7 months ago

Ascendancy ThumbnailLevel 99 Earthshatter Juggernaut3.25

Life: 5,347168%
Mana: 61
eHP:
132,237
Resistances: 85%/89%/80%/75%
Armour: 55,051
Speed: 1.60
Hit Chance: 100%
Config: Pinnacle
Bandit: Kill All
Pantheon: Soul of Solaris, Soul of Ralakesh

Gear

Vaal AxeFluted BascinetRoyal PlateVelour GlovesShagreen BootsAshes of the StarsAmethyst RingAmethyst RingMageblood
Sapphire FlaskQuartz FlaskGranite FlaskSilver FlaskEternal Life Flask
Crimson JewelViridian JewelViridian Jewel

Gems

Flesh and Stone
Pride
Herald of Purity
Enlighten
Blood and Sand
Leap Slam
Faster Attacks
Rallying Cry
Frostblink
Autoexertion
Intimidating Cry
Earthshatter
Overexertion
Pulverise
Melee Physical Damage
Fist of War
Brutality
Battlemage's Cry
Vulnerability
Urgent Orders
Infernal Cry
Seismic Cry
War Banner

Tree Preview

Tattoo of the Ramako Shaman
+2% chance to Suppress Spell Damage
Resolute TechniqueResolute Technique
Armour MasteryArmour Mastery
  • You take 30% reduced Extra Damage from Critical Strikes
Fortify MasteryFortify Mastery
  • Melee Hits Fortify
  • -3 to maximum Fortification
Life MasteryLife Mastery
  • Skills Cost Life instead of 15% of Mana Cost
  • 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour
Mana MasteryMana Mastery
  • 12% increased Mana Reservation Efficiency of Skills
Physical MasteryPhysical Mastery
  • Hits have 50% chance to ignore Enemy Physical Damage Reduction
Rage MasteryRage Mastery
  • Warcries grant 1 Rage per 5 Enemy Power, up to 5
Warcry MasteryWarcry Mastery
  • Warcries have a minimum of 10 Power

Notes

PRE UBER CHECKLIST:
-finish fragment farm (safe maps farm more chaos if you need!)       . sanctuary = blazing (1/5) .   ziggurat = reality (2/5)   .  fortress = decaying (3/5)
-20/20 gems on standard jugg for better practice  and roll RMR on helm then put in blood and sand
-better life/mana leech/dmg jewel? harvest roll phys
-probably craft better boots life/suppress 

run dunes/alleyways . harvests and build gold buffer for town (upgrade/fill disenchanter and get working on those power runes)---> farm sanctuaries for exarch frags
..eye for svallin ls slayer w/ claw

sidequest...
trickster claw trinity LS or rebuke of the vaal poison MS inextricable fate for ubers

FOR ALL UBERS:
harvest enchant life flask
suppress gear on, quartz flask on, tree changed to entrench/iron reflexes tree with inveterate anoint ,  gloves rolled to suppress (eater)           divine for +1 suppress somewhere to reach natty 100
consider if a ring can be dropped for kaoms sign at any point -- if dropping 2nd ring make sure to put a life leech tattoo on
double check jewel sockets - bring the right max res ones
if phys taken as not required on chest, roll pride effect or whatever that can be

glorious vanity?
consider min frenzy charge craft on rings if possible

use belt to get end charges up before entering arena ((make sure no baddies around))
care on entering arena, need to hit to get fortify ASAP

EXARCH:
ensure can take 4+ balls, vms this phase anyway
overcap max fire res so the grate doesnt wreck you more
ignite immune on life flask AND a utility flask
make sure ONLY phys and fire damage in this fight, from him the minotaur and the environment

VERIFY  annihilation tank  (with/without molten shell)

CORTEX:
limit test attacks
check damage types (may not be able to neglect the third res)
need to farm extra invites in case we get bad mods (work out which ones are unacceptable- probably pen,, phys as if they have big phys convert atttacks,  maaybe turbo but that might be pushing it)

UELDER:
same as shaper probably
check elder slam dmg
log out if triple circle elder slam bad overlap

MAVEN:
maybe ignite immune for the 5 ball blaster?  check if can tank with molten shell.   likely most dangerous mechanic.  ambush and dont move is an option?
check damage types

VERIFY cascade of pain full tank MS vs no MS

SIRUS:
CB immune jewel in
possibly switch to spectral throw and kill it out of range zdps? see how testing goes..

VERIFY can tank all beams
VERIFY maze timing is fine ((maybe check if molten shell tankable?))










Priorities:
6 more war runes -> enchant axe with higher phys
fusings to 1500 ---> 6L in           harvest roll phys on royal plate to try for big armour and pdr
blight for 1 golden oil   ---> big suppress swap   (black black gold)
roll for better life/max fire res/ dmg jewels


--
[[break glass in case of ubers]]:
get enlighten in and then reroll helm implicit from mana res to phys as
3.    switch on kaoms sign  --> might need to improve res rolls on some gear pieces to fit the ring
4.     implicits:   chest roll eater to pride effect
						gloves roll both to ias and impale chance while unique is in presence (check has to be t2 embers/ichors?)
5.   steal the suppress helm from warden, make suppress boots, path to the suppress wheel with lucky ?
6.   craft better ammy (life/dex/chaos res rolls)
7.   roll off intim cry CDR on boots and qual up intim cry gem

)))   echoes of creation maybe


needed before suppress swap: 1x golden oil
SUPPRESS:
gloves equip new giga ones and roll suppress implicit (7%)           then roll the other one to impale or ias in unique presence (whichever it is)
rax suppress helm from warden (12%)
roll new boots with suppress or take backup archmage ones (10%)
anoint inveterate (15%)
path down to iron reflexes and entrench wheel (up to 27%)
run quartz if necessary (19%)

=90% suppress chance ((take lucky suppress too and you're golden)

angles for getting passives for suppress:
consider dropping generals cry from links then can put in enlighten and drop topside reservation from tree