a day ago
Level 99 MoM Crit Purifying Flame Inquisitor3.26
Life: 4,725115%
ES: 1,278
Mana: -1,0628%
eHP:
125,993
Resistances: 90%/90%/90%/74%
Armour: 18,341
DPS: 135,396,640
Speed: 20.84
Hit Chance: 100%
Crit Chance: 90.79%
Crit Multi: 431%
Config:
10% Shock, Power, Custom Mods
Bandit: Kill All
Pantheon: Soul of the Brine King, Soul of Gruthkul
Gear

























Gems
Flame Dash
Assassin's Mark
Righteous Fire of Arcane Devotion
Leap Slam
Purifying Flame
Intensify
Arcane Surge
Spell Echo
Increased Critical Damage
Awakened Elemental Focus
Flesh and Stone
Vitality
Vaal Impurity of Fire
Herald of Purity
Bladefall of Trarthus
Less Duration
Hextouch
Temporal Chains
Wrath
Zealotry
Melee Physical Damage
Elemental Damage with Attacks
Pulverise
Volatility
Increased Critical Damage
Physical to Lightning
Summon Shaper Memory
Shaper's Devastation
Unhinge
Tree Preview
Runegraft of the Jeweller
10% increased Damage for each unlinked Socket in Equipped Two Handed Weapon
Limited to 1 Runegraft of the Jeweller
Runegraft of the Warp
Buffs on you expire 30% slower
Debuffs on you expire 30% faster
Limited to 1 Runegraft of the Warp




- +1% Chance to Block Spell Damage per 5% Chance to Block Attack Damage

- +30 to maximum Life

- Auras from your Skills have 10% increased Effect on you

- 20% chance to double Stun Duration
Notes
Important notes: Shaper Slam: The shaper slam attack is good for applying shocks and on bosses, though timing is important. Eventually you will get enough damage that is basically unnecessary. He's a little buggy and can sometimes get stuck in the map if you move too fast. You can ignore this aspect of the build and it will play 100% fine, it probably helps out more early on. Unnatural Instinct / Light of meaning: If you choose to use the light of meaning / Unnatural instinct tech in the center of the tree, you MUST allocate the two small increased duration passives next to the unnatural instinct gem. By allocating them you "turn them off" so you wont gain the increased skill duration. If you dont allocate these, you wont be able to get soul eater stacks. A sacrifice that must be made to the skill point gods. Souleater / Coiling Whispers: You must not get any increased skill duration and take all reduced skill duration nodes on the tree. The tolerances for this tech are extremely tight and it wont work if you miss any. Staff Links: Your staff should be unlinked completely. To do this you should benchcraft "has 2 sockets" then increase it by one until you have 6. This will allow you to use a runegraft of the jeweller for +60% damage Watcher's eye & Lethal pride: These two jewels are critical to getting damage out of your build. They provide a huge range of potential benefits and you want to pick up a good one of each. Lethal pride: Ideal mods are: Double Damage, %life, % life regen, %phys damage, %phys as extra fire, Endurance charge on kill (only 1 of these). Buy what you can afford. Watchers Eye: You want the 25% phys as extra lightning while affected by wrath. After that its just find the best one you can. Here are valuable mods that you can find. Life per hit while affected by Vitality, Life recovery rate while affected by vitality, Life regen w/ vitality, Crit chance while affected by wrath, Lightning damage while affected by wrath, damage penetrates lightning damage w/ wrath If you have a zealotry merc on top of wrath, you can also get: Cast speed w/ zealotry, increased damage on consecrated ground w/ zealotry, Crit chance against enemies on Consecrated ground w/ zealotry, Arcane surge for 4 seconds w/ zealotry (This lets you use an arcane surge support) Doppelganger vs Admiral Body Armour The Admiral chest would be an even bigger DPS improvement with this build over Doppelganger given that half your damage is converted to fire, but you should already have plenty of DPS and survivability will be your biggest problem. Feel free to go admiral if you want but I dont recommend it. Playstyle: Gain soul eater stacks by standing next to rare mobs, when your stacks are high, leap slam will be fast. Use leapslams to charge up fanatacism. Right click things to watch them die. Cast shaper slams whenever for a damage burst. Use assassins mark manually on bosses if you have whispers of doom, otherwise don't use it. If you have doryani on your merc, recall your merc next to bosses, otherwise he can wander. Vaal righteous fire (of arcane devotion) can be used if you want, I dont bother. Mercenary Notes For the merc you can either go with the Doryani Prototype tech (Offensive) or Ephemeral Garb (Defensive). Your build doesnt change much if you go garb outside of maybe working in a trinity support and the balance of terror 40% phys as random element. You should look for a Fallen Reverand with both Wrath and Zealotry Auras. If you have to pick one, go for wrath as it has a better watchers eye mod. Doryani Gear (Avoid any +lightning resistance mods): Weapons: The Dark seer & Aura effect sceptre (Craft blind chance %phys mod for more reliable dark seer application) Chest: Doryani Prototype Rings: Best -Lightning resist rings you can Belt: Kaom's Binding (Aura effect corrupt if you want) Amulet: Perquils Toe, Aura effect corruption. Anoint breath of lightning for shock effect Boots: Wake of Destruction for Shocked Ground or boots with Brittle ground implicit if you want crit Gloves: Life/Resists/Regen/Unnerve Implicit Helm: Life/Resists/Regen/Shock effect implicit Ephemeral Garb version: Same as above but instead Chest: Ephemeral Garb Shield: Replica Victaro's Charity (Endurance and occasional frenzy charges, Has +lightning resists so dont use with doryani. Drop enduring composure cluster if you do this) Ring: Anathema, Conductivty on hit OR get enfeeble on gloves on top of ele weakness. Helm: +1 Power charge corrupt + best you can. You want to be able to support 4 curses: Your temp chains setup, your Assassins mark, merc ele weakness and merc Conductivity/Enfeeble. You have to make up for the giant DPS gains you get from doryani. Gloves: Curse on hit Ele weakness. Pick up exposure somewhere as well and weigh the benefits of ele pen supports. Gearing: Stat priorities arent in any particular order, as long as resists are capped grab whichever you need. Try and keep Str and Int as close as possible to maximize your ascendancy. Weapon: Legacy of the rose, get the "Shaper's Devestation" version. Do not ignore the %phys roll as it contributes to damage via battlemage. Remember to quality. See important notes above for how to completely unlink the staff. Helmet: Crown of the Inward Eye. Snag some good corruptions if you can, there are a few, Leech, max life, regeneration, etc. Chest: Doppelganger's guise. Get a high roll for the less physical and chaos damage taken mod, the crit doesnt matter as you will never hit the go insane button. +2 Aoe and +2 Duration gem corruptions can both improve puritying flame, get what you can afford. Belt: Mageblood for $$$, if not go for a stygian vise. Vise stats are Life, resists, str/int, armour, regen as needed. Mageblood is mostly there to help your tank, not your DPS. Amulet: Crit multi, Life, Resists, Stats, +1 All/Fire skills if you can afford. Anoint Whispers of doom or curse corrupt to use Assassins mark and not break the souleater setup. Without whispers of doom, pick a life % notable of your choice or Inexorable for Endurance charges. Serpent stance also works if you don't take it. Coiling Whisper: Nothing really to do here, can catalyst resist mods if you REALLY need that extra chaos res or corrupt one if you dont. Other Ring: Life, Resists, stats, crit multi, Flat ES if you want. You do not need -mana costs. Gloves: You will want 25% phys to lightning convert implicit which requires using an orb of conflict for 50% total with the benchcraft. After that you want life, resists, stats, armour/es, Regen. Grab an unnerve implicit too so you dont have to rely on your merc to do it for you. Boots: Movespeed w/ Onslaught on kill for faster mapping, Life, Amour/ES, Stats, Regen, Resists, Implicits are phys as extra lightning and action speed. Replace action speed with +1 max fire res if you use mageblood to get 90% Flasks: Mageblood: Ruby/Granite/Diamond/Quicksilver with Armour/Reists/Regen/shock immunity. No Mageblood: Granite/Diamond/Silver/Quicksilver with Armour/Regen/Crit/Movespeed. Bottled faith is preferred for all versions,Taste of hate is the budget version just for the phys as extra, feel free to put something else here like Rumi's if you want. Jewels: See important notes at top for Lethal pride / Watchers eye mods. Forbidden flesh/flame for instruments of zeal. After that once you can afford it the light of meaning / unnatural instinct tech will improve damage a lot. Finally, with mageblood I recommend using melding of the flesh with a ruby flask and Purifying flame to get 90% all res. Cluster jewels: If you go cluster jewels, i'd recommend either a large phys jewel or a spell damage jewel to get spell block nodes (Spell cluster will not boost shaper dps but this isnt required and defense is harder to get). Mediums should be basics of pain / pressure points crit clusters. Skills: Purifying Flame: Spell Echo, Critical damage and Intensify should be locked in, the final two supports can be chosen from the list below. Awakened elemental focus: Sacrifice self shocks for bigger damage. shaper slam can still shock but it wont last long, your merc can also shock. Gives +1 to gem level at level 5. Arcane Surge: You CANNOT gain arcane surge with this support alone due to spending only ES, not mana. A zealotry Watchers eye or a synthesis ring implicit can give you arcane surge enabling this. Phys to lightning: Not as high damage but its foolproof. You will still need convert on gloves to fully convert your shaper slam to lightning. Concentrated Effect: Smaller Aoe, Bigger damage. Awakened AoE: Bigger AoE, Smaller Damage. Trinity: This works ok for clearing because you will sometimes hit enemies without the merc being close to them for doyani, giving you the needed fire >> lightning damage. With bosses though the merc usually is in range and you wont get the bonus due to the overwhelming lightning dps >> Fire. If you use this keep an eye on your buff. increased Critical strikes: Only use early on when you dont have enough crit. If you have assassins mark w/ whispers of doom, I do not recommend mark on hit. It doesnt work with the shaper and your leap slam accuracy is trash so you will miss a lot. better to just cast manually on big bosses as needed. Replace determination with purity of fire if you're ready to use melding of the flesh. You can tweak the mana reservation cluster for more effect as well. If you dont use assassin's mark, use molten shell/CWDT, or a manually cast molten shell if you want flame dash. Flame dash is for dodging boss mechanics mostly, or if you lose soul eater stacks and leap slam turns to shit. Map Mods: No reflect maps (Ele or phys, leap slam/blade of trarthus do phys) and you cant do no regen map mods. Thigns that disable regen like awakener pools and searing exarch runes are annoying but you can do them. Everything else is fair game but you aren't an immortal build so if you stack too much damage you might get one shot.