6 weeks ago

Ascendancy ThumbnailLevel 100 Hybrid Crit Lightning Strike Warden3.25

Life: 2,86462%
ES: 7530%
Mana: 66
eHP:
180,137
Resistances: 88%/-15%/-3%/89%
Armour: 27,588
DPS: 12,546,867
Speed: 8.29
Hit Chance: 98%
Crit Chance: 87.69%
Crit Multi: 507%
Config:
Pinnacle, 2% Shock, Frenzy, Custom Mods
Bandit: Kill All
Pantheon: Soul of Lunaris, Soul of Gruthkul

Gear

Imperial SkeanMahuxotl's MachinationHaunted BascinetDoppelganger GuiseWyvernscale GauntletsWyvernscale BootsYoke of SufferingThe TamingAmethyst RingStygian Vise
Stibnite FlaskJade FlaskDiamond FlaskQuicksilver FlaskOakbranch Tincture
Hypnotic Eye JewelLarge Cluster JewelSmall Cluster JewelThread of HopeWatcher's EyeLethal PrideStormshroud

Gems

Mark On Hit
Lifetap
Sniper's Mark
Automation
Molten Shell
Lifetap
Anger
Grace
Purity of Fire
Enlighten
Vaal Lightning Strike
Nightblade
Trinity
Awakened Added Lightning Damage
Multistrike
Returning Projectiles
Flesh and Stone
Frostblink
Precision
Shield Charge
Faster Attacks
Momentum
Lifetap
--------------------------------------------------
Unhinge
Unbound Avatar

Tree Preview

Tattoo of the Ramako Shaman(x2)
+2% chance to Suppress Spell Damage
Tattoo of the Ramako Sniper(x2)
5% increased Projectile Speed
Tattoo of the Tasalio Tideshifter(x10)
10% chance to Avoid being Stunned
Tattoo of the Tawhoa Shaman(x4)
5% chance to Poison on Hit
AcrobaticsAcrobatics
Iron ReflexesIron Reflexes
Point BlankPoint Blank
Accuracy MasteryAccuracy Mastery
  • +500 to Accuracy Rating
  • -2 to Accuracy Rating per Level
  • Dexterity's Accuracy Bonus instead grants +3 to Accuracy Rating per Dexterity
Attack MasteryAttack Mastery
  • Non-Vaal Strike Skills target 1 additional nearby Enemy
Bleeding MasteryBleeding Mastery
  • 80% increased Critical Strike Chance against Bleeding Enemies
Dagger MasteryDagger Mastery
  • Critical Strikes have Culling Strike
  • Elusive also grants +40% to Critical Strike Multiplier for Skills Supported by Nightblade
Elemental MasteryElemental Mastery
  • Hits have 25% chance to treat Enemy Monster Elemental Resistance values as inverted
Leech MasteryLeech Mastery
  • 10% of Leech is Instant
Mana MasteryMana Mastery
  • 12% increased Mana Reservation Efficiency of Skills
Mark MasteryMark Mastery
  • 10% chance to gain a Frenzy Charge when you Hit your Marked Enemy
Tincture MasteryTincture Mastery
  • Tinctures deactivate when you have 12 or more Mana Burn

Notes

Guide by Allie
https://www.twitch.tv/Allliee_
https://www.youtube.com/c/Alliee


Video Guide for this PoB - https://youtu.be/jeAlM-pjfsM

New to LS Warden? Leaguestart & Basics Guide - https://youtu.be/QXAuKYxJdRQ


How to Play this Build

While clearing you will simply just use Lightning Strike as normal while running around with Frostblink and Shield Charge.
If you have Vaal Lightning Strike, use it whenever you encounter a room with high density or a mechanic such as Breach, Expedition, or Blight.

This will change a bit on Bosses:

On Bosses you will need to slightly be mindful about your positioning.
Due to us having the "Non-Vaal Skills Strike target 1 additional nearby Enemy" mastery at Multishot, we can abuse it to do ~75% More Damage to Bosses.
Lightning Strike has 2 forms, the Melee Hit & the Projectile that spawns and shoots out. An enemy can ONLY be hit by your Melee Hit or the Projectile Hit.

What we can do on Bosses is to stand slightly away from the Boss, hitting them with the Projectile.
If you do this, the clone spawned from "Non-Vaal Skills Strike target 1 additional nearby Enemy" will spawn on the Boss you are fighting and attack it with a full value Lightning Strike.
This extra Lightning Strike would hit the Boss with the Melee portion meaning that the Projectile from your Lightning Strike will also hit.

This is very easy and intuitive to master and it shouldn't be too dificult to learn. Just walk slightly away from a Boss and look out for the Red Clone that spawns when you attack.
After a few Bosses, you should get the hang of it and it should become second nature to do.

Lastly, we will need to take into consideration our Warden ability, Avatar of the Wilds. As you apply Scorches, Chills & Shocks, you will gain Unbound Fury stacks.
At 100 Stacks, you will be able to use your ability Unbound Avatar giving you 80% More Damage for 10 Seconds.
Simply use this ability every time you hit 100 Stacks & ideally try to save your Vaal Lightning Strike charges for when this is up to grant them 80% More Damage too.


Swapping to Mahuxotl's Machination


Mahuxotl is a shield that will be the center of our defensive plan for this build. This shield does quite a lot but it isn't really relevant.
All you need to know are 2 things:

When your Life Leech is full, you start Leeching Energy Shield. When your Energy Shield fills, it goes back to 0 and you gain +5% to All Maximum Resistances for 5 seconds.
All Damage bypasses Energy Shield & 50% of all Elemental Damage is taken as Chaos along with you having +5% to Maximum Chaos Resistance.

What we can do is then pair this up with a Lethal Pride that is in the name of Rakiata which changes any Keystone to Tempered by War.
This Keystone will then convert 50% of all Cold and Lightning Damage taken to Fire. With this you will only take Physical, Fire & Chaos Damage from everything.
This then allows us to increase our Maximum Fire and Chaos resistance, both massively reducing Chaos Damage you take and effectively giving us up to 90% All Maximum Resistances if we can get Fire to 90%.
If we can convert some Physical Damage over to Chaos or Fire (thanks GGG for killing Phys Taken As in 3.25) we would then also have massive Phys DR too.

To swap over to Mahuxotl you will need:

A Lethal Pride w/ Rakiata (more on this below)
Stormshroud & 100% Ailment Immunity w/ a Boot Craft & Thick Skin
AT LEAST 75% Chaos Resistance, you want more as 75% will not provide any defensive benefit. 85% Chaos Resistance is ideal. You don't need to overcap this as there is no Chaos Resistance shred in the game.
100% or higher (ideally 120%+) Fire Resistance. You will need NO Cold or Lightning Resistance meaning you can Harvest swap all of your Resistance to Fire. You want to be overcapped to not die to Fire Exposure or Elemental Weakness.
Have a plan in mind to fix Spell Suppression, you will be changing your Shield & ideally Body Armour which if you had Spell Suppression on, will be something that will need to be fixed (more on this below)

Finally, you ideally want to be able to fit in a Doppelganger Guise at the same time you make this swap. We will keep Doppel in the "Sane" Mode at all times giving us up to 40% Less Physical & Chaos Damage taken.
Given we take 50% of our Elemental Damage as Chaos, this is also 20% Less Elemental Damage taken.

Once you do swap over, all healing that isn't Life Leech will not work anymore. This means you don't want to do maps w/ Desecrated Ground as it will be annoying to loot.
As long as you are in combat this isn't a problem. We effectively have Overleech in this build as our Life Leech will never turn off in combat making it a smooth experience.


Finding a Lethal Pride


A visual example can be found in the Video Guide.

For this build we will need a Lethal Pride with Rakiata as the Conqueror. There are many, many of these which all also give various buffs to all of the nodes inside the circle.
At a minimum, you will want Rakiata & place it in the Middle Ranger slot as shown on the Passive Tree. This will change Acrobatics to Tempered by War which will give us the Keystone required for Mahuxotl.
Do not pick this Keystone until you actually swap to Mahuxotl.

Every small Node within the Circle will gain either +2 Strength if it was a Travel Node or +4 if it wasnt. This means we will gain ~60 Strength for slotting this Jewel in this slot.
Due to all of the Notables also gaining a buff, we want to try and find a Number that gives us at least a few benefitial buffs.
This will be done with the "Find Timeless Jewel" button at the bottom of the Passive Tree in PoB.

1. Click the "Find Timeless Jewel" button at the bottom of the Passive Tree in PoB.

2. Select Lethal Pride, Rakiata for the Conqueror, Wind Dancer as the Socket & Check the "Filter Nodes" box.

3. From the "Search for Node" dropdown, select "Endurance Charge on Kill," this should add it to the Desired Nodes section as "karui_notable_add_endurance_charge_on_kill, 1, 0, 0"

4. If you wish to look for a more expensive Lethal Pride, you can add in "Fortify Effect" and/or "Double Damage" as well.

5. Click Search at the bottom. This will then give you a list in the bottom right of different Timeless Jewels. If you filtered for multiple nodes, it will show you how many of each there are.
You AT MINIMUM require to find one with "Endurance Charge on Kill" as this will be a large EHP increase. Otherwise, get as many "Double Damage" or "Maximum Fortification" Nodes as possible.

6. Click the "Copy Trade URL" button and paste it into your browser. This will bring you to the Trade Website with all of the highlighted numbers being searched.
If you are just simply looking for a budget one with "Endurance Charge on Kill" and nothing else, DO NOT buy one from the first trade link. These are bound to be very expensive for no reason.
There are thousands of Numbers that will give you at least 1 node with "Endurance Charge on Kill," keep clicking "Copy Trade URL" to cycle through more numbers until you find a cheap one. 
Ideally, it should cost ~1 Divine or so for Rakiata & "Endurance Charge on Kill".


Note on Tattoos

This build has a lot of extra Dexterity we don't need. Due to this, we will try to fill up our +10 Dex nodes with as many Tattoos as possible.
The best one to look out for would be "Tattoo of the Ramako Shaman."

This build will get to 100% Spell Suppression Cap with 3 Tier 1 Spell Suppression rolls on our Helmet, Gloves & Boots along with 2 Tattoos.
You can supplement getting lower Spell Suppression rolls on your gear with more Suppression Tattoos instead which might be cheaper or easier to obtain.

With the rest of the Dexterity we have in this tree, ideally try to fit in 10 "Tattoo of the Tasalio Tideshifter" as this will give you Stun Immunity.
This is by no means required but, given it is easy to fit in, we might as well go for it.
Even just 4-5 Tattoos would be enough to make Stuns pretty much go away so you could tone down their usage for other Tattoos.

Finally, with the remainder of your Dexterity, either use "Tattoo of the Ramako Sniper" for better clear or "Tattoo of the Tsalio Scout" for Mark Effect which would be a Single Target DPS boost.

ONLY ONCE YOU HAVE Yoke of Suffering

Due to Yoke of Suffering scaling off any Ailment you can apply to a monster, we want to apply as many as possible.
Naturally in our build we will apply Ignite, Chill, Freeze & Shock with Bleed being granted by the Cornered Pray wheel.
We can also add in Poison by getting a "Tattoo of the Tawhoa Shaman" for the Poison on Hit it provides.

This Poison Chance won't be too consistent on clearing but, with the up to 4 we can run in this build assuming you have enough Intelligence, we can have 100% uptime on a Boss and most Rares.


Getting Spell Suppression Cap


Spell Suppression Cap in this build will be simple to do but it can also be expensive. Luckily, we can offset this cost at a loss of DPS.

The ideal way to get to Spell Suppression cap would be:

A Tier 1 roll on your Gloves, Helmet & Boots.
A Grand Eater of Worlds "+x% chance to Suppress Spell Damage" Implicit on your Gloves.
The Quickstep & Inveterate Notables.
2 "Tattoo of the Ramako Shaman" on your Passive Tree.

This will get you to exactly 100% chance but, the Fractured Spell Suppression Bases will be expensive.
You can substitute this by finding weaker Fractured Bases which will be cheaper but will lose you a small amount of Armour & Evasion Rating which isn't much of an issue.
You can also look for more "Tattoos of the Ramako Shaman" but these are ~1 Divine each and might not save you money over a Fractured Base.

Finally, you can drop the Lethality wheel & Harrier from your Thread of Hope to pick up Revenge of the Hunted & the "+15% Spell Suppression" Mastery if all of your gear has Evasion.
This will greatly reduce the cost of getting to Spell Suppression Cap but, if you are still using Celestial Brace, you will not be able to do this as Brace has no Evasion on it.

With Celestial Brace, another option is to pick up Intuition & the 2 "+3% Spell Suppression" small nodes by Quickstep.


Getting Ailment Immunity


Ailment Immunity will initially come from Purity of Elements as it will also help with Early Mapping Resistances.
Eventually, we will want to swap to using a Stormshroud for Ailment Immunity as it will allow us to swap out Purity of Elements for better Auras.

To properly use Stormshroud, we need to get to a combined 100% Chance to Avoid Shocks.

This will be reached with the following methods:

20% Chance to Avoid Elemental Ailments from the Thick Skin Wheel.
57% Chance to Avoid being Shocked roll on your Boots from a Deafening Essence of Torment.
23% Chance to Avoid Elemental Ailments from a Grand Eater of Worlds Ichor Implicit on Boots.

This will give you a 100% Chance to Avoid Shocks which Stormshroud will turn into Chance to Avoid Elemental Ailments.
Making the Boots required for this is simple and there will be a Crafting Guide below.



Gear


VERY IMPORTANT - When crafting/searching for gear please remember that the Harvest bench exists.
For example, if you need a T2 Fire Resistance roll but found a belt with good stats and a T2 Cold Resistance roll, you can just buy that belt and swap the Cold Resistance for Fire Resistance at the Harvest bench.
This means you DON'T care about what resistances are on an item, only the Tier as you can always swap the Resistance to a different type.



Weapon

We will be swapping over to a Rune Dagger in this build for the Midgame. Daggers are cheaper to craft due to the prices of Fractured Claws while having the same crafting method.
The only downside is that we will require two extra Passive Points to get to the big Dagger Wheel above the Claw Wheel we pick up.
The upside is that we can put the "Melee Hits Fortify" Runesmith Enchant on the Dagger allowing us to drop Celestial Brace.


Dagger Crafting Guide

Buy a Fractured Rune Dagger with 8.0% Base Critical Strike Chance and either 1.45 APS or 1.5 APS that has Fractured Fire, Cold or Lightning Damage on it.
There are quite a few valid Daggers that fit this description as we do not care about the Physical Damage of the Base meaning we can use the "bad" Bases.

Ideally, we want to find a Tier 1 or 2 Fractured roll. The prices on these Fractures will vary wildly, so pick something that makes sense for you. 
Please keep in mind we will be putting a Runesmithing Enchant on it worth ~10 Divine so please pick a good Base to craft off.


It is difficult to create an exact filter for this Trade Link. 
Please make sure that the base you are buying has 8% Base Critical Strike Chance & at least 1.45 APS by default and that a Critical Strike Chance or Attack Speed roll on the item aren't the stats to that amount.

Trade Link to buy a Fractured base - https://www.pathofexile.com/trade/search/Settlers/nQMgVGvT0

1. You will need all 3 "Adds x to x Fire/Cold/Lightning Damage" mods as your Prefixes. Make sure they are not the "to Spells" versions.

We will use Deafening Essences of Anger/Hatred/Wrath to guarantee one of the mods while looking for the last one. This will be a ~1/225 chance for Tier 2 or a ~1/1100 chance for Tier 1.
You can also use Shrieking Essences to reduce the cost and recraft this later with Deafening essences. You can also settle for Tier 3 if you wish to reduce the cost even more.

The Essence you will use will be the cheapest between the 2 Elements your Dagger doesn't have.

For Example: If your Dagger has Fractured Cold Damage on it, use either an Anger Essence until you hit Added Lightning Damage or Wrath Essences until you hit Added Fire Damage.
Look at the price of the 2 Essences you can use on the Dagger you bought and craft with the cheapest ones.

2. You will need an Open Suffix, if you do not have one, you will need to use an Orb of Annulment on your Dagger. If this removes a Prefix, go back to Step 1.

3. Craft "Prefixes Cannot be Changed" and use an Orb of Scouring on the Dagger to remove all Suffixes.

4. Craft "Can have up to 3 Crafted Modifiers" and then craft both "x% increased Attack Speed" and the Hybrid "+x% increased Critical Strike Chance/+x to Strength and Intelligence" mod.
You will need to go unlock the Hybrid Crit/Attribute Mod or have someone craft it onto your dagger for you.

5. Craft the Runesmith Enchant "Melee Hits Fortify" in Kingsmarch. Until you can afford this enchant, simply substitute it with one of the Added Damage enchants instead.



Shield

The only shield that we will want to use in this build is Mahuxotl's Machination. 
Mahuxotl is a shield that will be the center of our defencive plan for this build. 

This shield does quite a lot but it isn't really relevant.
All you need to know are 2 things:

When your Life Leech is full, you start Leeching Energy Shield. When your Energy Shield fills, it goes back to 0 and you gain +5% to All Maximum Resistances for 5 seconds.
All Damage bypasses Energy Shield & 50% of all Elemental Damage is taken as Chaos along with you having +5% to Maximum Chaos Resistance.

What we can do is then pair this up with a Lethal Pride that is in the name of Rakiata which changes any Keystone to Tempered by War.
This Keystone will then convert 50% of all Cold and Lightning Damage taken to Fire. With this you will only take Physical, Fire & Chaos Damage from everything.
This then allows us to increase our Maximum Fire and Chaos resistance, both massively reducing Chaos Damage you take and effectively giving us up to 90% All Maximum Resistances if we can get Fire to 90%.
If we can convert some Physical Damage over to Chaos or Fire (thanks GGG for killing Phys Taken As in 3.25) we would then also have massive Phys DR too.

There is more info in the Q&A seciton at the top of this Note Section that goes over how to swap to this shield.


Helmet

For this build we will want to use an Armour/Evasion Hybrid Helmet, ideally a Haunted Bascinet.
We are going for a Hybrid over a Pure Evasion base as the Dexterity requirement will be a lot lower allowing us to use more Tattoos.
The ideal helmet is going to be one with a Veiled "+2 to Level of Socketed AoE Gems" mod for the Prefix along with Spell Suppression, Chaos Resistance & a Deafening Essence of Loathing Mana Reservation roll for the Suffixes.


Helmet Crafting Guide

Buy an Item Level 85 Fractured Armour/Evasion Hybrid Helmet, ideally a Haunted Bascinet with Fractured Chaos Resistance.
Ideally, try to buy a higher roll if possible but, don't get anything under ~30% Chaos Resistance.

We have some play in how much Chaos Resistance you need on each item as we will go overcap which is not required for Chaos Resistance as there is nothing in the game that lowers it.
This means you could possibly look for a better Base with a lower Chaos Resistance Fracture on it.

Trade Link to buy a Fractured base - https://www.pathofexile.com/trade/search/Settlers/zwPloqKh4

1. Use Deafening Essences of Loathing until you hit the Tier 1 "+x% hance to Suppress Spell Damage" mod. This is ~1/204 chance.
This will be a bit expensive but it is required to use Deafening to not have any Mana issues later on.

2. You will need 2 Open Prefixes on your Helmet. If you don't have 2, use a Searing Exarch Ember on the Helmet to Influence it, then use an Eldritch Orb of Annulment twice.

3. Craft "Suffixes Cannot be Changed" and then use a Veiled Chaos Orb on the Helmet. This will add a Veiled Prefix onto the Helmet. DO NOT UNVEIL IT YET.

4. Craft "x% increased Warcry Buff Effect" to increase your odds at getting "+2 to Level of Socketed AoE Gems" from a 31.159% chance to a 37.165% chance. 
Once you have put the "x% increased Warcry Buff Effect" craft on your Helmet, Unveil the Helmet and select the "+2 to Level of Socketed AoE Gems" option if you get it.
If you did not get "+2 to Level of Socketed AoE Gems" as an option, you will need to use an Eldritch Orb of Annulment to remove the Veiled Mod and go back to Step 3.

5. Craft either "+x to maximum Life" or "Projectiles Pierce an additional Target" if you want better clear.
Personally, id prefer the +1 Pierce if doing High Density content such as Delirium Mirror, Expedition, Simulacrums, or T17 Maps.


Once you have your Helmet:
Use "Grand Eldritch Ichor" on the helmet to get "x% increased Mana Reservation Efficiency of Skills." This needed to allow us to fit in all of the Auras we need and to give us enough Mana left over to attack.
You can use lower Ichors but this stat matters so much it should always be gotten with Grand.

Use "Lesser Eldritch Ember" or "Grand Eldritch Ember" if you can afford it, to get "x% reduced Mana Cost of Attacks." This will help with managing your Mana while spamming Lightning Strike.



Body Armour

For this build we will want to use a Doppelganger Guise as our Body Armour.
This Body Armour just synergyses too well with our build to not use.

It has 2 Modes, "Sane" and "Insane" which can be toggled between with the extra skill you get, Unhinge.
DO NOT EVER TURN ON UNHINGE.

We want to always stay in the "Sane" mode to gain the constant up to 40% Less Physical & Chaos Damage Taken.
This will synergyse with our Mahuxotl's Machination to reduce all Chaos Damage we take by up to 40% and all Elemental Damage by up to 20%.

Due to us converting 50% of all Elemental Damage we take to Chaos, not only does Doppelganger make us tankier to any Chaos Damage we will encounter, but it will also help with Elemental Damage.

Due to Doppelganger being so cheap, we can look for a Corrupted Implicit to make it even better.
Ideally try to find one of the following Corruption Implicits:

+1% to all maximum Resistances - This is a massive EHP increase as it is both +1% to Fire and Chaos.
You take 50% reduced Extra Damage from Critical Strikes - Crits will be the only thing that has a chance to kill you in high end content and this greatly reduces it.
x% reduced Chaos Damage taken - This is weaker than +1% Max Res but still good
+2 to Level of Socketed Duration/Projectile Gems - This will be a ~9% DPS increase and both Projectile & Duration Gems work the same.
+1 to Level of Socketed Gems - This is a weaker form of the +2 Mod.

I have a video guide on how to 6 link a corrupted chest here: https://youtu.be/Fqeu9F3IRME


Belt

For this build our best belt before Mageblood will be a Stygian Vise.
We are going to want to use a Stygian Vise with Life, Elemental Damage with Attacks, Strength & Resistances.

Due to belts being too difficult to craft, we will simply just buy one.
You can get any Resistance on the Belt as you can use the Harvest bench to reroll it to Fire Resistance.

Trade Link - https://www.pathofexile.com/trade/search/Settlers/QovkJVpCw


Abyss Jewel

As for the Abyss Jewel to fit into your Belt, this is a great place to try and get any Attributes you might be missing in your build.
Try to find one with Strength or Intelligence if you still need some. Otherwise, look for Life, Added Damage with Daggers or Phasing on Kill.

You should also ideally look for an Abyss Jewel with Corrupted Blood immunity on it as we don't have a better place to solve this.



Gloves

For this build we will want to use an Armour/Evasion Hybrid pair of Gloves, ideally Wyvernscale Gauntlets.
We are going for a Hybrid over a Pure Evasion base as the Dexterity requirement will be a lot lower allowing us to use more Tattoos.
The ideal pair of Gloves are going to have Chaos Resistance, Spell Suppression and an Essence Attack Speed roll for the Suffixes along with Life & Damage while Leeching for the Prefixes.


Gloves Crafting Guide

Buy an Item Level 85 Fractured Armour/Evasion Hybrid pair of Gloves, ideally a pair of Wyvernscale Gauntlets with Fractured Chaos Resistance.
Ideally, try to buy a higher roll if possible but, don't get anything under ~30% Chaos Resistance.

We have some play in how much Chaos Resistance you need on each item as we will go overcap which is not required for Chaos Resistance as there is nothing in the game that lowers it.
This means you could possibly look for a better Base with a lower Chaos Resistance Fracture on it.

Trade Link to buy a Fractured base - https://www.pathofexile.com/trade/search/Settlers/PMekW57hL

1. Use Deafening Essences of Zeal until you hit Tier 1 Chaos Resistance, this is a ~1/187 chance.
You can use Shrieking Essences of Zeal to save on costs while making a slightly weaker pair of Gloves.

2. Use a Searing Exarch Ember on the Gloves to Influence them.

3. Use an Eldritch Orb of Annulment to remove a Prefix if your Gloves do not have an Open Prefix. Craft either "x% increased Damage while Leeching" or "+x to maximum Life."
You can go for either one based on if you want more Damage or EHP. Your other option which will be more expensive is to follow the optional Steps below.

OPTIONAL

3a. Use Eldritch Chaos Orbs on the Gloves until you get Tier 3 or higher Life. This is a ~1/15 chance. You can go for a Tier 2 or Tier 1 roll if you wish to but it will be a lot more expensive.

4a. If your Gloves have an Open Prefix, craft "x% increased Damage while Leeching." If they don't then use an Eldritch Orb of Annulment to remove a Prefix. If this removes the Life roll, go back to Step 3a.


Once you have your Gloves:
Use "Grand Eldritch Ichor" on the Gloves to get "x% chance to Suppress Spell Damage." This is required for us to hit Spell Suppression Cap in this build.
Do not use lower tier Eldritch Currency, this has to be done with Grand to hit 100% chance to Suppress Spell Damage.

Use "Lesser Eldritch Ember" or "Grand Eldritch Ember" if you can afford it, to get "x% increased Attack Speed."
A lower roll is fine if you are on a lower budget.



Boots


For this build we will want to use an Armour/Evasion Hybrid pair of Boots, ideally Wyvernscale Boots.
We are going for a Hybrid over a Pure Evasion base as the Dexterity requirement will be a lot lower allowing us to use more Tattoos.
The ideal pair of Boots are going to have Chaos Resistance, Spell Suppression and an Essence Chance to Avoid being Shocked roll for the Suffixes along with Life & Movement Speed for the Prefixes.


Boots Crafting Guide

Buy an Item Level 85 Fractured Armour/Evasion Hybrid pair of Boots, ideally a pair of Wyvernscale Boots with Fractured Chaos Resistance.
Ideally, try to buy a higher roll if possible but, don't get anything under ~30% Chaos Resistance.

We have some play in how much Chaos Resistance you need on each item as we will go overcap which is not required for Chaos Resistance as there is nothing in the game that lowers it.
This means you could possibly look for a better Base with a lower Chaos Resistance Fracture on it.

Trade Link to buy a Fractured base - https://www.pathofexile.com/trade/search/Settlers/9MegLjKcK

1. Use Deafening Essences of Torment until you hit Tier 1 Chaos Resistance, this is a ~1/161 chance.
You CANNOT use weaker Essences. We require Deafening to be able to get Ailment Immunity.

2. You will need 2 Open Prefixes on your Boots. If you don't have 2, use a Searing Exarch Ember on the Boots to Influence them, then use an Eldritch Orb of Annulment twice.

3. Craft "Suffixes Cannot be Changed" and then use a Veiled Chaos Orb on the Boots. This will add a Veiled Prefix onto the helmet. DO NOT UNVEIL IT YET.

4. Craft "+x to maximum Life" to increase your odds at getting the Hybrid "x% increased Movement Speed/x% chance to gain Onslaught for 4 seconds on kill" from a 50.776% chance to a 57.459% chance. 
Once you have put the "+x to maximum Life" craft on your Boots, Unveil the Boots and select the "x% increased Movement Speed/x% chance to gain Onslaught for 4 seconds on kill" option if you get it.
If you did not get "x% increased Movement Speed/x% chance to gain Onslaught for 4 seconds on kill" as an option, you will need to use an Eldritch Orb of Annulment to remove the Veiled Mod and go back to Step 3.
You can also settle for the other Movement Speed Mods if you are on a budget and come back to this step later.

5. Divine the "x% chance to Avoid being Shocked" roll to 57% or higher if you got unlucky and rolled 56%. It HAS to be 57% or higher otherwise you will not be Ailment Immune.

5. Craft "+x to maximum Life" in your Open Prefix.


Once you have your Boots:
Use "Grand Eldritch Ichor" on the Boots to get "x% chance to Avoid Elemental Ailments." This is required for us to hit Ailment Immunity in this build.
Do not use lower tier Eldritch Currency, this has to be done with Grand to get Ailment Immunity. 
IMPORTANT - Use Blessed Orbs to maxroll the Avoid Elements mod.

Use "Lesser Eldritch Ember" to get "+1% to maximum Fire Resistance." This does not need higher tier Embers as it will be 1% even with Grand.



Rings

The rings in this build are pretty straight forward with us having one major Endgame upgrade to make later on.

We will keep using one Taming as we did prior due to this ring being too good to drop. Taming simply gives too much dps to give up until you can ugprade to a Nimis.
As for the other Taming, we will be replacing it with an Amethyst Ring due to us needing more Chaos Resistance for Mahuxotl's Machination.


Ring Crafting Guide

Buy a Item Level 82 or higher Fractured Amethyst Ring with Fractured Chaos Resistance.
Ideally, try to buy a higher roll if possible but, don't get anything under ~15% Chaos Resistance.

We have some play in how much Chaos Resistance you need on each item as we will go overcap which is not required for Chaos Resistance as there is nothing in the game that lowers it.
This means you could possibly look for a better Base with a lower Chaos Resistance Fracture on it.

Trade Link to buy a Fractured base - https://www.pathofexile.com/trade/search/Settlers/WeEzjm0Fm

1. Use Deafening Essences of Scorn until you hit Tier 1 Intelligence, this is a ~1/147 chance.
You can use Shrieking Essences of Scorn to save on costs while making a slightly weaker Ring.

2. If your Ring has an Open Prefix, craft either "+x to maximum Life" or "x% increased Elemental Damage with Attack Skills."

Thats it. Rings suck to craft and anything more than this baloons the cost of the ring way too much to be worth it.


Endgame Upgrade

Eventually, you will want to upgrade your Taming to a Nimis.

Nimis is pretty much a 2-3x DPS increase in this build depending on what your setup looks like.
This is due to it basically having built-in Returning Projectiles while not having the 62% Less Damage multiplier that Returning Projectiles does.
This also means that we can completely replace Returning Projectiles with another support gem.

Ideally, you would want to use Elemental Damage to Attacks or Awakened Elemental Damage to Attacks.

You will lose out on the Fire Resistance that Taming is giving you meaning you will have to substitude this somewhere else.



Amulet


For our Amulet, we will want to finally upgrade to the Yoke of Suffering. 
Yoke is an amazing amulet making enemies take 10% increased Damage per Ailment on them including things such as Bleed and Poison.

Due to our build already applying Ignite, Chill, Freeze, Shock & Bleed, Yoke is an amazing DPS increase.
What we can do is also add in 4 "Tattoos of the Tawhoa Shaman" on the 4 +10 Intelligence points we have to get a 20% chance to Poison on Hit.

While this woun't be too consistent while Mapping, due to this builds massive amounts of Hits per second, it will be very simple to always have 100% uptime on bosses offering a decent DPS increase.

As for the Anoint, we will be using Sovereignty which along with a Level 3 Enlighten will allow us to run all of our Auras.



Flasks


Flasks are going to be very simple in this build as there isn't anything special we need except generic Tank Stats and Movement Speed.


Normal Flasks
We are going to want to run 4 Utility Flasks in this build.
For the 4 Utility Flasks we are going to want: Quicksilver, Diamond, Stibinite and a Jade flask.
All this build really needs is generic tank stats so we are going to use our flasks for that specific purpose.

There isn't much else to say here other than make sure you focus on your flasks. These are with you at all times and are very much an extension of your build.
Make sure to upgrade to Tier 1 rolls when you can as it does make a difference and make the build overall feel better.

Flask Prefixes
On your 4 Utility Flasks you want "x% chance to gain a Flask Charge when you deal a Critical Strike" as your Prefix.
Due to us having a very large amount of Hits per second and us having very high Critical Strike Chance, we can actually use this Prefix to gain very high flask uptime.

While this wount give you 100% uptime on Bosses, it will give you some use out of your Flasks unlike the other Prefixes.

Flask Suffixes
There are 4 major Suffixes that we want to get on our flasks.

We need:
x% increased Movement Speed during Effect
x% increased Evasion Rating during Effect
x% increased Critical Strike Chance during Effect
x% increased Amour Rating during Effect



Gems

There are some very powerful jewels for this build that we want to be on the lookout for.

Watcher's Eye is also a very important unique for this build, helping us get an incredible amount of Utility or Damage.
On a Watcher's Eye you have quite a few options on what to get. The Anger Crit Multi mod or the Precision Attack Speed or Crit Multi mods are great DPS increases.
You can also choose to go for a Grace Spell Suppression roll to greatly reduce the costs of getting Spell Suppression Cap.

Thread of Hope allows us to pick up a lot of efficient passive points for very little effort. This saves us enough Passive Points to give us space for a Cluster Jewel.
We want specifically a "Massive" variant for this build. These are slightly pricey and will require additional consideration for the Ele Res loss but is very much worth it.

Lethal Pride is a crutial portion of our Defensive Layers and cannot be skipped out on. At the same time, this provides us with other potential benefits such as Endurance Charges, extra Fortification & more Damage.
You can find out more in the Lethal Pride section at the top of the Notes.

Stormshroud is how we will be getting our Ailment Immunity in this build. You can find out more about it in the Ailment Immunity section at the top of the Notes.



Cluster Jewel

We will want to upgrade into using a Cluster Jewel in this build as it will give us a very large amount of both Attack Speed and more importantly, fixing our Accuracy Rating problem.
Until you can afford a Cluster Jewel, pick up points on the passive tree such as Revenge of the Hunted, Herbalism & Heartseeker.

As for the cluster you would want, you want to look for one with Feed the Fury, Fuel the Fight & Martial Prowess.
This combo can exist on multiple different Cluster bases and it isint the end of the world to get a weaker one as the small nodes dont matter too much.

This will be pretty expensive so to start off, we will just buy the cheapest one with the 3 Notables ignoring the base Jewel.
I DO NOT recommend attempting to craft this, Cluster Jewels are very awful to craft and it's just easier and less frustrating to buy one.

Trade Link for a Cluster Jewel - https://www.pathofexile.com/trade/search/Necropolis/zMmlQRKU4


Lastly, we will also want 1 Small Cluster Jewel with Born of Chaos to greatly increase our Chaos Maximum Resistance.
These are cheap and you ideally want to look for a 2 passive one. If you can get some Resistance which CAN be Harvest swapped to Fire or some Attributes or Life you are missing that would be great.

Small Cluster Link - https://www.pathofexile.com/trade/search/Settlers/39jPbpPT5

































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