2 years ago
Level 95 Crit Ice Spear Deadeye3.20
Life: 4,662140%
ES: 681
Mana: 64
eHP:
39,338
Resistances: 75%/75%/75%/-2%
Evade: 31%
Supp: 100%
Armour: 14,252
DPS: 4,271,511
Speed: 6.25
Hit Chance: 100%
Crit Chance: 85.19%
Crit Multi: 460%
Config: Pinnacle, Frenzy
Bandit: Kill All
Pantheon: Soul of the Brine King
Gear

















Gems
Ice Spear
Greater Multiple Projectiles
Increased Critical Damage
Spell Echo
Cold Penetration
Hypothermia
Hydrosphere
Power Charge On Critical
Culling Strike
Zealotry
Determination
Herald of Ice
Divine Blessing
Inspiration
Haste
Shield Charge
Frostblink
Faster Attacks
Molten Shell
Cast when Damage Taken
Sniper's Mark
Frostbite
Decoy Totem
Tree Preview
- 25% chance to gain a Frenzy Charge when you Shatter an Enemy
- Curses on Enemies in your Chilling Areas have 15% increased Effect
- +25% to Critical Strike Multiplier against Unique Enemies
- Exposure you inflict applies at least -18% to the affected Resistance
- 10% increased maximum Life
- 10% reduced Life Recovery rate
- +50 to maximum Life
- 10% chance to gain a Frenzy Charge when you Hit your Marked Enemy
- 8% increased Damage for each of your Aura or Herald Skills affecting you
- Non-Curse Aura Skills have 50% increased Duration
- Critical Strike Chance is increased by chance to Suppress Spell Damage
Notes
LEVELING GEMS Mule gems from a Witch: - Arcane surge (keep at level 1) + Freezing Pulse (don't level up until you switch to Ranger) > Free - Frost Bomb >quest reward from Breaking Some Eggs in Mud Flats (open passage and go to town) - Holy Flame Totem > 1 wisdom scroll to buy from Nessa after Breaking Some Eggs LOGIN on Ranger: - Onslaught > quest reward from Medicine Chest in Tidal Island - Leap Slam > 1 wisdom scroll to buy from Nessa after Killing Brutus !!!!!!!!!!!! Ice Spear > after Merveil ask a friend that is playing Witch/Scion/Shadow/Templar to buy and trade you the gem from act 1 Nessa Put it in your weapon swap off-hand to level it up DON'T USE IT UNTIL YOU GET YOUR CHAIN ASCENDANCY (~ lvl 33) LEVELING WEAPONS Dual wield SCEPTRES so you can use Leap Slam and maximum damage Vendor ingredients: 1x Magic rarity Sceptre 1x Saphire Ring (NORMAL = lvl 8 | MAGIC = lvl 12 | RARE = lvl 20) 1x Orb of Alteration PRIORITIES - 150 ES regenerate on belt (important for "mana" sutain) - Energy Shield (ES or hybrid ES + Armour/Evasion gear recommended) - Snakebite - Devouring Diadem - Cold damage leech implicit on gloves ^ try to get decent temple mod gloves and then roll implicits to not waste eldritch currency - 3 passive !mana reservation efficiency! cluster with Uncompromising notable ^ to fit all the auras ^x7070FF ^xAF6025IDEAS^7^7 - double tap weapon swap into a shield with +2 minimum frenzy and/or endurance charges -> charge generation/onslaught on bosses from body armour - chill immunity: Pantheon upgrade (50%) + "(51-60%) reduced effect of chill on you" ring craft(suffix) - early leech: Doryani's Invitation belt (cold dmg leech as life + 2x 30-35% resistances) CRACKED WEAPON CRAFTING Step 1 - Buy a sceptre/wand/rune dagger with +1 all spell skill gems and +1 all cold spell skill gems ^ before you buy make sure: - at least 1 open suffix - open prefix or non-caster prefix - ilvl at least 73+ Step 2 - Your goal is to make an item with 1 open prefix and at least 2 open suffixes. Remove the bad 3rd prefix if any by crafting "Cannot roll CASTER mods" and using an orb of annulment ^ if you have don't have 2 open suffixes, but still have the "Cannot roll CASTER mods" mod -> annul ^ if you have don't have 2 open suffixes, and no "Cannot roll CASTER mods" mod -> craft "Prefixes cannot be changed" and use a scour orb Step 3 - Craft "Prefixes cannot be changed" Step 4 - Aisling slam - if you get veiled suffix -> craft "prefixes cannot be changed" -> scour orb -> go back to Step 3 - if you get a veiled prefix -> unveil - if you get any spell damage mod -> take it -> go to step 5 - if you don't get spell damage mods -> select any non-caster mod -> go back to step 2 Step 5 - Craft "Cannot roll ATTACK mods" Step 6 - Exalty - if you hit a bad mod, but non-caster (resists,attributes etc) -> Exalty again -> check if the mod is good -> mod = bad -> craft "prefixes cannot be changed" -> scour -> go back to step 5 -> mod = good ( - if you hit a bad caster mod (low tier of cast speed or crit chance for spells) -> craft "prefixes cannot be changed" -> scour -> go back to step 5 - if you hit t1-t3 cast speed or t1 crit chance for spells -> Exalty again -> check if the mod is good or bad -> mod = good (acceptable tier of Crit Multi or Cast Speed) -> go to step 7 -> mod = bad -> craft "Cannot roll CASTER mods" -> annul -> if it removes the craft -> repeat craft + annul -> if it removes the bad mod -> exalty -> back to checking if the mod is good -> mod = low tier of crit chance or cast speed -> craft "prefixes cannot be changed" -> annul -> if you remove the good mod -> double check for "prefixes cannot be changed" -> scour -> go back to step 5 -> if you remove the bad mod -> exalty again -> back to checking if the mod is good Step 7 - Craft the last mod of choice -> (10-15)% chance to deal Double Damage while Focused -> +(26-30)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby -> (4-5)% chance to deal Double Damage