2 years ago
Level 98 Hybrid Incinerate Elementalist3.18
Life: 3,742104%
ES: 3,03286%
Mana: 102
eHP: 314,219
Resistances: 76%/81%/76%/75%
Block: 75%
Spell Block: 75%
Armour: 75,955
DPS: 19,592,976
Speed: 10.40
Config:
Pinnacle, 15% Shock, Covered in Ash, Frenzy, Custom Mods
Bandit: Kill All
Pantheon: Soul of Lunaris, Soul of Tukohama
Gear
Gems
Incinerate
Infused Channelling
Energy Leech
Awakened Elemental Focus
Anomalous Inspiration
Empower
Cast when Damage Taken
Anomalous Arctic Armour
Elemental Proliferation
Vaal Cold Snap
Molten Shell
Increased Duration
Vaal Righteous Fire
Anomalous Reckoning
Combustion
Awakened Hextouch
Flammability
Determination
Enlighten
Tempest Shield
Herald of Ash
Anomalous Second Wind
Infernal Cry
Frostblink
Primal Aegis
Aspect of the Spider
Cast when Damage Taken
Elemental Proliferation
Tree Preview
Divine Shield
Elemental Overload
Glancing Blows
Armour Mastery
- Determination has 25% increased Mana Reservation Efficiency
Block Mastery
- 3% increased Spell Damage per 5% Chance to Block Spell Damage
Elemental Mastery
- 40% increased Effect of Non-Damaging Ailments
Fire Mastery
- Fire Exposure you inflict applies an extra -5% to Fire Resistance
Mana Mastery
- 10% reduced Mana Cost of Skills
Reservation Mastery
- Auras from your Skills have 15% increased Effect on you
Shield Mastery
- Counterattacks have a 50% chance to Debilitate on Hit for 1 second
Notes
When leveling, start with lightning tendrils and then you can switch to Incinerate if you want right after The Siren's Cadence quest in which Incinerate is a reward.
When you can, you want to perform the following recipe twice:
Magic Wand - Orb of Alteration - Ruby ring.
The weapon must be of magic rarity.
Normal ring - tier 8 damage mod - level requirement 8
Magic ring - tier 7 damage mod - level requirement 14
Rare ring - tier 6 damage mod - level requirement 20
This will provide you a spell damage wand with a single stat of "adds fire damage to spells". If you dual wield these, your leveling experience will be significantly smoother.
As you level, simply add in the skills as they become available to you. You won't be able to use all the auras because of mana constraints while leveling.
Just turn on those that you want (either defense or offense).
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Order to take the asendency:
1) Mastermind of Discord
2) Heart of Destruction
3) Shaper of Storms
4) Bastion of Elements
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Use a fully leveled Molten Shell on left mouse button. It is not intended to be used with the CWDT set up. Either don't link it with CWDT or level it past the
point where CWDT can effect it.
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When searching for your Skin of the Lords, keep an eye out for these helpful keystones (also don't take Keystones that are actively bad for the build like
Elemental Overload, Resolute Techniques, Chaos Innoc etc. Ask in thread if you are not sure)
Pain Attunement: This is the best one for this build (and what is used in this POB). If you don't have this, simply remove the Thread of Hope jewel from the build
(and the 6 associated nodes), and add a rare jewel of your choosing in the socket where Thread of Hope lives. Then use the 6 points you saved to path to Pain Attunement.
Divine Shield and Glancing Blows: Each saves 1 tree point
Iron Reflexes: Gives us a nice chunk of armor, and synergizes with Molten Shell (this is what this POB uses)
Unwavering Stance: This allows for more cluster jewel choices as we don't have to worry about stun immunity any more. Depending on your resists,
it may also free up some tree points near Practical Application
Iron Will: DPS boost
Use Skin of the Loyal until you can afford Skin of the Lords
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For map Mods, avoid at all cost "no regen". Avoid ele reflect until you get your 4th lab point.
Obviously reduced block chance is a tricky one as well since the whole build is based on blocking.
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To help sustain mana while channeling Incinerate look for (or craft on bench) a mod on one ring that has "Channeling Skills have -4 to mana cost"
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Before you can afford Aegis Aurora, just use any shield you can find that has at least 30% block (which is what Cerberus Limb weapon requires).
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If you want to go a little more offensive, you can switch Inexorable anoint to Whispers of Doom and add in Elemental Weakness
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Enlighten 4 is only needed if you need to run every aura (Determination, Tempest Shield, Aspect of the Spider, Arctic Armor and Herald of Ash). Det, AA, and TS should be run
with out change. If you can't afford an Enlighten 4, you can easily drop one of HOA or Aspect of the Spider.
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You can safely swap Frost Blink for Flame Dash if you want. Frost Blink allows us to move with out needing to stop channeling incin, but Flame Dash allows for better movement around maps. You choose.
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Elemental Proliferation is only needed when you require the Anom version of Arctic Armor.
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You can use Empower level 2 until you can afford better Empower's.
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keep your eyes out for ways to add a little dex to either your cluster jewels or your rares. Any little extra we can get will help us level Arctic Armor more.