2 years ago

Ascendancy ThumbnailLevel 95 Crit Herald of Thunder Juggernaut3.19

Life: 2,066137%
ES: 173
Mana: 195
eHP: 78,880
Resistances: 81%/81%/81%/9%
Armour: 44,175
DPS: 5,204,416
Hit Rate: 7.92
Crit Chance: 74.80%
Crit Multi: 453%
Config: Pinnacle, 25% Shock, Frenzy, Power
Bandit: Kill All
Pantheon: Soul of the Brine King, Soul of Shakari

Gear

The Annihilating LightRoyal BurgonetThe Brass DomeAsenath's Gentle TouchGoliath GreavesLapis AmuletStorm SecretStorm SecretStygian Vise
Sanctified Life FlaskBottled FaithGranite FlaskQuicksilver FlaskQuicksilver Flask
Ghastly Eye JewelCalamitous VisionsLarge Cluster JewelLarge Cluster JewelLarge Cluster JewelMedium Cluster JewelMedium Cluster JewelMedium Cluster JewelMedium Cluster JewelMedium Cluster JewelMedium Cluster JewelGrand SpectrumGrand SpectrumGrand SpectrumCrimson JewelCrimson JewelViridian Jewel

Gems

Herald of Thunder
Increased Critical Strikes
Awakened Elemental Focus
Increased Critical Damage
Awakened Added Lightning Damage
Awakened Lightning Penetration
Storm Brand
Power Charge On Critical
Culling Strike
Overcharge
Innervate
Lifetap
Blood Rage
Increased Duration
Vaal Molten Shell
Cast when Damage Taken
Creeping Frost
Wave of Conviction
Cast when Damage Taken
Lifetap
Enduring Cry
Petrified Blood
Divergent Dash
BELOW SKILLS GAINED FROM ITEMS
Aspect of the Spider
Arrogance
TemporalChains

Tree Preview

Call to ArmsCall to Arms
Armour and Evasion MasteryArmour and Evasion Mastery
  • 8% increased Evasion Rating per Frenzy Charge
  • 8% increased Armour per Endurance Charge
Life MasteryLife Mastery
  • 10% increased maximum Life
  • 10% reduced Life Recovery rate
  • +50 to maximum Life
Lightning MasteryLightning Mastery
  • 40% of Physical Damage Converted to Lightning Damage
Resistance and Ailment Protection MasteryResistance and Ailment Protection Mastery
  • +12% to all Elemental Resistances
  • +7% to Chaos Resistance

Notes

HERALD OF THUNDER JUGG

PROS
 - Tankier than 99% of HoT builds relative to currency invested
 - Good clear
 - Good boss DPS
 - Literally 1 button gaming
 - Can run increased crtical strike maps without being scared
 - IMO one of the funnest ways to play Path of Exile

CONS
 - Requires lots of cluster jewels
 - Relies on Molten Shell which does not have 100% up time
 - Skill sockets, resistances and attributes very tight
 - Cannot run reflect, no leech, no regen, hexproof maps
 - Not cheap, not good league start

TOTAL PRICE:

Helmet - 2 divine (can be crafted)
Staff - 1 divine
Amulet - 1 divine
Body Armour - 100c
Rings - 1c each
Gloves - 15c
Belt - 100c
Boots - 60c
Flasks - 5 divine (bottled faith is most of this)
Jewels - 1 divine
Clusters - 6.75 divine (roughly 150c~ each)
Golden Oil - 135c

TOTAL: 17 divines~

CRAFTING NOTES:

Boots:
 - Don't bother trying to find a pair of boots with armour, res, life
   and aspect of the spider.
 - Buy a pair of boots with armour, res and life. This will be significantly
   cheaper. Make sure it has an OPEN SUFFIX
 - Buy Fenimus beast, they were around 30c this league
 - Go to the menagerie and use Fenumus to put Aspect of the Spider
   on the boots. You can have a friend help you with this.

Helmet:
 - Buy a decent base helmet (Royal Burgonet) with the enchant on it
   (Herald of Thunder has increased reservation efficiency)
 - Slam Essences of Dread until you get a decent roll
 - Craft whatever you are missing onto it
 - You can change the resistance type that is on your items. Harvest
   is very nice for this

EXTRA NOTES:

Build uses some lesser known mechanics so make sure you follow
the build. This is includes:
 - Socketing Arrogance into an item with Aspect of the Spider to make Aspect
	of the Spider reserve life
 - Converting 40% of Physical Damage to Lightning Damage so we can 
	clear easily with Asenaths Gentle Touch
 - Reserving 49% of our life so Petrified Blood enables us to have our leech
   effects not removed at full life
 - Swap to Oskarm gloves when doing bosses as you won't need the Temp
   Chains curse on bosses

I spent a lot of time testing this stuff, and this iteration seems to be the best
compromise of clear, damage, tank and QoL. You can tweak things to make
it do more damage, or be better at mapping. You can also turn it into a
Quin69 build if you really wanted and just make it giga tanky (Kingia :)). But this
iteration sits in the middle with a little bit of everything. It feels great to play
and you easily mitigate the damage taken from Storm Secret.

The whole purpose of this build was to try and make an HoT build that was tanky.
A lot of the HoT builds out there are glass cannons, squishy as fuck. Especially
with Arch Nemisis in, having defenses is more important than ever unless you
are getting extremely high damage numbers. I don't have the time to farm
enough currency to make builds with extreme amounts of damage. Although
5m Shaper DPS is nothing to scoff at.

Big shout outs to Bouture from Mooncord for helping me with this build and 
pushing it to be the best it can be. If you have suggestions or want to show 
me changes you've made, hit me up on Discord! Gruzzlebeard#6969