22 hours ago

Ascendancy ThumbnailLevel 97 Lacerate of Haemorrhage Gladiator3.25

Life: 4,78392%
ES: 11
Mana: 664
Pool: 4,794
Resistances: 78%/77%/77%/17%
Armour: 36,035
DPS: 12,720,330
Speed: 2.11
Hit Chance: 100%
Config: None
Bandit: Kill All
Pantheon: Soul of the Brine King, Soul of Ralakesh

Gear

Reaver AxeLacquered BucklerConquest HelmetMarshall's BrigandineChimerascale GauntletsWyvernscale BootsTurquoise AmuletUnset RingTwoStoneFLRyslatha's Coil
Divine Life FlaskBlood Sap TinctureJade FlaskQuicksilver FlaskSulphur Flask
Large Cluster JewelLarge Cluster JewelCobalt JewelCrimson JewelCrimson JewelCrimson JewelCrimson JewelViridian Jewel

Gems

Flame Dash
Faster Casting
Urgent Orders
Enduring Cry
Molten Shell
Cast when Damage Taken
More Duration
War Banner
Lacerate of Haemorrhage
Fortify
Cruelty
Melee Physical Damage
Volatility
Awakened Brutality
Bladestorm
More Duration
Culling Strike
Maim
Vulnerability
Pride
Eternal Blessing
Shield Charge
Faster Attacks
Blood Rage
EnemyExplode

Tree Preview

Iron ReflexesIron Reflexes
Resolute TechniqueResolute Technique
Versatile CombatantVersatile Combatant
Armour and Evasion MasteryArmour and Evasion Mastery
  • 8% increased Evasion Rating per Frenzy Charge
  • 8% increased Armour per Endurance Charge
Axe MasteryAxe Mastery
  • Bleeding you inflict deals Damage 15% faster
Bleeding MasteryBleeding Mastery
  • +3% to Damage over Time Multiplier for Bleeding per Endurance Charge
Block MasteryBlock Mastery
  • +1% Chance to Block Spell Damage per 5% Chance to Block Attack Damage
Charge MasteryCharge Mastery
  • 100% increased Charge Duration
Damage Over Time MasteryDamage Over Time Mastery
  • 10% less Damage Taken from Damage over Time
Mana MasteryMana Mastery
  • 12% increased Mana Reservation Efficiency of Skills
Shield MasteryShield Mastery
  • 20% chance to Avoid Elemental Ailments while holding a Shield

Notes

> FAQ <
> So what Uber Lab is best? <
When doing Pinnacle Bosses: War of Attrition is best. During maps it's a nearly completely dead node though.
How do we aggravate while we have this tree you ask? We have 10% chance to aggravate from the tree and 10% from vulnerability quality.
Since Lacerate hits quite often this should be more than enough.

For mapping we go with Jagged Technique, this is since for clearing we want to hit a target once and have it bleed properly.

Another option is Weapon Master, this is a good allrounder, but since we already cull as well it only comes down to 12% more damage.

> My fortify uptime is pretty bad on bosses, what do I do? <
Fortify requires you to hit pretty hard, which we can do in endgame but it requires decent gear.
If you're not getting fortify uptime you can go for the following gem setup instead:
1. Lacerate of Haemorrhage
2. Volatility
3. Brutality
4. Melee Physical Damage
5. Multistrike
6. Deadly Ailments
This setup can be used for both clear and bosses if you don't want to recolor your chest all the time.

> Why no Determination? <
Determination was nerfed, we already grab a bunch of endurance charges and new base types will give us more base armour.
This combined with the fact that Blood Magic solves all our mana issues and alleviates a bunch of socket pressure(no lifetap required) makes it better to just run Pride and drop all other auras.

> My clear feels terrible, how do I improve it? <
While your bleed explosions should carry your clear, it can still pan out to feel bad for you.
If this is the case, you can switch to the EQ - Mapping setup that's in the "Endgame" gem setup.
This uses the same colors as Lacerate, but should feel much better for clear.
It does less damage than Lacerate though, and it will require you to swap a few gems when you go do Pinnacle Bosses(normal bosses should be fine).
Jagged Technique as an ascendancy becomes much better if you use EQ, so definitely try that out as well if you decide to go for this setup.
You can also opt to use Seismic Cry over Enduring Cry while mapping with EQ, be careful with your endurance charges though if you do this.

> PLAYSTYLE <
We mostly just shield charge and flame dash around and use Lacerate(or EQ) and monsters will explode.
On single target you want to cast Vulnerability and use a Bladestorm for maim. You also want to put down your War Banner(this is instant cast, really not as bad as it might seem).

In bosses with their own loadscreen you'll want to use Enduring Cry to keep up Endurance Charges.

> LEVELING <
Our first goal is getting to level 12, this is probably the most painful part of leveling, we use Spectral Throw for it.

From level 12 to maps we'll use 2H axes with Sunder, which we'll slowly transition into bleed. Lacerate feels really bad while leveling so is not recommended.

See the "Level 13 Example" in the Items section for an example of how you can gear early on.

> AXE CRAFTING <
Essence of Contempt is key here.

Start by getting a 30% quality Reaver Axe. If this is hard to get a 30% quality Royal Axe will do.

Early/mid game you spam Essence of Contempt until you hit decent % phys, craft attack speed and you're done.
Later(expensive):
1. Spam Essence of Contempt until you hit hybrid % phys of the tier you want(don't go too greedy, T6+ should already be enough)
2. If you don't have an open prefix and suffix, annul until you do(while keeping the flat phys and hybrid phys of course)
3. Craft "Prefixes Cannot Be Changed"
4. Use a Veiled Orb, this should remove a suffix and add a prefix, if not: start over
5. Hope you unveil % phys, doesn't have to be % phys + bleed, any % phys works
6. Easiest method to proceed: Prefixes Cannot Be Changed -> Scour -> Multimod attack speed & dot mult
7. Harder method: Prefixes Cannot Be Changed -> Harvest add/remove speed and hope you hit high attack speed -> craft dot mult