4 months ago

Ascendancy ThumbnailLevel 100 CI Contagion Witch3.25

Life: 1
ES: 7,935
Mana: 74
eHP:
242,874
Resistances: 85%/90%/86%/-60%
Armour: 25,203
DPS: 1,556,666
Speed: 1.67
Hit Chance: 100%
Config: None
Bandit: Kill All
Pantheon: Soul of Lunaris, Soul of Tukohama

Gear

Prophecy WandAegis AuroraCrown of the Inward EyeSacred ChainmailPaladin GlovesPaladin BootsBlight Replica Dragonfang's FlightIolite RingIolite RingStygian Vise
Taste of HateFlask EvasionFlask CursesFlask Movement SpeedFlask Reduced Frozen
Hypnotic Eye JewelLarge Cluster JewelMedium Cluster JewelMedium Cluster JewelSmall Cluster Jewel2-Mod Watcher's EyeWitch: Bog ShamanCobalt JewelCobalt JewelCobalt JewelCobalt Jewel

Gems

Blight of Contagion
Awakened Controlled Destruction
Awakened Swift Affliction
Awakened Void Manipulation
Infused Channelling
Efficacy
Contagion
Awakened Increased Area of Effect
Intensify
Spell Totem
Multiple Totems
Wither
Discipline
Enlighten
Malevolence
Tempest Shield
Despair
Temporal Chains
Awakened Blasphemy
Cast when Damage Taken
Steelskin

Tree Preview

Tattoo of the Hinekora Warrior(x17)
3% increased maximum Energy Shield
Chaos InoculationChaos Inoculation
Wicked WardWicked Ward
Armour and Energy Shield MasteryArmour and Energy Shield Mastery
  • 100% increased Armour and Energy Shield from Equipped Body Armour if Equipped Helmet, Gloves and Boots all have Armour and Energy Shield
  • Recover 5% of Energy Shield over 1 second when you take Physical Damage from an Enemy Hit
Caster MasteryCaster Mastery
  • 25% chance to open nearby Chests when you Cast a Spell
Curse MasteryCurse Mastery
  • You take 40% reduced Extra Damage from Critical Strikes by Cursed Enemies
Damage Over Time MasteryDamage Over Time Mastery
  • +10% to Damage over Time Multiplier if you've Killed Recently
Energy Shield MasteryEnergy Shield Mastery
  • Regenerate 2% of Energy Shield per second
  • 10% less Physical Damage Taken while on Full Energy Shield
Mana MasteryMana Mastery
  • 12% increased Mana Reservation Efficiency of Skills
Reservation MasteryReservation Mastery
  • Auras from your Skills have 10% increased Effect on you
  • 8% increased Damage for each of your Aura or Herald Skills affecting you

Notes

Problems to Solve
Need at least 1 hp regen per second on any peice of gear. Could take recovery mastery for 50 flat regen early before solved but there is no useful recovery mastery so its 4 points down the drain.

Things to Ignore
We are setting chaos res to 0 for nearby enemies, this means despair doesn't actually do anything - Use Temporal Change for defensive layers

QOL Descision
I have allocated the caster mastery to open chests, this is because I farm blight
Possible tech in the protection mastery that prevents you catching 2 ailments at once. Spec into this with a trigger on cast wand + lethe shade? Need to unviel the mod as teh crafted 8 second mod wont proc self poison frequently enough. Will see in practice if just getting hit is good enough, but bleed + ignite immunity is pretty great.
If it turns out dying isn't that big a deal, just drop the shield and go Kulemaks, or dual weild stat stick wands. Comes with the perk of settler enchants late game for touched by spirits. But thats alot of investment lol. 

What is this build for
This build is probably not going to be a late game boss killer wither totems will try and mitigate could also add a bane or ED 6 link in, this is a map blasting build through and through. I am hopeful I can use this to stack quant rituals + the cloister scarabs to farm stacked decks to pay for upgrades. I will also run blight. 
The loadout system is new this league however and we have no current visibility to how juiced these strats get.
There aren't any challenges this league :( so realistically you dont need to ever kill a boss anyway. But it would be nice to endgame blast T17's, its still chaos DoT though, so damage is never going to the moon.

Early Gearing
Others will be doing this early, but I recommend searching for well rolled Ventors Gambles that had shit life/rarity rolls. They may be cheap and you can get a great res/mana res ring for cheap.
Chaos recipie to progress gear, as soon as you get that divine drop turn it into an Aegis Aurora. Thats priority #1

DISCLAIMER
All of the trees have a few extra passive points to fit in the ascendancy jewel. I have removed the travel nodes values in custom modifiers if relavent.
The trees are all actually accessible at the following level

Target Level 
White Maps - 73
Yellow Maps - 85
Red Maps - 93
Purple Maps - 97