12 days ago

Ascendancy ThumbnailLevel 95 Dominating Blow of Inspiring Chieftain3.26

Life: 5,751148%
ES: 28
Mana: 172
eHP:
61,793
Resistances: 90%/90%/90%/76%
Armour: 64,054
DPS: 2,403,166
Speed: 2.02
Hit Chance: 100%
Config:
Custom Mods
Bandit: Alira
Pantheon: Soul of Solaris, Soul of Garukhan

Gear

Karui ChopperEternal BurgonetRoyal PlateAncient GauntletsGoliath GreavesOnyx AmuletBone RingBone RingStygian Vise
Divine Life FlaskEternal Life FlaskQuicksilver FlaskGranite FlaskBasalt Flask
Ghastly Eye JewelMedium Cluster JewelFortress CovenantElegant HubrisCrimson JewelViridian Jewel

Gems

Vengeful Cry
Vulnerability
More Duration
War Banner
Molten Shell
Cast when Damage Taken
Determination
Flesh and Stone
Vaal Dominating Blow of Inspiring
Impale
Awakened Brutality
Awakened Melee Physical Damage
Fortify
Melee Splash
Seismic Cry
More Duration
Rallying Cry
Intimidating Cry
Enduring Cry
Leap Slam
Summon Stone Golem
Maim
Meat Shield
Raise Spectre
Summon Spectral Wolf

Tree Preview

Tattoo of the Kitava Blood Drinker
0.5% of Attack Damage Leeched as Life
Resolute TechniqueResolute Technique
Unwavering StanceUnwavering Stance
Armour MasteryArmour Mastery
  • You take 30% reduced Extra Damage from Critical Strikes
  • +1% to all maximum Elemental Resistances if Equipped Helmet, Body Armour, Gloves, and Boots all have Armour
Attack MasteryAttack Mastery
  • Non-Vaal Strike Skills target 1 additional nearby Enemy
Life MasteryLife Mastery
  • 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour
  • Skills Cost Life instead of 15% of Mana Cost
Minion Defence MasteryMinion Defence Mastery
  • Minions have +8% to all maximum Elemental Resistances
Minion Offence MasteryMinion Offence Mastery
  • Minions have +250 to Accuracy Rating
  • Minions Hits have 50% chance to ignore Enemy Physical Damage Reduction
Rage MasteryRage Mastery
  • Warcries grant 1 Rage per 5 Enemy Power, up to 5
Warcry MasteryWarcry Mastery
  • Remove all Damaging Ailments when you Warcry

Notes

PoB can't calculate DPS for dom blow of inspiring well. if you try to increase the count for the number of sentinels (eg 6 normal sentinels for bosses before you have enough vaal souls for the ascended sentinels), PoB will also increase the count of your own hits. 
But we can't shotgun with our hits for single target (maybe we can with ancestral call overlaps? idk).
So just look at "dom blow of inspiring, sentinel of dominance: default attack" on the left and multiply this by 6. this is about ~600k DPS. there's also 3 blue sentinels and 1 yellow, but only when mapping. 3 ascended sentinels are about 300k each, but we dont have those at the start of boss fights or all of the map.

"enemy is moving" = aggravated bleeding is on because our curse gives 11% chance to aggravate, and we have many friends who can proc this.

i have a 5l marohi erqi in the weapon swap, but it's so fucking slow that it's just not usable except for the lulz