20 months ago

Ascendancy ThumbnailLevel 95 Crit Explosive Trap Raider3.22

Life: 4,237105%
ES: 189
Mana: 2
eHP:
58,009
Resistances: 75%/75%/75%/75%
Evade: 84.7%
Supp: 100%
Evasion: 25,465
DPS: 2,250,263
Speed: 3.45
Hit Chance: 100%
Crit Chance: 93.52%
Crit Multi: 596%
Config: Pinnacle, 28% Scorch, 5% Brittle, Power
Bandit: Kill All
Pantheon: Soul of Solaris, Soul of Ralakesh

Gear

Alternating SceptreThorium Spirit ShieldUrsine PeltLightning CoilSlavedriver's HandShagreen BootsReplica Dragonfang's FlightAmethyst RingTwoStoneCLMicro-Distillery Belt
Divine Life FlaskRuby FlaskTopaz FlaskTaste of Hate
Large Cluster JewelLarge Cluster JewelMedium Cluster JewelMedium Cluster JewelSmall Cluster JewelThread of HopeBrutal RestraintCobalt JewelCrimson JewelViridian JewelViridian Jewel

Gems

Divergent Explosive Trap
Increased Critical Damage
Concentrated Effect
Awakened Added Fire Damage
Trap and Mine Damage
Swift Assembly
Anomalous Assassin's Mark
Trap
Anomalous Bear Trap
Grace
Hatred
Summon Skitterbots
Herald of Purity
Vitality
Vaal Haste
Precision
Shield Charge
Lifetap
Flame Dash
Faster Attacks
Lifetap
Increased Duration
Cast when Damage Taken
Elemental Weakness
--------------------------------------------------
The 4 Links are interchangeable
just make sure the big auras are in shield

Tree Preview

Honoured Tattoo of the Dove(x3)
+4% to Chaos Resistance
Honoured Tattoo of the Hunter
+1 to Level of all Dexterity Skill Gems Limited to 1 Attribute Notable Tattoo
Loyalty Tattoo of Ahuana
Trigger Summon Spirit of Ahuana Skill when you Suppress Spell Damage from a Unique Enemy Limited to 1 Loyalty Tattoo
Tattoo of the Tawhoa Herbalist(x14)
6% increased Flask Effect Duration
AcrobaticsAcrobatics
Cold MasteryCold Mastery
  • 40% of Physical Damage Converted to Cold Damage
Critical MasteryCritical Mastery
  • +25% to Critical Strike Multiplier against Unique Enemies
  • 50% increased Effect of non-Damaging Ailments you inflict with Critical Strikes
Life MasteryLife Mastery
  • +50 to maximum Life
Mana MasteryMana Mastery
  • 12% increased Mana Reservation Efficiency of Skills
Reservation MasteryReservation Mastery
  • 8% increased Damage for each of your Aura or Herald Skills affecting you
  • Auras from your Skills have 10% increased Effect on you
Trap MasteryTrap Mastery
  • 5% chance to throw up to 4 additional Traps

Notes

vid: https://youtu.be/fizZh0dpmRQ

The gear was either bought as is or crafted with essence or alt>aug>regal>meta craft
BTW I'm omega overcapped for res with the flask suffix. If I could cap without it, I'd replace it with like cast speed, movement speed, crit, or evasion. 

These methods are just how I crafted my items, feel free to let me know if there are better ways.

Shield craft if you hate your currency (what I did): 
1. Delete like 6 div worth of essences/fossils trying to get life/spell damage and open prefix.
2. Resort or alt spam for good spell damage.
3. Aug, regal for suffix, if prefix then beast craft prefix to suffix, start over if bricked.
4. Prefixes can't be changed, Harvest Aug Fire for guaranteed +1 Fire since spell damage and fire damage are from the same pool 
	(need suffixes filled including the craft or else you get fire res)
5. If Prefixes can't be changed is removed, recraft it. Otherwise, Reforge Life and hope for good life prefix
	This part is actually kinda scuffed. If you get a non-life prefix, then you can craft Cannot Roll Caster > Annul
	6 mod + unlucky annul can brick the item at this point
6. After finishing prefixes, just the usual Prefixes can't be changed/reforge caster/aisling/bench craft. I skipped the Aisling, cuz I was running our of currency, but double damage is ideal.

	I alt spammed T1 Spell damage, so I felt compelled to do that shit up there^

	But the better crafting method is probably using Greed Essences until you get a decent spell damage roll or Pristine / Aetheric Fossil until decent life / spell damage.
	With an open prefix and an open suffix.
	Then you can just prefixes cannot be changed aug fire for the +1 and then do suffixes.

	For an easier / cheaper shield, just get a fractured spell damage pure int shield, life essence, then harvest on the +1, Play with vitality levels / add enlighten to help with reservation.

Belt (res catalysted before hand):
1. Get lucky Alt Spamming T1 Life + Perfect Reduced Flask Charges Used.
2. Regal T1 Res (Unneeded)
3. Craft Chaos Res
4. Redeemer Slam + Exalt for some Garbage. If you're lucky you can get increased damage vs chilled.

Boots:
1. I just bought the Suffixes, but you can just get fractured chaos res and loathing essence until suppress
2. Suffixes can't be changed and veiled chaos. Block mana, and unveil movespeed.
3. Get lucky with the veiled chaos and get good life, otherwise just bench craft it after.
	Pen enchant is ideal, crit is not bad, allows you to crit cap without capped brittle. The regen enchant I have is just from my uber lab.

Rings:
1. Buy them. The suffixes are the important part I was specifically looking for cast speed, and ele weak on one of them
2. You can suffixes can't be changed veiled chaos block mana unveil life with pretty high chance (I think you need to get omega unlucky to not get life)  then bench craft increased damage
	The rings are caster catalysted for attack speed.

Helmet:
1. Buy enchant
2. Envy Essence until good life and open prefix.
3. Craft phys taken as fire
4. Eldritch implicits
	The suppress isn't necessary, I just slammed it on by chance.
	I have 99% suppress without it, this is fixed with a single suppression tattoo.
	If you don't have the bench craft yet, you can buy korell's veiled helmets to try to get it. (took me like 3, I think that's unlucky?)

Alternating Sceptre:
I just threw some shrieking woe essences on it, ended getting +1 phys so I called it a day.
The original plan was to use woes until I got 2 good suffixes and an open prefix/suffix, then harvest force on +1 phys with cannot roll attack.
You can make a +2 with either fossils or alt spam.

Jewels:
These are bought, shouldn't be too expensive since fire crit multi isn't too popular.
Just look for crit multi (fire, elemental, spell, global), life, and cast speed.
"Attack and cast speed" and "cast speed while holding a shield" works, but "cast speed with fire skills" doesn't

Lightning Coil:
To colour it, either tainted chromes or bench (probably 1 or 2 blue).
If you can find one fore sale with the colours already, that saves a lot of hassle.

Leveling Tips
You can technically start using explosive trap at level one, but the ranger doesn't have that much early access to damage increases. 
So it's probably easier to level as something else, but if you have access to leveling items, explosive trap feels really strong throughout 
the entire leveling process. Along with the usual seven league steps, le heup of all, praxis, replica karui ward, I used a +2 honourhome, 
with a plus 1 fire wand and shield (just alt spam ilvl 2 wand / int shield, i go with a shield for shield charge). Doedre's tenure gives 100% 
spell damage without any downside, and a replica dragonfang's flight at level 56 is pretty nutty.


Some improvements that come to mind
dog ass weapon
	a good +2 alternating sceptre

better rares
	jewelry prefixes
	double damage aisling on shield
	crit multi ib rubgs
pen enchant on boots

extra aura (zealotry) with mana cost tech 
(flask mana cost reduction + divergent inspiration/divine blessing + anomalous inc duration)
need to free up some sockets somehow though

watcher's eye
	hatred crit?
	precision multi
	viltality regen
	grace?
	purity shifting?

melding with impossible escape/tattoo tech
	probably need to fit in a purity instead of skitter, and some max res on shield

some levels for another medium cluster
maybe megalomaniac

corrupted implicits
	+4 body ( trap + aoe) (all gems if using empower)
	+curse/max res amulet
	glove (cast speed, ele weak, crit)

empower 4 (10 explosion breakpoint)
	not actually too sure if this is actually damage boost

rational doctrine