2 days ago

Ascendancy ThumbnailLevel 98 Earthshatter Champion3.25

Life: 4,295104%
Mana: 23
Pool: 4,295
Resistances: 80%/80%/81%/75%
Armour: 65,003
DPS: 22,754,158
Speed: 1.30
Hit Chance: 100%
Config:
None, Frenzy, Custom Mods
Bandit: Kill All
Pantheon: Soul of the Brine King

Gear

Impact Force PropagatorGiantslayer HelmetRoyal PlateLeviathan GauntletsLeviathan GreavesTurquoise AmuletVermillion RingAmethyst RingHeavy Belt
Granite FlaskQuartz FlaskBasalt FlaskQuicksilver Flask
Ancestral Vision

Gems

Fist of War
Melee Physical Damage
Pulverise
Brutality
Overexertion
Earthshatter
Earthshatter
Fist of War
Pulverise
Brutality
Overexertion
Melee Physical Damage
War Banner
Defiance Banner
Dread Banner
Frostblink
Autoexertion
General's Cry
Intimidating Cry
Infernal Cry
Seismic Cry
Rallying Cry
Flesh and Stone
Pride
Precision
Arrogance
Molten Shell
Cast when Damage Taken
Vulnerability
Lifetap

Tree Preview

Tattoo of the Tukohama Warcaller
8% increased Warcry Cooldown Recovery Rate
Precise TechniquePrecise Technique
Unwavering StanceUnwavering Stance
Versatile CombatantVersatile Combatant
Armour MasteryArmour Mastery
  • +1% to all maximum Elemental Resistances if Equipped Helmet, Body Armour, Gloves, and Boots all have Armour
  • You take 30% reduced Extra Damage from Critical Strikes
Banner MasteryBanner Mastery
  • Remove a random Ailment on you when you consume at least 10 Valour to place a Banner
  • Banners also cause Enemies to take 8% increased Damage
  • Gain 5 Valour when you Warcry, if able
Fortify MasteryFortify Mastery
  • 10% reduced Damage over Time Taken while you have at least 20 Fortification
Life MasteryLife Mastery
  • +30 to maximum Life
  • 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour
Mana MasteryMana Mastery
  • 12% increased Mana Reservation Efficiency of Skills
Physical MasteryPhysical Mastery
  • 40% increased Physical Damage with Skills that Cost Life
Protection MasteryProtection Mastery
  • Corrupted Blood cannot be inflicted on you
Rage MasteryRage Mastery
  • Warcries grant 1 Rage per 5 Enemy Power, up to 5
Reservation MasteryReservation Mastery
  • +1% to all maximum Elemental Resistances if you have Reserved Life and Mana
Two Hand MasteryTwo Hand Mastery
  • 10% increased Armour per Red Socket on Main Hand Weapon
  • 10% increased Evasion Rating per Green Socket on Main Hand Weapon
Warcry MasteryWarcry Mastery
  • Warcries Debilitate Enemies for 1 second
  • Warcries have a minimum of 10 Power

Notes

Things that could be good:

Intuitive Leap to the jewel socket by measured fury
- Going max res if brass dome drops 5%? Loss of damage (no Perseverance) but could be worth for HC
- Thread of Hope in a few different positions can free up 1-2 points or restruture a bit
- Warcry CD tattoos replacing STR passives
- Using other auras if the mercenary can give Pride. Herald of Purity and Determination would probably be my first picks.
- A medium cluster jewel with some of the exert nodes. Not too sure which passive wheels I'd drop in favor of those since it'd probably be character-specific. The armor one is particularly attractive for HC.
- Double corrupted Perfidy's and dropping the new ascendancy node (they have the same function) and instead taking Worthy Foe COULD be good. Probably more of a softcore thing though if trying to chase a ton of damage; 

NOTES:
- I have 26 fortification enabled to simulate the upcoming fix to Champ's permanent fortify.
- 5% more damage via 1 ally supported is enabled as a custom modifier. I'm guessing that the mercenary will count.