15 months ago

Ascendancy ThumbnailLevel 100 Armageddon Brand Champion3.24

Life: 4,099132%
ES: 820
Mana: -36
eHP:
96,025
Resistances: 86%/79%/79%/75%
Armour: 50,428
DPS: 5,459,705
Speed: 6.28
Hit Rate: 2.51
Hit Chance: 100%
Config:
Pinnacle, Covered in Ash, Custom Mods
Bandit: Kill All
Pantheon: Soul of Arakaali, Soul of Gruthkul

Gear

Imbued WandTornado WandThe Devouring DiademSporeguardVaal GauntletsWyrmscale BootsAgate AmuletPolaric DevastationAmethyst RingImmortal Flesh
Divine Life FlaskSulphur FlaskSilver FlaskBasalt FlaskQuicksilver Flask
MegalomaniacLarge Cluster JewelForbidden FleshForbidden FlameWatcher's EyeLethal Pride

Gems

Armageddon Brand
Swiftbrand
Awakened Fire Penetration
Awakened Elemental Focus
Cruelty
Arcane Surge
Determination
Purity of Elements
Herald of Ash
Purity of Fire
Divine Blessing
Increased Duration
Anger
Firestorm
Combustion
Culling Strike
Cast when Damage Taken
Molten Shell
Vitality
Arrogance
Flame Dash
Divergent Righteous Fire
Enduring Cry
Flame Dash
Arcane Surge
Flammability
Contaminate
EnemyExplode

Tree Preview

Elemental OverloadElemental Overload
Iron WillIron Will
RunebinderRunebinder
Unwavering StanceUnwavering Stance
Brand MasteryBrand Mastery
  • You can Cast 2 additional Brands
Fire MasteryFire Mastery
  • Fire Exposure you inflict applies an extra -5% to Fire Resistance
Protection MasteryProtection Mastery
  • 65% reduced Effect of Withered on you
Reservation MasteryReservation Mastery
  • 8% increased Damage for each of your Aura or Herald Skills affecting you

Notes

What do we look for in our gear: 
- Some intelligence depending on the requirements of the wands that we us
- Any max 8 passive large cluster jewel to get our extra jewel sockets, It's up to you if you want to use this for defensive, offensive, or utility rolls. I am using it to proc arcane surge for more damage. 

- Life Leech as we don't get this from our gear. Some options are a 
  Some life leech options are:  
  -- Watchers eye jewel with leech % of damage affected by vitality or % of fire damage while affected by anger
  -- Megalomaniac medium cluster jewel with either Blacksmith or Doryani's Lesson node
  -- Small cluster jewel with the Blacksmith node (Found on cluster jewels for Armour and cluster jewels for increased fire resistance) 
  -- Large cluster jewel with the Doryani'sLesson node (Found on large cluster jewels  for Increased Elemental damage or Increased Fire Damage)
  -- Rare amulet with % of Elemental/Fire damage leeched as life roll

- Fire exposure and Unnerve, we don't get this from our gems or talents but they do provide such a damage boost that we do want them
The easyest way is to do the Eater of Worlds and Searing Exarch enchants for them on the gloves as I did in this guide. You could also get nodes for these things on cluster jewels.

- At least 25% increased mana reservation efficiency (We get this from Devouering Diadem but you could get it from other sources if you wanted to) 
- Eldritch Battery (We also get this from the Devouring Diadem but you could also get it from Skin of the Lords)
- Any form of Increased life regeneration rate or flat/percen life regenerated per second to at least get aound 1000 net life regen. In this PoB I get most from the belt Immortal Flesh

- Potions: You can use any set-up you like. I just included some as an example. 

- Forbidden Flame / Forbidden Flesh jewels, they seem to be the best by far to increase either dps or tankyness but they are not stricktly mandatory and we don't need a specific ascention from them to enable the build so use whatever is within your budget and need. 
The ones for Brutal Fervor cost me some 8 divine in total and really go well with the Strength of Blood keystone from the Lethal Pride jewel (which isn't mandatory either)

Other note: 
In this guide I use armour and % of physical damage taken as fire/cold/lightning and run the Determination aura in order to mitigate physical damage. 
Another way to mitigate physical damage instead could be to use the Cloak of Flame body armour, the Dawnbreaker shield, and/or a Watchers Eye jewel with Purity of Elements/Purity of Fire rolls to transfer physical damage taken to fire damage. 
Doing this would free up the mana we reserve for determination


Questions:
Q: Why do you use the Sporeguard body armour?
A: Because I can, It gives a explode, and the Fungal Ground that it leaves increases our defences and makes enemies deal less damage.

Q: Is the Sporeguard better then any other options out there?
A: Maybe there are better alternatives but are they as fun? You could use a different body armour without any hesitation.

Q: Why did you add a flamedash with arcane surge support to the gem setup?
A: I am using a cluster jewel with the Arcane Heroism notable but PoB does not count the Arcane surge we get from that in the damage. 
As it triggers a level 1 AS i've added that manually to the gemsetup to include AS in the damage.