8 months ago
Level 97 CI Ice Nova of Frostbolts Hierophant3.25
Life: 1
ES: 57,679
Mana: 53,455
Int: 4,694
eHP:
1,020,684
Resistances: 84%/80%/84%/-60%
DPS: 678,222,016
Speed: 7.77
Hit Chance: 100%
Config: Pinnacle, 50% Shock, Frenzy, Power
Bandit: Kill All
Pantheon: Soul of the Brine King, Soul of Tukohama
Gear














































Gems
Frostbolt
Slower Projectiles
Awakened Greater Multiple Projectiles
Returning Projectiles
Automation
More Duration
Arcane Cloak
Conductivity
Wrath
Eternal Blessing
Ice Nova of Frostbolts
Archmage
Awakened Lightning Penetration
Awakened Spell Echo
Awakened Controlled Destruction
Hypothermia
Cast when Damage Taken
Sigil of Power
Purifying Flame
Frostblink of Wintry Blast
Faster Casting
Spell Echo
Tree Preview
Magebane
Dexterity provides no inherent bonus to Evasion Rating
+1% Chance to Suppress Spell Damage per 15 Dexterity
Limited to 1 Keystone Tattoo
Tattoo of the Ramako Shaman(x16)
+2% chance to Suppress Spell Damage





- Recover 5% of Energy Shield over 1 second when you take Physical Damage from an Enemy Hit

- 5% increased Attributes

- Increases and reductions to Maximum Mana also apply to Shock Effect at 30% of their value

- 10% reduced Mana Cost of Skills
Notes
Featuring the following items from the TFT Mirror Shop: Agony Salvation Vaal Regalia https://forbiddentrove.com/chests/ Agony Locket Simplex Amulet https://forbiddentrove.com/amulets/ Havoc Visage Hubris Circlet https://forbiddentrove.com/helmets/ +weapon Alternative options: The original build came from Captainlance9 who used a defensively different version to farm Valdo maps taking all elemental damage as Fire, and using the necropolis chest mod "Fire resistance cannot be penetrated" (you can see Phoenix Pelt Vaal Regalia in TFT shop with this mod) Using that setup usually needs Dawnbreaker, PoF Sublime Vision and Tempered by War (sacrifing 1 weapon, Clarity ES gain, and 2 jewel slots), or Shadowed rings or the new Watcher's Eye modifier but I chose to use higher DPS and higher generic ES You can push even more DPS if you drop Clarity and use a Wrath aura on an eternal blessing with a different Watcher's Eye with lightning penetration, lightning damage, and critical strike chance, so you can also swap Arcane Surge support for Awakened Controlled Destruction support in your main links and still proc Elemental Overload, or Hypothermia for Intensify if you can play with lower AoE You can push more Physical hit pool with more Endurance Charges or more PTA from the original setup described above You can push more Elemental hit pool by swapping 1 jewel suffix for +2% max resistance (+5% with adorned) legacy Melding of the Flesh, and using 15% magic flask effect on TWWT for +90% max resistances You can swap to any spell that hits if you don't like the Ice nova visuals or the 2 button playstyle, for example Ball Lightning of Orbiting, or Spark (get proj tatoos, jewel implicits, faster proj support or a multilink glove), because only 99% of the build's damage comes from Archmage and not the active skill. Area spells work the best because Hierophant naturally gives 100% increased AoE. Mechanics overview: Shock, Bleed, Corrupted Blood, Chill, and Curse immunity from jewel implicits Freeze Immunity and Stun resistance from major pantheon Brine King Recovery sources: Regen from flask, consecrated ground from CWDT Purifying Flame, and minor pantheon Tahsin AR & ES mastery 5% recovery when taking physical damage FOR EACH HIT is massive on huge ES pool, it stacks, it is comparable to %ES gain on block of block builds (Note that PoB doesn't calculate this at all) Leech from jewel implicit You CAN do NO REGEN maps if you swap in a Legacy Vessel of Vinktar or a Watcher's Eye with legacy "1.x% of Lightning Damage is Leeched as MANA while affected by Wrath" either with Eternal Blessing to maintain unreserved mana, or just with Enlighten to keep the Clarity ES if you can get a Watcher's eye with also that mod With mana leech you don't even need reduced mana cost flask suffix any more