelMedium Cluster JewelThe AdornedThe Perandus PactElegant HubrisCobalt JewelCobalt JewelCobalt JewelCobalt JewelCobalt JewelCobalt JewelCobalt JewelCobalt JewelCrimson JewelViridian Jewel

Gems

Animate Guardian
Guardian's Blessing
Vitality
Feeding Frenzy
Summon Raging Spirit of Enormity
Minion Life
Infernal Legion
Increased Critical Damage
Ignite Proliferation
Unleash
Enduring Cry
Increased Duration
Call to Arms
Purity of Elements
Enlighten
Summon Skitterbots
Determination
Flammability
Desecrate
Bone Offering
Spirit Offering
Frostblink
Raise Zombie
Feeding Frenzy
Summon Chaos Golem
Reckoning

Tree Preview

Tattoo of the Hinekora Warmonger(x15)
Minions have 5% increased maximum Life
Eldritch BatteryEldritch Battery
Minion InstabilityMinion Instability
Armour and Energy Shield MasteryArmour and Energy Shield Mastery
  • 10% of Physical Damage from Hits taken as Chaos Damage
Attributes MasteryAttributes Mastery
  • +5 to Strength per Allocated Mastery Passive Skill
Life MasteryLife Mastery
  • +50 to maximum Life
Mana MasteryMana Mastery
  • 12% increased Mana Reservation Efficiency of Skills
Minion Defence MasteryMinion Defence Mastery
  • Minions have 15% reduced Life Recovery rate
  • Minions have 30% increased maximum Life

Notes

3.24 Lightning Summon Skeletons Necromancer (Iron Mass)
SOFTCORE Endgame Expensive Tankier Version

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Work in progress, If you have any feedback or suggestions feel free to let me know!

== Triple Damage Triggering & You ==
Iron Mass MUST be in your mainhand
When you hit with Iron Mass, it gives minions triple damage for 4 seconds

Smite: If Dual Welding, hits with Both weapons. If wearing Shield, hits with Mainhand
Leap Slam: If Dual Wielding, hits with a Random weapon (50/50). If Dual Wielding (Stabilizing Sceptre offhand possibly) your mapping uptime suffers a bit, so you have to Smite more often. If wearing Shield, it hits with Mainhand
Whirling Blades: If dual wielding, hits with Both weapons. If wearing a shield, hits with Mainhand
Shield Charge: Hits with your Shield, thus does NOT work for triggering Iron Mass

== AG/Spectre Survivability ==
Minions recover 16% of Life per cast of Summon Skeletons with the Life From Death medium cluster
+50 resistance from Raise Spectre Gem
+30 resistance from Necro's Commander of Darkness
40% of max life as extra ES from Necro's Bone Barrier
20% more life from Necro's Mindless Aggression
Minion Survivability shouldn't be a problem typically, maybe wear a Bone Ring or two if concerned

Keep in mind that It's incredibly likely that there are powerful Spectres from the league mechanic
Decent non-Necropolis Spectres: 1x Pale Seraphim, 2x Arena Master -- Syndicate Silencer is also an option for Shock+ActionSpeedSlow
Skipping Spectres is 100% an option. Losing Animate Guardian is a big damage loss, however
Be careful not to lose Animate Guardian while doing Ubers -- on Maven especially
If you run Ancient Skull, don't run support minions, or make sure that they can handle the degen

== Necro-Specific ==
Petrified Blood + Instant Leech is also a strong option for extra survivability and more consistent recovery
Use Flesh Offering for mapping instead of Spirit Offering

== Vaal Skills ==
Best to Worst (roughly):
1. Vaal Summon Skeletons - this seems to do enormous damage on single target, it feels like more than double damage ingame (assuming they don't die)
2. Vaal Haste - solid damage boost on top of extra mobility
3. Vaal Smite - decent damage boost but not quite as powerful as the above two -- don't kill yourself to elemental reflect with this!

You can use all 3 if you want giga burst but sometimes it may be suboptimal due to limited Vaal Souls
Vaal Skills are an ENORMOUS damage boost on this build, especially Vaal Summon Skeletons

== Fresh Meat Support ==
If Crit-based, always run this Support!
Try to get at least 40 seconds of Summon Skeleton Duration so that Skeletons maintain the buff during their 4-second Blessed Rebirth immunity window

Necro reaches this 40-second breakpoint with just the Enduring Bond wheel
Champion needs both Enduring Bond AND the Exceptional Performance wheel to hit this number

== Ubers ==
Maven: Skeletons don't "float" like SRS, so put Maven Puddles at the Edge of the arena instead of the Center, as they'll get chilled (and killed after 4 seconds). Predator is also an ok option for the brain phase
Sirus: Consider using a "ranged" attack to trigger Triple Damage if your damage is low (Spectral Throw, Frostblades of Katabasis, Lightning Strike, etc)

== Why Avatar of Fire and Elemental Equilibrium?  ==
Avatar of Fire makes Smite do Zero Lightning damage, which in turn gives Skeletons Lightning Exposure via Elemental Equilibrium (minions don't inherit Avatar of Fire or Elemental Equilibrium)
This isn't required but is a nice damage boost where possible

== Minion Accuracy ==
Precision helps a lot with Accuracy if crit-based
One Blind mod on a Ghastly jewel also does big work
With Endgame gear you may be able to drop the entire Gravepact wheel with Precision and Blind
Always check your Minion Accuracy in PoB (CALCS tab -> Socket Group: Summon Skeletons -> Check box "Show Minion Stats")

== March of the Legion Implicits ==
+1 to level of socketed gems
+2 to level of socketed aura gems
+2 to level of socketed aoe gems
	All of the above are very good

+2 to level of socketed duration gems only affects Smite and not Wrath so it's mediocre but better than nothing

== Misc ==
Run the 30% minion AoE mastery for mapping where possible
Double Damage does not work with the Triple damage on Iron Mass, so Renewal from Clusters isn't good and Gravepact loses value but is usually still necessary