4 months ago

Ascendancy ThumbnailLevel 99 Artillery Ballista Champion3.23

Life: 4,654119%
ES: 171
Mana: 228
eHP:
61,990
Resistances: 75%/75%/76%/17%
Evade: 80%
Armour: 21,658
Evasion: 29,902
DPS: 6,350,155
Speed: 2.77
Hit Chance: 100%
Config: Pinnacle, Focused, 50% Shock, Frenzy
Bandit: Alira
Pantheon: Soul of the Brine King
Open

Gear

Highborn BowBroadhead Arrow QuiverPig-Faced BascinetCommander's BrigandineThunderfistDragonscale BootsAgate AmuletAmethyst RingUnset RingPerseverance
Divine Life FlaskGranite Flask
Quartz FlaskQuicksilver Flask
Large Cluster JewelMedium Cluster JewelThread of HopeGhastly Eye JewelSearching Eye JewelSearching Eye JewelViridian Jewel

Gems

Vaal Lightning Arrow
Trinity
Elemental Damage with Attacks
Damage on Full Life
Mirage Archer
Elemental Penetration
Artillery Ballista
Focused Ballista
Concentrated Effect
Elemental Damage with Attacks
Frenzy
Manaforged Arrows
Culling Strike
Flame Dash
Precision
Vaal Molten Shell
Cast when Damage Taken
Grace
Determination
Defiance Banner
Lifetap
Sniper's Mark
Mark On Hit
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Divergent Artillery Ballista
Concentrated Effect
Focused Ballista
Elemental Damage with Attacks

Tree Preview

Coated BladeCoated Blade
Detect EvilDetect Evil
Nature's ConcoctionNature's Concoction
Wildwood BlessingWildwood Blessing
Ghost DanceGhost Dance
Precise TechniquePrecise Technique
Accuracy MasteryAccuracy Mastery
  • +500 to Accuracy Rating
  • -2 to Accuracy Rating per Level
Bow MasteryBow Mastery
  • Increases and Reductions to Projectile Speed also apply to Damage with Bows
Elemental MasteryElemental Mastery
  • Hits have 25% chance to treat Enemy Monster Elemental Resistance values as inverted
Evasion MasteryEvasion Mastery
  • +15% chance to Suppress Spell Damage if Equipped Helmet, Body Armour, Gloves, and Boots all have Evasion Rating
Leech MasteryLeech Mastery
  • 10% of Leech is Instant
Life MasteryLife Mastery
  • Skills Cost Life instead of 30% of Mana Cost
  • You count as on Full Life while at 90% of maximum Life or above
  • +50 to maximum Life
Mana MasteryMana Mastery
  • 12% increased Mana Reservation Efficiency of Skills
Projectile MasteryProjectile Mastery
  • Projectiles deal 20% increased Damage with Hits and Ailments for each Enemy Pierced
Reservation MasteryReservation Mastery
  • Auras from your Skills have 10% increased Effect on you

Notes

Goratha's Lightning Arrow Champion FULL BUILD GUIDE! (there is a LOT of notes, scroll down!)

3.23 CHANGELOG
	-New sub-ascendancy "Warden" or "Primalist"
	-Warden Barkskin will work well with our defenses it's 25% Reservation and gives 15% armor per stack up to 10 stacks, lose one on hit, gain 2% more evade per missing bark (really strong synergy with armor/evasion)
	-Need to fit in mana mastery for "Barkskin" if you choose to run it or Enlighten
	-Tinctures might be big damage, especially if there is "all damage shocks" will make 50% shocks on bosses easy
	-Primalist might be even better later, charms are unknown still but they are based off ascendancy nodes, so they might be even crazier
	-Losing 20% shock chance from LA quality, but gaining hits 2 addition targets (big aoe clear increase, but need shock chance on the tree)
	-Artillery Ballista has +1 arrow so it will do more damage in 3.23 as well
	-Enchants are gone but built into the gems now (this POB didn't have boot enchants anyways)


3.22 CHANGELOG

	-New gem called "Volatility" this will work VERY well with Voice of the Storms as a mid to end game set-up before Omni - it's also nice for higher shocks
	-Recommend Omni for end-game scaling instead of Abyss Items (leaving in Abyss stuff as an option though)
	-Recommended to use Artillery Ballistas over Manaforged set-up until really high level of gear (will be majority of single target)

HOW THIS POB IS SET UP
	-Currently showing POB dps without Ballistas, Ballistas have better POB dps but I'll talk more about this later.

THERE IS DIFFERENT SKILL TREES, GEMS, AND GEAR SET-UPS DEPENDING ON GEAR AND LEVEL - MAKE SURE YOU USE THE CORRECT ONES! (if there is an error showing, you are not looking at right set-up!)
	-For example with Thread of Hope and without, or with Bubonics and without.

IMPORTANT LEVELING TIPS AND TRICKS!
	-Make sure you use a Shrapnel Ballista until Level 28 - and then swap to Artillery Ballista! This is your single target!!
	-Sniper's Mark is now available at LEVEL FOUR! Make sure you get this ASAP
	-Manaforged is available at level 8, I recommend using it whenever you get access to Frenzy (level 16) for easy Frenzy without Blood Rage!
	-If you get Revelry nodes you can run Vitality or Precision along with Warbanner + Haste early on!
	-You can use Blood Rage + Vitality if you want, this is also an option if mana is a problem.

HIGH PRIORITY NODES IN 1-30 LEVELING TREE + NOTES
	-The order for the skill tree is as follows: Fury Bolts > Graceful Assault (for onslaught) > Precise Technique + Farsight (bow mastery if needed for accuracy) > Point Blank (good until Artillery) > Primeval Force + Inverted Mastery
	-Revelry if you need help with mana (it's not required, but preference, we don't run Determination until later)

HIGH PRIORITY NODES IN 30-68 LEVELING TREE + NOTES
	-Grab some HP Nodes after Inverted > Head towards Pierce on tree > Additional Projectiles from Master Fletcher + Multishot > Then you can either go into Ranger or head for Charisma
	-Charisma will allow you to run Determination + Haste
	-Drop Warbanner for Defiance Banner once you start Weapon Swapping / using Determination! (mana might be an issue early, if so drop banner until Uber Lab, it's free after that!)

HIGH PRIORITY NODES IN EARLY MAPS TREE + NOTES
	-Once you get to maps you'll want to be getting Suppression capped as soon as possible
	-Mark the prey is a decent single target increase, you can also consider taking Watchtowers for another ballista if your single target is struggling

BANDITS
	-Early on I helped Alira, and felt like it was hard to replace (res was a bit of a problem for my gear)
	-Kill all once you fix resistances

LAB ORDER
	-First to Strike Last to Fall (this is for the weapon swap adrenaline) VERY BIG! especially early on
	-Next you want to take both Unstoppable Hero and then Fortitude (the first node does nothing until you get the second, so you can do Cruel + Merc Labs at the same time)
	-Inspirational is last, this allows you to run Defiance Banner for free.

STRENGTH AND INTELLIGENCE ISSUES
	-This might pop up while you're leveling!
	-DO NOT overlevel Flame Dash (this is a BIG mistake new players make, you don't need it to be max level!)
	-Make sure you keep an eye out for Int+Str gear (use Agate Amulet!)
	-Worst case scenario, take +30 int/str nodes early and respec later!

GHOST DANCE
	-This is a good node to take once you have Thunderfist, or close to 200 ES total, it doesn't sound like much but it will help quite a bit!
	-Becomes a LOT better if you decide to go for the Shroud of the Lightless route, its mandatory at this point.

THE DREADED WEAPON SWAP!!
	-After first lab we grab First to Strike Last to Fall, this is where you can start self-proccing Adrenaline, it is VERY good early on especially
	-You use Corrupting Fever + Lifetap + Second Wind, you can technically use it in main links but I recommend weapon swapping early to get used to it (you won't have extra links later!)
	-MAKE sure you don't overlevel Corrupting Fever, this can be a bit annoying early on when you continue to get higher HP but the goal is BARELY hit below 50% so you heal up to near full from Adrenaline!
	-CHANGE your weapon swap keybind to something easy to press! You only have to do this once every 20 seconds, and it's not a big deal if you don't keep it up 100%!
	-I also recommend NOT using right click for CF, easy to press twice taking you down quite low on HP (very bad for HC)

POINT BLANK
	-Good early on, with Shrapnel Ballista
	-Drop this when you go for Artillery Ballista as it lowers the damage

BALLISTAS VS MANAFORGED
	-I recommend using Ballistas early on throughout the campaign, and early maps
	-After this you can choose to drop Ballistas for a Manaforged set-up like the one in this POB
	-This is lower single target but it has a few major upsides
		-Less screen clutter
		-Less button presses, ballistas die quite a bit on harder content
	-Burning Arrow is used because it has the highest damage effectiveness of any bow skill, and the downside normally is lower attack speed, which we avoid by using it with Manaforged
	-Manaforged has a cooldown of around .45 seconds at level 20 (you can reduce this with CDR)
	-Inspiration is used because we want it to cost an amount of mana to where we can trigger it everytime it's available to be cast, too much mana cost and you won't trigger it when the cooldown is back up!

TRINITY AND WHEN YOU CAN RUN IT + HOW IT WORKS
	-Trinity is a VERY GOOD support gem, it is most likely the highest dps, unfortunately it's a complicated one for new players and not always the easiest to set-up
	-There is no "set" time to work in Trinity, but you can most likely use it when you get a weapon that has high flat FIRE or COLD damage!
	-Trinity procs resonance based on the highest damage type of the skill, if you hit for mostly lightning damage it will proc "fire" and "cold" resonance, mostly cold would be "fire" and "lightning", and fire would be "cold" and "lightning"
	-Therefore you only need TWO types of damage to get the full effect of this gem.
	-Lightning damage works really well because it has such a high damage range, for example, if you have 1000-20000 lightning damage, and also 4000-6000 cold, you can proc Trinity off the same skill! (in our case Lightning Arrow)
	-IT DOES NOT WORK with Ballistas or Manaforged (triggered) - this is a big mistake I see new players make all the time!

ELEMENTAL PENETRATION GEM VS LIGHTNING PENETRATION!
	-Elemental Pen is almost ALWAYS better, especially if you have a dual flat bow (you should!)
	-Elemental Pen is a vendor recipe using "Replica Bitterdream" + level 20 Fire, Cold, and Lightning Pen gems!
	-Lightning Pen can be used early on, before you have access to this
	-End-game Hypothermia shows to be higher DPS on pob compared to Elemental Pen for LA, ONLY USE this if you have a lot of flat cold damage on your bow! (this gives 100 accuracy with mastery as well)

TORNADO
	-This is a self cast ability I like to use on big bosses right before I burst.
	-The way tornado works  is it has an intial duration which you shoot projectiles into it, and then after a short period it has a longer duration that it deals damage based off how much damage you put into it intially
	
PERSEVERANCE
	-This is the biggest item for the build!
	-Fortunately, it's super common and cheap in trade league!
	-If you're playing SSF I recommend doing harbingers for ancient orbs, should be relatively easy to get.
	-Once you get this item you DROP Haste for Grace, you gain movement speed from perma onslaught to make up for the loss of haste, but you also become a LOT tankier and gain a bunch of % increased damage!
	-Uber Lab belt enchant is 30% accuracy! This helps reach the accuracy required for Precise Technique a lot easier.

THUNDERFIST
	-This was not in the original POB but its almost certaintly the best way to go
	-Solves some socket pressure, and is a good way to link your Ballista to a pseduo 5.5-6 Link (or manaforged)
	-Shock effect is required for higher shocks on end-game bosses, this is a big DPS boost.
	-2nd Most important item behind Perseverance

BOW CRAFTING
	-This is a big question I get asked a lot about: basically for crafting bows I take essence nodes on the atlas as the highest priority, and then I use any Wrath, Anger, Hatred, Zeal I find on bows until it's acceptable
	-Early on, even just one defeaning or even shrieking is generally a good enough bow already for white / early yellows!
	-Fractured +2 Arrows is the best to look out for very end-game, and you would craft this by using Essences, and then most likely Aisling for Double Damage while Focused (or veiled chaos orb + prefix can't be changed)
	-Harvest enchant %Accuracy helps quite a bit for Precise Technique or Attack Speed if you don't need accuracy!
	-Best bow base is Thicket Bow and/or Imperial Bow // If you go crit Spine Bow becomes the best.

THREAD OF HOPE + CLUSTERS
	-Once you get a large thread of hope at the ranger spot, you save enough points to run clusters, this is a decent damage boost, and allows for more abyss jewels

LETHAL PRIDE
	-This is an option in cluster spot above Pierce nodes, it would help solve strength, only recommend if you can find a really good double damage one though!

LAST BUT NOT LEAST! PANTHEONS AND AILMENTS
	-We run Brine King pretty much the entire way for freeze immune, and reduced chill
	-Garukhan can be taken early on for reduced shock effect, but we want to eventually become immune to shock through Abyss Jewels
	-Abberath is taken after you're shock immune, this is a HUGE qol boost, burning ground is really annoying in maps, and not just in Exarch maps!
	-You could theoretically run Bubonics with Purity of Elements, this would solve ailments, and allow you to run them earlier.

MY ATLAS TREE WHILE PLAYING THIS CHARACTER - https://poeplanner.com/a/lGJ
	-Rushed Essences, then Abyss + Blight, Expedition was last