2 years ago

Ascendancy ThumbnailLevel 98 Detonate Dead Elementalist3.20

Life: 6,054163%
ES: 890
Mana: 8
eHP:
172,458
Resistances: 61%/75%/46%/-52%
Evade: 63%
Supp: 88%
Spell Block: 33%
Armour: 16,254
Evasion: 14,701
DPS: 4,585,441
Speed: 2.65
Hit Chance: 100%
Config: None, Focused, 15% Shock
Bandit: Kill All
Pantheon: Soul of the Brine King, Soul of Ryslatha

Gear

Opal SceptreCardinal Round ShieldThe Devouring DiademFull DragonscaleDragonscale GauntletsTwoTonedArEvCitrine AmuletVermillion RingVermillion RingStygian Vise
Divine Life FlaskQuicksilver FlaskJade FlaskRuby FlaskGranite Flask
Ghastly Eye Jewel

Gems

---LEVELING LINKS---
Lightning Penetration
Armageddon Brand
Onslaught
Combustion
Cremation
Greater Multiple Projectiles
Concentrated Effect
Elemental Focus
Desecrate
Spell Cascade
---70+ Detonate Dead Links---
Tempest Shield
Cast when Damage Taken
Vaal Molten Shell
Wave of Conviction
Bone Offering
Lifetap
Determination
Faster Attacks
Defiance Banner
Shield Charge
Desecrate
Spell Cascade
Flame Dash
Faster Casting
Vaal Detonate Dead
Ignite Proliferation
Combustion
Unbound Ailments
Burning Damage
Swift Affliction
Arcanist Brand
Flame Surge
Flammability
Elemental Weakness
Malevolence
Divine Blessing
Grace
--------------------------------------------------

Tree Preview

Elemental OverloadElemental Overload
Lethe ShadeLethe Shade
Damage Over Time MasteryDamage Over Time Mastery
  • 10% less Damage Taken from Damage over Time
Elemental MasteryElemental Mastery
  • 40% increased Effect of Non-Damaging Ailments
  • +15% to all Elemental Resistances
Fire MasteryFire Mastery
  • +20% to Fire Damage over Time Multiplier
  • -30% to Fire Resistance
  • Recover 2% of Life when you Ignite a non-Ignited Enemy
Life MasteryLife Mastery
  • +50 to maximum Life
  • 10% increased maximum Life
  • 10% reduced Life Recovery rate
  • Regenerate 2% of Life per second while moving
Minion Offence MasteryMinion Offence Mastery
  • 20% increased effect of Offerings
Reservation MasteryReservation Mastery
  • Auras from your Skills have 10% increased Effect on you
Spell Suppression MasterySpell Suppression Mastery
  • Critical Strike Chance is increased by chance to Suppress Spell Damage

Notes

===Notes===

Since PoB is not updated for 3.20 I have included some custom settings in the config section to simulate the curse changes, if PoB updates to 3.20 then you should remove them + put curses to level 20.

--------------Build Rating------------

Boss Damage: 9/10
Damage Uptime: 10/10
Clear speed: 7/10
Defense: 4.5/10
Mobility: 9/10


---------------Leveling---------------

Level with spark and orb of storm until maps AND vaal DD (if you don't get vaal dd you can still try to use DD or stick with spark until you get it, personal preference)

You can also level with arma brand + crema if you prefer that, just make sure to click fire damage nodes on the tree instead of lightning.

Make sure you level Desecrate, your damage directly scales with the level of desecrate

---------------Spectres---------------

The build works by casting Desecrate and Detonating the corpses that you spawn. To deal single target damage you need to detonate high life corpses which can be spawned using Desecrate with high life spectres 
summoned.

To maximize single target we also have lots of ailment duration combined with carefully timed Vaal Detonate Dead usage to achieve large ignites that last 12+ seconds. Area + zone level will dictate your damage, 
you effectively deal similar damage in a 68 zone as an 84 zone because the corpse life scales with zone level. 

As of 3.17 you only need to raise 1 spectre, the highest life one possible, then you can unequip Raise Spectre and its supports.  The raised spectre remains in your Desecrate/Unearth corpse pool 
even after it dies and without RS equipped.

---------------Extra tips---------------

Get these two Unveil mods on chest and helm:

- Helm:  "% increased Duration of Ailments you inflict while Focused" (random Helm unveil).  This is EXTREMELY noticeable for longer lasting ignites, get this for endgame bossing.  Use in conjunction with Vaal DD.
- Chest:  "6% of Physical Damage from Hits taken as Fire / Lightning Damage" (Gravicius unveil).  Important for phys reduction!

---------------Gear---------------

All of your armour is basically just rares + life + spell suppression which can be crafted with essences until you get a good life roll and spell supression

Weapon is crafted with essences of fear until you hit fire dot multi and then you can multi mod, or alt spam t1 fire multi -> regal -> annul bad mod -> multimod

If you want to fit in a purity for doing uber bosses you can use a shaper shield with reservation efficiency or +max res shield

--------------Skill Rotation--------------

Desecrate -> Vaal Detonate Dead if it's up -> Flame Surge -> keep desecrating every few seconds so there is a corpse to explode -> Focus Mod before Vaal DD ends -> desecrate -> regular detonate dead -> flame surge -> repeat

--------------Spectre Info--------------

Raise Spectre's most recent monster types are now saved to your character and may be Desecrated. The size of this list is capped by your Spectre limit.
Desecrate and Corpse Walk now have a static 15% chance to spawn a Spectre Corpse, rather than a 2x relative weighting compared to all other possible corpse types.
Spectre versions of monsters that have very high life total are now brought down to match Kitava's Herald monster HP %.

TL;DR:
Get an Auric Colossus or Auric Champion from Act 3 Solaris Temple Level 2 or kitava's herald from cathedral roof top
You can throw away your Spectre gem after you summon one.
 
Explanation:
All Spectres should be capped at 360% Life, meaning you can get any monster that is 360% Life or above. (Same as Kitava's Herald)
You only need one, desecrate has a static chance to spawn Spectre corpses.
The monster type will get saved to your character, your desecrate pool will not lose it even if you unequip the gem.
 
 
You can look up monsters here:
https://poedb.tw/us/Monster#Monster
Sort by life, look at 360% and above.