18 months ago

Ascendancy ThumbnailLevel 100 Crit Boneshatter Berserker3.22

Life: 2,463157%
Mana: 66
eHP:
69,736
Resistances: 86%/86%/85%/75%
Armour: 57,091
DPS: 182,661,712
Speed: 12.29
Hit Chance: 100%
Crit Chance: 78.22%
Crit Multi: 517%
Config: Pinnacle, Frenzy
Bandit: Kill All
Pantheon: Soul of Lunaris, Soul of Gruthkul

Gear

FleshripperRoyal BurgonetThe Brass DomeTitan GauntletsTwoTonedArEvAshes of the StarsTwoStoneFCTwoStoneFCMageblood
Bottled FaithGranite FlaskQuicksilver FlaskSilver FlaskDiamond Flask
Large Cluster JewelLarge Cluster JewelForbidden FleshForbidden FlameThread of HopeWarrior's TaleWatcher's EyeLethal PrideImpossible EscapeCrimson Jewel

Gems

Herald of Purity
Anomalous Precision
Arrogance
Vitality
Phantasmal Ancestral Protector
Ancestral Cry
Berserk
Anomalous Blood Rage
Divergent Boneshatter
Impale
Awakened Melee Physical Damage
Awakened Brutality
Increased Critical Damage
Ruthless
Anomalous Vulnerability
Anomalous Cast when Damage Taken
Leap Slam
Vaal Molten Shell
Pride
Enlighten
Determination
Divergent Summon Skitterbots
Petrified Blood
Divergent Arctic Armour

Tree Preview

Honoured Tattoo of the Barbarian
+1% to maximum Cold Resistance +1 to Maximum Frenzy Charges Limited to 1 Attribute Notable Tattoo
Honoured Tattoo of the Oak(x21)
2% increased maximum Life
Honoured Tattoo of the Tuatara(x8)
+4 to all Attributes
Tattoo of the Kitava Makanga(x2)
80% increased Maximum total Life Recovery per second from Leech
Tattoo of the Ngamahu Warmonger(x12)
Enemies you Kill have a 2% chance to Explode, dealing a tenth of their maximum Life as Fire Damage
Tattoo of the Tukohama Warmonger(x3)
+0.1 metres to Melee Strike Range
Call to ArmsCall to Arms
Iron GripIron Grip
Unwavering StanceUnwavering Stance
Armour MasteryArmour Mastery
  • +1% to all maximum Elemental Resistances if Equipped Helmet, Body Armour, Gloves, and Boots all have Armour
Attack MasteryAttack Mastery
  • Non-Vaal Strike Skills target 1 additional nearby Enemy
Critical MasteryCritical Mastery
  • +25% to Critical Strike Multiplier against Unique Enemies
Duration MasteryDuration Mastery
  • 10% more Skill Effect Duration
Fortify MasteryFortify Mastery
  • Melee Hits Fortify
  • -3 to maximum Fortification
Impale MasteryImpale Mastery
  • 20% chance on Hit to remove all Impales from Enemy Impales removed this way multiply their Reflected Damage for this Hit by the number of Hits they have left
Life MasteryLife Mastery
  • You count as on Low Life while at 55% of maximum Life or below
Mana MasteryMana Mastery
  • 12% increased Mana Reservation Efficiency of Skills
Physical MasteryPhysical Mastery
  • 10% more Maximum Physical Attack Damage
Reservation MasteryReservation Mastery
  • +1% to all maximum Elemental Resistances if you have Reserved Life and Mana

Notes

This Build is building with the rework of Kaom's Timeless jewel - Strength of Blood
Strength of Blood now grants 2% additional Physical Damage Reduction for every 3% Life Recovery per second from Leech
So building with Tattoo of the Kitava Makanga, which gives 80% increased Maximum total Life Recovery per second from Leech

we got 2 of it, one of them got enhance with the warrior's tale
totally we get 20(basic)*(100+160+80) = 68% Maximum Total Life Recovery per second from leech
which can be enhance by life recovery rate mods, we got 2 source, one of them is Untiring, 40% increased Life Recovery Rate, the other is watcher's eye mod, vitality- increased 10-15% life recovery rate.
Combine with them, Ideally we have 68*(100+40+15)=105.4% Maximum Total Life Recovery per second from leech
Corresponding to Strength of Blood's effect, we finally got 105.4/3*2= 70% additional phy reduction once we attack and leech.
Furthermore, 3 endurance charges give us 12%,  pantheon give 6%
we had already got 88% from this setup, Not including phy taken as fire, basic armour phy reduciton, and arctic armour less phy+fire taken

BUT BUT we have to keep us leeching--> we are not slayer--> Petrified blood can help us keep leeching and prevent from one shot when we got tooo much trauma (but basiclly that's impossible to happen, in my test the maximum trauma in this setup is about 120 stacks, far from commit suicide)

so we had no problem with the physical mitigate, it's time to solve ele and other problem
Brassing Dome is always one of the best melee armour, it help us solve the monster crit damage, and give us 5% max res
and we had 6&5 more max res from passive tree. 

The remain part is as normal as the common BoneShatter build setup, find enough recoup and that's all.


Don't Link your boneshatter with Increased Duration Support, it doesn't do anying but be a POB warrior
Passive tree and mastery which give inc duration is enough for all content of the game
My experience is that at 60stacks all of the bosses including uber Pinnacle Bosses got immediately melting, and so my pob sets the trauma at 60 Stacks for the most true DPS react to the real buld performance.