a day ago

Ascendancy ThumbnailLevel 100 Volcanic Fissure of Snaking Berserker3.25

Life: 5,980129%
Mana: 133
eHP:
102,202
Resistances: 88%/83%/86%/75%
Evade: 32%
Armour: 20,628
DPS: 75,099,616
Speed: 2.73
Hit Chance: 100%
Config:
28% Shock, Frenzy, Custom Mods
Bandit: Kill All
Pantheon: Soul of the Brine King, Soul of Ralakesh

Gear

Vaal AxeEchoes of CreationConquest LamellarWyvernscale GauntletsWyvernscale BootsYoke of SufferingAmethyst RingAmethyst RingStygian Vise
Divine Life FlaskPrismatic TinctureSapphire FlaskRuby FlaskTopaz Flask
Ghastly Eye JewelLarge Cluster JewelLarge Cluster JewelMedium Cluster JewelSmall Cluster JewelSmall Cluster JewelThread of HopeThe Light of MeaningGlorious VanityViridian JewelViridian JewelViridian Jewel

Gems

Volcanic Fissure of Snaking
Overexertion
Trinity
Awakened Elemental Damage with Attacks
Awakened Melee Physical Damage
Pulverise
Rallying Cry
Battlemage's Cry
Punishment
Urgent Orders
Lifetap
Blood Rage
Autoexertion
Intimidating Cry
Seismic Cry
Infernal Cry
Blood and Sand
Frostblink
Herald of Purity
Leap Slam
Faster Attacks
Cast when Damage Taken

Tree Preview

Tattoo of the Kitava Shaman
Attacks have 5% chance to cause Bleeding
Tattoo of the Ngamahu Firewalker(x5)
+6% to Fire Resistance
Tattoo of the Tasalio Warrior
5% chance to Blind Enemies on Hit with Attacks
Eternal YouthEternal Youth
Resolute TechniqueResolute Technique
Armour MasteryArmour Mastery
  • +1% to all maximum Elemental Resistances if Equipped Helmet, Body Armour, Gloves, and Boots all have Armour
Charge MasteryCharge Mastery
  • 100% increased Charge Duration
Elemental MasteryElemental Mastery
  • Hits have 25% chance to treat Enemy Monster Elemental Resistance values as inverted
Fortify MasteryFortify Mastery
  • Melee Hits Fortify
  • -3 to maximum Fortification
Rage MasteryRage Mastery
  • Warcries grant 1 Rage per 5 Enemy Power, up to 5
Warcry MasteryWarcry Mastery
  • Warcries have a minimum of 10 Power

Notes

3.26 Volcanic Fissure of Snaking Berserker
Primary Build Guide
Sunder Campaign into Volcanic Fissure Endgame
Video Guide: https://youtu.be/khR0v6JMMJo

twitch.tv/PhazePlays
youtube.com/@PhazePlays_


==================================
*********** EARLY / PROGRESSION ************
==================================

== Mercenary ==
Auras to look for:  Determination / Haste
The Merc also counts as an additional ally for Rallying Cry

== Bandits ==
Leaguestart: Help Alira
Otherwise: Kill all

== Pantheons ==
Major: Brine King
Minor: Ralakesh

== Warcry Setup ==
Autoexert: Intimidating Cry, Seismic Cry, Infernal Cry
Manually Press: Battlemage's Cry, Rallying Cry
If pressing fewer buttons is important to you, drop Rallying Cry -- especially if you're running Herald of Ash

== Endurance Charges ==
While mapping, the 100% increased charge duration mastery should passively ensure 100% uptime
On single target, you may need to occasionally press Enduring Cry to sustain charges (depending on your DPS and what content you're doing)
Can also potentially weapon swap then Enduring Cry -- but be aware that any Warcries socketed in your weapon lose their Exerts on weapon swap -- Putting Volcanic Fissure in your weapon is ideal in this scenario


==================================
****************** GAMEPLAY ********************
==================================

== Volcanic Fissure of Snaking Mechanics ==
While mapping, fissures travel around to nearby enemies and erupt several times - essentially "chaining" like projectiles do - just more slowly

Volcanic Fissure of Snaking can hit a lone enemy 3 times typically
Mousing over the enemy is 2 hits, while putting your cursor right outside of the enemy hitbox will usually lead to 3 hits 
The more AoE you have, the easier this is to achieve
TLDR: Don't mouseover the enemy, instead put your cursor slightly outside of the enemy hitbox

== Mana Costs ==
Mana costs may be rough without -mana jewellery crafts
Lifetap is an option in your main links, and frees up ring crafts and some passive points
Grabbing Cannibalistic on the tree or the Skills costs life instead 15% of mana costs mastery are also options
Battlemage's Cry automatically triggers Punishment - watch out for mana costs. Switch to a lower level Punishment if needed

== Mana Leech ==
Once you get to maps, Mana Leech is required
Early on there are 3 options to get mana leech:
	Spend 5-6 points on the tree to go to the Vitality Void and Spirit Void wheel
	A Viridian jewel with Physical Mana Leech roll (41 alteration avg) -- doesn't work with 100% elemental conversion, grab the 100% increased fire damage against ignited enemies mastery instead of 40% physical to fire conversion
	Annoint Clever Thief (clear, verdant, indigo)

Lategame, a Large Cluster jewel with Fuel the Fight solves mana leech

== Onslaught Uptime ==
Autoexerted warcries may need staggered gem quality so they de-sync for better Onslaught uptime from Lead by Example on a Medium Cluster Jewel

== Rage ==
Sustain permanent Rage with two masteries: Warcries have a minimum of 10 power and Warcries grant 1 Rage per 5 Enemy Power, up to 5
Warcries cannot Exert Travel Skills is required no matter what, either from the Warcry Mastery or from a Bench Craft suffix on belt / rings / amulet (jewellery craft is ideal)
Berserk is a solid burst damage button, and while it's active you stop losing life from Rite of Ruin

== Trinity Swap ==
Volcanic Fissure baseline has 60% Fire conversion
Convert the final 40% to Cold (or Lightning) with Gloves (15% eldritch implicit + 25% cold conversion craft prefix)
Unspec Lava Lash
Swap Divine Fury to Divine Judgement
Swap Herald of Ash to Herald of Purity


==================================
******************** UNIQUES *********************
==================================

== Yoke of Suffering ==
This amulet enables cold and fire damage to inflict shock as well, making large Shocks possible
Ailments to aim for: Chill, Shock, Ignite, Bleed, Poison (and occasionally Freeze) give a sizeable 50% or 60% increased damage taken on enemies
Re-craft gloves from 40% conversion to 39% conversion once you have Yoke, then get a source of bleed chance and poison chance:
	Bleed tattoo: Tattoo of the Kitava Shaman
	Poison chance jewel: Viridian or Crimson
Consider running a flask with a "Chance to freeze/shock/ignite" suffix

== Glorious Vanity == 
Ahuana variant
Provides Overleech from the Immortal Ambition Keystone, which gives fantastic life sustain during all content, and easily offsets any degen from Rite of Ruin
Feed the Fury and Fuel the Fight from Large Cluster Jewels synergize nicely here
Pair this with a Thread of Hope (Massive) for even more synergy

== Thread of Hope ==
Consider a Massive Thread of Hope in the outer Templar jewel socket
Search for strong Glorious Vanity jewels that hit many of the notables in range

== Echoes of Creation ==
Be sure to have Overleech from Glorious Vanity and solid physical mitigation before using this. It's a huge damage boost! Drops from Uber Shaper
Investing into maximum leech rate (Hematophagy wheel) is also a good way to counteract the self-hit damage

== Redblade Banner ==
Optional offhand shield that allows you to quickly start maps or re-enter bosses with full endurance charges
Weapon swap --> Enduring Cry --> Weapon Swap
Put Enduring Cry in an offhand socket


==================================
************** GEAR / CRAFTING ***************
==================================

== Prismatic Tincture ==
Required Suffix (i85 for T1):
Melee Weapon Damage Penetrates #% Elemental Resistances

Strong Prefixes:
% increased Effect (i85 for T1)
% increased effect, % increased Mana Burn rate (i84 for T1)
% increased Cooldown Recovery Rate (i82 for T1)

Don't forget to 20% quality when able

== Jewels ==
Here's a basic template jewel search, maybe tailor it to your needs:
https://www.pathofexile.com/trade/search/Secrets/vBrX03ZuE

== Large Cluster Jewels ==
Craft using "Harvest Reforge Attack" usually (75 purple juice)
Cluster ease to roll: Axe&Sword > 2H > Attack
iLevel 50-67 are easier to roll, can get any i50-67 cluster and repeatedly do 5-to-1 vendor recipe to fish for good clusters
Aim for Feed the Fury, Fuel the Fight, and Martial Prowess but these are flexible, especially early league
Devastator is an option if rich

== Medium Cluster Jewel ==
i68+ Exerted Attacks medium cluster jewel
Looking for both Lead by Example and Warning Call
Craft with Alterations, Augments, Regals
Average cost to hit both: 185 alts, 40 regals, 39 scours

== Ailment Immunity ==
Freeze: Bring King pantheon
Chill: boot craft - chill immunity / 20% movespeed
Shock:
	Earlygame: craft shock reduction on a ring and get a shock reduction flask suffix
	Lategame: use a high roll shock avoid abyss jewel and craft boots with Torment essences
Suppression small clusters also have 20% ailment avoidance each
Boot eldritch ailment avoidance implicits are also options
Stormshroud is a lategame option for complete ailment immuity, but it's not necessary

== Suppression ==
Suppression cap is recommended for comfortable Uber bossing, but it's not really necessary otherwise
Suppression can be capped with two Suppression Small Cluster Jewels (3 passive, 25% increased passive effect + Elegant Form = 20% suppression per cluster jewel)
Pathing to the Entrench wheel is also an option
Suppression cap can be very tight, especially if using an Echoes of Creation helmet

== Impact Force Propagator ==
2H Mace from Heist that gives 2 additional Exerted attacks, which gets doubled by Berserker's War Bringer. Can be a decent option in trade league - but it's harder to craft than a non-heist base
Not quite as appealing as it used to be with Settlers weapon enchants gone

== Annoint Options ==
Berserking (6% attack speed, +5 max rage)
Clever Thief (1% mana leech / 1% life leech)
Forces of Nature (10% ele penetration with attacks)
Wrecking Ball (25% increased dmg, 10% attack speed, 40% increased stun duration)
Inveterate (+15% suppress, prevent +3% of suppressed damage)
Tenacity (5% increased max life, transfiguration of body)