a day ago

Ascendancy ThumbnailLevel 98 Crit Artillery Ballista Champion3.26

Life: 4,702167%
ES: 334
Mana: 73
eHP:
85,246
Resistances: 75%/75%/75%/7%
Evade: 85%
Armour: 48,151
Evasion: 50,637
DPS: 5,017,423
Speed: 3.25
Hit Chance: 100%
Crit Chance: 73.96%
Crit Multi: 510%
Config: Frenzy, Power
Bandit: Alira
Pantheon: Soul of Arakaali

Gear

Spine BowPrimal Arrow QuiverWilma's RequitalConquest LamellarThe Celestial BraceWyvernscale BootsReplica Badge of the BrotherhoodTwoStoneCLTwoStoneFLPerseverance
Quartz FlaskGranite FlaskJade FlaskBottled Faith
InertiaLethal PrideAncestral Vision

Gems

Artillery Ballista
Increased Critical Damage
Elemental Damage with Attacks
Concentrated Effect
Multiple Totems
Inspiration
Determination
Sniper's Mark
Mark On Hit
Enduring Cry
Urgent Orders
Lifetap
Manaforged Arrows
Lifetap
Frenzy
Power Charge On Critical
Corrupting Fever
Lifetap
Brutality
Inspiration
Cast when Damage Taken
Grace
Flame Dash

Tree Preview

Ghost DanceGhost Dance
Point BlankPoint Blank
Armour and Evasion MasteryArmour and Evasion Mastery
  • 8% increased Evasion Rating per Frenzy Charge
  • 8% increased Armour per Endurance Charge
Bleeding MasteryBleeding Mastery
  • 80% increased Critical Strike Chance against Bleeding Enemies
Charge MasteryCharge Mastery
  • 100% increased Charge Duration
Critical MasteryCritical Mastery
  • +25% to Critical Strike Multiplier against Unique Enemies
Elemental MasteryElemental Mastery
  • Hits have 25% chance to treat Enemy Monster Elemental Resistance values as inverted
Life MasteryLife Mastery
  • 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour
Mana MasteryMana Mastery
  • 12% increased Mana Reservation Efficiency of Skills
Totem MasteryTotem Mastery
  • Totems' Action Speed cannot be modified to below Base Value

Notes

Weaknesses:
- Recovery 
	- Life with a flask and some Regen (might want to look around for options to get life on hit to get through no regen maps)
	- mana with mana on hit, but we only have frenzy going off from manaforged, might be worth putting the Adrenaline activator into a weapon swap and add Rain of Arrows into the manaforged setup
- Damage
	- It's just alright, no idea if the estimation here is accurate, little info on the overlaps, might want to swap conc effect for something else, expect 0.5-2mil dps on leaguestart (level with Precise Technique)
- Suffix and Socket Pressure
	- Sockets can be helped with weapon swap for the Adrenaline proc, suffixes are going to be a pain.
	- Especially pains me we can't get uncoditional curse effect reduction, I usually strive for that on builds but we need every bit of resistances our jewelry affords us
- Gear Knowledge
	- The gear in this PoB is relatively high level, and you'll need to craft some of it yourself, I don't have a concrete plan, will play around with new crafting methods (but veiled chaos being back should be a huge help)

Strengths:
- Toooonky, as most Perseverance players are aware of, plus we have mega Fortify, when our regen isn't countered it feels pretty damn nice
- Damage consistency

Mapping:
- Vulnerable to map mods, we have enough tonkiness to weather the storm with most damage ones, but stuff like Temp Chains will feel HORRIBLE, no regen will suck (unless we find a way to get life on hit)
  reflect will likely be a no-go as well, though could fix that up with chest/mastery/pantheon (need 2 of 3), but maybe it'll be playable for t16s (assuming totems survive a few barrages thanks to the fortify)
	- This is specifically a problem for me personally as I like to farm random map mod t16s for map drops to sell to t17 blasters, if you just want to get your map completions and voidstones this is
	   perfectly fine
- T17s should be fine, not amazing though, have to be picky with mods, but few builds don't, go volcanic fissure of snaking instead if you want that