13 months ago

Ascendancy ThumbnailLevel 96 CI Frenzy Trickster3.23

Life: 1
ES: 9,480
Mana: 72
eHP:
4,742,660
Resistances: 75%/81%/75%/-60%
Block: 50%
Spell Block: 50%
Armour: 93,554
DPS: 5,827,766
Speed: 10.45
Hit Chance: 100%
Config:
Pinnacle, 20% Shock, Frenzy, Custom Mods
Bandit: Kill All
Pantheon: Soul of the Brine King

Gear

Ephemeral EdgeAegis AuroraHubris CircletSadist GarbThunderfistDarkray VectorsVoice of the StormShavronne's RevelationThe TamingChain Belt
Oakbranch Tincture
Forbidden FleshForbidden FlameThat Which Was TakenLethal Pride

Gems

Frenzy
Volatility
Energy Leech
Multistrike
Elemental Damage with Attacks
Overcharge
Multiple Totems
Ancestral Protector
Haste
Vaal Discipline
Frostblink
Ancestral Warchief
Grace
Molten Shell
Conductivity
Reckoning
Riposte
Rage

Tree Preview

Coated BladeCoated Blade
Detect EvilDetect Evil
Enduring SuffusionEnduring Suffusion
Oath of the MajiOath of the Maji
Chaos InoculationChaos Inoculation
Ghost ReaverGhost Reaver
Iron ReflexesIron Reflexes
Precise TechniquePrecise Technique
Versatile CombatantVersatile Combatant
Armour and Evasion MasteryArmour and Evasion Mastery
  • 8% increased Evasion Rating per Frenzy Charge
  • 8% increased Armour per Endurance Charge
Attack MasteryAttack Mastery
  • Non-Vaal Strike Skills target 1 additional nearby Enemy
Attributes MasteryAttributes Mastery
  • +5 to Intelligence per Allocated Mastery Passive Skill
Block MasteryBlock Mastery
  • 3% increased Attack Damage per 5% Chance to Block Attack Damage
Charge MasteryCharge Mastery
  • 3% increased Damage per Endurance, Frenzy or Power Charge
Elemental MasteryElemental Mastery
  • Hits have 25% chance to treat Enemy Monster Elemental Resistance values as inverted
Energy Shield MasteryEnergy Shield Mastery
  • Stun Threshold is based on 60% of your Energy Shield instead of Life
Evasion MasteryEvasion Mastery
  • 10% increased Movement Speed if you haven't taken Damage Recently
Evasion and Energy Shield MasteryEvasion and Energy Shield Mastery
  • 1% increased Evasion Rating per 5 Intelligence
  • Dexterity provides no inherent bonus to Evasion Rating
Leech MasteryLeech Mastery
  • 10% of Leech is Instant
Mana MasteryMana Mastery
  • 12% increased Mana Reservation Efficiency of Skills
Reservation MasteryReservation Mastery
  • Auras from your Skills have 10% increased Effect on you
Shield MasteryShield Mastery
  • +1% Chance to Block Attack Damage per 5% Chance to Block on Equipped Shield
Sword MasterySword Mastery
  • +0.3 metres to Melee Strike Range with Swords

Notes

Gearing notes:
- Tincture: Lightning Pen and Melee Strike range.  They're not terribly expensive, and my perfect rolled on cost me 1 div.  I like to prioritize the range over the pen, because I like hitting monsters from the other side of rivers.  Might be able strike range out for splash, or rage on hit, and get more damage, but then you'd probably be running different tinctures for different content, and I just want to be lazy.
- Helm: Anything ES here.  Crown of Thorns is a nice starter.  Get resistance, get something better than what I have.
- Weapon: Start with an Ephemeral Edge, eventually upgrade to a Resolute Technique corrupted Ephemeral Edge.
- Shield: Start with anything with a bit of Evasion/ES/Resists.  Can even do a second ephemeral edge while leveling if you want.  Eventually want to get to an Aegis Aurora.  Probably some type of corruption can be done here.  I could see long term swapping to a yellow shield with a frenzy implicit, but not sure what that'd look like.
- Amulet:  Start with stats/resists/es.  Make your way to either a Voices of the Storm or an Ashes w/ 30% quality.  They perform pretty similarly.  Voices probably your better choice though.  Ashes just brings a bit of extra range to your totems, and duration to your guard skills.
- Body Armour: Start with a Ghost Writhe when you get your Ephemeral Edge.  Eventually move yourself to something with a good eva/es hybrid when you're 50+, Restless Ward when you can - (The movement speed and charge duration are really nice - get a corrupted one for increased damage if possible, they're cheap), and then upgrade for more eva/es as you can.
- Rings: Shavronne's Revelation for your left slot.  Maybe one day you'll replace it with a precursors or a ring with a frenzy synth implicit, but that'll cost a bit.  I'm using a Taming for the right ring slot, largely because my old tincture gave all damage ignites, but get anything that helps with resists.
- Gloves:  Start with anything eva/es, budget option is elder gloves with supported by faster attacks, Thunderfists is your next up, and then Thunderfists with a +1 frenzy corruption is what you really want (Cost me 4 div for mine iirc).
- Belt: Start with a Bated Breath, get an energy shield synth belt in time, then probably craft that sucker up to be better than my trash.
- Boots: Start with whatever gets you some ES and move speed.  Get Darkray Vectors.  Get ones with +1 endurance eventually.- 
- Jewels: 
 - A lethal pride to get intimidate and fix your strength.  We have two good spots for it, and we can change where we pick up mana mastery reservation efficiency depending on what you can find for this.
 - Forbidden Flame/Flesh: Literally any ascendancy point we use besides Escape Artist.  Normally I would do Soul Drinker, but I assume some streamer used that in a build because they are like 20  times what they normally cost currently.
 - That Which Was Taken: Get some stun protection here.  After that, can do warcry rage, ele resists, str/int, eva per frenzy, eva per es on helm, whatever you want.
  - Can probably replace with a Watcher's Eye with onslaught w/ haste, es on hit discipline, or wrath stuff, but need to drop haste for wrath then (I prefer haste for the movement speed before we get charges)

Side Notes:
- When you're early on, you can drop some gems to try and free up your helmet slot to fix your resistances.  I recommend dropping frost shield/conductivity/damage supports for totems until you're good on resistances.
- I recommend prioritizing your moderate (I.E. 1-5 div purchases) as such:
 - Thunderfist -> Aegis -> Voices -> Tincture -> +1 Frenzy Thunderfists -> Body Armour -> Forbidden Jewels -> A good That Which Was Taken
- Quality your frenzy as an early priority.- 
- Until you have melee splash/decent number of frenzy charges, use reave.  Can swap to frenzy after you have 7 frenzy charges.
- I got One Step Ahead/Polymath as my last two ascendancies.
- Soul Drinker waits until you have the forbiddens.- 
- You should probably swap out energy leech for awakened ele damage, when you have the currency for it, for a bit of extra reliability (We have such good recovery though that we spend most time capped out anyways)

Tree Notes:
- Until you get your amulet anointed, you'll want to path into that melee splash cluster pretty early on- 
- I recommend getting the life on hit nodes just south of trickster start early on, until you are CI
- Swap to CI when you get off of Ghost Writhe


Map Mods:
- Don't do Cannot Leech
- You don't want to do monster steal charges
- Don't do ele reflect until you have protection from it
- Use conventional wisdom beyond this point (If a map has triple damage mods with -max res, you might have a bad time if you also juice it with wisps)
League Mechanics:
- It's... okay at legion and breach.
- Go hogwild on virtually anything else. 
- Ultimatum
 - Don't get the stuff where they overwhelm phys reduction
 - Don't do the corrupted blood blades unless you're confident you can avoid them
- Expedition:
 - Don't lightning immune (For obvious reasons)
 - Don't do overwhelm all phys reduction